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cat666

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Everything posted by cat666

  1. Blues are rare and there is no dropper of them regularly. Crimson are the best all round charms and the best monster for them is Waterfiends.
  2. Quickest isn't always the best.
  3. Salve and Black Mask do not stack so a fury would be better. Salve is now only useful for non-slayer training.
  4. No offense but you've obviously not read any guides to the GWD at all as it's basic knowledge that you need to wear god items to protect yourself from attacks. I suggest you actually read a guide to it first before asking for help because no GWD teams will have you on there team if you don't know at least the basics. Stat wise I would advise 80 def.
  5. cat666 replied to Llewellyn420's topic in Help and Advice
    Basilisks are good tasks.
  6. Yep, and to make it all you do is add the elements together. Takes a little while to unlock though.
  7. Total Level Total XP Race with your friends Skill Mastery Skillcape emote rocks. Though I agree it has no in-game use after you can make Pyre Magic Logs I'm pretty proud of my level 90 in it.
  8. Turoths were never a bad monster to fight, the issue was with the way you had to fight them. The Leaf Blade Sword I hear makes these a breeze.
  9. Yep, just train slayer on strength setting. May take a bit longer but it will be worth it.
  10. 1. No you need the requirements to start the quest, much like needing 85 combat to start the last one. 2. Stews would work but as you can't pot it's pretty pointless. 3. Make steel bars,make iron bars with rof, make cannonballs, make mith bolts, make mith bars at blast furnace. All will operate at a profit or minimal loss.
  11. I do them but only to break from slayer. Recently the clues seem to be getting longer as well.
  12. I flip between skilling and combat. So for a month or 2 I will do slayer and then for a month or 2 do skilling. I also make time to do something I enjoy every week. Usually this is Barbarian Assualt on a Sunday night.
  13. No, what he means is that theres no marker in your skill journal that sayss you need 69 smithing to do somthing, aru (using what you said for example: In the agility skill journal it says you needed 55 agility to cross the elven log-while as you dont unlock anything at 69 smithing that you make durring the quest) Thats not entirely true. If memory serves, in the past there have been quests that require certain stats that aren't listed in the skills page. It is perfectly possible that the item that must be made is something that is specific the quest, not a normal item. At any rate, I was under the impression that the smithing requirement for this quest was the making of the hand for Brass Hand Harry. However I could be wrong, since I have the required level and wouldn't know what happens when you don't. On a different note, does anyone have any information on what the pirate implings give you for catching them? I don't seem to see any posts on the matter. That's not what I meant. Taking the Regicide example you actually need an agilty level to pass through the trees, potting will work. In the same way in Fairy Tale Pt 2 you need the herblore level to make the potion. You can pot for this too. However for Rocking Out you don't actually use the required levels. The brass hand for example isn't made at a level, there is no agilty needed in the quest (maybe diving from the Prison) and no crafting (maybe the seagull vacum) as such. Basically for this quest Bill Teach will not tell you about the legend (and therefore start the quest) unless you have these levels to begin with. A bit like Dream Mentor and Smoking Kills.
  14. Nope, cause it can only be accessed after doing a member's quest. Are you 100% sure? The customs office is just there, requiring no quests to actually enter it and the box is just right there.
  15. Barrows is old now. When it was released it was a lot harder. Anyway it has drawbacks. 1. It degrades 2. It's one handed for set effect. 3. A lot of it is junk (Ahrims Staff for example) What you have to remember is Barrows is only for 70+ stats. 80+ stuff will be far better as and when it is released.
  16. I used to mine 14 tin, 14 copper and then smelt them. Then return to the mine. Soon got out of that though!
  17. I was hoping there would be other references which I missed.
  18. 99 mage should take you all summer. Mage steels and cross ya fingers for a visage :) I broke even getting from 88-90 but got no visage.
  19. 1. They don't like you saying his name and refuse to say it themselves. 2. The whole, he has returned thing. 3. Pirates are like the Order of the Phoenix You knows its true
  20. I spent a good 3-4 hours trying to find a bank. Couldn't work out how to get to Draynor from Lumby. :wall: I was also befreinded by some wide boy called Benthro who asked me to mine him some iron ore and coal. In exchange he gave me mithril chain bodies. I thought I was onto a good thing, I'd mine him 1k iron ore then get 10 mith chains and try to sell them. Didn't realise there was a thriving forum for selling items and that I was getting royally ripped off with his junk.
  21. cat666 replied to Zoov's topic in Help and Advice
    Pets (other than cats) are pointless.
  22. 31 agilty is also very very bad. Get 50 at least.
  23. They did it for other quests, what's to stop them now? :| Cos it's not a "makeable" requirement. At no point in the quest do you need to make something which is 69 smithing. Jagex just had the 69 smithing as a requirement to start it, much like the 85 combat required to start others.
  24. Yeah but there are plenty of easier ways to get herbs and I was under the impression it was theiving XP which was wanted :)
  25. cat666 replied to agira's topic in Help and Advice
    Yes, same like others, but killing they require to watch HP.. and near they is escape log which helps to get out from dungeon imediatelly.. I don't get the last part of your post. But from what I can understand you go to the mith dragon dungeon and not to the chaos tunnel, right? Yes use the Ancient Cavern (where the Mith Drags are) and not the Chaos Tunnels. You will get slaughtered in multi. When you get in run South West and theres a spawn of 3 with no other monsters nearby. After 20 mins you can go a bit further North as the Skeleton will be non-aggro. Don't go east to the Brutal Greens, they hit hard.

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