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Quyneax

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Everything posted by Quyneax

  1. I think flasks would only be worth it after they drop below 2.5k (that's ~10m/hr breakoff). Assuming you can turn a two hour trip into a three hour trip.
  2. Ganodermic is too expensive for that. This, which means this question... ... can be answered, yes, skip!
  3. Dagannoth Kings for pure money. You could solo mage fairly well.
  4. Increase magic defence and ranged attack as much as you can given your stats and money. Bring 35 Saradomin brews, 5 regular restores, 5 super restores, grapple (part of the potions in war tortoise). Use ruby or diamond bolts (e).
  5. The difference in prayer bonus is only +8... that can't be much of an issue. Either way the first setup is best.
  6. Nobody with runecrafting has a significant number of other 200ms I believe? Phoenix Odin has 200m dg only, Drw has cooking, Alpha Trion none, Arska cooking, Puu4 none.
  7. Yes. But almost every one of them was obtained from the corporeal beast, so it's much cheaper than other onyx items :).
  8. :cool: First run with greenfingers = 39 herbs 1 dead 1 bonus herb from aura. Yay.
  9. I think I understand what he's saying. [hide] You can now +1 the second like-like on the first like-like. You don't like the second like-like (normally you do but not this one, he made sure of that), but you do like the +1 on the like-like. Right?[/hide]
  10. You could buy a regeneration bracelet for the glove slot, I believe it's 150k and provides +8 strength/attack bonus or thereabouts.
  11. For Bandits, defence/hp are irrelevant really, besides 42 def/hp for void. 80 attack is only useful if you have a rapier to go with it, high strength matters most.
  12. Will has a point, and it really depends on what kind of floors you do. For the skilling floors including making armour, hood. For floors in which you typically do all gds with 3+ people, they are about equal. For soloing gds, plate is nicer imo. The main reason to bind a hood historically has been the hood + plate setup at 100 (since hood is fairly common pre-100, and the other best third binds are not).
  13. Wolpers would be great for SoA users. Don't need overloads with it which saves a bit of money. Not much dps from the wolper itself though :(.
  14. I'm honoured. Bought Greater Greenfingers today. 1 month off Master Greenfingers.
  15. I'd use the xp on summoning if you have few charms. Your melee stats aren't very far ahead of your summoning (which is good for melee:summoning balance) so you will get enough charms while getting 99 melees to also get 99 summoning. But it'd be very nice if you used 240k xp on summ and could forget about gold charms after that :P. Golds are pretty low xp and annoying to collect.
  16. On low def, strength first. On higher def, keep strength a couple of levels ahead of attack (depends on what defence exactly, anywhere from 1 to 10 I guess).
  17. That would be... Epic. [hide=Rotm spoiler]Shame Lucien died though[/hide] [hide=Rotm spoiler]His summoning seems as strong as ever, all we need is Sliske to turn a couple over to the good side :D.[/hide]
  18. Neutral good O:) Because "The Man" says "Smartass good" is not a thing Try a Disciple of Ashardalon but replace the balor with a ghaele eladrin :D. random alignment post
  19. Not sure what to say. 'Grats' doesn't really cut it in this case. Either way, some advice (since that's what I do after all): don't dump all that money into skilling straight away. Buy some gear (Virtus!). But I guess you already know how to spend it :D. Much luck to max cape!
  20. If you wanted to, you could make a matrix with all possible attack rolls vs. all possible defence rolls multiplied by the matrix of all possible hits and repeat that for every step until the last path has lead to a kill or your opponent is over 600 lp. Assuming your opponent starts at 600/990 lifepoints (or 500/990 or whenever you want to start your KO), you could calculate the average the number of hits for a kill (including the assumed 140 lp of healing every 4 ticks while your opponent goes below 300 lp. or even pizzas and stuff). You could then repeat that process for every possible setup (strength amulet vs. zealots, shortbow > 2h combo, sword/scim > 2h combos etc.) and find the best one.
  21. Welcome :). I've moved your topic to a more appropriate forum. To find stuff, navigate the main site (menu bar on the left) or use the search function. Check the Slayer guide for information on slayer masters and fungal mages.
  22. Super defence is pretty good usually, super restores too. You will have to manually check the prices on the GE (buy 1 herb/second, note price, sell 1 pot, note price, calculate loss per xp).
  23. You should use 3 dose stews to get odds of 1 out of 5-6. You should make as many overloads as you want to invest in and only you can determine what amount that is. Personally I think like this: any herblore xp gained isn't useful since I don't need 99 herblore at all (not until I need it for max) but investing in overloads *is* useful so I do that from time to time. It just happens to also get me herblore xp.
  24. The next boss is going to be some tormented demons on curses (deflects + turmoil on, and switching to soul split at times, plus barrages for magic) which will be fighting a slightly larger crowd of regular tormented demons, and you have to choose a side (multicombat pvp of course, other players can choose other sides).

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