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X3EN

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Everything posted by X3EN

  1. It's an excuse to bring in non-aura wings to make sure RS is less and less unique among MMOs. Isn't everything fun to train for the first 20~ levels? :P I think dungeoneering is quite the opposite. Ultra slow and boring for the first ~80 levels, then more and more fun later on.
  2. Because that's how it worked for a rather long time now – both before EoC (pretty much since guthans became widely available) and after. Surely, I could go straight back to pre-EoC tactics, which is guthans + dw (except korasi + ee vs whip + ddef) and using spear as necessary. That's no problem, since pre-EoC EE had no passive heal; I can adapt to that, since still ahrims set combined with EE passive heal protects a little more than pre-eoc. By the way, the rant is about how armor is good for nothing now MORE THAN EVER. Try doing BDs with karils now. Level 140 monster, you can no longer do ~20 (notably more with turm/ss) per HP bar. After several kills you must eat food, due to the way barrows give no def and that now BDs have millions of HP.
  3. Well, you missed the most important part: And from this post, that was: Soul split eats prayer points and bloodfire spells eat runes. These two options are good if you like clicking 5 times / sec* OR feel like wasting good money and terrible for camping. Bunyip / stallion are tolerable options. Except a summoning obby is NOWHERE to be found (in the vicinity). Which makes them bad for camping bandits. * That's the only thing RS servers do – they ignore clicks. Client acknowledges (red X icon where you clicked), server ignores. Which introduces the need to click the same spot tens of times to make sure your character will even try to do anything. ON RANT TOPIC: Using melee vs magic weak monsters used to produce excellent results – no gp wasted and no need to click ten times per second. This update nerfed defense completely. I wonder how bad every single monster destroys dungeoneers... Food finally has use in there.
  4. That's a good point, except that there is no way to heal with magic, unless using a wand. Which means spending runes. I'll see how the "accuracy" bonus works, though. Will try ahrims now. After testing, I have to say ahrims does give more defense. You also get more HP (ahrim hood + chest + skirt) vs neitz + torag chest + legs. There is no accuracy penalty. The bad thing is, even 2 level 78 bandits TEAR through full ahrims at the same speed as EE heals back. With 3 bandits attacking at once, you are actually losing HP. Which brings me back to the point: Level 70 tier (barrows) armor is only decent against level 70- monsters AND only in 1v1.
  5. Basically; you get less defense and hit less, while monsters get an accuracy boost. Tanky armor is only good for monsters up to the tier level (so barrows is decent for monsters up to level 80) and level 100+ monsters tear through barrows like paper.
  6. It is a sad day today. Previously (just earlier today) I could camp bandits with 95 def, torag chest + legs & korasi/eee indefinitely. After the new armor system update, I cannot. The bandits tear the "tanky" armor apart and I am forced to go back with guthans "spear as necessarry" tactics. I do understand combat was way too easy, but why nerf it so hard that a level 78 bandit becomes threat to a tier 70 armor. Not to mention the defense does not compensate anything, in contrary to what the update notes say... TL;DR Tanky armor and defense levels give you notably less defense than before.
  7. 1. There is no acceptable way to detect 0day OR private bots. 2. You can in no way disguise a full HDD scan.
  8. So basically, only armadyl (and karils to a lesser extent) are of any use? I did not think the tier nerf was that large tbh. Karils it is then.
  9. Hello everyone, apparently black demons are deserted (blocked? skipped?) ever since the last update that adjusted (multiplied around 4-5 times) certain slayer creature XP. The bad thing is, slayer masters still throw tasks of hundreds of black demons. Now, there is no real problem with dps: royal xbow works fine. The problem is that BDs still do damage. Sure, their damage is small (80-300 per hit), but very consistent and they attack rather fast. As I do not have 92/95 prayer, this is a real issue, since regeneration can no longer sustain health and due to multiplied HP I average on a lot less BDs per trip (previously, loot caused banking; now, health < 300 causes banking). Is there any point doing BD tasks now? Or should I permanently block them? I am using royal dhide/barrows gloves/attractor/fsh/bandos boots/rcb.
  10. Now that is interesting. Perhaps I am bad at pathfinding instead. Or could it be that I am not expecting to have challenge rooms. Maze (not a dead end) + emote + vile fish (had to go to base for feathers) + ramokee. Combat doesn't slow me down because typically anything, including mages die from few to several hits of a prom 2h and there's no need for any food except for boss. I never clear non-guardian rooms. Perhaps it was a one-off bad layout with many challenges and four keys in different corners of the map. However, I take ~40 mins for a solo c6 med.
  11. Are we talking solo c6 med? If so, does this mean a soloer should only open doors until a boss is encountered and ignore xp/token penalties? It is not possible to open all doors in 10 min, that's for sure.
  12. Moving to absolute coordinates with a single key press is definitely macroing. Even moving relatively (without crappy MouseKeys-like acceleration) is borderline and you may end up kickbanned (temporarily, but very annoying).
  13. make about a mil/hr(only including combat orientated methods) which I would personally conclude as "viable" 1m/hr is not a viable moneymaking method in the endgame RS.
  14. Bones will keep rising for as long as all viable moneymaking methods will require 95/+ prayer.
  15. To sum it up, money making is not really viable until you have 92 (95 is much better) prayer. That's what I am doing now. Since I got 90 herblore, I am funneling all the daily/weekly rewards/lamps/whatever to prayer XP. When I get 92, I will see if I can solo anything, if not, gonna continue until 95. P.S. I did QBD to forge my royal xbow and it was a nightmare. I was using a ranged setup with c bow (and am highly against ranged guides for QBD now). Very low dps, and considering souls spawn at regular intervals, you have to swap concentration until they are dead, which prolongs the battle to no end. With 4 souls it's worse, since typically a soul is 2-hit (sometimes 3-hit) kill for other souls, so you do a step diagonally, but still end up taking 1-2k damage with other 3 souls still free to drain your hp with regular attacks. P.P.S. Mainly because client acknowledges all clicks, but server drops the vast majority of them. 1 click/tick means you just can't be faster than 1 action per 0.6 seconds. I really hope one day they will change the tick rate to suit the modern world. But now they just try to make the game more action oriented (abilities), but this tick rate is like a heavy anchor, sinking the content developers down. With no ability to get back to surface...
  16. The person who attacks first gets the drop (and slayer XP). All attackers, if they do more than [redacted] of damage, will get all XP for killing the monster.
  17. does xp go off of base level or would boosts increase xp? Base level, as usual.
  18. Bandos is still good, and fury is great for the critical boost. Fire cape is nearly useless currently, outperformed by something cheap like a legend's cape. Whip/Ddef is hardly any use; dual wield is only used with momentum, and the best combo is Vine Whip < Korasi + EEE. Out of chaotics, the best overall is maul (and the best to use for all melee tasks), since 2h weapons benefit from abilities, while dual wield does not (it does, but the damage from the offhand does not apply, rendering abilities worthless with dual wield).
  19. The account is shared; the character is not. Yes, it asks you for recoveries on your account. On topic: I guess 07 rs will have players, but in the end it meet RSC's fate. Just saying, no need to flame me.
  20. Exactly. CTH were harder to obtain than fish masks, but that merely means instead of crashing to the <1m region, eventually they might manage to retain ~3m worth. During Xmas ONLY. These rares will not become worth anything in less than 10 years. And even then, you can barely get a 10m for either of them (including those which will be released later).
  21. Today I received a large (200+) black demon slayer task from Kuradal. Seeing as they are weak to range (and attack with magic), and having crystal bow (9), fsh, royal d'hide body + chaps, rfd gloves 10 and whatever boots, I figured it would be a stroll in the park. Except I was wrong. I am forced to use regenerate every 3-5 kills, seeing the vast amounts of damage these demons do. Moreover, I am only fighting them one at a time... I do kill demons fast (few to several hits), but even during that time, I am losing HP extremely fast. Would karil's/armadyl armor solve this issue, seeing as they are level 70 instead of 65? Or does this effectively mean I will need truckloads of food, healing familiar pouches and prayer potions to complete this task? Also, bots seem to be using an inferior melee setup (granite, dragon) and not doing any worse. Perhaps I should switch to melee (this would effectively confirm that black demons ignore magic resistance)?
  22. Looks like they want all >100 level monsters to have low HP (and thus give low XP), but have extremely high def/evasion rates (prime example: 170 Double Agent, which requires nonexistent tier magic equipment to have a >50% hit rate). It's a trend. Look at metal dragons, for example: they were great slay tasks, but now were nerfed to be 2 hit and give shit XP and require even more attention.
  23. It is a bug and not a feature. I believe resonance doesn't work against any bosses now.
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