Everything posted by hohto
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How many tip.it mods have YOU seen?
For many years, you can even check the staff list :P
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The Overall Easiest 99 Skill To Get?
Are you mad? The fact that you can get over 100k/h means that you have the right materials to get it. Gaining these materials takes time and money plus it for sure isn't easy. Lets do some calculations for you, mr 99-cooker. 1 oak plank = 60xp + ~500gp atm 99 = 13034431 = 13034431/60*500 = 108,620,258gp You can remove few thousands of gp from that as it takes lvl 15 (2,411xp) to start using oaks. If the tip.it's guide shows right, the demon butler cost is 48.1gp per item. Lets see... 13034431/60*48.1 = 10,449,268 In the other words, in order to get 99 construction at over 100k/h rate, you must have around 120m gp. That's if you don't care about fancy things like best altars or so. Let's assume you craft nature runes. 1.7k natures per hour sounds somewhat a sane amount, you can do more but keeping that speed for hours is virtually impossible as everyone should know. Nature price ~280gp Essence price ~120gp = 160gp profit per essence = 272k profit per hour. This means that in order to get the 120m, you have to rc for over 440 hours at the rate of 1.7k natures per hour. If you at this point start arguing that people can double them or mine their own essence, remember that getting 91+ rc takes hundreds of hours more and mining the essences make it even slower. Yes, the leveling stage itself is somewhat ok for construction. However as even you should understand, getting to the proper leveling stage takes more efford than 99% of RS players are willing to put in.
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Runescape Classic Fact Sheet -updated july 29-
http://koti.mbnet.fi/hohtava/vanhoi/mage.PNG There's a picture to prove she wasn't the 1st. Notice how she isn't anywhere close to the top. http://koti.mbnet.fi/hohtava/vanhoi/scr ... gelist.jpg Here's a picture to prove she wasn't 2nd either. The 1st name is caused by a bug in the hiscores. January to be exact.
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Untrimmed slayer cape?!
Because he meand the "other 99-untrimmed-caper", not Belle.
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2 January 2008 - Behind the Scenes - January
Except it took years to release them after promising them. Yeah but Construction was a MASSIVE skill. Compare that to a much smalelr 1vs1 PvP area, and it won't take nearly as long... We already had a place for player owned houses, the buildings were there and the examine said there were to come soon. However it took 5 years to finish them. And anyways that wasn't the real point, the point was that nothing's sure before it is in the game and it works.
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Lootshare problem
Lootshare gives you better chances, not automaticly give you every drop after your buddy has gotten something good.
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2 January 2008 - Behind the Scenes - January
Except it took years to release them after promising them.
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Teens kill 7 year old Girl with Mortal Kombat moves
If you are so damn stupid that you go to test Mortal Kombat moves, hockey stick hits or gun shooting at streets just because of a video game, you got some problems with your brains. A person like that would most likely have a tendency to violent behaviour even with games like RS or Gran Turismo only.
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Deflation about to kick in again?
The prices at GE are made up by players, either by buying the items or then selling them. We've seen what oversupply does to potions for example, but also what the overdemand for raw-materials. The starting prices don't bother me, they were what they were and the current prices seem to be somewhat fair. The fact that certain raw materials (like yew logs) rose is a reflection of vanished autoers, not Jagex-made-up-prices, infla-whatever or the moon's place at the sky. Everyone who has been gathering raw materials lately must have noticed that the amount of autoers has dropped to almost zero. Everyone with any logical sense should figure out what does the lack of autoers to do the markets: less supply. If you have ever heard anything about economics or thought about it, you should know that if the supply drops faster than demand, the price usually rises. This is exactly what happened in RS.
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Summoning potion?
What does that have to do with a Summoning Potion? Everything Everything in which way? IMO that's as logical potion to be used for it as normal attack potions are.
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Is there a "true" training method?
After 10+1 (10 rs2 1 rsc) 99 skills and one 98 (will take it same time with few others), I've seen how people react to certain skills and ways of leveling. Anyways here's what I think about it. When I want a 99 skill, I'm ready to do everything for it. If it means losing 200m gp, then that's a loss I have to make. It's easier and better than losing few gp's or even making profit and getting sick of the skill after 700k xp. I don't think there's any real way of training it. You train the skill in a way that fits for you and which you can afford. If you can't afford red chinchompas, it's your own problem, not someone else's who actually can afford losing some money. If you fish your own lobsters for 99 cooking, blame yourself for getting it slower than someone who has bought sharks. It's about the efford and money you've put into the skill. I don't agree at all on the false cape arguement. How the hell can range or mage cape for example be "falsely gained" if you've spent 50-100m gp on it? Everyone decide it by themselves are they willing to sacrifice multimillion gp or countless hours to get their cape. How can someone else's opinion on that be wrong? For people who complain about powerleveling: people have actually worked for their money. If you're not satisfied with the fact that they are using that money to gain stats fast, it's your own problem. It's not away from me, you or anyone else if player A can level the skill in the fastest possible way. You train the skill in a way that fits to you, your bank and your time usage. Maybe we should start a new thing here: stop the slow leveling - buy everything and do it as fast as possible. edit: And if I take my stats for example. I hit 99 farming over 6 months ago and lost (buying seeds gp - selling ending productions) over 150 million gp during it. I could have done it and make profit same time if I had wanted to. Why didn't I? Because money isn't the only thing for me and without spending that 150m, I wouldn't have 99 farming or 2138 total at the moment. I neither wouldn't have gotten 98 smithing after it or gained back the multimillion gp pile in my bank if I had just stayed farming herbs just because it gives me profit. Just because I lost gp to level the skill, it doesn't mean I would have lost money in a long run: during the saved time I could make more back than I had used. This same works for other skills too: why would I make 2m gp profit in 1 month by fishing my own if I can invest 10m on fish, sell them for 9m and make 3m gp profit per day?
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Ninety-Nine Farming
Trendy cape :XD:
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My solution to 'Balanced Trading'
I'd personally say a no to this. Why? Because it seems a bit too farfetched idea to work in reality. 1st problem: First of all, Jagex already has problems with their customer support. There's far too many people messaging them and causing them work for basically nothing. Probably we both agree that their customer support could be better. With a system like this, it would be get filled by requests to trade 4 magic logs from player A to player B. The query would either be far too long to effective or it would cause the huge need of hiring more people. As Jagex already has few hundred employees and around half of them work for customer support, I'd assume this kind of a system would require at least a hundred more. 2nd problem: It would be far too easy to transfer items through this kind of a system. If it was for monster drops only, why not to make an automatic option to split the drops? One possibility I've been thinking of is an option to automaticly send all items worth over certain gp to GE and then automaticly split the gp. This would be a lot easier and take less resources from Jagex. If this system was for sending stuff without the need of an actual drop, what's the point? I could then sell gp by saying it's a birthday gift, a clan award or stuff like that.
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replacing what was lost
Million dollar question: What does Jagex want it to be? I'd personally like to see this kind of an option on every rune type except death&astral, not just those two. If we now got a smooth way of leveling rc, even for a loss, where xp doesn't depend on other people, it would totally break the bubble and cause a serious oversupply of certain runes. Few weeks ago the only reason why many people including myself didn't visit w66 laws more than like once a month was those factors. When the xp depends on other people (amount of runners, etc) and you are depending on their trading, needing to type 27 all the time and so on, it gets boring really quickly. A system like that isn't comparable to this and because of the risk of serious oversupply of certain runes, I'd like to see it on all runes. I personally don't agree with this. That system would be too vulnerable for RWIT, even tho it isn't as practical for it as dropping used to be. I'd personally lose few drop parties than see more dramatic and shocking updates in future because of a loophole found from the system. What's the point in that? Is buying stuff and selling for profit really that fun? Seriously you'd need to stock up on sick amounts of coal to make any reasonable profit with a system like that and it would actually create more gp, unlike the old merchanting. I personally don't see a reason why this many NPC's should be brought into the game to replace the old stuff. NPC pkers or stakers imo sound either something that will definately either get abused or will cause a lot of ranting at forums. I already hear in my ears how 12-year-old kids are crying at Edge how Jagex stole their gp/phats/life/armours/whatever with glitched monsters while others brag how they've found a way to win every time. If we can't get the old stuff back (which I wouldn't even really want to see, as it would be a clear sign for ranters to keep doing the same stuff after every non-wanted update and the old problems would come back), we should watch to the future how this game could become better. New stuff like summoning will definately drag people tighter towards this game and rants will vanish. However if we bring some panic replacements to the game (I'd for example call those npc merchants with that name), it's just waste of time. People have ranted and protested many times during the history of RS. Some may still remember the introduction of Wilderness and P2P (not that they were this kind of surprised, tho), RS2 divided people into 2 categories as the older alternative was left, modifying PC caused riots, bigger mass bans in RSC caused riots, etc. Of course people are overreacting when something big happens and it's the masshysteria affect here. Many people are joining the rioters as they see it as the only way to say how they feel and want to get the feeling of being part something. Thinking replacements or protesting won't help here, we need to think something new. There's already many good suggestions going around rs forums as well people are finding new ways to play this game and handle the situation. During bigger changes like this the human blood is being weighted.
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~A skill left in the rubble~
The prices dropped when GE came out, not when these news were leaked. The same has happened to every other potion (and at least most of them are going down almost every day still) too. This is because the supply rose a lot: people are now getting rid of their pots and training more herblore as there's now easier and faster ways to get the materials.
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~A skill left in the rubble~
Because you lose money that way. The materials for the potions are priced higher than the final product, because they give exp, and are a general hassle to get. Losing money is normal in many other skills too and I assume most of the high lvl herblorists have either grown their own herbs or lost money due it. After all many people with a reasonable amount of herbs know that they could get more money for herb+2nd+vial than they'd pay for a potion. Yes, this update will remove one way to gain an exra xp to herblore, but it doesn't kill the skill.
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The total and future effects of the update...
Few points... This fully depends on the way the trading is done. I personally would be surprised if air runes for example weren't still craftable with runners who can make a little profit out of it. The oversupply of potions was so huge after GE was launched, that the latest updates won't be too bad for it. The potion prices are already decreasing day by day and there's a lot higher supply than demand for them. I don't agree with this. It's currently a lot easier and faster, probably even cheaper (at least if you smith the heads yourself) to buy premade arrows. I don't see why would fletching suffer from the updates as this skill is used for leveling (making bows for alching) instead of pkin. The only thing I can think of is the decreasing demand for high alchables. For woodcutting, lets think it like this. When did you last time see some legit player cutting a lot of normal trees? After answering please compare that to the amount of higher level tree cutters. Arrowshafts play so minimal role in woodcutting. They are also used for training, if they keep dropping more their supply will decrease a lot and the possibility to lose them actually might increase their demand. Training anyone? I personally see your visions of the future far too pessimistic. Many materials are gathered and many skills are trained for non-pkin things. There are things that go with pkin, but pkin is just one small part of them. I also couldn't help laughing when I looked at your farewell list.... * Buying P2P Membership = Does this mean you, your friend or everyone? Definately not the last option and I personally wouldn't even bother mentioning it in that way if I quit my p2p after an update that isn't even here yet. Or did you mean breaking the rules and buying p2p pins? * Fast Cooking Experience = How does this get removed? Even if the demand for sharks dropped to zero, the possibility of getting fast xp remains. Not everyone train skills because they are profitable. * Fast Mining Experience = Err...? How many miners have used bankers to gain the max amount of xp per hour? Zero, no1 banks granite. * Fast Woodcutting Experience = Same as for cooking. * Helping Friends = depends how do you help them. * Super Potions = When did they get removed? Won't there be a need to pot for clan wars, monsters, training or bounty hunting? * Many Gold Sellers = Is this a negative thing? * Many Loyal Players = Many loyal players quit every day, many people slowly become loyal members and definately far too many people have overreacted this week. Heck, when wilderness was introduced people were quitting too. It's all about the ending result, not the first news. * Selling a law for 1k = You can still sell a law rune for 1k, or even for 3k if you like to.
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Jagex's Extreme Measures: "Freedom is not Free"
I assume Jagex won't go to bankrupt after few rebillings. However in a longer run that could become costly if nothing was done. With updates like this they can cut their own costs and get a better profit margin that way, even with less money running in. I assume that card thing has something to do with the cost of delivering, printing and selling them as it was first time suggested before p2p had even come. With a system like that Jagex would either need to rise the price for those cards or lose money on them (compare 100 CC theoretically 500$ and 100 cards, 500$-all costs) as they'd take away part of the profit from cc pays. I'm relatively sure that a company of a size of Jagex knows exactly what they are doing and haven't found that the best system from their view.
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Boss Monsters ruined, I think i know the soloution!
You forgot one thing: you must get the kill in order to make profit. To get enough resources to kill those 1k, you need some money before going there and you can't count on getting the money from the first drops: you must prepare to kill X*Y times of them, X being the droprate and Y being the amount of members in your team. I also assume you totalyl skipped the math parts there. If it takes you 1k kills to get the hilt, there are big chances that you'll have to kill even up to 6k bosses (this would still be a totally possible scenario, odds wouldn't be too bad for it) in order to get a balanced amount of them. How long does it take to kill those? Exactly, weeks or months depending how much do you feel like playing.
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Boss Monsters ruined, I think i know the soloution!
With this logic you're totally lost. It actually costs to kill monsters, why would I keep hunting 1-3x more after I've gained my millions and waste money? What would actually make the other people to do it? What would make it even likely to get an equal number of gp and satisfy both parties. Lets do some maths for a 2 man team 1st drop = 100% chances that a new person gets it. 2nd drop = 50% chances that a new person gets it. Not too big. At this part we've killed 2x monsters. 3rd drop = if player A got first 2 drops, there still are 50% chances that he gets this one too. For 3x drop he has 25% chances which is relatively big. If he gets this one and the player B gets all other kills, they would have had to kill 6x monsters. That's quite a lot for armadyl bosses for example and what would make the player A to come there every day for hours a week straight after he had 420m in his bank? 3 man team: 1st drop = 100% chances that a new person gets it. 2nd drop = 67% chances that a new player gets it. 33% chances that the player A gets it who got 1st kill. 3rd drop= At this point we got 22% chances that the drops are equal. It's more likely that they'll have to hunt a lot more monsters to get an equal number of drops. Have fun getting an equal number of hilts for a 5 man team. It is most likely to take a lot more than just 5 hilt drops. With the current drop ratios it'll take ages for even a small team to get a reasonable amount of gp to every member and knowing the human nature, most likely you'll need to find a new team, be lucky to have found great persons or be lucky to get one of the first drops. I'd also like to point out the fact that what's the meaning of lootshare at god wars if you can't split the drops? Most people are so equal there that it doesn't give them more drops or take them away. It currently is used for safety (no more attempts to hide a good drop from the rest of your team) and smoothliness (not a proper word, someone figure the right adjective from that :P ) in sharing information on drops.
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Jagex's Extreme Measures: "Freedom is not Free"
Lets see... It's not 1=1, you forgot that those botters (and legit players) actually cause expenses to Jagex too. They need to hire more people, more servers, bigger offices (within few years Jagex has gotten 2 new offices from good places) and so on. 1 Member doesn't give them 5$ profit as it gets them expenses too, however they must repay the 5$ despite the expenses. Personally I don't know should I laugh or cry for that 10k estimate. Jagex has banned more p2p accounts than that in few months and if we look at the whole year, the number of banned p2p accounts is by far greater.
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Boss Monsters ruined, I think i know the soloution!
You forgot one part: lootshare doesn't split the drops and for a 4 man team. Let's think it this way: the chances to get a hilt are relatively small. After ~150 bandos bosses we've got few shards and 2 tassets, that's it. Why on earth would I want to go back there if I had gotten a hilt and spend countless nights to get a hilt to someone else too while I was losing my own money in resources? What if I got another half before rest of my team got theirs? You also seem to forget that lootshare is used at high lvl monsters to show the drops to your friends, not to actually give chances to get the kill to someone else: the difference between skills and items are so minimal that the kill ratio with lootshare on and off aren't too different. I personally would rather see lootshare on every (or at least in more worlds) and some kind of an ability to split the drop with everyone who has been there to do it. One possibility would be to add "send to ge" option to it and send items over set value automaticly to GE and then split the cash equally to everyone who had been taking part in killing progress.
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Grand Exchange Conspiracy Theory
Haha I've been away for few days and haven't written anything since page 3, yet I'm still called a flamer at page 5 :P Thx for the laughs Flammacor. The reason why sold gp was getting cheaper was due the fact that making money was made easier while the number of bots could be increased. We've already seen bots killing blue dragons, making natures and stuff like that which gets them "a bit" more money than lob fishing. For the rising number of bots, I assume we both agree on that and don't need to discuss on it. The question isn't is the gp bought, the question is in how big transactions are made at once. An average rs player who would think of buying gp in the first place isn't most likely even able to buy many millions at once. The number of phats in circulation isn't too big, I assume we both agree on that. We also probably agree that as long as their number stays at the bottom while the represent a certain status of yours, they aren't even going to be in a price gab where an average rs player could buy it. However now everyone has better chances to become wealthy, not rich but to have enough money to buy almost everything he needs. There's more ways to make money than there used to be, every year we've been getting ways to make money that don't require countless of hours of work to reach the needed levels (85 mining vs nature crafting for example) and by monster hunting (dk, godwars, etc) you can actually still become dirty rich in virtually no time. The point is that everyone has the possibility to become wealthy. Getting 44 runecrafting and starting to make 200-500k/h depending on pouches, pkers and your own speed takes approx a day. Same goes for many other things. If you can't get wealthy in the game at the moment, the problem is in your own gameplay. However getting a symbol of the one and few, a party hat, is something that's reached just by few. If we compare this to real life, Ferraris are bought by really few, semi-good cars by the ones who pay even a bit more attention into their career&education and the ones with lowest salary drive with whatever they can. I personally skilled by way to my second phat, which at those days cost 98 million. Not as much as they do now, but imo it perfectly prooves that it's still possible to make a reasonable amount of money with skills if you're dedicated enough. By crafting double natures things like cheapest party hats can still be gained in few weeks (ok, takes a bit more gaming time than an average player spends) but it isn't impossible. All it takes it dedication and will to sacrifice a bit of time and nerves on it. If we include the luck part in here too, it can take you ~20mins to get enough gp for a party hat at god wars. This of course requires a lot of luck and premade staock of items, armours and levels. I wouldn't take these things as an example. Owning a rare and working endless hours to get one is a totally different thing than removing an ability to deceive people. Most people have worked for their rares so long that removing/totally destroying them without any compensation would be unfair for them. Of course *some* of the bought gp is used on rares, I don't deny that. However you seemed to totally overestimated the amount of gp bought for that use. I've personally been at finnish auctioning sites made to work for eBay style and seen how gp is being sold there. I've personally seen the darker site of RS and know people who have done that kind of stuff in the past with a rather large amount of money. I've reported people for RWIT already 4 times this week, which is less than I've spent time in RS in hours. I know pretty darn well that the big majority of bought gp goes into something else than rares and I'm not the only pmod on this thread to confirm that. If we also get into that is/isn't necessary debate, lets think it like this. For many lower level people even a santa hat or a mask is something special. Those are reachable for somewhat sane prices and it doesn't take even too much nolifing, luck or patience to get one in few weeks. Same time some skills are virtually impossible to get to 99 if you don't want to burn a lot money for it. Yea you could actually make profit with construction or farming, but that would be the same as picking up coin piles from the ground and saving for a christmas cracker: in theory it's possible but in reality it's madness. Here comes few points. First of all, a big majority of scams are so low profit scams that if the scammers actually dream of getting rares that way, they got no sense of reality. Second is the profit maximisation principle. Of course everyone tries to maximise their profits and go for bigger and bigger fish. If we compare this to real life criminals, most of them don't steal because they are planning to buy Ferraris, yet some special ones do that. I agree that there are many things to fix, but things aren't always that easy. Many things are interrelated as we saw from ruining the staking. It didn't only cause problems among stakers, it affected to other people too. I also agree that a money gab like that would have been good and Jagex overreacted on the ridicilous 3k gab. Do you seriously think a jmod would openly admit that an update made by his employer would be bad? You don't see high ranked Microsoft officers saying that Vista/xp/me/whatever was terrible, even tho many others disagreed. If you mean the money orientation, where's the reducing of high cost item prices? A drop in rare prices may have been good news for Jagex too in some way, but definately not the main point. From this we get into your other claim: Yes they were and what did/will they do? Removed the most used ways for RWIT and now actually opened a place for sudden richness as splitting drops will become impossible in near future. I'd personally say that both, supply and demand skyrocketed when GE was launched. It would actually be against the common sense if they didn't. However you're right on the fact that supply has increased a lot more than demand in most items. I also see GE as an easier way to gain massive wealth. Of course it isn't comparable to old staking, current monster hunting or stuff like that, but with a long period of time it'll save ages from skillers who can concentrate on skilling and gaining money that way. It already saved many hours from me when I got rid of my gold bars which had piled to my bank and I actually managed to make some money while they were for sale. I personally have found this as one of the best discussions for ages, even tho there was few minor accusations and overreactions over them. Just look at the size of these posts and different alternatives given, it's way over the normal average at these or any other major rs forum.
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Runescape greats
If a person manages to get 2 accounts to 99 ranged and be the first AND second to do it, he without any doubt is the greatest. I also don't believe the macroing claim as Slava got unbanned after proving his innocence and Slavik never got banned in the first hand. And yea, listing RH2 or WDB for the greatest players in some sections wouldn't be too wrong mistake either imo. After all it's not just the skills or how they were gotten, it's also how much the player has affected to the community and general attitudes.
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Grand Exchange Conspiracy Theory
Lets get into this.... And after this answer I'd want something else than 1 or 2 liners back from you. Here's your facts and theories. 1st claim: Discontinued items are one fairly significant motivation for real world trading and gold buying. This one is relatively easy. What I've seen, since the earliest days of rs2/last days of rsc, the number of sold or bought rares has decreased according to all the reports made by player moderators. This is a logical way: they have become too expensive for many to buy for real life gp. Most of the bought gp is used for leveling, buying certain useful items for pkin or such. Another proof is the change in jagex's attitudes to go for a bigger hunt against those who sell instead of those who buy. If you want to look at it in a more theoretical way, just rememberize (or google) how demand usually affects to the rise of price. After that compare it to the progress of rare prices. You might see that during the years rare prices have grown a lot which has affected to their demand. Also don't forget that most of the rs players are actually relatively young who don't have much real life money. How on earth would they actually invest on rares with that money? :-k 2nd claim: They create effectively a two-tiered class structure within the game What I've seen, Jagex directs us into other direction. Most of the updates in last 2 years have either been targeted to newer players or made an opportunity to make more money if you have any skills. Examples for these updates: * Barrows = Doesn't require any high levels, can (and especially could) get a good number of money in no time. * Construction = Drain away money from those who have a lot of it. * Hunting = Red chinchompas and the way how you can work for a day with 0 profit and after that gain serious money with them. * God wars, mith drags, etc... The fact is that training and making money are now easier than they used to be. This opens the chances to lower the gab between the rich and the poor. Now percentually more people are able to make money and gain levels, which at least in my eyes affects positively to the gab. I find it funny how you earlier estimated that rares play a really minimal role in the total value, yet you're preaching it would divide people into other groups. Bigger dividor is the time used to play and your own will. 3rd claim: The people trying to get rares develop a grossly unhealthy obsession with earning money, which then pervades their entire basis of gameplay. This also then spills over to others, directly and indirectly. Every time a change is made to the game, people freak out over whether it "reduces their net wealth". This is another funny statement from you, at least after you had said "I'll play however I want within the rules of the game". Aren't people who want rares playing the game by the rules in a way they want? Which rule are they breaking? Don't try to pull out the RWT card here as it works even better with skillers. Every bigger update makes people to react in some way. Remember the reactings when PC was ruined? Exactly, when people are losing either their normal ways to train, wealth, status or way of being, they are arguing. This happens in real life too, it's not any kind of an RS-only phenomenom. 4th claim With high-end staking gone, rares are now effectively the only reason for which anyone needs a ton of money in the game. The pursuit of this money is what leads to many abuses in the game, including scamming and RWT. I found many mistakes from this. Lets see... * Rares aren't the only reason to have money. Actually they weren't even before the update. Skilling still takes more money than any rare, I for example have burnt (lost, aka ending product price-raw material price) more on only 3 skills this year than I would have needed to buy a christmas cracker. * Rares aren't the problem for RWT. The real problem for it are autoers and gold farmers. * Scamming isn't only related to rares. Most of the scammers are there to gain easy money, but not as they'd be aiming for the "burger king" hat like you had stated it. This can be easily seen by looking at the structure of scamming: most of the efford is put on scams that aren't worth much. If these scammers were to go for rares, they'd put all that efford and time into something else. I also assume you're about to pull the keylogging card soon, so I'll answer to that too. In pretty much all online games some sort of "hacking" exists, even in games without discontinued items. As long as it can get any profit to the "hacker", it's done, no matter are there discontinueds or not. 5th claim: Because they've shown in the last month that they are tired of the money orientation in the game. -- Has nothing to do with the GE. In which way was this expressed? By remodifying dueling and giving us the biggest thing to boost trading since rs2+note trading? The dueling arena was made to harm RWT. This can be easily seen by every post or a message made by Jagex. Also if they had wanted to affect to the money oriented RS, they would have made a lot larger update which would have affect to trading, dropping and even duying. An update like this destroyed one way to transfer big amounts of money from mains to mules (selling accounts) without any risks. After this the only real ways are to either suicide, drop or trade. The first 2 include risks of losing the money and the last one is pretty likely to cause you a perm ban. However if Jagex had wanted to remove the money orientation, they wouldn't have launched an update, that the the supply and demand to skyrocket. It was a well known fact that those both factors would increase after the update due the fact that it was made so much easier. Would have been a huge surprise if Jagex hadn't thought of that when they designed a huge update like this. They may not be liked by everyone, but they for sure aren't idiots. I also mentioned GE there as it's a clear sign that Jagex doesn't intend to at least fully remove the money oriented RS. 6th claim: Except that there is no problem and thus nothing to "eventually" deal with. - I think there is. And so do many other people. Everyone who has any kind of deeper knowledge on economics and market structures on these boards disagree with you. We saw already during the panicing after duel arena update that most people don't have any clue what is happening out there. Please show me two people that either are something by default or got the ability to answer properly. When you refer to "many people", you don't give us any real information. No names, nothing concrete, only a claim without anything to back on. You also haven't made it too clear what's the real problem. Your claimings have been crushed one by one, yet the number of proper answers are staying at the same: around zero. Waiting for your reply. If you got more claims, go ahead.