Everything posted by hohto
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What Are YOUR Views On 99 Fletching And Cooking?
I personally don't give any value to fletch or cook capes. I understand that they are worn for stat bonuses when you don't have any other 99s, but the cape itself gets as much respect from me as an Obby cape, which means next to nothing. Those two skills are something that require virtually no clicking, don't really require patience when compared to other skills, don't require almost any money and are just far too common to be even worth paying attention to. A 99 is a 99, but some levels are just a lot harder in terms of clicking, time put on it and attention paid plus some are more expensive than others. Cooking and fletching fall to the lowest part here, just above melee skills in terms of hardness. Some people tend to say that their 99 cook and/or fletch was harder than skill X as they fished/chopped all of their own materials. Before those reply, think it this way: why to make a skill in the harder way when you got the easier way which in this case doesn't even cause you a heavy loss of cash? The skill itself is easy, no matter did you do decide to do it in a harder way. Blame yourself, it was your own decicion to make it like that. Same way why to dig a hole with a spoon when you got a shovel?
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The Most Profitable Part Of The New Shop Update!
You're not even at hiscores for construction, so I'd be actually really worried if you hadn't already burnt more gp on this update than con :P
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List of Runescape Players from Different Countries
Hohto - Abkhazia
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What do YOU know about Global-Warming?
It's a non-political problem that has been politiced.
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What do YOU know about Global-Warming?
When we take a step to the better side, we don't need to step to the edge. We don't need to shut down our society or even think about any totally utopistic things like that. The problem is that people tend to think that we're now perfect and we can't advance without any real sacrifices.
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Famous People on Runescape
Aww my identify got revealed #-o
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The Most Profitable Part Of The New Shop Update!
Interesting. I might just try it though I have not been near that area in quite a while. Is there any fairy ring or shortcut nearby? If you just cut the limestones one by one (no cut x) and immediately sell back to store, that's around 25k craft xp per hour. Not too great and if you start banking them, it'll be even slower. Also for construction they might be cheap, but dirty slow and boring xp. Yes it's cheap but remember that it's so slow that it would be faster and easier just to get the money for dhides and oak planks.
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A Rule is Worthless if it is Not Enforced
For autotalking, there are many reasons why it is handled in a away it is now. As you don't have an access to pmod guidelines and we're not allowed to spread that information, I'll leave that case here. For the ad blocking rule, have you ever thought that even just having that rule Jagex can give a reason for advertisers to keep their adds. I bet Jagex don't directly care about you blocking your adds, but their advertisers do care and Jagex must do something to keep them satisfied. I agree that randoms don't stop anything and the way to solve the the autoing problem lies on better antiauto functions. However I don't see why a downloadable client would help here. All packets run through their servers and the current system is a lot harder to exploit than a system where antiauto functions are are your hd. Also you seem to forget that every graphical multiplayer online game with more than few players got the same problem: autoing. In some games it's clearer than in others, but Jagex isn't alone here. According to your text it seems that you think that RS is the only game where people break rules and use bots. It removed a way for botters to make easy money (which in most cases is sold for rl money) while legit players suffer from empty stocks for runes, arrows and so on. This wasn't also the first antiauto update we have seen. It's just the easiest one to see from the latest ones. Childish or not, RS is one of the most popular games in whole world. Of course because of easy way to get started and without the need to pay, at certain places immature people are a problem. Graphics are just one minor factor and for online games, the graphics can't be the mainthing. Just look at CS for example: looks ugly from today's view but still played after all these years. It's the gameplay and atmosphere that keeps people coming back, not graphics. You mentioned the customer support here. Jagex already has around 150 people working on it, which is half of their staff. That's really much if you ask me. Go find a buyer who got enough money to buy a company with over 300 employees, good patents and a revenue of tens of millions of pounds. Not many choices, eh? After that try to look for one which would even try to change the factors that have made this game so big. Exaclty, hard task there.
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New Update - What some have failed to see
Which stackable items were so important, that people actually are needed so much, that people buy them from stores for mass amounts instead of make by themselves? Exactly, runes and arrows which were cheaper than at streets. Look at the nature rune prices for example. Earlier it was worth it to auto nature runes as their market price was low enough. This meant that autobyers gave away their cash to get runes. Now that won't happen as nature runes are easy enough to produce by yourself; it's not worth it to buy for 373gp+ (assuming people auto them to gain profit from them, not to lose money or do zero profit) per. This means that less high level runes are bought from stores, thus less money goes out that way. Someone took bolt racks for an example. Seriously, how big demand there is for them? Exactly, really low. Barrowers can keep up with the supply and there most likely won't be any real need to buy big amounts of bolts from the store. You also pointed out a theory that money goes away from the game. I don't agree with this and above I stated few examples. People might now invest more on "cheap" stackables, but less on "expensive" ones, which means the current loss of cash isn't too big compared to the old. I don't really get it why people, even you, use the words inflation and deflation so much around rs. The prices of certain items go up due their demand rises and people are getting richer. However if there was a real inflation, raw materials such as ores, fish and so on would also get affected. For years they've been really stable. Personally I see this update as a thing that makes people to work more on stuff like RC (due autobyers can't affect to the supply of high lvl runes anymore in a way they did) and cause autoers to go on different things, such as essence mining.
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29th September: Important Information (runescape.com)
Personally I'm not really being paranoid about this new virus, good malicious scripts and programs are being made every day and they float in the internet freely. However it saddens me that some people even on late 2000s still don't have a proper security system. It should be part of the basic knowledge *not* to click on things you don't know, always keep your antivirus software and firewall up to date and use their basic knowledge. That message was useful if even one single person woke up from his dreams, but personally I see it as the same as they'd soon started to publish news like "remember to fasten your seat belts when you're in a car".
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Addition to Mining Guild - 60+ Support [Pics Added]
F2P: 2 rune rocks in wildy P2P: 3 rune rocks in wildy (2 normal + 1 in the end of maze), 2 at hero guild, 1 at dark beasts and 1 at the neitiznot island. = 7 rune rocks in p2p
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Addition to Mining Guild - 60+ Support [Pics Added]
The rune ore prices are already so low that they can't drop a lot due the fact that items got their high alch prices and runite has rather high ones.
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The Greatest....
Item bank: Without this update, Runescape would be a totally different game now. Skills would be dirty hard to level, merchanting would stick with few random items and certain skills (fishing, cooking, etc) would be in an important role of people who wanted to train melee. Also money usage would be different as people would only buy the things they really need. P2P If we had only gotten f2p, Jagex could never have grown to a stage where they are now. It would mean less updates, less servers and less possibilities on gaming styles. Wilderness This update made it possible to skill and pk same time. Without it people would be far more divided into different categories than they are now. I personally see those updates far more important than adding any new armours, quests, minigames or skills. They are the base thing needed for the other updates and have affected to the whole game more than 99% of the other updates.
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Who was first? - I'll tell you....
That picture only proves it's now impossible, not that it was. Here's few pics I found from my hd... This is the case we were talking about. Here's me (in the fight), Redrum, Alanta and King Taylor fighting Mod Cloughie. Taylor killed him in the end and I did most of the job. I'm not 100% sure did L6vi vs Andrew happen after this. If it did, King Taylor killed a mod before L6vi. Shame at least I don't have the pic he took. Our friend F-A-J fighting Paul. No idea how it ended. ;) Not really mod fight or death, but Mod Steven following me in wildy and scaring away the people he tells me to fight #-o
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Addition to Mining Guild - 60+ Support [Pics Added]
Rune ore, bar and item prices are already so low that they can't drop in an any real way. In RS we got a mysterious spell called "high lvl alchemy" which makes sure that certain items won't go under certain street value. I don't see a problem in that. We already got more non-wildy rune rocks than wildy ones, with few extra ones we would get more variation on possible mining places and thus encourage people to use their highly trained mining levels. Just because there already is a good spot for certain things, it doesn't mean we couldn't get a better spot.
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LOL @ American Economy
Don't forget that weaker dollar affects to their international trading too. This might cause problems to those European countries that deal a lot with American companies and thus hurt European economy too.
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Who was first? - I'll tell you....
The problem here is that at one point 99 was the maximum combat. I'd personally say it was either Sandytrain or Alchemon, but there's a lot of uncertainties on it. Eldgar ;) Also Muhahaha was 90hp when Dred was 99wc+El was 92.
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Dramatic fall in prices.
In a larger scale that's a possible scenario tho. If an expensive item seems to be worth every penny, people will sell quite a lot stuff to be able to obtain it. However only few random lunatics will buy new items just to test them.
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Who was first? - I'll tell you....
Love it how my articles get quoted at different forums
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Dramatic fall in prices.
You forgot the part of people getting rich off the new items and being able to invest on rares.
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Dramatic fall in prices.
I understand your point and I agree that the amount of rich players has affected to "elite items", I personally even predicted that here at Tip.It before GW was launched. Same thing happened when we got our first 85+ slayers with their whip drops. However I wouldn't put that under inflation as the general price-scale hasn't changed almost at all, it's been only "elite" items that went down and substitute goods (as counting GW items into armour&weapon genre) that went down. More money came back into use after GW items, but that money hasn't spread in a balanced way. The money pretty much goes from a rich bank to another bank, either directly or after buying a rare item. That kind of trading happens in so small circles that a normal player won't notice any change apart from seeing high numbers going even higher. Anyways the point here was that I agree on the reasons you said earlier, but I don't agree on using the term inflation.I don't see using the term "inflation" as a mistake, but I personally wouldn't use it in this scenery.
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Dramatic fall in prices.
Of course supply and demand is the main factor, but don't forget the price elasticity. Armours have gotten a lot of substitute goods within the last few months. God items were basically the last hit to the chest which made barrow prices to fall, but there was nothing surprising. I don't agree with this point. If you look at the prices in general, only certain goods have rosen in price while others have gone down and many stayed at the "normal" level.
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Rares back in the old days
Yea could be, to be accurate I only know Ezarch was the first one to hit 85 :P Also don't forget possible 84 stouters ;)
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How to own the rarest item in the game :)
No point alching them as you'd lose money on it. You could just buy every single cracker away from the market and affect to the demand that way. After all the amount of crackers in game doesn't only affect to the supply, the more important part is the amount of them floading at the markets. Personally I'd invest on a certain type of a mask: there's far more demand for them due somewhat sane prices and even after rising 100% in price, there'd still be a load of people who can afford them.
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Rares back in the old days
My sources are saying that first one to mine runite was Ezarc. However Kibble was also one of the first ones to hit 85 mining. ...Second, Bluerose13x hit 99 smithing in December 2001 and she definately smithed runite before that.