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Whip

Featured Replies

I've been wondering and i can't find it anywhere, what attack lvl do you need to wield Abyssal Whip :?:

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70 :roll:

 

 

 

 

 

 

 

it really isn't much better than dragon scimitar against monsters, but thats my opinion....

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i prefer the whip for killing monsters, but for a lower costing weapon the d scimmy is great and monkey madness isnt too hard to complete

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

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whip is slightly faster than d scimm, and has a better strength bonus.

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i love my whip

 

 

 

 

 

 

 

 

 

 

 

i have a d scim but i hit more 0s with it than whip

 

 

 

 

 

 

 

idk maybe cuzmy char never used anything but a whip for months

Sirscrap.png

 

Click sig for blog ^^

 

6,627th to 99 fletching

33,986th to 99 attack

4,871st to 99 thieving

 

Whip drops: 28 / Dark Bows: 7 / Hexcrests: 7 / Focus Sights: 1 / Staffs of Light: 6 / Dragon Chainbodies: 2 (1 KQ Solo 1 Dust Devil)

70 att but you cant train str with it so that SUCKS

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Dragon Scmitar: +67 Slash, +66 Strength

 

 

 

Abyssal Whip: +82 Slash, +82 Strength

 

 

 

 

 

 

 

That +15/+16 difference may not seem like much, but it certainly makes a huge difference against higher level monsters/PC gates.

 

 

 

 

 

 

 

The two weapons operate at the same speed, but you're going to hit more often with the Whip, and when you do hit, it's going to be for more damage.

 

 

 

 

 

 

 

In the long run, that is going to speed up your training time dramatically.

 

 

 

 

 

 

 

And the Whip allows you to train all three combat skills at once, distributing 6xp/hit over all three, as opposed to putting only 4xp/hit into one skill.

 

 

 

 

 

 

 

That's 50% more xp per hit. And you hit more often. And for more damage.

 

 

 

 

 

 

 

The only drawback is price, and the inability to put 4xp/hit towards strength (but why would you even want to anyway if you can put 6xp towards all three?).

i agree, 2m vs 100k but i think whip is worth it

Sirscrap.png

 

Click sig for blog ^^

 

6,627th to 99 fletching

33,986th to 99 attack

4,871st to 99 thieving

 

Whip drops: 28 / Dark Bows: 7 / Hexcrests: 7 / Focus Sights: 1 / Staffs of Light: 6 / Dragon Chainbodies: 2 (1 KQ Solo 1 Dust Devil)

70 att but you cant train str with it so that SUCKS

 

 

 

Just train strength another way...

 

 

 

 

 

 

 

Whip is awesome though, whether or not it can train strength.

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Train Str with your d scim and train att with whip duh #-o lol are you sure it gives 6 exp to att str and def? or hp? per hit? i dont think its like that but i might be wrong :^o

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Always forgive your enemies; nothing annoys them so much.

Oscar Wilde

whip is slightly faster than d scimm, and has a better strength bonus.

 

 

 

 

 

 

 

I'm pretty sure they are the same speed..

 

whip is slightly faster than d scimm, and has a better strength bonus.

 

 

 

 

 

 

 

I'm pretty sure they are the same speed..

 

 

 

 

 

 

 

They are exactly the same speed

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6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

whip is slightly faster than d scimm, and has a better strength bonus.

 

 

 

 

 

 

 

whip is no faster, just w00tager :3>

Currently not active on RuneScape.

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D scimmy and whip are the same speed O_O

 

 

 

 

 

 

 

well seems i'v been wrong about the speed for awhile then =_=

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barrows drops-my first ahrims top

And the Whip allows you to train all three combat skills at once, distributing 6xp/hit over all three, as opposed to putting only 4xp/hit into one skill.

 

 

 

 

 

 

 

i wonder if that's right. i thought it's more like 2exp to attack and defence and 1,5exp to hp per damage point dealt, I might be wrong though, since I still don't have a whip of my own #-o

wtf

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