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Quyneax

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Everything posted by Quyneax

  1. ^For steel titan tds you would use a berserker (i), for unicorn tds it doesn't really matter which you use.
  2. Amulets sell well because there's an npc (rogue) who buys them, so that's ok. The unstrung ones are made by low-levelled (f2p) crafters, so that's good too. Your plan sounds good to me tbh, switch to barraging once you can. Defence level isn't so important for duo arma, go for 80 or 90 or whatever. Duo arma doesn't require the gear Nex or Graardor does because the boss is easier & the competition lower, but I'd still recommend a unicorn.
  3. Gloves of silence. Not sure they work though, they didn't degrade when I used them. Don't get 2k superantifire. It's 6k doses @ 6 mins per dose for a total of 36k minutes, 600 hours. That's enough to get a visage and a dragon full helmet drop AND enough chewed bones to get a d full again (well maybe not quite, but you get the point). 600 hours is enough to get a divine spirit shield at frost dragons, or max melee and ranged there twice.
  4. What are you going to mage that you need melee defence on...? The answer should be: nothing. Dagganoth Rex requires ranged defence (but little magic attack), Barrows brothers are frozen or prayed on. On other players you need mystic's accuracy & the defence won't do anything anyway.
  5. > Use Bandos, defender, whip or rapier. Don't range, it's too slow. > Use 4 brews max, no restores, just 10 super prayer. > Fill the rest of your inventory with random junk you care to take, maybe fletch bolts or something.
  6. ZMI, I think it's around twice as fast as regular ZMI, but you need to pay quite a few runners. I think it only really works if you get a true company. If you pay 100 gp per essence bonus, a runner can make 200-300k per hour (perhaps less, most likely they wouldn't have high agility/ourania tele/essence pouches). So if you actually want to compete with chaos druids and stuff (since running is a no-xp business) you need to offer three or more noted essence per unnoted essence. Paying 3 essence, running 1500 essence per hour, would earn a runner 3k pure essence per hour, or 264k gp. Faster than essence mining, but no xp, no afk. Each additional essence you pay is another 132k gp per hour (for the runner). To keep up you need 4 runners, probably more.
  7. A chaotic maul would also be a neat addition to your Nex arsenal.
  8. Charmpattern works, save your blue charms until level 79/89 for ~200-300 more xp each (also much higher cost though).
  9. I would recommend urns. 20% more xp is just too good to pass up on. Juju makes stuff nicely afkable, a lava titan quite a bit faster. If you take 3 juju, ~10 urns and eee or something, you need to bank a few times more but the xp is still better.
  10. I used to do the same thing, but then I noticed that simply looting is three times the xp of checking for snakes. So it may be worth looting the second to last room until a certain time left, then move on.
  11. I don't like the livid farm much. It's like MA but you can't afk it as much <_<. Loving the trees though.
  12. 5 more! Also: Proceeded to run around. I recommended One Small Favour :D.
  13. 1 person to kill monsters for 1 person. 5 persons to kill monsters for 1 person. Which is faster :P?
  14. ^Even though you are technically dependant on your teammates' respone time, I would still recommend getting 70+ in all stats. It does look much more attractive.
  15. 625 mining xp per urn, 3900 xp for filling + teleporting, so maybe 180 urns for a full horn?
  16. I got to jad in like, 45 minutes, then dced. I logged back in to restart the wave (since I was in a safespot), dced again. Still no fire cape <_<. Kuradal gave me black demons now.
  17. 10x10 waves at half an hour per 10. It's a fast time, but not impossible.
  18. It's fairly accurate I think, I heard 1m xp for mining/agility and 3m for firemaking or thereabouts. It takes ~5 hrs to fill I think, depending on your team. Yes. You can also do 7-10 for points after, to get level 5 in all roles, full penance etc. It stacks, 300 xp for a 100 xp rock.
  19. High-level soloing is still 60k xp/hr I think, not that it's impressive, but the small skill/strength xp gains at least make it faster than runecrafting :P.
  20. An effigy is an untradeable drop which requires a certain level in a non-combat skill or summoning to activate, giving you the next stage of the effigy. There are four stages, requiring 91, 93, 95 and 97 in a skill respectively. Upon completing the fourth stage you recieve an xp lamp which can provide as much as 45k xp. You can use the assist system to open effigies but of course you lose the xp for that stage. However assisting other people to open their effigies is free xp :thumbup:. Skills are paired. The one on the left can't be assisted, the one on the right can. You need one from a pair to go to the next stage. Summoning - Runecrafting Woodcutting - Fletching Agility - Crafting Thieving - Construction Fishing - Farming Hunter - Herblore Mining - Smithing Firemaking - Cooking
  21. I look down on using them as it's so easy to get a better cape - especially if you play enough to get a 99. I don't think they are very special either. I don't care much for them at all. But I won't put someone down for having one. If you think you are good because you have a 99, I won't take you seriously regardless of the 99, but in my opinion untrimmed cooking (and some other common untrimmed capes) make such bragging even more stupid.
  22. The best money in runecrafting is probably in abyssal deaths but even that's slow - use your runecrafting level for effigies, cruise to 99 while doing something useful :P.
  23. You can compost after planting a seed with fertile soil but not with regular compost. Lunar probably is better for farming.
  24. Whip would be like, 50% faster than broad bolts (unless you were going to use void deflector, in which case it'd be only 25% faster). So yeah go with whip.
  25. 6 ovl 12 brew 18 restore. Seriously why do people insist on ranging the damn things, it's so slow. Actual setup: 4-5 ovl, 2 brew, rest ppots.

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