Everything posted by All_Is_Great
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Wilderness and free trade vote! - Now Closed
Or they could just keep the way it is now. Ovls/Ext were added after 07. Do you guys really think that if Ovl/ext were added before Dec 07, people wouldn't rage and rant thus making Jagex ban them? Gavati's suggestion sounds reasonable imo.
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Smithing is ridiculous
He CAN, however, make some amount of money consistently. He then uses that figure to calculate efficiency values for smithing mithril bars/iron plates. He's f2p right? Best moneymaker is probably GOP, and you have to play that with idiots. It's what, like 200k/hr? It'll probably get more frustrating than mining some coal or mith by himself.
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The Obligatory Ice Hockey Thread
Osgood should've retired a couple years ago tbh. And holy crap, Ollie Jokinen scores again!! hahahaha, that's too funny :eek:
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Things that annoy the HELL out of you.
The official TF2 forum is full of idiots and trolls. It's similar to the RSOF, the fansite forums are much better. On the RSOF you have the occasional serious person. No there isn't. And yes, the xbox needs a wifi adapter that doesn't cost an extra 100dollars.
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Hot celebrities/models!! :) Post them here!!
=P~ Was she the one in that movie about that school that was in the sky? Forgot what it was called.
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Smithing is ridiculous
Aww how sweet. Fact is, not everyone can make 3m/hr consistently. And I especially doubt OP can.
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Dungeoneering
130+ requirement is indeed very weak. Once, I was recruited into a team. The leader was fine, but the other three was like "wow why did you accept a 125" throughout most of the dungeon. Needless to say, I quit at a mime and [bleep]ed them over. I did pm the leader saying I was sorry lol.
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Wilderness and free trade vote! - Now Closed
How about we think about what happened after exts came out. It was allowed in PVP, and many people ranted and then Jagex took it out. Now we can picture the situation if it was introduced with old wildy still around. Lots of people will rant about it, and it will become banned. These restrictions on the pvp system which came out after 07, I guess they would have those restrictions on the old wilderness when it comes back. Because hypothetically, if the old wilderness was never removed, extremes would still be added into the game. The outcome is the same.
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Wilderness and free trade vote! - Now Closed
Well, they are allowed to do that, because after all, it is the wilderness. Did skillers feel they owned the wilderness? That they shouldn't be attacked because they're "skillers"? All this time, I've been sympathizing with some of the people on here who said that PKers could be [wagon] sometimes, but all this constant complaining about something that was meant to happen... :wall: Look, you close the warning box, step over level 1, and you have a chance of being killed by another player. Whether or not he's nice or a douche doesn't matter, he's allowed to attack you. If you die, that means you came unprepared. You could gear up and fight back. See that RC pker over there? Fight him, make sure he never messes with you again, make sure he gives you back that glory amulet and knows whos boss.
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Wilderness and free trade vote! - Now Closed
I think you just played on RSC for too long :P Pkers do fight other Pkers. It's not like all the PKers are in one clan and they're universally against skillers. Actually I would argue that AGS benifits more when 1 iteming. Mainly because it has sheer power. While claws benifit more from additional boosts from other equipment. Even then, it's pretty hard to 2 spec someone. Also, korasi's can only spec once. Unless they bring a spec restore, in which case it might be dangerous. Korasis is pretty cheap and powerful, but hey what can we do about it?
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Wilderness and free trade vote! - Now Closed
IMO, that'd be even more complicated than just reimplementing the 04-07 system. I can also see problems with people switching to pk to try it out, and then getting killed and complaining about the wait time. Or people wanting to do a quest and switching to nonpk, then they'd have to wait to switch back. Could get frustrating for both camps. Tbh, the wilderness would act like a switch. If you want to pk, go north, if you don't, stay south. Very simple imo.
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The Contemporary Spellbook
I would say that you will be able to click the space you want to teleport to, if its random it will only confuse yourself :P Reminds me of that spell from HOMM3, I think it was called Dimension Door. Very neat spell, and could see some practical use. Like teleporting over a fence, or across a river?
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Wilderness and free trade vote! - Now Closed
A lot of you guys (shall we call you ... honored pkers ? I'm not good with the terminology) are under the impression that we are actually afraid of losing some gpeez. We (at least a big part of us) are disgusted by the attitude and the way of thinking of the other part of the pkers. - Y U RUNZ ? - Dunt prey n00b! - Hah I ownz ya! And when I fight back - Do not eat! (the hilarious part is that they are saying it WHILE THEY EAT (at the time of the said act) themselves) Another examples - You [cabbageing] noob. You didn't drop anything useful. F*** you you wasted my time (you'd be surprised how many times they pmed me this (with more msg-es and worse grammar) But there's those representatives in every group. You know those 10 year old kids who sit in the bank and grind away at 99 fletching while they don't even know what the rest of the game is like? You know how they flaunt it in front of your face, showing off? Talking like getting 99 fletching is the be all end all. In the end, they're just annoying, and more like amusement. Except in one scenario, you lose items (which tbh, you should be aware of since you are in the wildy), and in the other scenario, you don't. It's laughter material. As someone who has played this game since the beginning (well, not quite the beginning...but March 2001, which was before the wilderness), I can tell you why they implemented the wilderness. The reason the wild was added was because back in the day, you could only switch from PK'er to Non-PK'er like twice. That was it. Once you used up your chances, you were stuck as a Non-PK'er (or a PK'er if you started out as one). With the wild, you didn't have to pick. This allowed players who used up their chances to choose when they wanted to PK as many times as they wanted. Also, during this time, banking was only used for gold (and the highest amount of gold that could be traded was 65k). So if you were a PK'er, you had to sell all of the stuff you PK'ed before you could bank your loot. And guards' initial purpose was to stop PK'ing in town. Lol, I guess they didn't anticipate people's levels. So imo, they could bring back PK'ing everywhere and just implement it better than was done during the beginnings of RSC. Haha it'd be pretty amusing to see 3 level 20 guards trying to stop someone from pking a yew cutting south of falador. :razz:
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Skilling in Pro DG
With all my melees in the 88-93 range and while always keying (exception is when a friend I know is better than me is on my team), I have never found myself dying to no food. Doing what? 117 isn't even intended for fast dgs, it's intended for dgs to be finished, and even that is pushing it lol. Eh, I suppose you're slightly right about 117, but even there people are trying for fast dungeons. He's slowing the dungeon down by making things instead of doing GDs. Also, I dunno why but I'm always lacking food. I usually pick up 2-3 salves from a drop pile of about 10, and lasts me a few rooms, but often, and especially in the beginning, I am constantly at 400lp ish w/o food :mellow: . Usually, at the start of a dg if there is no food, everyone is at low hp. The most you need to survive at any time would be 2-3 eels. If you are about to die, put your gatestone in a safespot (assuming you haven't got a key door gated) and when you feel you are about to die, teleport. The personal gate stops any damage done to you while you were teleing. The other thing to do is die, because in a 20 minute dungeon the exp lost by dying isn't worth the time spent gathering food. Ok, but it's not like he refuses to help at GDs, didn't he say he ggs to GDs at first call? Not like those Sonikku explained, those who have everything go over their head. And yah, I know those gs tricks, I guess I just sometimes rush into GDs feeling everyone would follow me, but they don't and I'm dead :razz: Not a big deal and not the point of this thread haha.
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Wilderness and free trade vote! - Now Closed
Well all I wanted to say is - "Why limit your-self". In other words if they are going to implement the PvP "the way it should be", they might as well really implement it the way it should be - done by the people who like it with NO LIMITATIONS AT ALL. I just gave a bad example I guess, but you got the main idea ... GE and Free-Trade Removal are far better examples :thumbup: An interesting note - there is a 3 year cycle: (+- 6 months) RSC 2001-2004 (March) RSN 2004-2007 (it was the end of the year ... december the 10th if I remember correct ? but it still counts as 2007 :D) Post-Trade Removal 2007-2010 (shall we count it as 2010 or 2011 ?) Post-Trade Reimplementation 2010-2013 (?) ... are they going to remove it again after 3 years o.O Well, I never played much RSC either, if any at all I can't remember. But iirc, the wilderness was added very early in the game, because they felt the whole pk/nonpk everywhere thing didn't work out. If the whole pk/nonpk thing came back with pking allowed everywhere, I bet there'd be more skillers interaction with pkers than now, which apparently you guys hate. For me personally, going on a solo trip was never about hunting down helpless skillers. I roamed half the wilderness sometimes without even meeting one soul, but sometimes I'd meet other pkers and maybe fight or team, maybe have a nice little chat, or maybe get into a heated flame war and start dueling it out with no limits. He prays, I pray; he safes, I safe, etc. Alot of people, from what I've seen, are under the impression that the only point of going PKing is to kill helpless skillers and then talking smack at them. And that we panic at the mere sight of another player whos geared. Well, that's not true in the slightest.
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Skilling in Pro DG
With all my melees in the 88-93 range and while always keying (exception is when a friend I know is better than me is on my team), I have never found myself dying to no food. Doing what? 117 isn't even intended for fast dgs, it's intended for dgs to be finished, and even that is pushing it lol. Also, I dunno why but I'm always lacking food. I usually pick up 2-3 salves from a drop pile of about 10, and lasts me a few rooms, but often, and especially in the beginning, I am constantly at 400lp ish w/o food :mellow: .
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200M in all Skills
Just been lurking this thread, but with free trade coming up, do you think SUOMI would get donations so he wouldn't have to merch? Just wonderin.
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Wilderness and free trade vote! - Now Closed
That's the problem. After they relocate the useful stuff (quests, corporal beast, minigames) from the wildy you wont even find 1 (!) skiller out there* ... only an occasional pker trying to find skillers <_< . The wildy will become obsolete. Why waste such a vast space ? *compared to the 2004-2007 when there were enough people to be hunted. Because the wilderness is just that, a wilderness. If it was densely populated, it wouldn't be a wilderness at all, just another city/town/village. It's for a place to roam, to explore, a place of uncertainty. So what's the problem? you just said there aren't skills worth training in the wilderness, so why are you worried about skillers being "bullied"? TBH I haven't played RSC so much do only thing I can do is compare. I just found it strange to say that rsc and rsn (released on march 2004th) are 2 different games (3 years difference) but pre and post 2007 aren't (again - 3 years). IMO (yes .. an opinion nothing more) if there are updates which change drastically the way the game is played it's pretty much a new version. And Summoning was such update. Most of the skills got boosts as well (the new potions and prayers changed the combat aspect enough + the new equipment). I'd say that free trade removal (along with the wilderness) drastically changed the way the game is played, moreso than single skills like Summ and DG. Skills don't affect everyone, there are many players out there with 1 summ, or just levels from TOG. And even more who don't know what dungeoneering really is. But the GE is used by EVERYONE. Would you agree?
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Skilling in Pro DG
Actually pulli doesn't sound like someone who purposely makes the dungeon as slow as possible for everyone. Those people are very rare imo. People like him and me are probably in a shade or grey, between the "pros" and the, uhh, lets call them "turtles". Personally, I'm not trying to have a goal to finish a dungeon in 1hr+, but instead, I might feel the need to cook food because I die more easily than someone with SS and maxed stats. I personally don't need to make armour, and I almost never do, as smithing is indeed very slow. But others, like pulli, feel safer with a kata plate/legs. It's not like we don't tele to GDs, or make pots for skill doors ASAP, do puzzles, etc. it's just some things we do are unneccessary to a maxed player.
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Wilderness and free trade vote! - Now Closed
I proposed it because I thought most people would be happy. Pkers can pk whenever/wherever they want with no limitations. The danger factor will return. Skillers wont have to deal with pkers. It had nothing to do with the 90% from the current vote. As for the status - they can implement 3-4 days cooldown (as the 30 days cooldown for the names change). Right..... except with the 04-07 system, skillers don't have to deal with PKers either :rolleyes: . Like.... at all..... Also, with your proposed 3-4 days cooldown, we'd have skillers going "OMG I got pked because I changed to PK, but I didn't wait 3 days!!! I only wanted to try it out!!! OMG" What skill is so good to train that you HAVE to go into the wilderness anyways? I'd also like to hear you comment on my views on RS2 being split into two different games, as I don't agree with using Summoning and DG as the reason. Can you give more reason?
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Wilderness and free trade vote! - Now Closed
Nope, I don't remember that in Runescape. At least not since 2004, when I first played. Maybe they had it for beta? Or maybe classic, but classic is a different game altogether. http://runescape.wikia.com/wiki/Pking#History Educate yourself then :thumbsup:. As far as you can see it was implemented because the pkers whined that ... other pkers pked them. Now .. we could just go back to the original system because I assume you pkers want to fight (judging from your posts) so the problem is not present anymore. They should totally make a petition for it <3: And if Classic is different game than RS2 you should consider pre-2007 and post 2007 pretty much 2 different games. Summoning and dg weren't in pre-2007, the untradable potions, the curses, well GWD was released few months before the killing of wildy but you can count it in both "versions", the divine shields, the claws, the whole effin combat was entirely different (power-wise). The pre and post 2007 are as different as rsc compared to rsn. tl;dr If they want to take a step back (or forward, depending on the pov) they should take one step further and implement the rsc system. You can pk everywhere (no restrictions world/place-wise) with people who want to do the same and you can't run from it :shame: . AFAIK, there was a limited number of times you could switch from NON-PK to PK, and many people was stuck on that choice forever so they changed the whole concept. However, just giving them unlimited amounts of changing would not work, because then there would be no point as you can just switch to NON-PK instead of running, or switch to PK to ambush someone. I don't get you're tl;dr point, are you saying that we should change back to RSC system just because? Why? We are voting for whether or not we want the RS2 pre Dec 07 system, and 90% voted yes. What does that have to do with the RSC system? Why don't we all go and play RSC, Jagex already reopened RSC and you can duel anyone, anywhere at any time. Or why don't we delete all the new skills from Slayer and onwards? As for RS2 pre/post dec 07 being two completely different games, I only partially agree. That only reason being the whole backbone of the game (read: free trade and the wilderness, also staking perhaps) was removed. Not because Summoning and DG were added. If free trade and the wilderness were never removed, summoning and DG would still be here, I see no problem with it. You can pk with a familiar in multi, and you can use your chaotic weapons, what's wrong? ^ to the above, I disagree that "overpowered" weapon should be banned, and all that exists are whip vs whip. That is hella boring. If you don't want to go up against a cmaul or an ags, you could run, teleport, etc. Checking inventories for ext/ovls before dms can also be done, and if anything suspicious or what you deem unfair happens, just decline.
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Wilderness and free trade vote! - Now Closed
Why don't we have the wilderness on almost all the worlds, and give the skillers a couple worlds with no wildy, just everything from gnome stronghold to port phasmastys. So the people who like to skill can be with each other. Point is, you don't HAVE to set foot in the wilderness. If you just stay south of the wall, nothing will hurt your avatar.
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The Obligatory Ice Hockey Thread
Nononono. While I'm hoping for the Oilers to spank the Nucks, it's probably not going to happen. Nucks are red hot right now, so I'm thinking a good high energy game with the Nucks winning by a goal or two. Of course, anything can happen.
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Wilderness and free trade vote! - Now Closed
It's not selfish, there should be worlds that don't allow pking in them. It should be allowed on the themed worlds as the current pvp is already. That way people that want to go into the wildy can do so without worrying about being jumped at random, and those that want to kill people can do so on themed worlds. Actually, that's what the wilderness was all about. It'd be pointless to bring it back only on some worlds. So yes, it'd a little selfish to want all the things to convenience yourself. I vividly remember solo pking in deep wildy (f2p though), and hopping worlds at rune rocks in hopes of getting lucky. And hopping at castle to find an opponent. Before you say "lolololol so you only pk miners", yea why not pk them when you can get good loot? And why do you think those rocks are located in lvl 44 wildy? So you can be safe? Why not spawn 10 rune rocks in the middle of falador jeez.
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Skilling in Pro DG
Yea but playing efficient is fun for them. I even get that lol. It's just not a good thing to disregard others with a "lol" or "i hope that was trolling" because they offer something from a different viewpoint. Kinda hard with this thread though haha, that's "pro DG" in the title.