Jump to content

25th February 2009 - Evil Tree + patch notes.


psvstef

Recommended Posts

25th February 2009 - Evil Tree

 

 

 

Strange things are afoot in the woods around RuneScape. An unusual sapling has been seen sprouting among the trees, and its growing at an alarming rae. Aided by a familiar-looking farmer, you could help encourage this burgeoning seedling - but keep an axe and tinderbox handy because it could becomean evil tree!

 

 

 

For the lumberjacks and fire-starters among you, this distraction and diversion offers a new way of training your Firemaking and Woodcutting skills; and there are other rewards up for grabs, too, including seeds, logs, birds nests, and gold. Like the Shooting Star, evil trees will only stick around for a limited amount of time, so make sure you dont miss them or youll be waiting a while for the next one.

 

 

 

...And if you find yourself face to face with an evil tree without your axe, miles from a bank, dont worry! The helpful leprechaun has all the tools youll need. He might even bolster your rewards with a special ability that will automatically bank any logs you dont have the space to carry. This perk will last for between five and thirty minutes, depending on your performance.

 

 

 

Mod Trick

 

RuneScape Developer

 

 

 

---------------------------------------------------------

 

 

 

 

How to find an evil tree:

 

Evil trees can appear in one of 26 forest locations; just keep an eye out for leprechauns and thrashing roots (which might try to grab you). If you have completed the Tree Gnome Village quest, spirit trees will offer you directions, clues and teleports.

 

 

 

Requirements to complete Evil Tree:

 

 

 

There are seven types of evil tree, of varying difficulty: normal, oak, willow, maple, yew, magic and elder.

 

Woodcutting and Firemaking requirements are the same as those required for normal trees, with a level requirement of 85 for the elder evil tree.

 

To nurture the sapling you will need a Farming level equal to half the Woodcutting requirement of the tree.

 

 

 

You can interact with the evil tree twice a day.

 

 

Rewards for Evil Tree:

 

 

 

In addition to the experience earned while dealing with the evil tree, you may receive a few items the tree dredged up from the earth through its massive root network or parts of the tree itself. This includes noted logs of the evil tree's type (elder trees offer noted yew, magic, teak or mahogany logs), tree seeds, bird's nests, items like key halves and Treasure Trail clues, or gold.

 

 

 

Further to this, you will also receive a temporary Woodcutting ability (lasts between 5 and 30 minutes) that makes your logs automatically go to your bank if your inventory is full. This will affect normal, oak, willow, maple, yew and magic trees.

 

 

 

On top of this, each time you get some logs, there is a significantly reduced chance of the tree being felled, which should show a marked increase on your training efficiency. This reduced felling effect will not work on trees you have grown yourself in Farming patches.

 

 

 

 

 

---------------------------------------------------------

 

 

 

In Other News...

 

A priority system has been added to the waiting rooms of Soul Wars. Now, players who have been waiting to join a game will be given priority over those who have not been waiting as long. Please note that the priority system does not override the balancing rules, so you will still not be added to a game if there is no room on your chosen team. If you see on the waiting room display that your current team already has too many people, try joining the other team.

 

 

 

Players who have completed the Animal Magnetism quest and have Avas Attractor or Accumulator can show it to Nomad to have him enchant their Soul Wars team capes for them. Once enchanted, your cape will return ammunition in much the same way that the Attractor or Accumulator would. Once your cape has been enchanted you dont need to keep the Attractor or Accumulator with you for the effect to work in Soul Wars.

 

 

 

The Soul Wars avatars have been granted more power! Now, when the avatars make an attack against a player they will absorb some of that players Prayer points!

 

 

 

Players knowingly entering a game of Soul Wars that is more than half way through will no longer be awarded any Zeal for their participation in that game. Note that this will only occur if you deliberately enter a half-finished game if you have been waiting to join a game and not yet been allowed in, you will not be affected. You will be informed of this when you enter a waiting room.

 

 

 

Players in Soul Wars can no longer pick up bandages from the supply areas while they are in combat.

 

 

 

It is no longer possible to cast the Alchemy or Hunter Kit spells in Soul Wars, or light fires in the waiting area.

 

 

 

Finally, in non-Soul Wars-related news, Lokar Searunner, Captain Bentley and Bill Teach now have right-click options so you can travel around a bit faster.

 

 

 

Some of you may have noticed that we are now asking for email addresses when a new account is created. This information may be used in the future to send you important service announcements, or to help recover a lost password (although we will NEVER contact you by email to ask you for your password).

 

 

 

 

 

 

 

[hide=patch notes]The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

 

 

 

Graphical

 

 

 

 

 

 

 

The Hunter box trap wasn't textured when dropped.

 

 

 

The fire cape shouldn't change in low detail when teleporting around in the Wilderness.

 

 

 

Hell kittens had the wrong chat head during the A Tail of Two Cats quest.

 

 

 

A gate in the Tree Gnome Village that thought it was a door is now correctly a gate again.

 

 

 

The icons for sets on the Grand Exchange weren't correctly appearing in the collect interface.

 

 

 

Clipping issues have been reduced for the black mask.

 

 

 

The Camulet should no longer be visible through female players' backs.

 

 

 

The tambourine from Balthazar Beauregards Big Top Bonanza shouldn't cause players to float slightly.

 

 

 

Ahrim's ghostly robes have been further tweaked to be ghostly!

 

 

 

Agility stepping stones were interfering with players feet.

 

 

 

The Guthix cape was clipping with the animation when lighting a fire.

 

 

 

Removed some odd black outlines from Construction interfaces.

 

 

 

The shadow on items in your inventory no longer changes colour when opening banks and shops.

 

 

 

Some cloaks were not correctly attached to the player.

 

 

 

You can now walk on certain parts of the Lumbridge riverbank where you couldnt before (even though it looked like you should be able to).

 

 

 

You can now enter Lumbridge General Store via both doors when they are closed.

 

 

 

Some smoke puff animation hadnt been updated they should all look much better now.

 

 

 

T he Musa Point pier popular with fishermen has had its posts lined up correctly with their bases.

 

 

 

Your feet will no longer sink into the stones when crossing the River Lum near Draynor Manor.

 

 

 

Females will no longer observe a gap between their hand and the Iban Staff.

 

 

 

All of the feather textures in the game have been improved.

 

 

 

The fog is now the correct colour in the Soul Wars tutorial, and a tent which was floating near the entrance has been anchored.

 

 

 

Nomad of Soul Wars fame no longer has a beard on his chathead, since he doesnt have a beard.

 

 

 

Neither the white apron nor the Saradomin platebody cover the Ice amulet anymore.

 

 

 

The animations in a cutscene during Shadow of the Storm have been improved.

 

 

 

Some superfluous bankers have been removed from the Seers Village bank.

 

 

 

The flames from some torches in Enakhras temple no longer go through the ceiling/floor.

 

 

 

The back legs of Diango's toy stall are no longer floating off the ground slightly.

 

 

 

One patch of ground in Bounty Hunter was blank and textureless some rocks have been added to cover this up.

 

 

 

Infernal magi no longer have to contend with hair rendering over their hats.

 

 

 

A missing gate to a cow field north of East Ardougne has been put back.

 

 

 

One of the textures on a wall near Varrock was upside down.

 

 

 

The cooking animation used during the tutorial has been improved.

 

 

 

The Give Thanks emote no longer glitches at the end.

 

 

 

The roof of a wall section near the Grand Exchange in Varrock was not being hidden properly.

 

 

 

The lights outside of Melzar's Maze are now actually light sources.

 

 

 

The top of a section of Yanilles main gate was not being hidden properly.

 

 

 

The mast of the ship in Oo'glog was a bit disjointed, but is now properly connected.

 

 

 

Fixed some animation problems with the Hitpoints skillcape emote being interrupted.

 

 

 

The render order of some posts near the Wizard's Guild in Yanille was causing graphical problems.

 

 

 

You will no longer see an incorrect chathead on your pet/familiar side interface when suffering from lag.

 

 

 

A window is no longer missing from a house in Yanille.

 

 

 

The cow milking animation has been improved so that it no longer glitches.

 

 

 

You can no longer jump over the Wilderness ditch into a pile of logs next to one of the Wilderness beacons.

 

 

 

A couple of poles in Draynor Village were left over from Halloween, they have now been removed.

 

 

 

Chatheads wearing bandanas will no longer be very small (for females) or glitch (for males).

 

 

 

Two palm trees on Ape Atoll have had their branches reattached to their trunks.

 

 

 

The Varrock Guards armour will no longer show through their shields.

 

 

 

You should no longer be able to see Arnold Lydspors collar through his head.

 

 

 

The icons on law and body talismans have been updated to make the difference between them clearer.

 

 

 

Torags platebody will no longer clip with the mirror shield.

 

 

 

The Jump for Joy emote will no longer cause your hand to stretch when wearing the crabclaw and hook.

 

 

 

When female players are mixing a potion, a vial will once again appear in their hand.

 

 

 

The blue skirt (g)s gold trim is now 80% more gold.

 

 

 

The ectoplasm-less bedsheet no longer looks covered in ectoplasm.

 

 

 

It is now easier to read the names of towns on the newcomer map.

 

 

 

Nanuq, the beacon networks polar bear, has had its model and textures updated and improved.

 

 

 

The trapdoor to the Port Phasmatys brewery no longer has floating floor tiles on top when its open.

 

 

 

Mawnis Burowgars skin no longer shows through his beard no Fremennik would want such a feeble beard!

 

 

 

Some rocks around the entrance to the God Wars Dungeon no longer look like theyre floating.

 

 

 

The fairy ring in Dorgesh-Kaan now has a bigger clickable-area, consistent with the other fairy rings.

 

 

 

Players will no longer disappear when performing some emotes while wearing certain combinations of items.

 

 

 

Your Tok-Xil will no longer render through the floor/ceiling in your houses dungeons.

 

 

 

Your eye colour will no longer change when you select the curls hairstyle.

 

 

 

The inventory icon for the volatile clay hammer is no longer a different colour from the equipped model.

 

 

 

Some odd shadows around the Air Obelisk have been made normal.

 

 

 

There is no longer a floating piece of wall in Seers Village.

 

 

 

You can no longer walk on a some lava in the Temple of Ikov.

 

 

 

The Miscellania NPCs have had their woodcutting animations been updated and improved.

 

 

 

Kalphites will no longer render through the floor when attacking.

 

 

 

Pumping the Blast Furnace while wearing Bandos tassets will no longer cause graphical glitching.

 

 

 

 

 

Quests

 

 

 

 

 

 

 

The Sea Slug quest journal has been changed to clarify certain parts.

 

 

 

Fixed several grammar mistakes and spelling errors in Hooknose Jacks chat during the Rat Catchers Quest.

 

 

 

You can now complete the One Small Favour quest if you are part way through the Death to the Dorgeshuun quest.

 

 

 

You will now receive a warning about your familiar disappearing before entering the Well of Voyage room.

 

 

 

The Inferno Adze had the wrong Woodcutting requirement if you used it while you were wielding it.

 

 

 

The quest start icon for the Romeo & Juliet quest has been returned to the map.

 

 

 

The end of the Merlins Crystal quest has had its gameplay and graphics improved.

 

 

 

A typo during the Grand Tree quest was fixed.

 

 

 

The destroy message on an Eagles' Peak quest object referred to the wrong place to find a replacement.

 

 

 

You will now receive a warning about your familiar being dismissed when you enter one of the caves during the Path of Glouphrie quest.

 

 

 

The tracks in the Eagles Peak quest have been made easier to see.

 

 

 

The Thieving requirement will now be crossed out on The Feud quest journal if you have the appropriate level.

 

 

 

'Bird's-Eye' Jacks chat is now consistent however you chat to him.

 

 

 

The level 20 Strength recommendation for Zogre Flesh Eaters has been added to the quest journal.

 

 

 

The Holy Grail quest journal now lists the requirement to be able to wield Excalibur (level 20 Attack).

 

 

 

 

 

 

 

Minigames

 

 

 

 

 

 

 

Fixed a logic issue that may occur when performing in Balthazar Beauregards Big Top Bonanza.

 

 

 

When unlocking the music in Bounty Hunter, sometimes it wouldnt work and sometimes you would receive the message twice. Both of these problems have been fixed.

 

 

 

You can now shoot at all of the targets in the Ranging Guild.

 

 

 

You can no longer block people from leaving Runecrafting altars by building barriers around the exit portal during the Great Orb Project minigame.

 

 

 

Collecting Pest Control rewards is now easier if you have the same noted items in your inventory already.

 

 

 

You should now be able to put more coal on the conveyor belt after you have used some up in the Blast Furnace.

 

 

 

The backgrounds of the Vinesweeper instruction interfaces have been made consistent.

 

 

 

 

 

Miscellaneous

 

 

 

 

 

 

 

Weve changed the way player stock prices are calculated at the TzHaar shops because a small number of people were taking advantage of the fact that TzHaar have little conception of how much human adventurers value gold. Obviously, we prefer fair trade, and the TzHaar should now be able avoid a recession.

 

 

 

Quick Chat options were missing silver and gold bars in the Smithing section, this has been rectified.

 

 

 

What looked like an extra space has been removed from the bartering section of Quick Chat.

 

 

 

Black candles are no longer visible in the player stock for the candle seller as they are untradeable.

 

 

 

The Mining skill guide has had missing information added to the previously blank section.

 

 

 

A few interfaces are now more compatible with the French game.

 

 

 

The mystic steam staff has been added to the Attack skill guide.

 

 

 

The delay when eating Karambwan and its effects has been reduced.

 

 

 

Scorpius will now bless any unholy symbols you have in one go and Brother Jered will do the same for holy symbols.

 

 

 

There are several various types of black demon and these should all drop charms.

 

 

 

Increased the gargoyles clickable area to make them a bit easier to attack.

 

 

 

The mystic steam staff has had its wield requirements fixed to the intended 40 Attack and 40 Magic.

 

 

 

The skeletal mages under Baxtorian Waterfall will now retaliate against players and have also learned a few new tricks!

 

 

 

When building items in your house with a sacred clay hammer, sometimes you would not be given the correct experience.

 

 

 

The tiny elf crystal now has an Enchant-x option.

 

 

 

The reset time for collecting pineapples and seaweed from Arhein will no longer slowly creep forward.

 

 

 

A missing apostrophe has been found and added back to the Cooking Tutors chat.

 

 

 

Free players can no longer be given leather coifs as a task from Cadmus, the Crafting Tutor in Lumbridge.

 

 

 

Some mouse-over text on the Player Creation interface was incorrect.

 

 

 

The scrollbars used throughout the game have had their code improved and a bug has been fixed which would stop you dragging some scrollbars under certain circumstances.

 

 

 

All familiars will now disappear properly when their timers run out.

 

 

 

Some of the stairs in Brimhaven Dungeon had broken and the temporary fix has now been replaced with some working stairs.

 

 

 

Yew and magic trees are no longer listed as logs on the in-game Farming skill guide.

 

 

 

Stealing Creation items are now listed as members-only on the in-game skill guides.

 

 

 

A missing hyphen has been put back in one of the Quick Chat trade phrases.

 

 

 

Friend login/out messages no longer have a Add Friend option obviously, theyre already your friends!

 

 

 

The Mourning's Ends quest was spelt incorrectly in the Runecrafting in-game skill guide.

 

 

 

You can now talk to Cornelius when he is behind his bank booth in Burgh de Rott.

 

 

 

A spelling error in the unlock hint for the music track Technology has been fixed.

 

 

 

Fletching while your cannon is firing does not work you should now receive a message about this when you try.

 

 

 

The phrase My Slayer level is: ... no longer appears twice in a Quick Chat search.

 

 

 

The Mage Arena bank is now single-way combat to resolve a confusing bug on PvP worlds.

 

 

 

Fixed a few more typos in various places.[/hide]

Eindhoven_by_Sadocles.jpg
Link to comment
Share on other sites

  • Replies 52
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

EDIT - my earlier criticism of Zamorak was unjustified, it seems.

 

 

 

Perhaps this will siphon off some of the star chasers and make that mini-game a little less crowded.

PvP is not for me

In the 3rd Year of the Boycott
Real-world money saved since FT/W: Hundreds of Dollars
Real-world time saved since FT/W: Thousands of Hours

Link to comment
Share on other sites

Players knowingly entering a game of Soul Wars that is more than half way through will no longer be awarded any Zeal for their participation in that game. Note that this will only occur if you deliberately enter a half-finished game if you have been waiting to join a game and not yet been allowed in, you will not be affected. You will be informed of this when you enter a waiting room.

 

GG Jagex, luckily I got enough zeal for my abyssal pet before they nerfed the [cabbage] out of this game, too bad I will never get the chance to have my own basilisk/cockatrice/kurask pet.

chat142744sx.png

32078824.png

gomu_pistol.png

Link to comment
Share on other sites

Rewards for Evil Tree

 

 

 

In addition to the experience earned while dealing with the evil tree, you may receive a few items the tree dredged up from the earth through its massive root network or parts of the tree itself. This includes noted logs of the evil tree's type (elder trees offer noted yew, magic, teak or mahogany logs), tree seeds, bird's nests, items like key halves and Treasure Trail clues, or gold.

 

 

 

Further to this, you will also receive a temporary Woodcutting ability (lasts between 5 and 30 minutes) that makes your logs automatically go to your bank if your inventory is full. This will affect normal, oak, willow, maple, yew and magic trees.

 

 

 

On top of this, each time you get some logs, there is a significantly reduced chance of the tree being felled, which should show a marked increase on your training efficiency. This reduced felling effect will not work on trees you have grown yourself in Farming patches.

Link to comment
Share on other sites

Few things from the bug fixes which will impact.

 

 

 

Weve changed the way player stock prices are calculated at the TzHaar shops because a small number of people were taking advantage of the fact that TzHaar have little conception of how much human adventurers value gold. Obviously, we prefer fair trade, and the TzHaar should now be able avoid a recession.

 

 

 

There are several various types of black demon and these should all drop charms.

 

 

 

Increased the gargoyles clickable area to make them a bit easier to attack.

 

 

 

The tiny elf crystal now has an Enchant-x option.

 

 

 

1. Haha junk traders.

 

2. I used Taverely as there were more spawns but lost out on charms. Big :thumbup: for this.

 

3. Thank god. I sometimes clicked 4 times and never hit!

 

4. So much time saved. I may use the crystals more nowadays.

cat_sabbath.png

Trust the Gene Genie!

Link to comment
Share on other sites

Whats that in the patch notes about TzHaar? Does that mean people cant trade via dragonstones (not that it affects me)?

612d9da508.png

Mercifull.png

Mercifull <3 Suzi

"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12

Link to comment
Share on other sites

Whats that in the patch notes about TzHaar? Does that mean people cant trade via dragonstones (not that it affects me)?

 

 

 

Sounds to me as though you can, but the value is going to be linked to gold so theres no point. :lol:

cat_sabbath.png

Trust the Gene Genie!

Link to comment
Share on other sites

Quite fun distraction and diversion this tree is :)

 

 

 

You talk to a spirit tree(any of them; not sure for planted ones) and you can choose an option to teleport you to the evil tree, if there is one. I've been teleported to a Evil yew tree in the jungle:

 

 

 

[hide=Evil yew tree pictures]eviltree01.png

 

eviltree02.png

 

eviltree03.png

 

eviltree04.png

 

eviltree05.png

 

eviltree06.png

 

eviltree07.png[/hide]

 

 

 

The longer you chop, the more "help points" you get. I was at about 75-80% of help when the tree was done.

 

You get more "help points" if chopping the tree than chopping the roots. Although, tree cannot be chopped if there are roots on that side of the tree you are.

 

You can burn the kindling you get from chopping the roots/tree(?) which are used to burn the tree. I don't know howmuch this helps tho.

 

If you have any kindlings left, the leprechaun will buy them off you for 25 gp each.

chat.png

"Happines only real when shared."

 

[hide=Stats]Gago.png

----------------------------------------------------------------------------

Gag0.png[/hide]

Link to comment
Share on other sites

Do I see Sherman in that screenshot? :P

612d9da508.png

Mercifull.png

Mercifull <3 Suzi

"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12

Link to comment
Share on other sites

Ridiculosly low Farming requirments take some of the edge from this "tree game", they could of at least matched up all the FM, WC, and Farm levels to the type of tree -.- And then the rewards could be better for higher trees seeing as an elder tree would be 85 wc 85 farm and ? FM :wall:

The_Diamond.png

1593th to 99 Farming - July 08.

Link to comment
Share on other sites

Evil Tree sounds really nice, I like it. Anyways... my favorite other parts of the updates.

 

 

 

A priority system has been added to the waiting rooms of Soul Wars. ...

 

Players who have completed the Animal Magnetism quest and have Avas Attractor or Accumulator can show it to Nomad to have him enchant their Soul Wars team capes for them. Once enchanted, your cape will return ammunition ...

 

Players knowingly entering a game of Soul Wars that is more than half way through will no longer be awarded any Zeal for their participation in that game. ...

 

It is no longer possible to cast the Alchemy or Hunter Kit spells in Soul Wars, or light fires in the waiting area.

 

Finally, in non-Soul Wars-related news, Lokar Searunner, Captain Bentley and Bill Teach now have right-click options so you can travel around a bit faster.

 

Who wasn't expecting this... about time.

 

 

 

The Give Thanks emote no longer glitches at the end.

 

This was getting a little annoying, thank god.

 

 

 

The icons on law and body talismans have been updated to make the difference between them clearer.

 

Yeah, been waiting for this for a long time, they did get a little bit confusing.

 

 

 

The blue skirt (g)s gold trim is now 80% more gold.

 

Cool, but TM made me lawl.

 

 

 

The fairy ring in Dorgesh-Kaan now has a bigger clickable-area, consistent with the other fairy rings.

 

Yeah, that was annoying when I was there.

 

 

 

Weve changed the way player stock prices are calculated at the TzHaar shops because a small number of people were taking advantage of the fact that TzHaar have little conception of how much human adventurers value gold. Obviously, we prefer fair trade, and the TzHaar should now be able avoid a recession.

 

Good fight to dstone xfering. Expect Key Halves, Crystal Keys, Uncut Dstones, Dstones, everything dstone related to go down.

 

 

 

The delay when eating Karambwan and its effects has been reduced.

 

Noes =[ I loved Karambwan tricks. Oh well. Looks like Artemis will have to update his guide.

 

 

 

There are several various types of black demon and these should all drop charms.

 

YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS but chaos tunnels still ftw for the combat familiar :P

 

 

 

Increased the gargoyles clickable area to make them a bit easier to attack.

 

THANK GOD I hated hammering these things.

 

 

 

The tiny elf crystal now has an Enchant-x option.

 

Thank god again... I needed this cause I hate charging those damn things for farming runs -.-

 

 

 

The scrollbars used throughout the game have had their code improved and a bug has been fixed which would stop you dragging some scrollbars under certain circumstances.

 

This got really annoying not being able to scroll sometimes, finally fixed...

 

 

 

Friend login/out messages no longer have a Add Friend option obviously, theyre already your friends!

 

Yay, that was weird.

 

 

 

The Mage Arena bank is now single-way combat to resolve a confusing bug on PvP worlds.

 

Lol at Brutality's multi lure, they'd fight people outside of MB, rest of team was in the pool area, got barraged when the person fighting levered into the bank area, then jumped out so they had a timer, attacked the guy that had levered in. Lot of people died to this lol.

Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x.

 

PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues

9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system

 

Brawler guide is being finished!

 

Link to comment
Share on other sites

added this to the main post:

 

 

 

Some of you may have noticed that we are now asking for email addresses when a new account is created. This information may be used in the future to send you important service announcements, or to help recover a lost password (although we will NEVER contact you by email to ask you for your password).

 

 

 

probably to stop bots,jagex might start ip banning.

Eindhoven_by_Sadocles.jpg
Link to comment
Share on other sites

Whats that in the patch notes about TzHaar? Does that mean people cant trade via dragonstones (not that it affects me)?

 

 

 

Sounds to me as though you can, but the value is going to be linked to gold so theres no point. :lol:

 

 

 

friend told me he just transfered some money via tzhaar :?

Eindhoven_by_Sadocles.jpg
Link to comment
Share on other sites

friend told me he just transfered some money via tzhaar :?
But how much? If its low then it won't be a feasable way of bypassing the trade limits.

612d9da508.png

Mercifull.png

Mercifull <3 Suzi

"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12

Link to comment
Share on other sites

friend told me he just transfered some money via tzhaar :?
But how much? If its low then it won't be a feasable way of bypassing the trade limits.

 

 

 

i don't know he's a bit :|

 

 

 

but i expect he spended alot of money to transfer 3m.

Eindhoven_by_Sadocles.jpg
Link to comment
Share on other sites

A comment on the "In other news..." bit.

 

 

 

I'm quite surprised Jagex is asking for players' emails now. Although it might filter out some of the younger kids who don't have email addresses who would join the game.

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.