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qeltar

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Everything posted by qeltar

  1. Thanks for all the nice comments, everyone. The map took many hours of work. As you move around the angles and sizes of all the buildings and walls change so getting it all to look good is difficult. Be sure to also look at the larger map. I can't embed it here but it has a lot more detail.
  2. Using kwuarms for anything but super strength potions is a waste of them. If you don't need to use them yourself, then make and sell them as someone else suggested, then use the money to do something else. Never make 4-dose potions for sale. They usually sell for not much more than 3-dose potions, so you are giving away a lot of value and work.
  3. The GWD is designed so that the bosses are virtually unsoloable. It can be done but is very hard and very risky. You'll also get at most one kill soloing, where with two people you can get more than two. So there's not much point.
  4. It's definitely not for everyone. But if you can afford it, the Sara GS lets you do things you simply cannot do in any other way.. even with Guthans. I can do assignments of 150+ Aberrant Specters with a single trip and 1 p pot with the Sara GS. Guthans can't be used there, and would be a hassle even if it could. Other monsters... I've done tests where without the Sara GS I could kill 150 in a trip, and with it, over 400. It completely revolutionizes Barrows. You can go into Ahrim's crypt with no prayer, spec him to heal and get a few prayer points, then put on Protection from Mage to finish him off. Same with Karil... saves a couple of whole p pots per trip, and is faster.. and time is money. Besides, what else am I going to do with my gold, spend it on a useless Burger King hat? :) If you have the money, the Sara GS is worth it. ~q
  5. The thing with the Zammy GS is that CW is pretty much the only place that it has value, unless you are one to go PKing with such a valuable piece of equipment (I am not!) :) At CW though it is a lot of fun: If by "double or triple the price" you are referring to the Sara GS, then I'm sure most would agree with you. But there are things you can do with the Sara GS that are impossible with any other weapon... and my guess is that by the time I hit 99 Slayer it will have paid for itself in terms of time, food and prayer potion savings. Besides, I didn't pay 120m for mine. ;)
  6. Thing is.. even if they fix the flaw that lets lower levels get faster XP and the items... there is STILL no legitimate reason for resource gathering skills to be on this system. Consider: 1. I spend an hour fishing 100 sharks. After I am done, somebody comes up to me and asks me to give them 100 sharks for free. 2. Someone comes up to me and asks me to stand next to them in Catherby for an hour while they use my Fishing skill to get 100 free sharks. Is there any difference here? None that I can see at all. In both cases I get the XP, they get the sharks, and the entire exchange is based on begging. If there is any difference at all, it̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s that the second one has a specific feature to enable it, which makes it seem legitimate.
  7. The prices of the godswords seem to ebb and flow, but the Bandos has been roughly in the 50 mil range since about two weeks after the GWD came out. The only reason I can see it fluctuating greatly is if the Grand Exchange causes a big move in prices; there could be some instability in the markets when it comes out. As for the godsword versus whip question -- it really depends on what you like to do. In some cases the godsword is better, and in some the whip is better. For most routine PvM activities, the Bandos GS won't be really any better than the whip, because its special is not particularly useful. For some monsters, like the giant mole, the Bandos GS is MUCH better than the whip. For PvP, the Bandos GS is usually better than the whip. If you get a good spec on someone with it that can virtually end a duel. Incidentally, anyone who thinks the whip is flatly better than the godsword hasn't tried the Sara godsword. For PvM, slayer and so forth, the Sara GS kicks the whip's butt into next week. If you want to read a whole ton of stuff on the godswords, my report on them is here.
  8. Actually, the update was based mainly on feedback from a couple of people I know who have already been hammering the J Mods in the sticky on the RSOF.. they appear to be listening and said they will try to do something. We'll see.
  9. Fake, old news and denied by Jagex ages ago. Sorry. :)
  10. qeltar replied to Slayr's topic in General Discussion
    Right. :shame: Everyone, watch out for that big fake screenshot because if you click it, it takes you to some unknown site, who knows what you could catch there.
  11. qeltar replied to Slayr's topic in General Discussion
    My apologies for getting the threads mixed up. But this is still trolling/flamebait with a bogus screenshot.
  12. qeltar replied to Slayr's topic in General Discussion
    This guy is purely trolling / posting flame-bait.
  13. World 1 Varrock is pretty small compared to World 2 Fally so I can probably do that one at some point.
  14. We already had a thread about this. They run the game. If they want to influence prices they don't have to resort to trickery. Also, since the GE will increase liquidity, if anything it will make it more difficult to move prices, not easier.
  15. Haven't gotten any sort of good answers on gout tubers or the big fish. As for the birds' nests, since you can get them from any trees -- and in fact you get them more often chopping lower level ones -- I don't see that as a real issue.
  16. What you are failing to take into account are the HUGE stockpiles of items that high level players have sitting in their banks.. items that they don't use but won't sell because right now it is such a pain. Just off the top of my head, I have the following items sitting in my bank, unused: - Over 5,000 lower-level herbs. - Thousands of good seeds that I don't use. - Dozens of talismans. - 100 spools of fine cloth. - About a dozen pairs of rune boots. And a lot more. If this system is easier to use, you're going to see a lot of "bank sales" on the GE.
  17. Might be, and I apologize if so. I've posted my reports here before but perhaps this should be somewhere else.
  18. No, most of them were (and still are) wrong, because they were (are) ranting about things that aren't true. These are mostly things that Jagex didn't anticipate, not uses they wanted the system to have. I am sure they'll get cleaned up soon.
  19. My latest Special Report is not on a new update but rather something near and dear to most of our hearts: World 2, and especially the World 2 Falador marketplace. My full report, called The RuneScape World 2 Trading Survival Guide, explains what World 2 and the Fally market are about, tells you when to use it and when to avoid it, and how to take best advantage of it without going crazy, dying or getting scammed. What will probably be of more interest to folks here are the trading location maps that I've created. These were hand-assembled from over 120 screenshots in World 2 Fally and then pain-stakingly blended and cleaned in Photoshop. The small one is an overview map about 1000 pixels wide, while the large one, at 5 megapixels, is the largest, most detailed trading location map of World 2 Fally ever published. I've included the small map below for your reference, along with a description of the map. The detailed map uses a Flash viewer that I can't embed in the forums, but you can find it here. ~q The RuneScape World 2 Trading Survival Guide - Overview Trading Location Map As I mentioned in my overview of the World 2 marketplace, the large variety of items traded in World Falador has led to the development of dozens of specific trading locations. There are no markings or other indications of which goods are traded where within the game itself, so it can be very hard for those who are not experienced at trading in World 2 to figure out where particular items are exchanged. To help you find the right place to buy and sell, I created a trading location map, which I have put online in two versions: the smaller overview map on this page, and a larger detail map. The background of the map was created from over 120 actual screenshots that encompass most of World 2 Falador. These screenshots were masked, combined and blended manually in Photoshop, a process taking many hours, and cleaned up to remove artifacts and glitches. Finally, I overlaid them with colored ̢̢̮ââ¬Å¡Ã¬Ãâ¦Ã¢â¬Åclouds̢̢̮ââ¬Å¡Ã¬ÃâÃ
  20. I've revised my guide to reflect new information. Unfortunately, most of what I've learned over the last two days has to do with exploits and abuses of this system because Jagex yet again, won't implement a beta program or test thoroughly enough. Here are the main abuse issues: [*] Low-Levels Getting XP at High-Level Speeds: If a low-level player asks for assistance from a high-level but then does something he already could do, then the low-level gets the XP, but operates at the speed corresponding to the more experienced player̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s level. The high-level doesn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t get XP so there is no limit on how long this can be done, allowing low-level players to gain XP much faster than they should. This seems to work for Cooking, Fishing, Mining, Woodcutting and most other skills. For example, suppose I am level 41 Fishing. I ask for ̢̢̮ââ¬Å¡Ã¬Ãâ¦Ã¢â¬Åassistance̢̢̮ââ¬Å¡Ã¬ÃâÃ
  21. Doubtful. Show us the math, please. I can do 2.5k ess an hour when i REALLY concentrate, no pkers, thats 450k..awkay so 500 was an exaggeration, but after you hit 91 it's wayyy up there. 45 trips per hour? Sorry, I still find that very hard to believe, especially taking into account banking time, eating occasionally, potting with super energies, fixing pouches, buying or making the potions you need, buying/selling ess and runes, etc. The original poster's entire point is that people don't take these hidden costs into account. When you do, level 75 RC is still a good moneymaker, but not anywhere near 500k an hour.
  22. Doubtful. Show us the math, please.
  23. This is called attempting to "corner the market". If you can actually get it to work, yes, you can monopolize the market and make a huge profit. The problem is getting it to work -- it's not as easy as it sounds. As soon as someone starts buying up all of an item, like black masks, the price will rise. The person attempting to corner the market will have to pay more and more for each item they buy. Meanwhile, the high price will attract more and more sellers into the market. If the monopolist cannot get enough cash to keep buying up everything brought onto the market, then the entire house of cards comes tumbling down. Suddenly all the new sellers will find nobody buying and will start to drop prices. Seeing the prices dropping, those who bought at high prices expecting a big gain start to dump them, driving prices down even further. In the end, the person who tried to get a monopoly takes an enormous loss. This has happened in the real world, and also in RS (such as when the stupid rumor about Robin hood hats being discontinued surfaced and then was denied.) ~q
  24. Just as a further example of what I said above. I constantly see people say things like this: "I mine my own ess, make my own nats, pick flax and spin it into bowstrings, and cut my own yews. So when I make my yew longs and alch them, I get 768 profit! Fletching and alching is an awesome money maker!" That's entirely wrong, unless you are only taking it from the perspective of someone who refuses to participate in the market by buying from and selling to others. Here's how the activities above really break out, using values of 100 for flax, 200 for bowstrings, 370 for yew logs, 625 for yew longs, 100 for ess and 290 for nats. Picking flax = 100 gold profit Spinning a bowstring = 100 gold profit Cutting yew long = 370 gold profit Making yew longbow = 55 gold profit (625 minus 100+100+370) Mining ess = 100 gold profit Runecrafting = 190 gold profit Alching yew longbow = 147 gold LOSS (768 minus 625+290) Taking time into account, the only real moneymakers in this process are cutting the logs and crafting the nats.

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