Everything posted by Quyneax
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What's the fastest way to kill Black Demons? And a RoW question.
A berserker ring's +4 strength bonus is about 1.5% more melee dps or about .7% more kills in this case. An imbued ring is about 3% more melee dps and about 1.4% more kills. In the case of black demons, this is about 2 or 4 kills more per hour. One kill is worth ~5k in ashes, ~.5 crimson charms, ~1/500th of an effigy. You can't yak the additional ashes but it is worth around 2k gp of prayer experience per kill (if you still value prayer xp of course) using urns. Crimson charms are typically valued at 3-4k gp each, effigies at around 90 minutes each (which can be from 3 to 10 million gp depending on income). It should be noted that nasty is incorrect. A berserker ring becomes more helpful at higher melee levels (in absolute max hit increase). It is very useful.
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Achieving these goals
I'd go for 88 summoning first for tds & wyverns/waterfiends. For that you probably should barrage or chin nechs (which is slower). Use smoke barrage for now, don't bother with battle robes unless you enjoy FOG. Once you hit 88 summoning you can do wyverns and tds for further summoning xp & small ranged xp & cash. Wyverns are faster than waterfiends at your stats, with a cannon. At 96 summoning you can start using a yak at wyverns, at 95 you can use an iron titan at waterfiends. At that time, ct fiends become the most efficient way to gather charms. Ideally you would finish with magic before 95 summoning.
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Nomad's Requiem
Random melee gear with magic defence (void), soul split, turmoil, bring a yak then an iron titan.
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Where would I use overloads?
You were duoing :rolleyes:. Solo 2.5 >>> duo tribrid, in xp and loot. Obviously overloads don't lose you any health either. I'm thinking you don't really know how ovl works.
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Fire Cape
Quyneax you are right about improving your performance in RS combat, but with what equipment and levels did you or person your refering to get 45min wave time in Fight cave? And what are you basing 1.5 hour wave with? I ask these questions because i am 99 Ranged, Prayer and Defence and i finish doing caves with ranged in less than a hour off task. 45 minute caves is pretty easy, just using Bandos, rapier, defender and stuff. Ovl + turmoil of course. Claw specs. Needs about 90 melees only, not straight 99s like ranged.
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Corp. Beast Advice
For corp, you wear magic defence, protect from magic or soul split, and kite if it targets you with melee. One person uses a full leech and emerald bolts (e) on the core (mithril crossbow). This person could perhaps be you. Since quite a lot of your healing is supposed to be from soul split, low attack and strength levels are a major drawback. But you should be able to join a no-overload team or no-turmoil or something.
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Fire Cape
The safe and reliable way is extremely slow. You should be willing to spend time to improve your performance in RS combat. This includes ss flashing, sidestepping, kiting, all the way up to divine/nex gear/spirit cape flashing. Fail three times now (@ 45 mins each) & get 45 minute fire capes after or fail twice (@ 1.5 hrs each) and get 1.5 hr fire capes after.
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Fury vs Amulet of Ranging
It depends on what weapon you are using. If you are using elite void and a handcannon or Karil's crossbow you should be at +20 prayer before fury, and a ranging amulet is better. If you are using deflector + acp + rune darts/rune bolts you are at only +5 prayer since you are using an accumulator, so then a fury is more convenient. If you can bank quickly and are ranging something with high defence, a ranging amulet is better. If you need defence or are hybriding you should use a fury always. That includes all bosses.
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Bursting to yak
Magic damage boosts are not useful there, and Vecna's skull doesn't allow the use of higher-levelled spells (boost doesn't last enough). Wolpers mess up lures as well. Also, bursting as a whole is inefficient, more so with battle robes. Unless you are in a dire need of magic xp. You should use extreme magic pots to use smoke barrage if you wanted to do lobs. Your trips would be shorter, but you don't need much prayer pots. You can easily fit 8x4 doses in your inventory, which is enough for a 1.5hr trip. I assume you have a rapier, overloads and turmoil. For which you have the stats, of course. For you, wyverns would likely be more efficient. A dragonfire shield is very helpful there.
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Tormented demons or dragons with my combat stats?
You can't find out the max def of your target unless your target is a player. We do not know monster stats or gear bonusus.
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Best skill to spend penguin points on?
Depending on what you like of course, the order is something like runecrafting (60k xp/hr max), agility (over 80k xp w/ penance horn), summoning (byproduct, slow to accumulate), then expensive skills, then random junk. If you are sub-50 dungeoneering, use pengs on that.
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P2P Pure guide?
Err let me see... this blog post should help a bit.
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Fire Cape
Do you even know what curses do -.-? Use prayers if you are ranging and use prayers if you are meleeing. If you are maging, curses.
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2.5 DKs.
For that divine setup you should really lose the ranged gear & get bcp :P.
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Where would I use overloads?
Well it is, for convenience, as a unicorn over a wolper essentially cuts your prayer use to about 0. While overloads are technically not efficient except to some rare players, they do help (me) to keep focused, to not forget my specials, to keep track of how long a task took etcetera. Overloads are more efficient than repotting/rescrolling every few minutes for sure, scrolling ever minute is almost always more efficient than overloading.
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ever been *tempted* to cheat?
I never have been tempted to cheat, though I'm tempted to keep my summoning cape untrimmed once I get it (which is months away :P).
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Fire Cape
Max melee offence gear (but no void) and go. Inventory is 2/3 pure sets, ee/eee, 4 brews, 4 restores, rest ppots. If you range Jad (do NOT range anything else), bring black hide top/legs and two handcannon, shot equipped.
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Summoning help
Erm, at that level, try to get an xp lamp from a quest. A simple 500 xp lamp would already be like 3 levels. Each (well, most) new familar increases the xp/charm which helps a bit in the end.
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Where would I use overloads?
Overloads are great for tasks you just want to go all-out on: wyverns, mithril dragons, ice strykes for the mage boost, dks etc.
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construction Question
I'd do mahog tables w/ sc tools (fast sc) as it cuts down on clicking a lot.
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Pro armadyl Trio (setup)
You need the item for kc, but if you get it in a spot without Zamorakians...
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How to get Charms?
Cannoning black demons is a great blend of crimsons for later & golds for now but you can't afford it (yet). I suggest working a bit on creating a steady money supply. Invest in a good farming level and unlock MTK + second shift of workers.
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200M Slayer
Slay for effigies > use on slayer is the fastest slayer xp I believe, over 60k/hr on average iirc. Crawlers would be fast if you could do consistent 50 minute effigies, but slower and much costlier.
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F2P Dungeoneering Clan Chat?
Dragoons, but idk how to join.
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Pro armadyl Trio (setup)
1) Get bss and barrows gloves, armadyl helmet, too. 2) Consider a void + acp setup. 3) Get rigour, ranger's boots, imbued rings, ccbow.