Everything posted by Troacctid
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Herb seed droppes
Abby specs. Use a cannon and a macaw in the smoke dungeon. Bank with slayer rings or Pollnivneach house tabs.
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Quest/item recommendations
Your gear is fine. Just do all the quests.
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25-Oct-2011 - Bot-Nuking Day: Making RuneScape Fairer and More Fun!
Hey, remember, this is the same guy who said this: I can respect that. *shrug*
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Back after 5+ month hiatus
tl;dr some new things were added and some old things were changed.
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~ Troacctid's Woodcutting Guide ~
Remember how I said "If you plagiarize my work, don't think I won't find out."? BUSTED I don't check for these often, but it always ticks me off when I find them. Look, he even left in the FAQ entry that says "See copyright notice" despite deleting the copyright notice.
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25-Oct-2011 - Bot-Nuking Day: Making RuneScape Fairer and More Fun!
Wait, how did you know they were bots?
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01- Nov-2011 - Dominion Tower
They let you change your taunting animation at the beginning of each fight.
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01- Nov-2011 - Dominion Tower
Good thinking. They seem pretty sweet for waterfiends.
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01- Nov-2011 - Dominion Tower
That would be cool, but it couldn't work. Citadels are in instanced shard worlds. :ugeek:
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Golden/Holiday Scythe Discussion
Meh. You know what, I'm over it. I hardly ever wear my holiday items. If it weren't exclusive, it would rot in my costume box anyway.
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01- Nov-2011 - Dominion Tower
I'm pretty disappointed that you have to randomly encounter the tough bosses in Climber mode and beat them with who-knows-what handicaps before you can fight them in Freestyle. The trouble is, in order to balance Climber mode, they can't show up too often, or it would be a pain in the patella to face them repeatedly...but if they're too rare, now it's unlocking them that's a pain in the patella, because it's so rare to see them in the first place, and when you do see them, there's as good a chance as not that you'll be afflicted with a bunch of handicaps that let them kill you easily. And the 110 combat thing seems extraneous...if Joe-Bob McNoobyPants wants to re-fight Elvarg, why should we stop him? And why putz around with this "three teleports a day" business instead of just giving us unlimited teleports? It worked for the Ring of Kinship, didn't it? Also, whose bright idea was it to let the stupid "I have 25k life" Avatar in? It's like the least fun boss fight ever. It just soaks up damage forever until it dies. Even if you aren't in Random Freezing mode, and you get to kick down the roots before it eats them, it's still the most long and boring fight ever. And all those low-level bosses are, well, frankly, they're just embarrassing. Solus Dellagar without his magic is just sad. Haunted Mine Dude's whole point is that he's an environmental boss, so putting him in an empty room defeats the whole purpose.
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Skilling question
Eh, they're all pretty bad. I'd say don't train any of them.
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value of time?
Here's my tip for valuing your time. Don't get hung up on the income you actually make. You can pull a number out of the air that feels right, and use that for calculations instead. This is a good way to adjust for fun and stuff, and it has good synergy with moneymakers that you can't do constantly, like herb runs, Miscellania, daily battlestaves, etc. For example, let's say you want to train fletching. However, you don't think fletching xp is very important. "It's not like it unlocks anything awesome or whatever. Meh." So you're not willing to spend much money on it. Your normal income is 1.5m gp/hr, and when you plug that into the spreadsheet, it recommends a training method that's super-fast but costs like 10 gp/xp. "Screw that," you say, "I'm not spending that much on a lame skill like fletching. I like training fletching, anyway. It's easy to do while I'm standing around or whatever. There's no rush." So instead, you re-do the calculations and plug in a lower gp/hr number. On the opposite end, let's say you want to train smithing. You really want to unlock that Ardougne Elite Cape, so you've gotta get your smithing up. You plug in your 1.5m gp/hr to the spreadsheet and it spits out a method. You buy some supplies and start training, but after about 15 minutes, you get bored. "This is booooring. Can't I spend more money to get this over with sooner?" Re-do the calculations and plug in a higher gp/hr.
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Something stackable i can train with anywhere (like alching)
The toy penguin is actually better than the toy mouse. It gives 4x as much xp. The toy mouse used to be better, but it was nerfed ages ago, and now the penguin is best.
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Wicked Hood
you should get 100 elemental runes or 5 catalytic runes. You should but you don't. You can't use take-runes on the Elemental or Omni Talisman slots. :ugeek:
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Future of Runescape Combat
Ooh, exciting.
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Yews vs Eucalyptus
Yews are like ~42k xp/hr and eucs are like ~50k-ish. Neither one is decent profit, and they're both crap if you want firemaking xp. So yeah, eucs are better than yews, but that's a little like saying "Well, these cookies may be moldy and burnt, but at least they don't have walnuts." You're much better off with curly vines, which are like 300k~ in fm and 30k~ in wc, or something, plus you get vine herb seeds for making juju potions. Or if you want faster woodcutting xp, you could do teaks, which are...what...70k? I forget exactly, but prolly something like that.
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Will the increased respawn rates remain forever?
They should just keep them this way. 'Snot hurting anyone. :)
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85+ Smithing question.
Superheating gold is pretty good. Efficient for both smithing and magic.
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What should i do for slayer?
Slayer helm is only important for dust devils and aberrant spectres, where you can't use a black mask. And it's really not important for specs either, if you're cannoning them with deflect mage. Outside of those tasks (and wall beasts or banshees, which are only assigned by lower slayer masters), you're only missing out on a few defensive bonuses, which are nice to have but certainly not necessary. You're better off prioritizing slayer rings, which are more useful overall--you can't do terror dogs without them; the teleports are useful for speeding up tasks like Goraks, Abby Specs, Kalphites, and Waterfiends; and they actually have uses outside of slaying (fastest access to morchella mushroom planting, fastest way to buy broad arrowheads/bolt tips, fastest access to Temple Trekking pre-Branches of Darkmeyer, fastest access to Glacors...etc).
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Bank near water
Fishing Guild, Mos Le'Harmless, Castle Wars...
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Need Some Help...
Glacors are a new boss monster unlocked after Ritual of the Mahjarrat. They have some good unique drops and killing them is a good moneymaker. Jadinkos are hunter creatures that drop ingredients for juju potions. You can find them at the Herblore Habitat in southeastern Karamja (easily accessed with a juju teleport spiritbag). There's also mutated jadinkos, which are slayer monsters that can drop the whip vine.
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Skill Training
Well draconic jadinkos are actually one of the best hunter training methods, and they supply both the herb seeds and the seconds. And planting samaden is very efficient farming xp, and making the potions is very efficient for herblore. So assuming you're training all of those skills, it makes sense to make juju potions.
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Dragon Hatchet or Sacred Clay Hatchet
If you're not doing fast SC games, dragon hatchet > sacred clay hatchet > rune hatchet. If you are doing fast SC games, I'unno.
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go green for halloween
Doesn't the iron 2h have lower dps than punching?