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Quyneax

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Everything posted by Quyneax

  1. ^^^ Thanks :). I'm doing Livid when I feel like it, will get 99 fletching there as well, don't have enough arrows atm though. For now, the plan is: Finish Shattered Heart. Should get me roughly 92 agility, 93 crafting, 95 smithing, 97 construction. Finish 99 firemaking with Circus + Book of Char (open effigies with cooking lol). Finish Artisan's workshop with sc tools (should get me 97 smithing, don't have the cash though). Finish 99 fletching @ Livid (should finish most of Livid). Finish Hati boots, gets me 93 agility. Get 92+ stats (1 each in rc/agil to go) Get 93+ stats (1 mining/crafting to go + rc/agil) Get 94+ stats (1 hunt/fish to go + above) Get 95+ stats (1 thief/fletch/smith to go + above) Get 99 herblore (need about 1100 more overloads, got a bit under 800 extreme sets banked + need new juju farming soon).
  2. Saw the elusive Pure MageUK but at the GE :(.
  3. I won't be voting as I don't like team bossing but I'd like to remind everyone that the KQ is still a very tough solo :D (albeit without rewards).
  4. Not really, I just go do some rocks whenever I feel like it, which just happens to be often :P. Sometimes it takes two weeks, sometimes three days. Fixed this post, used bbccode that wasn't live yet at the time :P.
  5. I don't think vyres are 200k/hr, more like 160k/hr or so. Since neither vyres nor skeletons drop effigies, you may want to consider some other monster, such as LRC, armoured zombies, desert plateau skeletons/zombies (east of agility pyramid) etc.
  6. I'd unlock Storm of Armadyl asap, the magic xp is higher than that of fire surge and it's also cheaper per xp, plus you get more charms/effigies/loot per hour (and slayer xp if you choose to slay, which is a good idea imo).
  7. Maul doesn't really favour low apm though since you need to switch darklight + defender and pps + arcane (or mage's book) or lose a lot of accuracy. Rapier is still better. It also combines very nicely with the Ardougne cloak which has +6 stab and magic attack and +6 prayer.
  8. This. I'm of the opinion that everyone should recieve at least the basic health care for free.
  9. Grats, we have the same total now :). Lower level is noob, higher level is nolifer, so the same level must be just right, right?
  10. Read this. I didn't write it for nothing :P.
  11. I agree. He got master rc robes just to look cool or something. The most efficient way to get 200m in all skills and master runecrafter robes is playing GOP before 200m rc. A goal can never be inefficient. That is final.
  12. Quyneax replied to BBK's topic in Help and Advice
    If anything I'd expect tds to be better effigies, since there is more potential for higher kph (up to 70 with Storm of Armadyl I hear, but that requires Virtus/arcane and ridiculous apm). Glacors are pretty much 55-60 at most. Charms I'm not sure, probably equal-ish. Boots are hard to judge, but currently roughly 90m for abs + all three boots spread across about 20 hours of killing = 4.5m/hr with 1m/hr rune costs + random rune items.
  13. Quyneax replied to BBK's topic in Help and Advice
    I find tds easier with a little lag, the glacytes are harder to do well with lag and it's very frustrating. In terms of effigies, tds are 1/80 with 60 kph, glacors a little higher rate and a little less kills.
  14. Quyneax replied to TheSpecialOne's topic in Help and Advice
    Your stats are very low (no offence). It would be nice to get all stats to 50 or so, and especially higher prayer and magic will help a lot. You can't cast the group gatestone teleport right now, which is crucial to team dungeoneering. Same with protect from melee, basically any potion you might need etc.
  15. I'd do what Paul said. Basically, look at all the skills you want to level up. Prayer speeds up melee xp at 70 and 95 (piety and turmoil). Dungeoneering speeds up melee xp at 80/200k tokens (chaotic rapier). Prayer speeds up ranged xp at 74 but only with dungeoneering (rigour). Dungeoneering speeds up ranged xp at 74/140k tokens (rigour). Prayer speeds up dungeoneering xp at 70 and 95 (piety and turmoil). Higher melee stats speeds up dungeoneering xp as well, but not as much after 90 attack (promethium 2h) unless you're 113 dungeonering. Dungeoneering provides strength xp. Construction speeds up prayer training at 70 (boost to 75 for your own gilded altar) but it costs about 1m even if you have that level for the materials, so you can use someone else's altar (use W31 Houses for example) and save that money for prayer. Lunar Diplomacy and Desert Treasure both speed up magic xp (burst/barrage and plank make and the like). Farming and killing dragons both make money. They both provide xp as well, so that's nice. I'm assuming you'd rather get more levels than no levels. You need money for prayer at least and construction if you do that. Killing dragons provides that money along with melee xp, but the melee xp is affected by your prayer level as well. So that's a compromise, you'll have to do one of those less quickly so you can do the other faster. Dungeoneering is free, but it's sped up by prayer as well. Just to show you how the order of things matters.
  16. I've moved your topic to General Guides since it is a guide. Welcome to the forums :).
  17. I'm really wondering if we'll ever get to talk to Dahmaroc, with a combination of Making/Meeting history and progressing contact as you finish more statues/get closer to comp cape? Today I went from 27 statues with 2 smith rocks to go for 28 to 28 statues with con/smith/hunt/mine/woodcut/herb/runecraft/1 craft rock to go for 29 statues. E.g. I gained 17 rocks :). 43 to go.
  18. +2 smith rocks and finished statue #28. Then got agil rocks, cook rocks, fletch rocks, 1 craft/thief/farm rock.
  19. Arcane stream necklace is nice for finishing off that last lobster who took a level in tank. Probably worth bringing. Battle robes are worth it at current rune prices I'm pretty sure, tome of frost isn't unless you have loads of spare tokens (it's worse to get than repairing chaotics).
  20. At your smithing level, cannonballs might actually not be bad for training (don't take my word for it) and if you feel like afking it's always an option. For cannoning, you will get more damage (= killls and xp = loot and xp) if you cannon something with low defence. So I'd start with those. A bunch of slayer things sadly can't be cannoned but most other tasks are weak to it. 500 cannonballs can be fired in as little as 5 minutes.
  21. Killed 3 tds while taking pictures of luring, no drops. My luck ran out :(. Also got craft rocks (~340 bodies/127k xp for both) and my last herb rock. Made all 4 sc tools into needles so I'll need some more for smithing later -.-.
  22. I don't mind this. Prices of everything tend to increase. I don't think this price increase is out of line with others in the game industry. Nothing out of the ordinary here.

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