Everything posted by Articultural
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Is the Zaryte Bow the best at anything?
No, I'm saying that you should be prepared to risk losing your chaotic if you want to bring 3 items that protect over it. Dying can be unavoidable and it's likely that everyone, if they keep bossing, will die eventually, so plan your gear accordingly and don't risk items that you're not prepared to have a chance at losing.
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01-Feb-2011 - Behind the Scenes - February
How much faster can getting to Lletya be made? We can already teleport right there.
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Summoning in the Wilderness
The difference is that imp boxes can bank stackable items all at once (ie 2k blood runes) but yaks can't.
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Is the Zaryte Bow the best at anything?
Not at all, just that if you take 200M of items that aren't protected on death with you when you go to a dangerous place, you should understand that there is a potential risk of you losing them, and that it was your choice to bring them and therefore you cannot blame someone/something else for their loss. That's still a [cabbage] cop-out by Jagex. You shouldn't lose months of work because of bad weather or Jagex's [cabbage]ty servers. The point isn't how you lose the items, it's that you were warned multiple times that the area was dangerous and not to take items you weren't prepared to lose. Yet, you still decided to take items you weren't prepared to lose as they would give you advantages in combat. Why you died is irrelevant, the point is that you knew you were risking them and it was your choice to bring them.
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Summoning in the Wilderness
No risk/reward isn't an advantage, it's a waste of pots/food/time :thumbup: Having a yak doesn't suddenly make the Wilderness risk-free, it merely reduces the risk of dying, which is an advantage gained by having a higher level, in the same way having 99 Hitpoints (Constitution) reduces the risk of dying, an advantage gained by having a higher level.
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Is the Zaryte Bow the best at anything?
Not at all, just that if you take 200M of items that aren't protected on death with you when you go to a dangerous place, you should understand that there is a potential risk of you losing them, and that it was your choice to bring them and therefore you cannot blame someone/something else for their loss.
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Extremes in New Wildy
If you drink an Overload and then enter the Wilderness, will your stats stay at 118 for 5 minutes then? :P
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Is the Zaryte Bow the best at anything?
Players manually choosing the items they want saved isn't the only choice here, they could also set up the system to be based on market prices so things like void would still have some risk attached to their use. If it was based on the market price, it would cause even more problems as the items price on death could fluctate while you're using them, causing you to suddenly keep different items than you thought you would, mid-way through your PKing/boss/other dangerous activity trip. Everything would stabilize eventually though, and I doubt it would cause long lasting economic harm. Everything would stabilise eventually, but it could have drastic effects on profits made from places like Barrows or TDs in the short-term, which could heavily effect the profit rate of certain bosses, effecting their popularity. Eventually it could even push Jagex to intefer with the boss/bosses in question's drops, tweaking drop rates or adding additional drops, if the market was taking too long to stabilise. While this isn't technically a problem, it could cause a massive shift in the rarity of higher end gear, causing it either to be too far out of reach for the average player to afford, or so cheap that it makes other gear redundant and Jagex is pressured into rushing out higher-levelled gear when the game isn't ready for it. Albeit extreme examples, they do expose some of the potential threats of giving players the ability to effectively muck around with the economy. Or the server, or your pc, or the weather, or a ddos attack; I do agree you should know the price of death but always blaming the dead isn't the best position to take. I didn't mean that the death was the fault of the player, merely that (s)he should have known the risk. No matter how confident you are, you always have a chance of losing your items and you should always be prepared for that eventuality if it happens, rather than trying to shift the blame onto someone else. If I was PKing in a phat and disconnected and lost it, people would say it was my fault for risking such an expensive item in PvP, the same goes with any other item in any other dangerous activity.
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Summoning in the Wilderness
Why are so many people trying to suggest that some kind of compromise is needed? Yaks have been able to bank items anywhere in the Wilderness for almost the last three years, Jagex aren't going to change it now. If you have a problem with it, get your levels up. Higher levels are supposed to give you an advantage in PvP activities.
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Is the Zaryte Bow the best at anything?
Runite limbs alch for 9k and rune platebodies alch for 39k, despite 39k/5 being 7.8k. The price of items on death was determined by Jagex in order to retain risk of item loss. If you could choose which items to keep, using items like Void or Armadyl would be a much safer process, resulting in prices of said items dropping and/or the prices of items dropped where they are used. The kept-on-death values make up a very intricate system, which could be extensively abused if Jagex were to enable us to keep whichever three/four items we choose. While they might have made some errors in judging the usefulness of certain items, it's nowhere near as anarchaic as it would be if players were left to control the protection value of their items. It could even cause mass price fluctuations with sets of armour similar to Barrows, people PKing in Dharok's would just set the helm to protect causing its price to drop and prices of whatever is currently the cheapest to rise, the sheer potential damage it could cause to the price of commonly used items could result in economic turmoil. Despite that though, you are fully aware of what you are risking when you enter a dangerous area. The loss of your items in dangerous area, after you have been warned multiple times not to take items you aren't willing to lose, is the fault of no one/nothing but yourself.
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Is the Zaryte Bow the best at anything?
Agree. This outdated "high alchemy value" system is [cabbage], especially since Jagex consistently undervalues new items that are really hard to obtain. Dying is supposed to be a penalty, you're supposed to try to avoid it. And that penalty is dealing with a bizarre and mostly arbitrary system allowing you to keep four items you may or may not want to keep? The stated death penalty is you keep your best X items and lose everything else. Why does it need a further clause saying "and also by 'best' we mean whatever our mentally impaired staff decide items should be valued"? I should also point out that, for a game whose servers cause so many deaths that aren't the fault of the player, the death penalty for PvP is pretty draconian. Other games don't tend to punish deaths so severely for the very reason that often it's not really something one could have avoided. Jagex clearly state everywhere that's even slightly dangerous not to bring items that you're not prepared to lose. It's the fault of no one but yourself if you lose your items.
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Is the Zaryte Bow the best at anything?
Agree. This outdated "high alchemy value" system is [cabbage], especially since Jagex consistently undervalues new items that are really hard to obtain. Dying is supposed to be a penalty, you're supposed to try to avoid it.
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Is the Zaryte Bow the best at anything?
No it is not. Please stop posting [developmentally delayed]ed crap about things you have no idea about. Chaotic crossbow not only has a higher range attack, but the ability to use a shield and the ability to fire gem tipped bolts. There is no advantage for zaryte bow. Both of them are +120 range attack.
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Now What? Bless his grave or get a free 30+m? <FREE TRADE UPDATE>
I don't see why so many people want Jagex to give an incentive for blessing/repairing graves. They want RS to be dangerous, graves were only added in the first place as your friends would have been able to return your stuff if you died pre-Dec 08. Jagex have always maintained the policy that you shouldn't take any items you're not prepared to lose to dangerous areas, they give you so many warnings nowadays, yet you still choose to ignore them as you want to be able to kill bosses more effectively. You might not be able to help dying, whether as a result of disconnection or something else, but you chose to take that risk, and there is no one to blame for the loss of your items except yourself. It's all about risk vs. reward, gravestones have skewed the ratio over the last few years. It'll be nice to see some danger added back to the game.
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Now What? Bless his grave or get a free 30+m? <FREE TRADE UPDATE>
breakin tha law Is it? You don't need to multilog to do it, and the two accounts really wouldn't be interacting with eachother, neither exchanging anything. If anything, i bet jagex would encourage such behavior(two p2p accounts per person means more money and less server load). You can't bless someone's grave if they're not logged in.
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Extremes in New Wildy
It's ridiculous that those who actively to train their skills in order to attain benefits shouldn't receive an advantage in PvP combat. Anyone can get extremes, it's your fault if you don't have them, and everyone else shouldn't have to suffer because of it.
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200M in all Skills
The problem is that tele-spheres tele you to a random location in the city, so it won't neccesarily take less time.
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200M in all Skills
That's still over a year of having no access to your GE slots, even longer if you don't use all 6 slots for magic stone offers. It's possible to do, just ridiculously inefficient, the sheer time and money you'd have to spend at a significant disadvantage to others would outweigh the speed of making the thrones.
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Nex Strategy Discussion
If it's FFA, people won't listen to rules set by others. There's nothing you can do if they don't do what you say, so they won't. Large FFAs don't work if teams actively have to work together, rather than just trying to achieve their own aims. An example of this is at corp, no one would stun the core at FFAs, simply because they don't want to waste potential damage, the same thing will happen with many of Nex's effects. The problem is that Nex was designed as a boss for a team that works together, not a group of people all trying to compete on how much damage they're doing, so unwilling to sacrifice potential damage to help make the boss easier for themselves and others.
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Wilderness and Free Trade Interview!!! - Answers On First Post!
What will happen to our Bounty Hunter/Bounty Hunter Rogue hiscores?
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200M in all Skills
99-200M Construction with Demonic thrones would cost over 175B. Edit- Von, did you include the time to buy 200k magic stones, 27 at a time, as I doubt they buy on GE.
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Analysis: Ely vs Div in a PvM Setting
His thread dying was actually part of the reason I wrote the Shield Analysis thread. :P You are Warlock? Nice to meet you. :) Nice to meet you too. :) It's nice to know someone actually read my thread. :P
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Ancient armour in Godwars
Trusting RS Wiki is a bad idea.
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Analysis: Ely vs Div in a PvM Setting
His thread dying was actually part of the reason I wrote the Shield Analysis thread. :P
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Analysis: Ely vs Div in a PvM Setting
I think this is the thread you're referring to, the Chaotic/Eagle-eye/Farseer analysis are effectively obsolete as Jagex confirmed that they work in a different way than originally thought, but the Divine/Elysian analysis should still be applicable, assuming you don't factor in life-point boosting armour.