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Articultural

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Everything posted by Articultural

  1. Or, God forbid, we might actually have high level reqs.
  2. Tier 11 gear does have the best stats of any armour ingame. :P
  3. Stealing Creation will be moved to wherever revenants are moved, otherwise that completely defeats the purpose of the minigame.
  4. What happens to our BH & BHR ranks?
  5. Am I the only one who actually likes Meiyerditch? :unsure:
  6. Who did you say wasn't scared of Zaros? :P
  7. I think you two might have missed the fact that I wasn't totally serious. :P
  8. What creature is that in the picture on their homepage? I might be mistaken, but it doesn't look like anything currently ingame.
  9. ^We know how brews & unis work atm, but they might work differently with torva armour. We can't really say anything, as we haven't got enough information, but it's probably going to be worth getting (keeping in mind, it's going to be at least mid-high level, as it is from GWD), otherwise, why would Jagex waste time developing & introducing it?
  10. We need more bosses more than we need new armour & weapons, but eventually new bosses will lead to a need for higher-levelled armour & weapons.
  11. I think you're forgetting that Zaros wants the player alive. That's why he gave us curses at the end of the Temple At Senntisten. Why would he bestow upon us (arguably) the most powerful prayers in the game, only to then try to kill us? For all we know, it might be something that dates back to long before the God Wars, there's a possibility it could be from an earlier period than Jas & the dragonkin. All we know is that the gods in GWD have all carved their symbols on the door (perhaps to bind some form of powerful creature inside?). It could be anything from a new boss to Guthix's resting place or even the world gate.
  12. You should be banned for breaking RS rules, just dying is getting off lightly.
  13. Put some names on the Christmas picture, incase people don't know who each character is. They all look right, but I can't guarentee anything, as I didn't create the picture. :P http://img695.imageshack.us/img695/3340/rschristmaspic.png
  14. There was this time when I was at a boss, and would have got KOd, but I was wearing a Divine and the damage was reduced, so I didn't. Does that count as Divine intervention? :lol:
  15. You pray melee vs corp and wear Karil's, this update won't change that.
  16. Darn noobs who can't kill the Mercenary Leader =@
  17. Has Wingless even completed Do No Evil? There aren't a series of small fights followed by a boss fight, there are a series of puzzles and then 3 boss fights all grouped together at the end. I have no idea where Wingless is getting his/her information from, but it's incorrect. <_<
  18. The whole idea of raising levels to 120 goes with the idea that Jagex would introduce much harder bosses. GWD was designed with level 100-110s in mind, before Summoning/Extremes/Curses/Chaotics/Spirit shields/etc. If Jagex were to update stats to 120, I'm sure they'd introduce *much* harder bosses, ones that groups of level 138s with Divines would have trouble killing.
  19. Why would you slay for effiges, after 200M Slayer, when cave crawlers give faster effigies?
  20. Summoning stops at 99.
  21. That's similar to saying Magic has vengeance, additions to a certain skill don't work when they can be used with others, and meleing with a cannon is much faster DPS than ranging with one.
  22. That wouldn't solve the combat triangle problem, Magic/Ranged aren't used in PvM because of their lack of DPS, not their cost.
  23. That's because it's a magic attack. My farseer shield drains it by 7%, as magic damage. Bit of a late reply, but Castle Wars armours increase damage for all 3 combat styles, not just melee.
  24. In PvP the triangle is quite balanced, it's just hybrids mess it up, and (at higher levels, at least) everyone hybrids. The main problem with the triangle is PvM, mostly because the majority of monsters die much faster to Melee than Ranged or Magic.
  25. Articultural replied to ghjkl's topic in Rants
    Your items last for two minutes after your grave is destroyed, regardless of the time left on your grave.

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