You're more likely to hit on accurate mode with higher accuracy bonus than on strength mode with higher strength bonus, therefore you are more likely to hit 500-500 in terms of accuracy, in general, then you are going to hit 530, or hell, even 600-x in any other mode. So my example is reasonably fair. You don't always hit with both hits, but having higher accuracy gives you a better chance to. You miss what I say: The roll of if you hit or not, in your example, has already passed and been shown as true. Your example is not fair in that you could have just as easily hit 1-1 as 500-500, or 0-0 and 530-530. And I won't even refute the second part of your post, as it should be obvious how wrong it is. Well, less wrong, and more HURRDURR. And you obviously miss my point, here, let me try to make it without making myself out to be a cocky [puncture] like you have. Let's just for the sake of things, oversimplify the roll system. For the first hit, you need 140 stab to deal any damage at all. Wearing either a berserker or a stab increasing ring, the player still has 150 stab in both scenarios. Wearing the berserker, he hits 652 damage. Wearing the Onyx, he hits 592 damage. Now for the second hit, you need 154 stab for the hit to connect and deal damage. Wearing the berserker, you don't meet that requirement. You smack a zero. Wearing that Onyx, you meet the requirement, and hit 474. Let's see if you can get it without HURRDURRing too much.