The Tip.It max hit calculator is up and running just fine now, in regards to the beginning of the thread :) Didn't take long for it to be multiplied by 10! Interesting enough, there are other things, like poison and unicorn scrolls that are showing different numbers than we'd expect. Well, unicorn scrolls not quite, as they're 15%, which at 99 = 14.85, or 148.5 in the new system (rounded down to 148). However, we're now shown exactly how poison works! I went to check out the difference in poison now, and testing it out on a friend in the Duel Arena, we noticed how it all worked. The beginning damage is 68, and then each subsequent damage was 2 LP less each time. So the poison started at 68, then reduced to 66 the next time, 64, 62, and so on. However, the last damage dealt due to poison was 10 damage, and then you were no longer poisoned. In the long run, if you were to not cure yourself, or get re-poisoned, then you end up losing an extra 20 damage (2 damage in the old system) because of the change! Haha, not a big difference though :P Interesting to find out how some of these things work, now that Jagex has essentially released the decimals of numbers into the game.