Jump to content

Earth_Poet

Members
  • Posts

    652
  • Joined

  • Last visited

Everything posted by Earth_Poet

  1. Earth_Poet

    Doors

    Remember the door-spammers? Bored kids with nothing better to do than irritate those around them. God, at least they got rid of them.
  2. It's a wonderful surprise to see the Seers' Journal back up! Keep it up! In response to Dynamic Filtering: I was honestly surprised to see that much fuss kicked up over the Fire Cape requirement. If a player has 93 Slayer, then I'd suspect they have the skills needed to beat Jad. All of the excuses I heard about human and computer limitations preventing them from beating Jad was garbage, and I personally believe that would represent a negligible amount of players. Okay, so they "fixed" the Strykewyrm requirements, but that wouldn't solve their real problem would it? Jagex apparently still has this huge mini-game that's inaccessible to so many high-level players. Shouldn't they work on that now? Maybe it needs to be nerfed. Seriously, I don't believe it makes much difference with or without the fire cape requirements. Even so, Jagex was in a damned if you do/damned if you don't situation. When they don't respond, then players get angry and yell that Jagex is out of touch and doesn't listen to its fans. When they do respond, Jagex is blamed for "caving in" on the pressure from fans. I would argue that Jagex has changed their policies though, and in some instances quite dramatically. Just a few years ago Jagex was looked upon as an ever-silent figure who never responded to any criticism. What you almost seem to be suggesting is that Jagex should return to that role. They did at one time remove the Rants forum completely, only to apologetically give it back. They've already removed other options of contacting the company. It would appear that Jagex is intentionally trying to funnel players to the forums to communicate. It's also a general rule of thumb that you will read more complaints than compliments, because the ones who are satisfied are too busy playing the game to write on the rants forum. Sure, there is plenty of nonsense posts, but reading through a few well-written ones gives context that you would lose from just polling the community. It ain't always pretty, but I appreciate that I still have the option to voice my opinion freely if I choose to. The dynamic filtering approach means that some people just don't deserve an opinion. It may be easier to deal with some of the feedback, but wouldn't it make the company appear aloof and out of touch? (Click on 'Request' and humbly request an audience with her majesty....What?...Denied?) Would the end results be any better?
  3. The new skill will allow you to play as a player who plays Runescape. Similar to World of World of Warcraft. http://www.theonion.com/content/video/warcraft_sequel_lets_gamers_play
  4. Setting aside the made-up statistics fail, you have a rather immature and irresponsible outlook on things. In fact, I think you got the point of the entire article backwards. It wasn't aimed at those who might take comments too seriously in the game. It was aimed at those who don't think or care about what they say to others. The internet gives people a degree of anonymity, and some people are believing they can say or do whatever they want without consequence. I believe most people, though, fail to keep in mind they are interacting with real people. I've been yelled at in Runescape the same way an angry video game nerd might yell at his television screen when a game doesn't do what he wants. I know how to handle myself, but out of context the situation can look like someone losing his self-control and going off the deep end. What's worse is can't just be unintentional; somebody frustrated for a moment. No, they have to think about what they say, then type it out, and THEN they still have to press enter to pass their message along. I know what I can do in that situation, but the player yelling at me doesn't know that. That's the real point I believe Forsakenmage was trying to make. Player-controlled characters don't speak in Runescape. Players do. And you're not speaking to an avatar in the game. You are speaking to another player. The fact that they are strangers, that you don't know who they are or what state of mind they could be in should make you a little more conscious of what you say. I have a ten year old cousin who plays the game, and I know there are even younger children who play. I'd rather they not be the target of racial and sexist comments. I know of several players (some ranked very high) who have severe physical handicaps. Even leaving their homes can be very difficult, and so Runescape becomes an outlet to the world, their community. We don't know the mental state of some players, whether they are fighting depression, agoraphobia, anxiety, etc. We don't what kind of day they've been through in the real world. They could've been fired from their job, kicked out of school, broke up with their partner, just got home from their parent's funeral... And yes, there are those who are oversensitive, who will dramatize every statement made and take it way over the top. Should we give them some respect? Yes, if we want to have any respect for ourselves in the game. Unfortunately, the tolerance of many veteran players grows over time, and we learn to ignore most of what is happening around us. The message was simple: Have enough respect for yourself to respect those around you. They have a right to enjoy the game as much as you do.
  5. lol. I got thirty seconds into the video and was bombarded with misinformation and, from the best I could tell, made-up facts. I do agree that our current monetary policy is dysfunctional, but returning to the gold standard would be economic suicide for our government.
  6. I understand that sometimes even the smallest of improvements can take a lot of time to develop, but you're responding from the perspective of the employee, not a customer. How or why would you expect gamers to applaud an update that has no immediate effect on their gameplay, unless you are seeking some form of self-gratification? It may seem short-sighted, but all a gamer can do is comment on what's in front of him, especially with a company who enjoys keeping most things a surprise. Here's my opinions on the Orb. Why go through so much trouble creating an object that you have to carry around with you, and cater it to a minor percentage of the population? Instead, why not simply create a first-person option, which would seem roughly the same effect, and it becomes something the whole community could enjoy? I think that's the point that is being made. Why not make an update that everyone can benefit from directly in the game? It could've been a huge universal update, but ended up something a handful of players might find useful while the rest of the community treats it as a novelty item for 15 minutes before moving on. It can't be easy to wag your finger at other players for not putting in community service when you began your post by explaining you don't participate either. Is it because you only play 1-2 hours a day? I understand. That's my excuse, too.
  7. That is very true. However, when Jagex themselves initially stamps "Grandmaster" on it, the expectations go up.
  8. Nimble....no....must...not...edit.... ...must...stay...on...topic.... whew... Although I haven't had the exact same thing happen to me, I do think I can relate. I once bought a console game and rushed home with it because I was anxious to play it, only to open the package and discover the disc inside had been replaced with a demo disc for a completely different console. Of course, I couldn't prove it and just had to eat the fifty bucks I payed for it. That's really frustrating, man. Maybe you can call the company that issued the card and see if there is a way around it.
  9. I'm almost positive the Spirit Wolf's ability is only allowed in multi-combat areas. I had to find out the hard way. If so, a note should be made about that.
  10. You have to 'summon' them. In other words, you have to pay them in order to join you and take them off of 'prisoner' status.
  11. I'll try to be reasonable if I were in your situation. You already have great stats that can make you money whenever/if ever you choose to come back. You say you will be quitting for awhile, but if you are able to make some limited time every week this is what I'd do. Fill up your coffers in Miscellania and collect tree seeds from the bird's nests. Buy some herb seeds. When you get a chance to log in, replant trees and collect herbs. Farming is time consuming, but requires the least amount of effort, and you could stock up for herblore later on, or cash in herbs on the spot to keep your bankroll somewhat intact.
  12. BTW, that was a really good article troacctid. I laughed and found it entertaining from beginning to end. I absolutely agree, too. Though I am still keeping an eye out for that enchanted sushi.
  13. @jettrider I didn't intentionally single you out to pick on you or anything. No hard feelings I hope. I expected a bit of disagreement, as I think there are valid points to be made on both sides of the argument. I just like to know why people are disagreeing with me. Your second reply was excellent, and I certainly have a better understanding of your position now. I must admit that I've only played on FunOrb a couple of times, but it seemed to be a similar format to something like Pogo where the accomplishments made in one game do not transfer over to any of the other games. If this is the case, I wouldn't see how paying exclusively for 'Arcanists' would give that player any advantages in the game. Correct me if I'm wrong. After the paper-thin explanation Jagex gave about micro-transactions, I used their own words and actions in the past with Runescape to illustrate a comparison to RWT. It's crucial to note that this is a matter of opinion. If you insist no comparison exists, then my argument is irrelevant to you. While these games have their own separate identities, they are still fostered by one company: Jagex. I have a hard time compartmentalizing them into each game. I do feel that what they've said to us in the past has some bearing on their future games, otherwise how do we know what to expect? I know this is an extreme example, but what if Nickelodeon decided to start publishing smut films after what their consumers have come to expect from their name all of these years? If what they said was just a reason for lacking their own shop at the time, then that means they were just shoveling excuses at us to gain sympathy. I don't think it's as cynical as that. I believe, similar to what you explained, that at some point the business grew and they began to rethink their philosophy. In Runescape, members have access to more areas, equipment, and training methods. However, members tend to compete with other members, while F2P competes with its own community. They may unfortunately share the same hi-scores list, but they don't share the same battlefield. If a member chooses to enter a F2P server, they must play by F2P rules. That means any members items and areas are locked. In WoL, there is no separation. If I'm buying JCredits, then I'm expecting an advantage over free players. And if I'm not getting an advantage, then I'm going to be complaining. Eventually, I'll quit buying JCredits. So if Jagex does plan to make money off of JCredits, then I'm not buying any argument that says they won't give you any tactical advantage. Especially when you're in the same arena as free players. It would be more comparable to membership in Runescape....if I could use my d claws in a F2P world. In the end, it is a matter of opinion. I do view this payment method as comparable to buying gp from a third party, because, even as Jagex seemed to have implied, the only difference is you are buying it from Jagex instead. This was a longer response than I expected to write, but I do thank you for debating with me. Now I have to go check my resources. (Geez...whose the real hypocrite here? :grin: )
  14. This is utter nonsense. Jagex is publishing this game FOR another company (it isn't even in Java), and if you had played the game you would have seen that it is filled with small glitches and spelling errors that are typical of a newly made game. I'm not sure if Jagex bought the rights to the game outright or simply took a cut, but unless people start seriously using JCredits, I'm betting it's not Jagex's pockets that are filling up. Jagex has been asking players for months what kind of payment option they would prefer, and this whole article was written using ONE legitimate pretense - that the game does in fact support microtransactions. I have no objections in readers disagreeing with the opinions presented in my article, but I have a feeling that you missed the purpose of the article completely. That's okay, too. I blame my inept ability as a writer. This wasn't an article about Runescape nor WoL. It was about Jagex's policies and philosophy. The purpose of giving a brief history on the measures Jagex used to eliminate RWT from Runescape was to demonstrate the lengths Jagex was willing to go. They took enormous risks and changed the game. Then I directly quoted some of what Jagex told us in the past as their reasoning behind it. Not only was it about goldfarmers and fraud, but they claimed it was about creating fair gameplay. Now that they feel they've all but eliminated RWT from Runescape, Jagex seems to be slowly changing their point-of-view. Next, I have played WoL quite a bit in fact. Yes, it takes time to build things, but someone who is cutting down their wait times will eventually gain significant resources faster on the backend. Additionally, you can buy free xp for your legends, as well as tokens and charms that will boost your army's attack and defense by 10%. Maybe I don't understand the game then, because those sound like in-game advantages to me, even things that can help you out in battle. Your counterpoint to this is you still have to take the time to play the game. Take two people playing for the exact same amount of time for one month. Person A has unlimited JCredits to spend on what they wish while Person B chooses to play for free. Which one will have the advantage? Why didn't I write an article about how Runescape is unfair for those reasons? Because that's the players putting in the work themselves, instead of Jagex selling it to them. As for the last remarks, I know the game's rights are owned by another company, but Jagex is still publishing it, and apparently supporting it. It's on a Jagex host site with Jmods offering customer support. And since I HAVE played the game, I have experienced the glitches and rollbacks, yet what does that have to do with anything? Then you end with telling me your best guesses (What happened to getting our facts straight?) on the partnership of Jagex and WoL. Whatever the exact relationship is, Jagex has put their name on this game, and that means their credibility is on the line as well. Whether or not you believe comparing RS to WoL is like comparing apples to oranges is irrelevant. It's the company's policies that are under question. That final statement that you quoted from the article is directly responding to this statement Jagex made on the WoL FAQ page in their forums: I read that as the only difference Jagex sees today is that RWT was wrong was because they weren't the ones in charge of it. That was the whole purpose of the article, comparing what Jagex used to say vs what they are slowly telling us now.
  15. 78 RCing and Herblore. RCing just a few thousand behind.
  16. Cooking, roughly 14.2M xp. I trained to 99 Cooking a few years ago to trim my skillcape. The rest has just come through incidental gameplay.
  17. Good luck to all the applicants...and try not to break anything when you're hired! :twss:
  18. I'd follow the player wearing a GP cape around all day, harassing them with my cries of "phree st00f plox!" and "how you make money?" Maybe I'd get all my lvl 138 buddies to join me.
  19. Again, huh. I guess all those "save" buttons were for display only. I've wasted enough time if the developers are going to take the sledgehammer approach to every problem.
  20. Hey, guys. I have little idea on strategy for these games, but if you want to add me then feel free. I should be under "Earth Poet". I'd like to friend a few tip.iteers, maybe even join an alliance down the road.
  21. Yeah, the urban legend behind it is that Jagex put it to dedicate to two players who retired. Like warrior said though, it's just a story.
  22. I won't speak for MS, but I know I've been told that we on the editorial panel aren't even considered part of Tip.It staff. Furthermore, nobody tells us what to write, nor what side of an argument we should be on. You are very, very, very mistaken. One of the biggest problems with the RWT updates was the fact that Jagex never let on to what their true intentions were until after they implemented the final changes. They weren't open and honest with us as to why they made unlimited stock, or retooled the ghost town we used to call the duel arena, or implement the GE. The December 10 updates were a huge shock to all of us. I don't feel many who opposed it have changed their mind on this subject since '07. I think most of those who opposed the updates have either quit and moved on, or learned to accept that they'll never get back the old RuneScape.
  23. I won't speak for MS, but I know I've been told that we on the editorial panel aren't even considered part of Tip.It staff. Furthermore, nobody tells us what to write, nor what side of an argument we should be on. You are very, very, very mistaken. One of the biggest problems with the RWT updates was the fact that Jagex never let on to what their true intentions were until after they implemented the final changes. They weren't open and honest with us as to why they made unlimited stock, or retooled the ghost town we used to call the duel arena, or implement the GE. The December 10 updates were a huge shock to all of us. I don't feel many who opposed it have changed their mind on this subject since '07. I think most of those who opposed the updates have either quit and moved on, or learned to accept that they'll never get back the old RuneScape.
  24. I'd like to thank Excl for taking the time to do an interview for Tip.It. He seems like a fun, intelligent, down-to-earth guy.
  25. I think it has stayed on topic. :wall: Might as well have locked it instead of making threats to. You're aiming to kill the discussion either way.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.