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warrior5024

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Everything posted by warrior5024

  1. Speaking as a man who has solo'ed many bosses and enjoyed it, I find it to be very impractical. Corp can be done with 4-6 man teams and use far less supplies and effort then a Solo'er. Solo'ing anything but Td's and Dk's really isn't practical. It isn't hurting the system at all, nobody will solo the Corp for profit, mostly for the romance of tackling such a beast. I think that Solo'ing should always be an option, no matter how impractical.
  2. I enjoy bank pictures, its fun to know what you work with! Congratulations on five years and all your fun little levels! I *think* your account might be older then mine, but I'm not sure. Oh well. We outa talk ingame more, you seem fun, and I want a friend to kill stuff with. PS. My bank > yours
  3. Fun Guide, I've recently developed a romance with Mithril Dragons and this has helped push me towards em. I want to complete my Ancient Page journal, but we'll see how that goes. For the record, Runite Bolts are now cheaper then Diamonds and just as effective. I use em at Mithrils now, and I'm getting the same kill speed, if not a few attack turns faster.
  4. I can safely say that any familiar below Geyser is not worth it. I've tested Elemental titans, Lava Titan, Spirit Dagg, and Swamp Titan, and none of them provide enough boost to make this method worth it. Bump
  5. Next time, merge your topics into one, or post on the guide, or pm me ;) They do take time, especially with the rune market all over the place recently, but they do sell.
  6. Next time, merge your topics into one, or post on the guide, or pm me ;) They do take time, especially with the rune market all over the place recently, but they do sell.
  7. *points at sig* Whoa, a blue drop....be funny if it was a hilt... Holy sh**! But really, red vambraces at Kings
  8. Spend all my cash on runes and Zuriel's and Barrage the hell out of PvP worlds. I'd tour my house one last time, maybe have a house party to end it all, and log out on my crystal throne.
  9. I'm debating 85 Smithing just because, so I was wondering what is the best method for training. I WILL NOT use SC tools simply because I hate the minigame. Do not tell me to go to SC, I don't care to be efficient if I don't enjoy it. I can solo TD's and mine runite, so cash isn't to much of an issue, but I don't want to lose a ridiculous amount of money. Thank you.
  10. I really want to try the Duo method, but still need a unicorn first! drat! Great guide, keep it bumped up :
  11. Gotta thank Antaeusfury for the original idea. Well, natures are hardly profitable anymore, ZMI is amazingly tedious, and Tabs are fast, but annoying to achieve. Well, I remember a friend of mine when he first went for 91 RC, making lava runes. Looking at their current price, I said to myself "God no," but I researched current fire-combo rune prices, and found a very fast, relatively fun, un-used, and "new" method of Runecrafting. Smoke Runes. For those who don't have any idea what a combination rune is, it is simply 2 runes, shared in one pure essence. To create them, you need to go to an Alter, that is one of the runes you wish to combine, a handful of Pure Essence, already crafted runes that are NOT the Alter type, and a talisman for that type of rune. You use the specified runes on the Alter, and it will combine that essence with your pure essence to create the runes. This gives a nice chunk of exp, but you only have a 50% chance of binding the runes, and Talismans are expensive. This is cured with a Binding Necklace and Magic Imbue. The binding necklace is an enchanted emerald necklace, which allows you to create combo runes with 100 success rate for 15 uses. Magic Imbue is a level 82 Spell in the Lunar spellbook that costs 7 Waters, 7 Fires, and 2 Astrals, and allows you to craft combo runes without the use of a talisman. It is suggested that you use a Steam Staff in conjunction with this spell, to save on runes. Smoke runes are a combination of Air and Fire runes, which makes them rather popular among Inventory space conscience Pk'ers. They can be sold fairly quickly and give 9.5 exp per rune crafted. You either need to go to the Air Alter and use Fire runes on it, or the Fire Alter and use Air runes. Because of the Dueling Ring, Using Airs at the Fire Alter make the best option. You need to know before you start: YOU WILL MESS UP THE FIRST FEW TIMES YOU TRY THIS. You will accidentally craft Fire Runes, forget to cast Magic Imbue, not-remember to re-equip Necklaces when they run out, whatever. You will make mistakes. Once you get into the rhythm, youll be fine. Dont be turned off if you dont succeed in the first half hour of crafting. Now, onto the method. First, you will need Binding Necklaces, Dueling Rings, Pure Essence, Astrals, Air runes, a Tiara (Fire or Omni), and a Steam Staff. Here is how my bank is set-up for this Method, and my Inventory: At my 72 Agility, I never need to rest/drink energies. It recharges fast enough when I bank, this method isnt run intensive at all. When you are at Castle Wars, it is IMPERATIVE that your Dueling Ring has an even number of charges. If it doesnt, youll be stuck in the Duel Arena with no teleport. Also, Magic Imbue only last 15 seconds, and since trips are already very fast, I do not use any familiar. When your Pouches/Inventory are full, you have your jewelry, and ready to head out, teleport to the Duel Arena, and run toward the Fire Alter. While running, go to your Magic Tab, ready to cast Magic Imbue. Now, right as you are running for the Alter, cast Magic Imbue, switch to your Inventory, and use your Air runes on the Alter. It might help to use the F1 and F4 keys for magic and INV tabs. The great thing about Combo runes, besides their great exp, is that you can empty your pouches as you craft, unlike normal runes, so do this while the animation is going on and, when they are empty, use your Airs on the Alter again. Teleport to Castle Wars, bank, and repeat. If jewelry degrades and needs to be replaced, do it as you withdraw your first inv of Essence, so you can store your Pouches and equip the Rings/Necklaces at the same time, and your second bank click will fill up your inv fully. If you start with a Fully charge dueling ring and necklace, your necklace will last you twice as long as a dueling ring, so you'll change out a Dueling ring every four runs, and a dueling ring plus necklace every eight. Now, here comes the Maths and numbers. A single Smoke Rune gives 9.5 exp, and sells for 150 gp. Pure Essence costs 122 gp Air Runes cost 11 Astrals are 138 a piece, 276 per trip Binding necklaces are 690 gp Dueling rings are 1698 gp. Using Large, medium, and small pouches, I manage 41 Essence per trip. A Dueling Ring will last 4 trips, making it 164 essence per ring. Binding necklaces can be used 15 times before they disappear, and, since you use two per trip (with pouches) you get seven and a half trips from it. So 1 Necklaces = 2 rings, if you dont use pouches for 1 trip. You get 164 Essences per Ring, and 310 Essence per Necklace. You need 2 Astrals for 41 Runes, so 20.5 Smokes crafted per Astral needed. If trips are 40 seconds (fairly accurate), that means 90 trips an hour. Since 1 rune makes 9.5 exp, then 41 runes is 389.5 exp per trip, times 90, equates to 35,055 exp per hour. I've finally found a formula to help caculate if smoke crafting is profitable. It is fairly straightforward: p + n/310 + d/164 + a + 2r/41* <,=,> S p - price of pure essence n - price of necklace d - price of dueling ring a - price of air rune r - price of astral rune S - Price of smoke rune If this equation is < the cost of a smoke rune, you will make profit. If this equation is = the cost of a smoke rune, you will break even. If this equation is > the cost of a smoke rune, you will loss money. *41 is the number of essence you craft per trip. If you craft more or less, change this number to correspond with your crafting number. With better timing, Giant pouch, and practice, I expect this method could lead up to 4k Essences per hour, or nearly 40k exp an hour. This is a great method for those who cant stand ZMI, like me, but love speed, especially at such a low cost. Abyss, because of Essence and Death/Nature rune costs, isnt as profitable as it was several years ago. ZMI is very tedious, banking, prayer, Hp, and such, while this, even being a hard-to-learn method, is much more relaxed once you get the mechanics of the Combination Runes.
  12. I know there are plenty of these topics, but I'd like to know what is the most steady/profitable way to make cash out of this resource. I'll be raising my approval often, so expect 95+ constantly. Thank you
  13. Get atleast 80-85 Prayer. It's a very useful skill. The rest, put into Farming. I'm currently getting good farming exp and great money just for 10 minutes of work a day, not even bothering with trees. Stick with bushes and herbs for now to re-kindle some of the Prayer loss, then keep steady cash into Farming.
  14. Drop me a PM sometime! I'm always up for a minigame if I have the time! 500 pieces of eight till I complete my purple Naval, so I might get to that.
  15. Not as pretty as mine : I really outa finish off my hat, but another 3k chompies seems rather tedious. So, best of luck on all of your minigame goals! I love minigames aswell, and had a great time doing my armor case DYI. Castle Wars I loved until themed worlds, but now I can't get myself to play it. So sad, I only collect around 550 tickets. Best of luck
  16. Got a Crystal throne, 99 construction, a beautiful number of gardens, a very fun dungeon, and I had one of the greatest times on RS designing it all and building it. Worth every cent of that 140m spent.
  17. Simply put, this guide is amazing, perhaps the most comprehensive, informational, and beautiful guide on the best minigame of all time. I love Castle Wars, spent many of hours there, just waiting for games to start. Since themed worlds, it has sadly lost its allure to me, but perhaps I'll start the ol' Armadyl machine back to catching flags. This should be AoW, at the very least. Thank you for this wonderful guide, it has re-kindled my love of minigames.
  18. Congratulations on AoW! This is a very detailed, well-planned guide, and it is much appreciated. I am very on-and-off with farming, but I do enjoy the skill. Now, I've been doing more herb runs lately and I practically live on Lunar's since 96 Magic. buy/sell Supercompost for around 800 gp each on the Grand Exchange, but to cast the Spell, it costs around 1.1k. It doesn't seem logical or economical to use that spell, and it isn't as though supercompost is difficult to make. If I could profit by using the spell and selling compost, I would use it, but you lose more than you gain.
  19. Simple question: Can the Dragon Spear special be used on opponents larger then 1x1 squares? Thank you
  20. I'm always up for some Td's, when I'm not at fiends trying to get 88 summon. Drop me a PM sometimes, Duo> solo
  21. You are amazing! I'll add his to the guide ASAP. You've contributed so much, thank you : Yes, it is possible, but very impractical, as there is a delay between the ice blitz and DFS + obsidian ring+ instant spell hits. It is more of a fun move then an actual useful one, because of the tab changes and preparation, but is a good opening for duels. Well, I ought to update PvP world guide, but I haven't been to the worlds yet. Perhaps I'll just add some general information and Tactics, but I'll see, it'll be a hard year in school. I'd also like to thank everybody who has used these guidelines, posted here, of has just lurker. This guide has become very well-known and very responsive, and I hope that I've helped many people with combat and see that magic is great for more then Vengeance. I'm not sure if there are many more updates I can contribute to the guide, but I'll always be searching for new ways to utilize this great skill. Keep Maging
  22. My favorite bosses: Dks, TDs, K'ril. Each one totally different with totally different strategies, weaknesses and set-ups, but very rewarding, and, most importantly, enjoyable. Are they worth it? No doubt. Fun is what it is all about, and I love finding new ways to tackle great beasts.
  23. Except that, as long as you are above 75 Magic attack, you'll be just as effective as 140 Magic bonus. Use a life. I'd rather save millions then gain no advantage.
  24. I hit a 56, but didn't get pic. Ah well. I also hit a 44-16 with Sara Sword on fiends. Good old Void + Piety.
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