March 1, 200719 yr rfd can be completed at 64 cooking with the help of a chef's delight(m) and thats how i did it i wanted to finish all the quests as soon as i could and im finally getting around 70(68) cooking now that i fish monkfish for slayer. Americans love to fight. All real Americans love the sting of battle. George S. Patton
April 29, 200719 yr remember that the quest cape is still considered a cape of acheivement. therefore it should be about as hard to get as a 99 cape. so ur dream quest will one day be realized, although it may be a while. and for someone so in love with questing im surprised u didn't mention the quest realese(sp?) pattern. every 100 quests a horrifically hard one comes out (recipe for disaster) every 50 quests a really hard one comes out (mournings end 2) every other quest another easy one comes out(tower of life) this isn't a absolute patern, but it serves as a nice guideline. you can expect another hard quest in another month or two :) Quote Quote Anyone who likes tacos is incapable of logic. Anyone who likes logic is incapable of tacos. PSA: SaqPrets is an Estonian Dude Steam: NippleBeardTM Origin: Brand_New_iPwn
April 29, 200719 yr Remember, in a few years there might be 300+ quests, so the cape will be very hard to achieve, almost impossible with out a guide. you know there is a place called outside, better graphics 100% pvp and no fee to play :-w
April 29, 200719 yr One very hard quest would be nice. A little like lower lvl strive for legends(even though less than before, in Rsc it was a bigger deal). 2480+ total
April 30, 200719 yr yah legends requirements are hard for a lower level but yah i agree with the trimmed qp cape maybe a few months without any quest updates and then release 3 hard quest that take months to prepare for and 10hrs to do each that have hard requirements like 90 woodcutting 82 mining 70 slayer 80 thieving and pretty much same pattern for the rest of the skillz. do even start these quest you would have to have all the current qp in the game and doing them will make the cape trimmed with a trimmed cape you can keep your cape after a new quest until the new next quest update. really people should be up for a challenge sometimes during quest.
June 20, 200818 yr Author Its been a year and a half since my original post, im now a lvl 120 with 1836 skill total and there still isnt a quest aimed at high or even mid high lvls. As i said, jagex would balk at annoying the thousands of mid-low levels with quest capes, and as such the game will remain boring for us high levels. I want a quest i have to train for..
June 20, 200818 yr Which just goes to show that it's all relative i think. I did Desert Treasure at 80 combat, and I had to stop halfway through to get 60 mage so I could use Claws of Guthix on Kamil. It was the hardest combat i've done and I died 3 or 4 times before I beat him. That really gives a sense of satisfaction. In the same way, I'm now 96 CB and destroyed a ring of life last night doing Contact (thank god I had it on, I don't usually!). I've now got 256 QP and can't do 3 quests as my WC lvl is too low (I hate woodcutting) and another because I need crafting and smithing lvls. In that case Jagex has done their job for my character because now I have to get 4 lvls in each of smithing and crafting just to get the damn quest cape in the first place. Mind you, I don't know how I'll feel once I've got a 3 figure CB lvl and 70+ in all skills (next goal after quest cape). If the post's still running then I'll let you know! cheers
June 20, 200818 yr well depends. at the moment high levels have had a TON of updates. godswords, dragonfire shields, bando's/armadyl. unless your high lv or very rich you cant get it. i should know. but also players like me prefer to enjoy runescape for what it has. my idea of relaxation is going for a few games of castle wars, these days its a contest to high levels to show off their power, immaturity (for some) and their fancy gear. back to the quest part: they should have a more hard-combat based quest to keep higher levels entertained, but also players at 85-100 might get disadvantaged due to costs for gear etc. its sort of a two-edged sword in this situation. course you could always go kill jad a few times and then go to the abyss with no armor and all your possessions. there's a thrill seeker. 8-) on a side-note, legends quest itself is hardly very legindary these days. i rarely see many players were the cape besides myself. (mind you i aint got a 99 skill, youd think after 7 years i would though) Popoto.~<3
June 20, 200818 yr I recall reading a suggestion on another fansite (though the author is registered here) which would be a win-win solution. Make the high level quest trim the quest cape, while allowing those who don't have it complete it to keep theirs untrimmed I painted some stuff and put it on tumblr
June 21, 200818 yr You know, I really don't understand what you don't get about how business works. They HAVE to cater to their mid-level clientelle (which does include me) because it's most of their players. Besides, those requirements are absurd anyway. [English translation needed]
June 21, 200818 yr I disagree with this. I htink that although there should be requirements there should not be extremely high requirements. I might like a new type of quest called like "campaign" or the such in which they are more difficult with greater rewards and a different cape with a prayer bonus anyone? I don't think those who focus on quests should be punished for their skill levels. Still as you said level nineties should have a challenge. Thoroughly retired, may still write now and again
June 21, 200818 yr Author You know, I really don't understand what you don't get about how business works. They HAVE to cater to their mid-level clientelle (which does include me) because it's most of their players. Besides, those requirements are absurd anyway. How are they absurd? I almost met them when i posted this a year and a half ago, i meet them easily now. Not every one is a mid level.. as a matter of fact theres 32,500 people with a skill total over mine, and mines over 1800... So thats 32,500 people who dont get any quests that are a challenge to them or that they have to train for.. Its not always about catering to majoritys, if you understood business like you seem to think you do you would realise that its just as important to add high level content to satisfy the high level players.. think about it.. Its not the mid level players who quit, they have a lot of content, people quit when they reach 120+ combat and realise there is very little left to do in the game. If jagex just keeps adding more mid level content the game will just be full of [cabbage]ty 40 stat items and garbage like the brine sabre.. Useless junk. Why is wow the most popular online game in the world? becouse at lvl 70 the game BEGINS, you have 10 times more options and 10 times more content once you max your character, this is becouse blizzard understands that once you have a high level character new content is more important then when your in the middle of lvling and already have enough content to keep you busy for a few years. I got to lvl 100 on rs classic without any of the garbage people now enjoy, so why do we need another thousand tripe quests and items to keep you people happy, every one else got by just fine without it.
June 27, 200818 yr i think that they should make a harder quest sort of liek a recipe for disaster mournings end part 2 cross over and call it mournings en part 3 ( the end 1 ) and it should be super hard where you have to kill something big like the kalphite queen whit only a monkey mage to help you :D Gamertag: EFs Predator.Games I play: Halo 3, Halo wars.
June 28, 200818 yr Imagine you are a world famous Author. You plan to write a new book which would soon become the most famous reading material ever existed in human history. So, would you write it in plain English or in Morse Code? Brainless people would yell "Morse Code!!" "Why?" "Because only the hard working and persistant people (high levels) deserve to have a read!!" If you are the author, would you write it in Morse code? Same as in this, if you are the quest developer, would you want only a few thousand people to enjoy your two weeks hard work, or a few million? Don't you get it, quests are an alternative to leveling, as a break to forever repetition, and to fill some worthy information to the next generation. If a quest is made only to be enjoyed by the tiny minority, then its simply not worth the time and resources for Jagex to do it. How do you know about Runescape's background story and history? Quests ofcourse! Jagex use quests to make more context out of Runescape, and context is for all, not only a small portion of the minority. By demanding quests with such high requirements, its like crippled people demanding the government for a wheelchair-only line on a highway. You know its not possible to be done, and they know its not economic to do it. They have already got your membership money, and you have leveled everything to high. Their objectives are to make money from you, and they already have. Why spend more resources to keep 30,000 people subscribing rather than a million? Why make only a 240k US dollars rather than a few million? Just to satisfy a few players? I don't think so. Regardless what you think, Jagex will not act unless it threatens their income. So really, quit debating this... its useless
June 28, 200818 yr I agree with the OP. I don't believe that Jagex should cater to only specific levels or groups of players. But I also don't think they should release a Quest that would require like 120+ combat either. A high-ish leveled quest here or there is good though, as it presents a challenge for many players and (should) entice lower leveled players with the Quest Cape to train a bit harder to attain it again. Really now, Jagex should give some of those more experienced players something to do in Quest form once in a while. I'm sure even they want a break from leveling too. Taking a Playstation 3 break.
June 30, 200818 yr Imagine you are a world famous Author. You plan to write a new book which would soon become the most famous reading material ever existed in human history. So, would you write it in plain English or in Morse Code? Brainless people would yell "Morse Code!!" "Why?" "Because only the hard working and persistant people (high levels) deserve to have a read!!" If you are the author, would you write it in Morse code? Same as in this, if you are the quest developer, would you want only a few thousand people to enjoy your two weeks hard work, or a few million? Don't you get it, quests are an alternative to leveling, as a break to forever repetition, and to fill some worthy information to the next generation. If a quest is made only to be enjoyed by the tiny minority, then its simply not worth the time and resources for Jagex to do it. How do you know about Runescape's background story and history? Quests ofcourse! Jagex use quests to make more context out of Runescape, and context is for all, not only a small portion of the minority. By demanding quests with such high requirements, its like crippled people demanding the government for a wheelchair-only line on a highway. You know its not possible to be done, and they know its not economic to do it. They have already got your membership money, and you have leveled everything to high. Their objectives are to make money from you, and they already have. Why spend more resources to keep 30,000 people subscribing rather than a million? Why make only a 240k US dollars rather than a few million? Just to satisfy a few players? I don't think so. Regardless what you think, Jagex will not act unless it threatens their income. So really, quit debating this... its useless Your analogy doesnt work.. How did those million low lvl people find out about runescape? most likely word of mouth.. Now what happens when all the high lvls start telling every one, dont bother with runescape once you reach a high lvl theres no new content and the game pretty much ceases to be updated for you.. People wont bother playing. If i start an rpg i want it to be fun all the time, not just when i start. Jagex is stupid to ignore a "minority" when that minority includes over FIFTY THOUSAND PEOPLE. Ever heard of 9 degrees of seperation? chances are those 50,000 players between them know almost every other player on the game, what happens when they all quit and tell their friends to not bother playing as its pointless in the end?. Why do you think wow is the most popular game in the mmo industry?, becouse it has end level content. People know that once the grinding is over the game gets BETTER not worse. The morse code analogy is [cabbage], a better one would be, if you wrote a classic series like raymond e fiests serpent war saga, and you wrote a seperate series like harry potter that became instantly popular, would you continue to write for your die hard there from the beginning fans, or move entirely to the new series.. Most authors would write for both and keep the real fans coming back for more. Dont tell 123 what he can or cannot debate, becouse this is a very debatable topic. Designer Violence.
June 30, 200818 yr Fun all the time, you say? It may be a bit hard to do something like that. Once you reach a high level in a game like this, there's very little novelty to it. It's almost impossible not to cater to a specific group in an update. Everything's going to be aimed at someone, like the GWD was for high level fighters, and something like Implings is for one who hunts. Even if there isn't a level requirement, It's probably going to appeal to a fighter, skiller, quester, etc. Plus, fun is perspective. I could make a game that puts a smile on many faces, including my own, for hours on end, while anyone here may loathe it. Should I change it to fit them, if it will be hated by a larger majority? I painted some stuff and put it on tumblr
June 30, 200818 yr Fun all the time, you say? It may be a bit hard to do something like that. Once you reach a high level in a game like this, there's very little novelty to it. It's almost impossible not to cater to a specific group in an update. Everything's going to be aimed at someone, like the GWD was for high level fighters, and something like Implings is for one who hunts. Even if there isn't a level requirement, It's probably going to appeal to a fighter, skiller, quester, etc. Plus, fun is perspective. I could make a game that puts a smile on many faces, including my own, for hours on end, while anyone here may loathe it. Should I change it to fit them, if it will be hated by a larger majority? A few quests with high requirements and useful rewards cant hurt anyone.. People are mistaken in saying that high lvl quests dont help lower players.. If a quest comes out tommorow that gives a cape that gives 1.5x the smithing xp per item smithed and requires 70 crafting 75 thieving and 80 cooking to complete the quest, people WILL train for it. End lvl content doesnt just benifit high lvls, lower lvl players are given goals, and the content will be there when they reach it, EVERY one benifits from high lvl content. Designer Violence.
June 30, 200818 yr Well, eventually the lower levels will be in the same position that higher levels are in. People will train for quests, of course. However, there will always be a few that would waste their valuable training time whining about it being too high. Worth saying, I'm posting this as someone who loves quests. My smithing level is pretty much the only reason I don't have the cape, and I'd love a hard quest, whether the requirements are high or not. I painted some stuff and put it on tumblr
June 30, 200818 yr I predic one day that there will be a long line of hard quests, but it has to be a smooth task. You can't go from having quests that require 20 hunter to 80 for example. Cooking 99 - 25th January '08All Quests - 23rd August '08'Dragon Drops (3)Barrows Items (7)'619_Cj[nando*]
June 30, 200818 yr I predic one day that there will be a long line of hard quests, but it has to be a smooth task. You can't go from having quests that require 20 hunter to 80 for example. Yes, a while ago we had quests like Eagle's Peak, now we have one that most quest cape owners still have to train to finish. I painted some stuff and put it on tumblr
July 3, 200818 yr Imagine you are a world famous Author. You plan to write a new book which would soon become the most famous reading material ever existed in human history. So, would you write it in plain English or in Morse Code? Brainless people would yell "Morse Code!!" "Why?" "Because only the hard working and persistant people (high levels) deserve to have a read!!" If you are the author, would you write it in Morse code? Same as in this, if you are the quest developer, would you want only a few thousand people to enjoy your two weeks hard work, or a few million? Don't you get it, quests are an alternative to leveling, as a break to forever repetition, and to fill some worthy information to the next generation. If a quest is made only to be enjoyed by the tiny minority, then its simply not worth the time and resources for Jagex to do it. How do you know about Runescape's background story and history? Quests ofcourse! Jagex use quests to make more context out of Runescape, and context is for all, not only a small portion of the minority. By demanding quests with such high requirements, its like crippled people demanding the government for a wheelchair-only line on a highway. You know its not possible to be done, and they know its not economic to do it. They have already got your membership money, and you have leveled everything to high. Their objectives are to make money from you, and they already have. Why spend more resources to keep 30,000 people subscribing rather than a million? Why make only a 240k US dollars rather than a few million? Just to satisfy a few players? I don't think so. Regardless what you think, Jagex will not act unless it threatens their income. So really, quit debating this... its useless Your analogy doesnt work.. How did those million low lvl people find out about runescape? most likely word of mouth.. Now what happens when all the high lvls start telling every one, dont bother with runescape once you reach a high lvl theres no new content and the game pretty much ceases to be updated for you.. People wont bother playing. If i start an rpg i want it to be fun all the time, not just when i start. Jagex is stupid to ignore a "minority" when that minority includes over FIFTY THOUSAND PEOPLE. Ever heard of 9 degrees of seperation? chances are those 50,000 players between them know almost every other player on the game, what happens when they all quit and tell their friends to not bother playing as its pointless in the end?. Why do you think wow is the most popular game in the mmo industry?, becouse it has end level content. People know that once the grinding is over the game gets BETTER not worse. The morse code analogy is [cabbage], a better one would be, if you wrote a classic series like raymond e fiests serpent war saga, and you wrote a seperate series like harry potter that became instantly popular, would you continue to write for your die hard there from the beginning fans, or move entirely to the new series.. Most authors would write for both and keep the real fans coming back for more. Dont tell 123 what he can or cannot debate, becouse this is a very debatable topic. So you say the 50,000 players know almost every single player of runescape. We assume that all those 50,000 players are members, and they have 200 spaces on friend list, and they do now know each other. Primary school maths: 50,000 * 200 =? answer is 10 million. Jagex website stated "over 130 million accounts created". Lets say 30 million accounts are pures and alternate accounts of other people, you still have 9/10 people that is literally impossible to be in touch with those 50,000 minority. I mean, is it even possible? In my opinion, 10% and "almost every other player" does not equal to each other and thus, your argument does not stand true. "If i start an rpg i want it to be fun all the time, not just when i start." This quote of yours, I agree with. But then, You mentioned why "wow is the most popular game", and your own response was because "once the grinding is over" the game gets better. You forgot one fact: how many people on runescape really got over with grinding? 38 people out of "130 million accounts created". World of Warcraft and Runescape are two completely different genres of online games, although they might look similar. In wow, there is a point where grinding is stopped, but if you look at runescape, no there would not. So basically the theory you are applying on wow does not work across genres. Runescape is basically a never-ending grind game, and how long it takes you to level to max in wow? A reasonable speed would be 4 days powerleveling, not counting many other methods of "2 days max lvl" or so. I leave you this question: is it possible to finish grinding runescape in not 4 days, but lets say 400 days? So basically to some extent, the vast majority of Runescape players have only started playing. Your response to my "Morse Code" theory is comparable of Runescape 2 evolving from Runescape Classic. As we all can see, rather than keep updating RSC, RS2 came out. So basically, lets say out of the 130 million users, 50,000 are those who want high level updates, and 30 are those who we ommit that quits rs or don't know what they are doing, basically Jagex have a decision of either benefitting the 50,000, or 100 million. Give me your honest answer: IF you are the decision maker in Jagex, which path would you take? to invest in 100 million users or to please the 50k? You might say the 50k because of various of reasons, but the economists in Jagex Ltd. analysed the situation and decided that investing in the 100 million appears to be a better choice. You must admit, at some point in life, you will quit Runescape. Maybe because you have stepped into another stage of your life, or maybe you have found other things to do instead. The vast majority of people playing Runescape are aged between 13 to 18. What does this tell you? Vast majority of people quit BEFORE they finishes grinding, purely because of time limit. Since it is impossible to keep someone playing Runescape forever, Jagex might's well just give up adding new contents for them, because they will definitely quit. Why bother trying to catch their attention rather than trying to please a lot more other people? This is the painful truth, and from what Jagex has done in the past years (the chat filter, personal detail protection, etc), this conclusion can be easily derived: Jagex expect the average play time of Runescape to be around three years (not excluding down time). And who could finish grinding Runescape in 3 years without investing large chuncks of time in it every day?
July 4, 200818 yr I think there should be a lot more puzzling quests, which are hard, yet have low level requirments, like a really long version of Romeo and Juliet, without the "go do this and go do that" feel and more of the "hmmm... what should I do next?" Quests should be a lot more flexible, and involve more locations. Also there should be alternate endings and make the quests a bit more complicated so people can't go on a website and just look it up, because they're just to lazy to do it themselves. The time of darkness is here. Now the true vampire arises Which Final Fantasy Character Are You?Final Fantasy 7Click here for freedom from Macroers!!
July 30, 200817 yr Well, to be honest, you would need to be AT LEAST 70 combat for the quest cape (legends). And to do all quests, your skills should be pretty high up, so it doesnt really pose a problem.... I mean, a lot of people who have the quest cape have a really high combat level anyways. 45,657th to 99 Range 29/09/09 , 41,018th to 99 Mage 13/11/09__________________
July 30, 200817 yr Maybe then, they should focus less on high level requirements and more on challenging quests overall. A quest doesn't need a level 400 boss and half a dozen skills at 90 to be a challenge. Look at Mourning's End 2, The quest itself had no level requirements, and the highest requirements of the prerequisite quests are 50 thieving. I painted some stuff and put it on tumblr
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