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compfreak847

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Everything posted by compfreak847

  1. Newbcake. The_murder21 did it in 11 seconds. He was so leet he didn't even mess with the healers. He just smacked a few 70s on jad and the healers couldn't even get to him in time. GF noob, 0/10. Nice. Now want to sell me that cape? :wall:
  2. Different stats do different things. If you have low attack, you'll still do fine against someone with low defence. But if you tried to use that low attack on someone in high defence with GOOD armor, you would fail miserably. Tell me, how does that relate to what I said? I said: - In no armour fights, strength comes out on top, no comparison - In full (rune) armour fights, strength STILL comes out on top, even against someone with a high attack. Maybe you didn't understand my example. I fought Y Guy, both using full rune and an inventory of tuna. I ran his food supply out and killed him with around 7-8 food still left. I KNOW this is only just one example but its not as if I only just beat him, there was a very clear margin. Or perhaps you forgot to read my post before responding to it. He had low defence\high attack - you had medium attack, low defence. His high attack didn't provide that much of an advantage, due to your low defence, but his low defence suffered terribly due to your high strength and medium attack. If you tried to face someone with high defence\medium strength\low attack, you would fail miserably with your defence. A balanced character would do the best in a variety of situations.
  3. Thank you, Mr. OP, for providing a perfect example of what the community is becoming. It's gone downhill somewhat, due to the reduction in average age (Age roughly equals maturity, period. It's a biological fact). Yes, there still are older, more mature players, but as the posts on this thread show, many of the players nowdays are young, immature children.
  4. I said nothing about ftp being stuck up scum. What I said was that FTP does not benefit Jagex, and as a company, their focus is on making money. Therefore, it's no surprise that FTP gets few updates. You probably barely cover server costs. I run advertising on my web sites, and I get a fraction of a penny per ad click. Do most FTPers click 500+ times a month on ads, letting the resulting page load and browsing around the advertisers website? No, they probably don't click enough for Jagex to break even. Jagex's goal, and ONLY goal, is to get FTP to sign up for members. I have said nothing about FTPers themselves; that's just the reality.
  5. What about it? He'd have to be pretty darn lucky to be able to grab another spawn just as he manage to hit 50% off the HP of the other monster, and it would certainly degrade his XP\hour. And he'd have to be safespotting, so every 2 minutes (at the most), he has to run out and grab his drops, getting hit and letting the meleer grab his monster. That's why few people safespot these days, and why the problem you mentioned is tiny. Well people do this when they have a slayer task for example hellhounds and they have generally no drops so they dont have to pick the drops up. As long as the person is going to finish their slayer task they might not care about the ranged xp. And Hellhounds have a rather fast spawn rate and if the meleers dont kill the almost dead ones it gets to the point of 90% of them being almsot dead and everyone is forced to kill the half dead ones. Hellhounds drop a lot of charms, well worth picking up. And for slayer, apparently most people don't realize that the XP is split 50\50 between the person who dealt the most damage and the person who hit the last hit, effectively halving the slayer XP of those ranging who leave them nearly dead :roll: Hellhound tasks can be hell (no pun intended) for anyone to complete normally. The ranger can be a no Summoning idiot or just want to finish the task fast. With the 50/50 split the ranger does get a "kill" (if he has 160 to kill he will now have 159) Killing them about 30% faster but only getting half the xp (agian people will do this if they want to do a task quickly) Another thing of this that annoys me is the fact that when the Hound is half dead and nothing is attacking it the HP bar will disappear making the other players attack it thinking its full health. Edit~~ When I go to fight Aviansies there is usually one pure there who kills one Aviansie to almost dead and then attacks another and it dosen't hurt them because they are praying. Also the only drops they pick up are the Adamant Bars and the Rune Daggers (p+). [/hide] What sucks is when the melee wants charms and the ranger doesn't. The Avansies thing only troubles people with like 65- range but just forget about the whole aviansie thing. Ok, so rangers have a small advantage in that meleers will get somewhat less charms when fighting a ranger at hellhounds who safespots without picking up his arrows and leaves the charms on the ground, but it's mostly balanced by the extra slayer XP from the meleer. Point coincided. :wall:
  6. Nah, half of those accounts are inactive, useless, and are below the combat level of 50. A lot less then that. 120 million FTP accounts created; 5 million active (playing once a week). If I got a dollar a month from every person that visited one of my websites from advertisements, I'd be sitting on a beach in the bahamas instead of posting in this thread.
  7. Yeah, because the 5m active FTPers each earn a dollar a month through ads. Given that the ads I use on my sites generate at the most 1-3 cents per click, I doubt Jagex is making a fortune off FTP. I'll bet it barely covers their server costs; them things are expensive. Out of curiosity, where did the '270k a month' figure come from? And since when is 1m a year from FTP > 66m from PTP? Warning, Math fail.
  8. What about it? He'd have to be pretty darn lucky to be able to grab another spawn just as he manage to hit 50% off the HP of the other monster, and it would certainly degrade his XP\hour. And he'd have to be safespotting, so every 2 minutes (at the most), he has to run out and grab his drops, getting hit and letting the meleer grab his monster. That's why few people safespot these days, and why the problem you mentioned is tiny. Well people do this when they have a slayer task for example hellhounds and they have generally no drops so they dont have to pick the drops up. As long as the person is going to finish their slayer task they might not care about the ranged xp. And Hellhounds have a rather fast spawn rate and if the meleers dont kill the almost dead ones it gets to the point of 90% of them being almsot dead and everyone is forced to kill the half dead ones. Hellhounds drop a lot of charms, well worth picking up. And for slayer, apparently most people don't realize that the XP is split 50\50 between the person who dealt the most damage and the person who hit the last hit, effectively halving the slayer XP of those ranging who leave them nearly dead :roll: Hellhound tasks can be hell (no pun intended) for anyone to complete normally. The ranger can be a no Summoning idiot or just want to finish the task fast. With the 50/50 split the ranger does get a "kill" (if he has 160 to kill he will now have 159) Killing them about 30% faster but only getting half the xp (agian people will do this if they want to do a task quickly) Another thing of this that annoys me is the fact that when the Hound is half dead and nothing is attacking it the HP bar will disappear making the other players attack it thinking its full health. Edit~~ When I go to fight Aviansies there is usually one pure there who kills one Aviansie to almost dead and then attacks another and it dosen't hurt them because they are praying. Also the only drops they pick up are the Adamant Bars and the Rune Daggers (p+). That's the rangers loss, and the meleers gain. They get to damage less then half of the hellhounds hp for more slayer XP. What's the problem? As for avansies, how often do you go? I've gotten at least 10k addy bars there, and I've seen a pure doing that.. once. I just attacked whatever monster he was attacking (My void + 15% range pray + throwing rings + constantly potted 96 range out hit his monk robes + broad bolts by nearly 3 to 1), and I got faster kills for the 10 minutes until he hopped. I wouldn't exactly call it common, though.
  9. The max hit of ice barrage is 30, so you can "eat through" most of the spells easily using sharks and ko the mage with dds during the cooldown time of the freezing effect. But the max hit of mage is 50, and almost always hits. Your slash defence is over 250, so the dd++ probably won't land much, and you can freeze and continue to hit, healing from the hits so you barely have to eat. But the player could just take off his armor- most melee armor does not aid your damage output. Suddenly, his magic defenses are no longer in the negatives. Heck, if he's wielding a dagger and has the Helm of Neitiznot, he'll have a positive magic defense of like two or three. That's possibly the worst piece of advice ever given to a melee player, and one that many people follow. First of all, with a 0 mage defence, he's still virtually defenseless. 2nd of all, you can equip a dagger and spec him to kingdom come. I've done that countless times, once for a 38-37 KO. His magic and melee defences are 0. Your melee defence is +250, with a large magic bonus AND melee weapon. Guess who wins. But if we're talking pure combat, the mage won't have a dagger. If we want to fight with hybrids, then you'll see guys with torag's plate, black dragon legs and vambraces(with [bleep]es for added strength), an AGS, and a DDS for the starting gambit. With protect item, he won't lose his most valuable piece. However, mages can not really afford to hybrid. Since all other armor types greatly reduce accuracy and potency, they have to cast with full mage robes. But that meleer will fail against any other meleer\ranger due to the defence lost from black dragon legs. And the mager can just wear an abby whip; he'll easily freeze the meleer with black d hide legs; the magic defence is too small to be truely effective against the healing\freezing power of the mage. Heck, he just has to hit the meleer with a single miasmic barrage, and he could melee in virtually any armor and still come out on top.
  10. Not that it matters, but they won't get owned fast. Against a pure ranger? Yes. Against a pure meleer? They'll destroy him. No one fights pure, though; so the combat triangle remains decently balanced.
  11. What about it? He'd have to be pretty darn lucky to be able to grab another spawn just as he manage to hit 50% off the HP of the other monster, and it would certainly degrade his XP\hour. And he'd have to be safespotting, so every 2 minutes (at the most), he has to run out and grab his drops, getting hit and letting the meleer grab his monster. That's why few people safespot these days, and why the problem you mentioned is tiny. Well people do this when they have a slayer task for example hellhounds and they have generally no drops so they dont have to pick the drops up. As long as the person is going to finish their slayer task they might not care about the ranged xp. And Hellhounds have a rather fast spawn rate and if the meleers dont kill the almost dead ones it gets to the point of 90% of them being almsot dead and everyone is forced to kill the half dead ones. Hellhounds drop a lot of charms, well worth picking up. And for slayer, apparently most people don't realize that the XP is split 50\50 between the person who dealt the most damage and the person who hit the last hit, effectively halving the slayer XP of those ranging who leave them nearly dead :roll:
  12. Look, Jagex isn't slapping FTP in the face or anything. From a business standpoint, they couldn't care less about FTP - the ENTIRE purpose of FTP is to get people to buy members. That's the ONLY reason it exists; Jagex gives them the bare minimum to get them enjoying the game, and forces them to sign up for members. Period. Oh, and there's a sticky for this.
  13. In runescape, or any anonymous situation, people tend to do what they enjoy - which, given the demographics of runescape players, seems to be to look out for themselves and not care about others. It could be even simpler then that - I had a level 33 running around following me begging to be my friend a few days ago. I said no and teled - many previous experiences have taught me that random newbs want me to hold their hand, come running whenever a big, nasty level 100 insults them, and give them free stuff. As for LOTF, I am using that as an example; I agree with quite a bit of it.
  14. Different stats do different things. If you have low attack, you'll still do fine against someone with low defence. But if you tried to use that low attack on someone in high defence with GOOD armor, you would fail miserably.
  15. Partly true, but that's just plain how the internet is. Anonymity means people can do what they want. Few people care about the weak new people. Ever read Lord of the Flies?
  16. compfreak847 replied to tyte's topic in Rants
    Most people consider lag a temporary disconnect on hiccup in a connection resulting in them freezing in RS for a second or more. Lag, technically, is the delay between your computer's internet signal and Jagex's servers, which EVERYONE experiences.
  17. Not really, I do tests by entering each hit into a spread sheet while fighting. And its very obvious; just go verse someone with straight 99s or 1s, and tell me how often they hit\get hit. There's really no argument about if attack\defence do anything; it was just a careless remark dropped by the OP.
  18. What? #-o Yes, Jagex seems to use a template for responses; obviously they couldn't proivde a hand-written answer to each and every report sent in. And they only get the last 30 seconds of your talk, so if you said: i remember when someone tried to scam me he was like [30 seconds ago] hey dude whats ur password i can mak u a member for free just give it to me i promise i wont scam you Someone walks by, sees that, sends the report. Jagex doesn't see the first two lines. Think about it from their point of view. That's kind of a flaw in the report system, but the more Jagex has to read per report the fewer they can handle personally; a decent balance would be best.
  19. What about it? He'd have to be pretty darn lucky to be able to grab another spawn just as he manage to hit 50% off the HP of the other monster, and it would certainly degrade his XP\hour. And he'd have to be safespotting, so every 2 minutes (at the most), he has to run out and grab his drops, getting hit and letting the meleer grab his monster. That's why few people safespot these days, and why the problem you mentioned is tiny.
  20. The old wild was never like that. I think you got Runescape mixed up with Club Penguin. I really can't think of anything to say here, which is unusual for me. At the very least, there is a sticky for these rants...
  21. It really doesn't suck. Range will destroy it; range certainly has the upper hand in the combat triangle. But mage is very effective against meleers; I can't even imagine trying to win a game of castle wars without magic.
  22. That's exactly why you have to look at the ends so you can see a difference. You can then scale it down for more accurate results. Example: Say your trying to find the mass of an average bean, for simplicity's sake we'll say it's 1g. You mass 4 beans, and their average is .91 grams. Does that mean the average of all beans of that type is .91? No! Now say you mass 10,000 beans and get an average of .9995. Does that mean the average of all beans of that type is .9995? Not necessarily, but it's heck of a lot closer then the results of 5. You have to look at the opposite ends of a spectrum to determine results near the middle accurately. And I didn't feel the need to quote that time, too much of a cross referencing post :P
  23. compfreak847 replied to tyte's topic in Rants
    Wrong, 100%. Jagex servers lag on the rare times when you and everyone else in the world DC at the same time, which I've had happen twice in 4+ years of playing. Not really that common?
  24. That's barrows, cheaper repairs in POHes. PVP armor still degrades, regardless of smithing.
  25. This man speaks the truth. I have to agree. Anyway the whole point of drops are that they are random, one time it took me less than half an hour to get all 4 pieces. Though another time it took me around 3 hours, it all depends on your luck ;) No such thing as luck. The probability of getting a scepter is less then 5 minutes per piece This isn't a rare drop, though - you should get a drop within 5 minutes if your killing as fast as possible. I guess, that would explain why the OP hasn't come back #-o

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