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compfreak847

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Everything posted by compfreak847

  1. compfreak847 replied to Recksash's topic in Rants
    None of those relate to losing items. It's not death we're complaining about, it's loss of items. I can hardly believe I'm trying to prove that there's no difference between Runescape and life, but when it comes right down to it there aint much of a difference :?
  2. compfreak847 replied to Recksash's topic in Rants
    True, but it's still my time. Telling me that my time is as trivial as a dancing pixel is a slap to the face. It's like telling someone with a Ph.D that their diploma "is only paper". What an ego. We're not defining real life vs. RS here, we're simply defining that items in RuneScape were not as simple to accrue as the common idea misleads people. Yes, I play RS in my spare time, but if you were to simply take my achievements away (so-called 'pixels'), I know that I'd be pissed. Achievments? You play Runescape because its fun. If you die, it may be inconvienient but you still had fun, right? Thats what some people cant seem to understand. Runescapes supposed to be fun, not a chore you have to go through so you can buy a Party Hat or whatever. How can you possibly say that you wasted "your" time if you had fun? If dieing was truly as bad as losing a diploma or heaps of money then Jagex would take it out alltogether. What's the point of life? I could post the Christian meaning, or just to give awareness to the universe. Ok, theological debates aside (I'm strictly Christan myself, but this is a hypothetical discussion so I'm allowed to look beyond that :lol: ), what's the difference between that and RS?
  3. Pretty sure it's an attack boost too. 10% and 20% are usually good numbers to assume for a boost, I would guess 20% would be correct. Note that it's a HIT boost, NOT a strength boost - a 20% strength boost equal (roughly) 10% hit boost; it's a distinction most people don't' make.
  4. compfreak847 replied to Recksash's topic in Rants
    True, but it's still my time. Telling me that my time is as trivial as a dancing pixel is a slap to the face. It's like telling someone with a Ph.D that their diploma "is only paper". What an ego. We're not defining real life vs. RS here, we're simply defining that items in RuneScape were not as simple to accrue as the common idea misleads people. Yes, I play RS in my spare time, but if you were to simply take my achievements away (so-called 'pixels'), I know that I'd be pissed. Achievments? You play Runescape because its fun. If you die, it may be inconvienient but you still had fun, right? Thats what some people cant seem to understand. Runescapes supposed to be fun, not a chore you have to go through so you can buy a Party Hat or whatever. How can you possibly say that you wasted "your" time if you had fun? If dieing was truly as bad as losing a diploma or heaps of money then Jagex would take it out alltogether. What's the point of life?
  5. ERROR: SARCASM ALERT
  6. Don't remember anything about that, but that's completely separate from the account files...
  7. compfreak847 replied to Recksash's topic in Rants
    So is life. But if you quit the game not much happens and if you quit life... :? Depends... Quit the game, and move on to the next thing, if there is one. Quit life, and move on to the next thing, if there is one.
  8. compfreak847 replied to Recksash's topic in Rants
    So is life.
  9. That's a bit harsh. No server is entirely hack-proof. There are plenty of things you can do to minimize the danger of being hacked, but the only way it's "100% your fault" is if you went around in-game yelling out "my password is "<whatever>". Hack me" Ever heard of a Jagex server breach? Yeah, neither have I. For the very few skilled enough to break into them, there's two options: Break into Jagex servers and get a high level RS account, risking long jail times if caught, or break into a bank's servers and get a few dozen credit card numbers then retire, risking long jail times if they get caught. Jagex servers have never been, and will never be hacked.
  10. 1:47 for the whole quest, including reading one of the hardest mirrors 'cause I put a mirror in one of the wrong columns and had to reset the entire thing -.- Started off with 550 terrorbird scrolls, used almost 200 :ohnoes:
  11. Two possible reasons or both: #1, FTP high level is slightly underpowered #2, It's the standard cooperate BS. Gonna go with #2. If it's "people with large cerebrums", they'll realize how unbalanced magic has made the game and (hopefully) nerf it to bring it in line with other combat styles.
  12. But adjusting the probability of one number is much simpler then adjusting it for a series of numbers.
  13. Generating random numbers is simple, it's much easier to generate another one then make a complex formula designed to boost certain drop rates - and it's far ease to scale through different monsters or add on other drops.
  14. No, I'm saying it's possible but would have to be much more complex then simply having two drop tables. With lack of any other evidence, the simplest explanation wins.
  15. I've been using it to help me click faster for years. Mouse with right hand + touchpad with left = epic clicking speed.
  16. That's my point. It's the simplest possible explanation, and what I assumed was used long before the god letter was published :-k
  17. You can't just add drops onto a monster when it has ROW, and take them off when it doesn't - the number has to remain the same. Bump up the lowest number by two, and the highest numbers have the same chance. Any other explanation (this invalid one included) would be far more complex then the usual 'standard' and 'rare' drop tables.
  18. If that was the case, we'd never see the bottom two drops. There's only one simple way for the ROW to work, and I didn't find their method of watering it down so the kiddies could get a probability lesson very helpful :-#
  19. We already knew that with the introduction of the ROW. "Rare" drops have always been treated specially as a separate category of their own.
  20. Doesn't look like a scam to me. Not sure why they didn't announce this, though...
  21. The two wheel thing was a simple analogy for how all random number probability systems work. All it tells us is that it isn't a monkey pressing buttons, and that it is indeed a standard random number generation method - further supporting my idea of 'simplest is best, especially when there's no evidence otherwise'.
  22. That's lightning, a physical phenomenon not a mathematical concept. In probability, the previous and future drops have no effect whatsoever on the current drop. There is less chance of getting a drop after a previous drop than after 100 drops. There is more chance getting a drop after 50 attempts than 25 but less than 100. The chance increases each time. Its random but its chance of happening will increase. I pretty certain if a survey of this was done that they would discover more drops happened after 20 than 10. More after 10 than 5. I know those results from other rare drops. The results will show a favour towards it happening later than sooner - as each kill occurs as the more attempts the greater the likelihood. The fact each kill individually has the same chance is irrelevant when your doing 100 kills. You have to factor in any previous kills you or others have done for it happening on that world. Put it all together mathematically and you created higher and lower odds of a drop occurring. Creating drier and wetter worlds. Not true at all. In mathematical randomness, the probability never changes regardless of the previous or future drops. Plus, no one really has a clue - it would take 100s of hilts to ascertain any sort of a pattern. Therefore, the most logical explanation is best, and thinking that Jagex purposely programs certain worlds 'drier' and 'wetter' without an iota of proof certainly isn't the simplest.
  23. compfreak847 replied to Recksash's topic in Rants
    Could you tell me, again, what about eugenics deals with losing RS pixels, and how your biased, unintelligent stereotypes make for an insult or argument? I'm afraid you forgot to include that in your post. So much for avoiding the topic. Nice attempt at coping out of an argument you've already lost.
  24. Not likely, if the reward is only clothing very few people would participate and it wouldn't affect the population. Plus it would still mean you get nothing unless you have a friend kicking the whole way, but since the reward is only clothing that very few people would even bother to get, it's not as big of an issue. I wouldn't see the point in wasting Jagex's time on an update that would be used by virtually no one. Let them focus on updates that many people play, not one that fades into the background like trekking.
  25. Then you entered it on an insecure computer, or your lying. Sorry, but Jagex servers are safe. It's 100% your fault if you get hacked. A toggle feature that everyone turns off because it does nothing whatsoever to help security and is a huge pain in the tush. It might be a good idea to at least have an iota of a clue what your talking about before posting a suggestion. Read your post reallll carefully. Also, it's very simple. Have it watch in the back recording the area within a certain pixel distance of the mouse in a very low quality mode, simply buffering the past second or two into memory. Uses virtually no CPU cycles and is undetectable, upon mouseover of the specific color it would immediately dump the past second or two onto disk where it could be uploaded just like a regular screen cache. Hackers aren't idiots.

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