January 8, 200719 yr Ever since i started playing rs back in 2001 on my original main Plaguegod ds (banned in mid 2002 for website advertisement), i have always held interest in the quests and storyline of runescape, i have often been the first on my server to finish a new quest and have greatly enjoyed doing it. Despite the enjoyment i get out of these quests i have noticed they all have little to no challenge and mid lvl skill requirements at best. After all this time i have always hoped for an amazing new quest to come out with requirements like: 75 thieving 85 cooking 80 fletching 71 smithing 65 herblore 75 agility Must be able to defeat a lvl 220 monster without prayer. Something like that, Something to work and strive for. I feel that the quest cape has ruined the chances of this happening becouse the current mid lvl players who have it would chuck a fit if a quest like this was released, and jagex hates to upset its mid lvl clientelle, becouse thats where most of their money comes from. Please discuss. (Reposted this after it was deleted last time due to immature flaming, hopefully this new forum will attract a more mature reader and get some good feedback).
January 8, 200719 yr I'd say a valid point of concern, considering how Jagex handled the 'rule 7 and 9-issue'. Or actually they didn't handle: they just caved in to players' protests. In January's behind the scenes, there's talk of a quest requiring high combat. Of course it remains to be seen what Jagex actually considers a high combat level, but it's a new year so I'll give them the benefit of the doubt ;) For me, a big part of the fun of questing was having to raise my skills to a certain level to meet the requirements. The last time I had to do that, was for Mournings End II (agility) I realise I'm not the average player (I have 5 skills that are below 85, rest are 85+) and expecting that of a quest now is out of the question of course. When I reached a certain breaking point in my skill levels, I stayed away from questing for a long time. If having high quest-requirements also means a captivating story and an overall difficult quest to complete, then I'm all for the challenge. I really enjoyed Recipe for Disaster ;) All in all, I'd say it's another reason to change the whole quest-cape requirement into a set number of quest points, rather than having to have done all the quest.
January 8, 200719 yr yeah i gotta agree. the hardest quest out now is proberly me2 due to the agility lvl and thats not to hard to get. they really need a hard quest where high stats are needed. i would say come up with a storyline or something...i have already thought of making a few :roll: yes only a few. well 20ish to be exact but its needed. ~kiddo Tif 360 MGC Leaderboard
January 8, 200719 yr I think you have a valid point and high levels need an update. However I don't really like quests, (I have 95 quest points, i've done about two quests since classic) mainly because of the guides to quests. I don't really get a sense of achievement out of a quest knowing that thousands before me have probably skipped through it in a quarter of the time using a guide. I think as well as making higher requirements for quests Jagex should introduce quests that guides cannot be written for. (Like the underground pass quest? I think has some bits in it that randomely change everytime). Quests that require intelligence and more logic to figure out, I know people will tell me just not to use a guide but it doesn't cut it for me, it feels like i'm wasting my time knowing others use a guide. Yes I know i'm being naive about that, but Runescape is a very repetitive game i'd like to see Jagex bring in a more challenging quest.
January 8, 200719 yr True, low leveled players (at least low in any quest related skill) would complain too much about not being able to wear it, and Jagex knows this and probably has to edit/change any future quests to be more player friendly. Something I thought they should do (because of my pet peeve of not being able to wear the cape whle actually doing a quest), was that they could give it a 1 quest margin. Hear me out before you hate it. :anxious: You have to complete all quests to get the cape. When a new quest comes out, you can still wear it, if you don't do the new quest by the time another comes out, then you can't wear it. Or if you decide to skip a quest (because of requirements, etc.), then as long as you keep up with all other released quests, you'd be able to wear it. Seeing as how quest capes aren't considred a skill and can't be trimmed the regular way. This could be the way to do it. Someone that completes all the quests, all the time, their cape is trimmed (unless they fail to stay within the 1 quest margin). At which time it becomes a regular quest cape. Since "high" leveled quests are rare, at best. The time between two such quests would give all those lower players a chance to raise their skills, while still being able to wear their cape. If Jagex ever made a perfect update, there would be players complaining about nothing to complain about.[hide=My Stats][/hide]
January 8, 200719 yr The biggest thing I think is that Jagex should cater to their higher level population. True, there aren't as many of them "but" they are also the ones that are closly running out of things to do. The fact is is that if you have nothing to do, you won't play the game anymore. They really should give something to their high level population, especialy since they seem to be aiming to get everyone up there easier too (pest control, for one). Yes, they should still release newbie quests every once and a while, but they need a good influx of quests and areas and just plain things to do for their higher level population.
January 8, 200719 yr just a quick copy and paste from the runescape news section regarding this months updates: Also this month we will bring you two new quests at completely opposite ends of the map. In Contact you'll be quickly wrapped up in a tale of forgotten curses, long disputes and a rather nasty dungeon housing savage traps, horrific beasties and death. Care should certainly be taken before attempting to help the people of Sophanem... if you want to survive this high level combat quest. umm... i declare this rant... invalid...? :uhh: :-k its always been my opinion that quests should be cascaded so that you could use them almost solely to level up. most games start you off with some very simple item trading quests that get you your first levels and then become progressively harder. as you level up from the rewards of these quests, you slowly have to trian more and more to meet the requirements of the next quest. in this way you can use quests to basically grab all the levels in all the skills you want, but if you dont want to do quests as much, you can simply train. runescape seems to loosely follow this view, but it skips quite a bit in some areas. I couldn't care less if he was Andrew Gower himself, I just don't like arrogant smegheads. *in the voice of the comic book guy from the simpsons* best. quote. EVER! :thumbsup:
January 8, 200719 yr just a quick copy and paste from the runescape news section regarding this months updates: Also this month we will bring you two new quests at completely opposite ends of the map. In Contact you'll be quickly wrapped up in a tale of forgotten curses, long disputes and a rather nasty dungeon housing savage traps, horrific beasties and death. Care should certainly be taken before attempting to help the people of Sophanem... if you want to survive this high level combat quest. umm... i declare this rant... invalid...? :uhh: :-k But what does jagex consider high level? If you divide quests into low, medium, high level. That would mean that anything level 84 - 126 would be considred high level. If Jagex ever made a perfect update, there would be players complaining about nothing to complain about.[hide=My Stats][/hide]
January 8, 200719 yr Jagex attempted to implement something of the type of "quest" you speak of with the fire cape. Something challenging, which required real-life reflexes and skill, and something that seemlingy required high stats. However, this too proved to be very easy, just like the quests. Jagex also implemented something in the recgoniton for the time consuming (skilling) area of runescape by creating the 99 capes. Seeing a person wearing a 99 cape from a challenging and time consuming skill grants some kind of recgoniton from other players. Quests of this nature would ideally have both elements of the two recgonition capes; The real-life skill itself, and the time consuming runescape skills, both required to complete a quest of this nature, and yeilding some sort of excellent reward for recgonition and usage. The main reason i think jagex doesnt impliment difficult quests is because players would expect good rewards, and obviously not many people could use the reward. In result, players would probably get very angry and irritated. However, i support your type of questing, not only challenging time-wise (getting stats for skills), but challenging fire cape wise (reflexes, etc.) This would obviously give players a reason to start to skilling. It would also encourage players to get to the higher levels of the game. But first and foremost, it would be something of great accomplishment that many players would strive for, and just as many would fail. Those would be my ideal quests.
January 8, 200719 yr Author just a quick copy and paste from the runescape news section regarding this months updates: Also this month we will bring you two new quests at completely opposite ends of the map. In Contact you'll be quickly wrapped up in a tale of forgotten curses, long disputes and a rather nasty dungeon housing savage traps, horrific beasties and death. Care should certainly be taken before attempting to help the people of Sophanem... if you want to survive this high level combat quest. umm... i declare this rant... invalid...? :uhh: :-k Jagex's idea of a high lvl will be in the 90s or so believe me. And where does the mention of a high lvl combat quest mention high lvl skills needed? It doesnt, so how does that make my rant invalid, thanks to pest control anyone can get a high combat lvl if they devote a week or two to training.
January 8, 200719 yr rfd had some of the highest skill requirements yet, and a ton of hard monsters w/o prayer, but i agree...we need some high skill requirement quests. Click for mah Blog!- I'm not sure why you would though because i never update it Achieved 99 Thieving 3/10/07-992nd to it
January 8, 200719 yr i say make a extremely long and hard quest. A quest you cannot do in a month. For those like me who like quests that would be wonderful :D
January 9, 200719 yr Author i say make a extremely long and hard quest. A quest you cannot do in a month. For those like me who like quests that would be wonderful :DThe kind of quest i want them to add would take you 3 months of training to get the skills for, if you played a lot :wink:
January 9, 200719 yr yeah but once you have the requirements for it would you be able to do it in a day? (if you really put yourself into it) I mean get a quest where you have to fight 500 level 200 monsters without prayer and make it so you don't have to fight monsters if you don't have to. eg. Alternative ways to finish quests. Not really much to say about it anymore everyone agrees at the same point.
January 9, 200719 yr I'd be happy with an XP-based requirement, say maybe for the Wise Old Man. You have to have 30,000,000 xp of wisdom to do the quest, or something. Granted, they aren't going to do this... or at least I doubt it. My Goals and Achievements
January 9, 200719 yr Author I'd be happy with an XP-based requirement, say maybe for the Wise Old Man. You have to have 30,000,000 xp of wisdom to do the quest, or something. Granted, they aren't going to do this... or at least I doubt it. Id love that, 30m is a good requirement too, if you have that kind of xp you either pc'ed it or have a lot of experience in the game. Second thoughts make it 20m non combat related xp.
January 9, 200719 yr You claim jagex wouldn't release new harder quests because the masses with quest capes would complain? The people with quest capes are majorly in the minority. I think you took a giant leap of connecting two ideas that don't really connect. If jagex releases too many easy quests, it's not because they're doing it to have lots of people own quest capes. They never really released many hard quests anyways, before or after the quest cape. You're getting upset over a nonexistent issue. They've already put in plenty of difficult quests and I have no doubts that we haven't seen the last of them just because they put in a quest cape. I mean the people who already own them have done some really hard quests too. I think you're assuming the worst of them.
January 9, 200719 yr The results of Jagex's "High Level Combat Quest" If requirments are too high, you get rants from low levels If requirements are to low, high levels rant Good luck Jagex, maybe they'll shut down the rants forums for that? Last.fm Signature Overlays
January 9, 200719 yr You claim jagex wouldn't release new harder quests because the masses with quest capes would complain? The people with quest capes are majorly in the minority. I think you took a giant leap of connecting two ideas that don't really connect. If jagex releases too many easy quests, it's not because they're doing it to have lots of people own quest capes. They never really released many hard quests anyways, before or after the quest cape. You're getting upset over a nonexistent issue. They've already put in plenty of difficult quests and I have no doubts that we haven't seen the last of them just because they put in a quest cape. I mean the people who already own them have done some really hard quests too. I think you're assuming the worst of them. True, but from the majority without quest capes, you have to figure, quite a few of those players don't like quests anyway. So quest updates for them wouldn't really matter. As for those that are left, they haven't finished all the quests for one reason or another, but the introduction of a high level quest won't affect them as they still have others to complete before then anyway. And while Jagex hasn't given very high level updates in the past, that's a bit of what 123yourgone is posting about. Any hope, that Jagex would eventually come out with a few "uber" quests for high leveled/high xp players, looks like it's out of the question now. As for the difficulty of any current quests, 2 such quests that were difficult for me (MEP2, underground pass) both required "high agility", not a specific number. I've heard of people with agility in the 30's getting through underground pass eventually. If some of the more difficult quests can be done through repetition and not level of skill, then it's not really a high leveled quest. If Jagex ever made a perfect update, there would be players complaining about nothing to complain about.[hide=My Stats][/hide]
January 9, 200719 yr Author You claim jagex wouldn't release new harder quests because the masses with quest capes would complain? The people with quest capes are majorly in the minority. I think you took a giant leap of connecting two ideas that don't really connect. If jagex releases too many easy quests, it's not because they're doing it to have lots of people own quest capes. They never really released many hard quests anyways, before or after the quest cape. You're getting upset over a nonexistent issue. They've already put in plenty of difficult quests and I have no doubts that we haven't seen the last of them just because they put in a quest cape. I mean the people who already own them have done some really hard quests too. I think you're assuming the worst of them. True, but from the majority without quest capes, you have to figure, quite a few of those players don't like quests anyway. So quest updates for them wouldn't really matter. As for those that are left, they haven't finished all the quests for one reason or another, but the introduction of a high level quest won't affect them as they still have others to complete before then anyway. And while Jagex hasn't given very high level updates in the past, that's a bit of what 123yourgone is posting about. Any hope, that Jagex would eventually come out with a few "uber" quests for high leveled/high xp players, looks like it's out of the question now. As for the difficulty of any current quests, 2 such quests that were difficult for me (MEP2, underground pass) both required "high agility", not a specific number. I've heard of people with agility in the 30's getting through underground pass eventually. If some of the more difficult quests can be done through repetition and not level of skill, then it's not really a high leveled quest.Thanks jake you summed up what my reply was going to be, i did underground pass at 41 agility for the record, i wouldnt consider that high exactly. And i have almost finished me2 at 56, which i also dont consider high.
January 9, 200719 yr This really needs to happen. But to many noobs complaining. Which make the game too easy for the high level players. Quit RuneScape :)
January 9, 200719 yr I'd say a valid point of concern, considering how Jagex handled the 'rule 7 and 9-issue'. Or actually they didn't handle: they just caved in to players' protests. In January's behind the scenes, there's talk of a quest requiring high combat. Of course it remains to be seen what Jagex actually considers a high combat level, but it's a new year so I'll give them the benefit of the doubt ;) For me, a big part of the fun of questing was having to raise my skills to a certain level to meet the requirements. The last time I had to do that, was for Mournings End II (agility) I realise I'm not the average player (I have 5 skills that are below 85, rest are 85+) and expecting that of a quest now is out of the question of course. When I reached a certain breaking point in my skill levels, I stayed away from questing for a long time. If having high quest-requirements also means a captivating story and an overall difficult quest to complete, then I'm all for the challenge. I really enjoyed Recipe for Disaster ;) All in all, I'd say it's another reason to change the whole quest-cape requirement into a set number of quest points, rather than having to have done all the quest. what he said, there will be an update for you guys out there and it will be high lvled!!! =P
January 9, 200719 yr Well, at the beginning: Me2=not done (yet!) Underground Pass at 66 agilty :twisted: I'm writing (for fun, of course) a long, hard quest and I picked some nice tips up here. It's almost impossible for pures, reqs and battles ^_^ The quests out there, they are... disappointing, really. Far to easy. Not that I'm a Quest Cape owner, but it's one of my goals. :) I agree that there are too less hard quests in RuneScape Mourning Ends Pt.2 Recipe for Disaster Desert Treasure Fairy tales Pt.2 That's all really, but it's a new year, and they started quite well with the Barbarian Assault Minigame. So don't give up the hope yet! The Beehive The Beehive The Beehive The Beehive The Beehive The Beehive The Beehive The Beehive The Beehive The Beehive The Beehive The Beehive The Beehive The Beehive The Beehive The Beehive The Beehive The Beehive
January 9, 200719 yr Author well contact a hard high combat quest is coming out this month I bet its a cakewalk for my 94 and 95, and if it is i wont even do it on my 112.
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