I'm actually a bit curious about whether or not it's sustainable to try to break into the industry anymore. If it costs, to use the scientific term, a shitload of money to get a game to the point of just being playable, you can't really settle for moderate popularity... But moderate popularity is probably all you can hope for because there's no way your name is going to carry as much weight as League or Warcraft, and you can't really expect your backers to keep pumping money into it on the one in a million chance that it might in a decade or so. I've really got no basis for any of this, but it seems to be a common enough thing these days rip dawngate