Jump to content

bongo_man

Members
  • Posts

    550
  • Joined

  • Last visited

Everything posted by bongo_man

  1. Definitely Smite, there's always a chance that your opponent could be low on prayer, and a single double D-Bow Spec could be enough to kill them and drain their prayer so that they lose their most valuable item.
  2. I wouldn't actually suggest that you stay 1 Defence whilst you max out your combat stats. I think you'll find PKing to be extremely annoying since at 93 combat all (excluding the non-existsent minority which is the 1 Def pures) your opponents will have defence, whether it be 20, 40, 70 or 99. Especially since you plan to PK in F2P for the majority of your career, you'll find that even with 99 Attack you won't be able to hit consecuitively against opponents with rune armour. After all that, I'd suggest that you just get 40 Defence, as it makes training AND PKing (especially at high levels) a lot more effecient. As for what to kill, your best bet would be Flesh Crawlers- 100xp each, max hit 1, you get the idea. I wouldn't suggest raising HP with Mage due to the fact that you will be wasting a LOT of money (the expenses don't match up with the income made by killing monsters in F2P). UNLESS you are training mage in P2P, then it's a completely different story since you can Fire Bolt Metal Drags with Fire Bolt + Chaos Gaunts and still make a profit from the items they drop (and the slim chance of getting a Visage). Ultimately though, I'd just alch things since it's the fastest, easiest way to obtain mage levels (and only a small amount of money lost/gained depending on how you obtain the materials).
  3. Ahh, I had the same problem. You should try to get a new one ASAP, because I simply up-strummed all possible songs and by the time I got a new guitar it took me about a week to get used to alt-strumming again :(
  4. Does it double strum when you up-strum and down-strum? Or just for one? Either way, it's extremely annoying when that happens and you can't play songs with strumming that's too fast for single-strumming. Might as well post my score for One while I'm at it. I've been having troubles passing FSA w/o SP, so I'll try again a bit later...
  5. What difficulty ;) And I forgot about La Grange :(
  6. Yeah no kidding, it took like 10 mins just to get to the scores page :shock: 1. SaidinWot - 254,424 2. DarkDude98 - 213,745 3. Jaziek - 211,361 Next Song: ...??
  7. Thanks dude : I only tap the trills, I tried tapping the zig-zag parts before but failed miserably :(
  8. Best bet would be Fire Giants in the waterfall after completing the Waterfall Quest. As for equipment I suggest getting ghostly robes, obby cape, and zammy book- the rest are based on what style you are using. I wouldn't suggest becoming an Initiate Pure, the 20 Defence doesn't really make a noticeable difference when fighting other players, and the only advantage you gain is that your prayer will last longer.
  9. Number Of The Beast FC! Finally \ the run before this I had choke at the end of Solo 2, and I got it the next run! I finally have at least one FC in all tiers!
  10. Well what type of pure are you aiming to use? From your stats I can only infer that you want to be a melee pure with mage perhaps. If so then I'd go for these stats: 60 Attack 70+ Strength 2 Defence 40+ Range 70/82 Magic 52 Prayer ~62 HP (depending on range level) Combat Level - 64 Don't worry too much about your 2 Defence, it's barely noticeable and has an insignificant effect on your combat level. You'll want to complete Desert Treasure A.S.A.P. in order to use Ice Burst/Blitz. From that point, it's just about training strength really. I suggest you train in places like PC, Yaks, and Rock Crabs.
  11. EDIT: Decided to re-FC TTL again and got and even better score which put me at 6th place for PS2 and 21st overall :D
  12. Of course. But I'm just saying you shouldn't really aim for like 99 strength, just get it high enough to make your defensive training easier.
  13. I'm assuming you're P2P? If so then you should definitely go with 70+ Defence, seeing as you're not going to be utilising your strength and attack. You'll eventually want 99 Defence if you plan to stick to Range/Mage, but for now 60 or 70 are both goals within your reach as of now.
  14. Nothing is wrong here, you should just spend the rest of your time PKing so that you level range more. However you won't be able to reach 77 Range below 56 combat. 5/5
  15. Hmm, well seeing as you're getting 70 Defence I suggest you get 70 Prayer as well for Piety. It will make up for the combat levels gained from levelling prayer. So I'd say aim for these stats: 75+ Strength 70 Attack 70 Defence x Range (40+ Suggested) 70/82 Magic (Whatever is in your price range as of the moment) 70 Prayer ~ 72 HP Combat Level - 91 As for how to obtain them, you should level Strength, Attack, and Defence (and range if you want) on Slayer tasks or Pest Control. If you're just looking for quick levels without wasting money on food, then go for Pest Control. If you want to obtain drops from monsters, then go with Slayer - it also couldn't hurt you to gain Slayer levels right now. For Prayer, buy D-Bones and find a house the ROF that has an open Guilded Altar. Go to their house and usr your bones on the altar to get your desired prayer level. You might want to buy a few extra bones just incase one the burners burns out and you don't receive the full exp from the altar. For Magic alching is the best way to go, and if you are willing to do the work then you can cut yew logs yourself, buy the flax/bowstring and craft the nature runes so that you can make yew longbows and alch them, resulting in a profit. Or, if you don't really care about wasting money, you can just buy the natures, yew longbows (U) and bowstring, and just make them and alch them; although it ends up as a loss of money, you get the job done quicker.
  16. Not at all, assuming that you're going to PK with Range/Mage.
  17. Yes, as long as you don't pick anything up from your rogue kill you can leave the crater, restock and go back and pick up your kill. You'll have 2mins before the items disappear though.
  18. Well, if you really want to do Dragon Slayer then you can complete it as well as The Holy Grail quest, but you won't be able to get the extra Def and Attack exp awarded after doing Monkey Madness, as it will put you over 45 Defence. The whip only has controlled, attack and defensive styles, so you can't train strength effeciently; yes it means that you will end up getting additional attack levels, but you don't have to use a whip in PVP, a D Scim will suffice (minus some strength bonuses).
  19. Don't forget TTFAF! Good luck btw :thumbsup:
  20. If truly plan on being range/mage, then 60 Attack and 65 Strength isn't necessary. By leaving your Attack and Strength at what there are now and keeping your current goals (staying at 3 Defence), you'll be at 67 combat; the gain of 2 Ranged levels would put you at 68 combat. Of course, you could just lower our Range level goal to 80, with approximately 76 HP would put you at 64 combat and give you even more time to grow. Either way, you should get prayer, it's one of the many necessities in P2P PKing, and I doubt you'd last too long without it.
  21. -75 Attack -90+ Strength -70 Defence -x HP -x Range -82+/94+ Mage -70 Prayer -4 Summoning Combat Level - 107 (at 99 HP and Strength) You might as well get Piety since you're already at 70 Defence, and Range is completely optional but I'd suggest getting at least 70 for Black D'Hide and C'Bow. You'll be able to raise your attack to about 90 to put you on the edge of 112 combat, so once you reach there you should stop levelling attack. If you're looking to create a new pure that uses mage/melee, aim for these stats: -60 Attack -75 Strength -1 Defence -~68 HP -70 Range -70/82 Mage -52 Prayer Combat Level - 67 Ultimately, these will be the stats you'll want to get, but once you're at about 70 Strength you should be good to start PKing.
  22. Well you have a good build so far. At 31 Prayer and 60 Strength you'll be at 53 combat, allowing you to PK with Range/2H in the low-crater for quite awhile. Once you reach 70 Strength and 50 Attack you'll be 59 Combat, so you'll want to get around 80 Strength and Range as well as 52 Prayer, which will make you 67 combat. Definitely level up your mage as soon as you can once you PK in P2P for Ancients, you'll find that many of your opponents will be using it.
  23. Well I don't suggest you do the Dragon Slayer quest since you won't be wearing Rune Plates or D'Hide bodies as a Zerker Pure. As for quests you should do, these are the absolute musts: -Lost City -The Grand Tree -Tree Gnome Village -Monkey Madness -The Freminik Trials Completing 'Lost City' allows you to equip the DDS, a weapon which you will definitely be using frequently. 'The Grand Tree' and 'Tree Gnome Village' are required in order to complete 'Monkey Madness', plus they give you a total of 29,850 Attack EXP, bringing you that much closer to 60/70 Attack. 'Monkey Madness' of course is needed to equip the D Scim, even if you won't be using it while PKing as a Zerker pure you'll need it for Strength training. 'The Freminik Trials' is pretty self-explanitory; it allows you to equip the Zerker helmet. These quests are ones which I highly suggest you complete: -Waterfall Quest -The Holy Grail (Merlin's Crystal)* -Troll Stronghold (Death Plateau)* -Fight Arena * = Pre-Requisites 'Waterfall Quest' provides you with 13,750 Attack AND Strength experience, what more could you ask for? 'The Holy Grail' provides you with 11,000 Prayer exp and 15,300 Defence exp, making your quest to 45 Defence and 52 Prayer that much easier. 'Troll Stronghold' provides you with two Ancient Lamps which gives you 10,000 exp each to any skill of your choice. I suggest you use them on Prayer in order to save money on D-Bones. 'Fight Arena' just provides you with 12,175 Attack exp, along with a healthy 2,175 Thieving exp. Of course there are other quests which you'll need to do ('Priest in Peril' for access to Canifis; 'Druidic Ritual' for Herblore), but these quests are the ones which will help you become a Zerker Pure. As for your Defence, by completing 'The Holy Grail' and obtaining 15,300 exp for Defence, you'll be 43 Defence. If you choose to get the extra exp rewarded after completing Monkey Madness (choose to get 35k exp in Hits & Strength), you'll receive 20k exp in Defence and Attack, making you'll be 46 Defence. If you don't mind the extra Defence level then go ahead and do those quests, but if you want to purely 45 Defence, then you'll have to choose one of them. I'd go with 'The Holy Grail' if you don't want to spend too much money on Prayer, but if you don't mind spending a bit more on D-Bones then go with the extra exp rewarded after completing Monkey Madness. Prayer is very important in a Zerker build, it's a must to have 52 Prayer for Smite because you'll want to try and obtain your opponents Whip/GS by emptying their prayer. Also it's a very nasty scenario when you're up against someone who's using Smite and you're not. As for training, Pest Control is good if you don't want to waste food, and it also gives you PC points so you can use them to get extra Strength exp. Fire Giants are also good since they have good drops and provide good exp. Pretty much any monsters which you can kill and has decent drops are ones you should be training on.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.