Everything posted by Quyneax
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Dominion Tower setups
Ganodermic and defender is definitely better, void is still better if you're confident. I used a steel titan as well, you can get away with 3-4 brews depending on luck/skill etc.
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Traning att/str/def
Vyres are some of the fastest xp, I'm not 100% sure void is best but it's definitely up there and if you can't afford Bandos it's probably the best overall.
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Chinning
Aviansies could be decent actually but you would hunt them with high offence gear: void ranged w/ deflector, Armadyl chestplate/dragonhide body, glaivens/fury/archer ring, rune/chaotic crossbow, runite bolts and alerter. Pray eagle eye, bring ranging potions (3 per hour) and bring a bunyip for healing. You may need a Zamorak item as well but I don't think there are any good ones so try without first :P.
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200M in all Skills
You can either get a pair of gloves or 100 dreadnips - I think goliaths are better since 100 dreadnips will last only half an hour tops (@200 kph). It takes roughly 2-3 minutes to get either. Unless you were doing massive amounts of DT, which might be worth it now for pure melee xp (but you'd have to plan it all out in advance & do the appropriate amount of DT before slayer), I wouldn't bother with dreadnips. Congratulations to Suomi as well :).
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Q
Can't find rc assists :(. Got a question (sort of questionnaires): If you could add a single item effect to a single item, what would it be? Effects are like salve, black mask/hexcrest/focus sight (each separately, but you can make boots replace black mask), hybrid items (both the 3% base damage and counting towards the 15% set boost), void items (each separately but you could make boots count as a void range helm), Barrows items (can make boots replace Dharok's greataxe), ferocious ring bonus, fire cape bonus damage vs. ice strykes, any single teleport (either of the Ardougne 4 teles, cabbageport etc.), any elite diary special effect (Seer's headband light source, Varrock armour double mining/smelting), any bonus xp set effect (gold mining, ibis, master runecrafter), any special weapon effect (Armadyl battlestaff cast speed boost on Storm of Armadyl, hexhunter bow damage boost based on magic statistics, but not the dark bow's double shot). Only permanent effects count, but also on degradeable items (so Barrows is ok, but special attacks, auras or things with charges don't). Not item statistics! Things like weight, attack/defence/strength/prayer bonusus, soak percentages are not item effects (because otherwise everyone would add the maul's strength bonus to comp cape). I'm torn between the void set effect (regular item, not helmet) and cast speed boost from abs. Adding to the completionist cape of course.
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Double-checking Nomad Strategy
You can bgs special without the melee helmet. I do not think that the added damage on the bgs special (with helm) will help all that much, another Saradomin brew might (unless you use flasks). If you use a deflector you'll get a lot of ranged accuracy, but you'd need 2 item switches for bgs (void helm and top) + 1 space free since it's two-handed, costing you as much as 3 brews. Ranging potions will just get brewed down, not much use there.
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Q
I'm already assisting rc now, if it proves easy to find assists I'll save effigies for agility and maybe go max anyhow. I still need some 200m for craft/smith/con/herb/fletch, can't get that at tds/glacors now (so many things are more efficient now). May have to start Nexing or corping (duo corp good money?).
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Fight Kiln Setup?
I used gano top, Verac's helmet, Armadyl battlestaff, Ardougne cloak 4, arcane stream necklace, Virtus skirt, arcane spirit shield, tokkul-zo, ragefire boots, spellcaster gloves (can easily use ganodermic legs, farseer kite to save money). Storm of Armadyl all the way. Bring dreadnips if you have them. It's best to melee the rangers and range the mages (they have damage reduction vs. mage) but I cba + dreadnips (and titan if you would use that, I didn't) hit full damage anyway. You will need 2-4 ovl + renewal flasks (2 with titan 3 if high level 4 if low level or noob), runes + eee in inventory, spare familiar pouch if using yak, scrolls if using iron titan (but steel is probably the only one worth it). Other than that, fill your yak alternating 3 brews/1 restore (so you get 23 brews 7 restores, all flasks). If you want you can use a yak followed by a unicorn, not sure how much you should bring but at most half a yak full.
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1 Defense Fire cape with magic?
Definitely consider bringing blood burst and arcane stream necklace. I'm guessing 1-1.5 hours tops, depends on how much you have to lure the 90s. You can't attack them while luring because of your short range with polypore.
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Grifolapine task
You can choose to block all of them or only the one you are assigned, so that's no problem. Grifalopines are worth blocking or skipping either way.
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Useful Friends Chat Directory
Thanks, edited :).
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Quick question about dung
It does, and it's not worth it for xp since you should aim to open all doors anyway. But for example when you're hunting a certain tier 11 item you can do 5:5 smalls with guide mode on to get to the boss (= drop) faster.
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999134thpure, a blog
He used to be a summoning tank, I think lootsharing crimsons is the most used method. How's your accuracy with Dharok's axe on those skeletons, 999134?
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Future Update Discussions
Dominion Tower would offer competetive xp rates if they removed the intro and extro (yes that's a word), but Jagex will increase the xp from reward books, so if they also removed the waiting it'd be too fast xp.
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Pictures of those TIFers -- 2.0
O I forgot about that. First time you caught me with this name then :P. I like the orange combat level better.
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200M in all Skills
Pretty much the same list minus irons, miths, steels (though irons with SoA are good), but adding Jad (should be a piece of cake these days) and perhaps doing dagannoth kings instead of lighthouse if you're high combat (should be efficient at around 5m/hr income assuming effigy rates got reduced by a factor 10). Abyssals might be worth it too, especially with SoA.
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Pictures of those TIFers -- 2.0
There's a first for everything...
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Effigy nerf
None of those things are unique to Mod Mark, they are actually pretty common. I'm sure you and I and half the people on this forum care about RS (a lot) and play it and understand its mechanics. Mark simply isn't very strong in mechanics/metagame. I'm not convinced that he does understand the game mechanics that well if he couldn't figure out the number of effigies dropped per hour at various locations, and comparing those to skilling, and then concluding that people might go hunting for them. He was a fool if he thought people wouldn't hoard effigies to break records, given that people hoarded charms before. I think the Jmods knew what they were doing, and I think they are misguided in that this update isn't what makes the game more fun. What is incredibly annoying about Jagex is the idiotic statements/lies they make up as reasons for the update. "I wanted to combine it with something more positive" leads to early bird specials? Not to mention that "they weren't meant to be a viable levelling method" and "they weren't meant to be hoarded" are not reasons to nerf effigies - where's the love for emergent gameplay? Effigies made mithril dragons, cave crawlers and such worth hunting, and they made glacors and tormented demons awesome quest rewards - they are now virtually useless because the no-quest-required Nex and Dagannoth Kings are better. The two great strengths of effigies - they must be kept in your bank with endless patience to get the most out of them, and they reward balanced skilling, are completely ignored. The removal of F2P hiscores with the argument "To keep them fresh. We want the hiscores to feature players who will compete with each other, tooth and nail, for hiscore glory." (*cough* 200m xp cap *cough*). I believe the argumentation for nerfing the Flash Powder factory was based on "We didn't want it to be the best xp in agility." so they nerfed it to be worse than any other course. The list goes on. I stand by my claim that Jagex does not understand their games metagame, and they do not care for it.
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Quick question about dung
How does one determine a bonus door? To me, any door could be the boss door, right? Well, a few clues: First, if you have guide mode on, you can just check the map. Second, if you find the boss, any doors after that are bonus. Third, if you need to use a skill boost to open a door, it's bonus. Edit: Fourth, any door you can't open at all is bonus.
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Double-checking Nomad Strategy
Get a void deflector and black dragonhide top, don't bother with the void melee helmet or ranging potion or rocktail, and definitely use protect from melee on the berserker (final) stage, and eagle eye at all times.
- Q
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Sally's Insane Goals and Random RS Blog -350/369 Clue Scroll Items - Item Update!? SHE LIVES?!
Congratulations :). Fight kiln is really useful with the bonus xp and all :thumbup:.
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So, I've never played a video game before...
I'd like to mention that it's fun to spend money, in RuneScape as much as irl, so if you have spare money, don't be afraid to buy something extravagant.
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Took moneymaking to the next level! - Advise
... Style switching does work, and if you do it consistently it's possible to pull a win:loss ratio of 1.01 or something versus people who don't style switch. That's how you make money at the arena. Of course, if you do 100m worth of stakes per hour and you win 1% of your bet on average, that's a rather low income.
- Q