Everything posted by Quyneax
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Summoning or Prayer?
^Blade nailed it. You need higher levels to use some rewards (65 for WGS, 75 for BRD, higher for some elite diaries). I personally use my elite lamps on summoning because I do not have the runecrafting/agility level to use them (not that I mind summoning xp, not at all).
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Quest bosses
One important thing: do not go cheap on supplies. Buy rocktail, super sets, brews + restores if you have to. Secondly, if you ever are meleeing, borrow a Bandos chestplate from a friend. It's a huge step up from rune in ranged defence, which can help out a lot. Thirdly, Monkey Madness can be done well at your levels as said above, go get that dragon scimitar, it's quite a lot better than the longsword. Once you get 52 summoning you can use a terrorbird to carry 12 pieces of food. At 57 summoning you get the spirit kyatt which totally wrecks some bosses in multicombat (with scrolls).
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Prayer
Err, assuming duelling + ectophial, war tortoise filled with ashes. You then carry 22 buckets & 4 more ashes in your inventory, fill, ecto etc. So you need to test how long it takes to fill 22 buckets - that's 1.8 second each I think? 40 seconds + time to walk down & tele up. You also need to bank every 22 instead of 42 ashes, and you can only use ashes (grinding bones is just waay to slow). So I'm guessing ~60s filling, ~20s ectoing, then banking, for a rate of perhaps 800 ashes per hour? One ash is worth 40/35th of an altared ash of course, so probably 900 ashes equivalent. 25% slower xp and only about 13% savings. You should assume 1200 bones per hour, it's not hard at all to achieve. That typically changes things in favour of cheaper, slower bones.
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Cancelling tasks
Kalphites are great if you have done Do No Evil, well, pretty much another hellhounds :P. I would definitely block the lower two strykewyrms and fire giants and warped tortoises and spiritual mages. Don't unlock aquanites until you have tried them.
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Nex: The Full Arsenal?
In larger teams it is more possible to simply void + claw two stages per kill, so you can probably join those with turmoil. In smaller teams you need some more defence/healing power and your specs matter less, so you use armadyl + ruby and you want the ranged accuracy of rigour (that's not a solid reasoning btw there's more to it, but I don't know that :P). On the shadow stage you can heal a bit with soul split as well.
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What do i do?
I think that Ghorrock fiends would be theoretically better than the Ancient Cavern fiends. By the looks of the RSwiki charm logs they drop crimsons half as often as AC fiends but they drop two at the time. They are also .41 xp/damage as opposed to .4 and less crowded. But I got to test that first.
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Questions.
The base slayer gear is as follows (alternatives in brackets): [For all slayer monsters except those mentioned under other weapons] Chaotic rapier (whip) Bandos body + legs (Verac's skirt with either fighter torso or proselyte top) [Depending on prayer/accuracy needs] Fire cape/Soul Wars cape/Ardougne cloak 3 Barrows gloves (your best rfd gloves, at least rune) Dragon boots (rune boots) Amulet of fury (glory) Dragon defender (rune defender) Berserker ring (i)/ferocious ring if slaying in Kuradal's Dungeon (berserker ring, warrior ring) [Most important] Full slayer helmet. [For magic defence on waterfiends/aquanites] Karil's top and elite void skirt (black dragonhide body and chaps) [Crush attacks to use on waterfiends] Chaotic maul (Saradomin sword, Zamorakian spear) [stab attacks for higher-levelled dragons, when not using rapier] Korasi's sword (Zamorakian spear, leaf-bladed sword) Task-specific items such as mirror shields, antifire shields/potions, elemental shields, rock hammers, crystal chimes Cannon (optional, up to personal preference) Slayer setups generally emphasise strength bonus, which increases the average damage of each succesful hit (slayer monsters usually having rather low defence, hitting is not a problem). Secondly, prayer bonus is important to keep the cost of prayer potions down (as you slay with piety on, to increase the speed of your kills. This is cost-effective and highly recommended). As a rule of thumb, +15 prayer bonus or above is good, but don't overdo it (anything above +25 is a waste). Defence and accuracy bonus are usually not fretted over (any defence bonus over 200 will do; if you get hit too often you should be using a protection prayer). Dagganoth, black demon, lesser demon, hellhound, bloodveld and spectre tasks should be cannoned, as it dramatically increases xp rates (although it costs a bit). Some notes on gear: You'll want a fury and a berserker ring before you get bandos plate, and get that before tassets. You'll want accuracy bonus on higher-levelled dragons; if using stab attacks (which you should) you can use the Ardougne cloak 3 which provides you with +6 stab and +6 prayer bonus. Torso + sw cape and fire cape + proselyte are common cheap top/cape combinations; the former is better. Some levels to get for slayer (in approximate order but I'm not sure on the summoning): 68 summoning - bunyip 81 dungeoneering (you need 2 million xp, which takes you to level 80, but allowing some tokens for the scroll of life) - rapier 89 herblore (85 with a +4 stew boost) - extreme potions, superantifires 95 prayer - turmoil and soul split 88 summoning - unicorn 96 herblore (91 with a +5 stew boost) - overload 99 summoning - steel titan I'm sure I missed something but this is most of it.
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Nex: The Full Arsenal?
Pernix items, Armadyl chainskirt, dragon claws.
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Kuradal's Slayer Challenge
You should never range unless you are a pure. With turmoil, it's even clearer you should melee. Use your regular slayer gear - Bandos, fury, whip, defender. I'd say go with a barrows plate over a torso but it doesn't matter so much. Range or melee Jad - ppots restore enough that you can afford to bring 3-4 switches at least. Personally (Just got a task) I will use 2 handcannons and 2 pieces of black hide to switch, simple and effective, with claw specials & rapier & eee.
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Surgebox
Empty it (remove, not use the runes). Then start a new dungeon, fill it up with surges, and finish like that.
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first black dragon task
Cannon them - Vex' guide has guidelines. Look in section 4.2.
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Firecape Setup Update
Those are not rings of slaying, they are dragonstone rings (i) :P. You don't need that many brews & restores either, the range pots are for repotting after brewing. Also the chaotic crossbow pretty much sucks, you would use Karil's crossbow or a handcannon if you wanted to all-range the caves. With kxbow, crystal and handcannon you can use a soul wars cape & easily eagle eye/rigour the lot as well. Anyhow melee is much better.
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Are these stats good enough to do barrows
I would look into ice blitz + salamander (82 magic), but I think claws of guthix + charge (80 magic, 250 pest points, mage arena) could also work well. With COG you don't freeze the brothers, just tank them and mage them with your strongest spell. If you wanted to do something like that, you definitely need an arcane stream necklace.
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Slayer points
I'd recommend using Duradel/Lapalok for your first 10th task as it's required for the Karamja elite diary. Can't hurt to have it done ;).
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Tds and Armadyl
Handcannon with a unicorn, worth getting 99 firemaking for. Karil's crossbow is second best, possibly best with a steel titan (since your specs don't go to waste). Crossbows are worse but they do work of course. On the topic of Kree'arra: overloads are probably pretty important, rigour isn't so much but it does help. Soul split would probably help quite a bit, then again it leads to slower kills. Look into getting a spectral spirit shield and chaotic crossbow.
- Overkill loss
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Bladewing's Blog of Nolifing
That's very neat, but why a partyhat and not a nice pernix item?
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LRC slayer
I'd skip not block, they are not that common, but I don't do them anymore. Lossless mining means you click to mine, then attack, then mine etc. until you get lucky and mine it in one tick.
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Effiency questions
[hide] The base slayer gear is as follows (alternatives in brackets): [For all slayer monsters except those mentioned under other weapons] Chaotic rapier (whip) Bandos body + legs (Verac's skirt with either fighter torso or proselyte top) [Depending on prayer/accuracy needs] Fire cape/Soul Wars cape/Ardougne cloak 3 Barrows gloves (your best rfd gloves, at least rune) Dragon boots (rune boots) Amulet of fury (glory) Dragon defender (rune defender) Berserker ring (i)/ferocious ring if slaying in Kuradal's Dungeon (berserker ring, warrior ring) [Most important] Full slayer helmet. [For magic defence on waterfiends/aquanites] Karil's top and elite void skirt (black dragonhide body and chaps) [Crush attacks to use on waterfiends] Chaotic maul (Saradomin sword, Zamorakian spear) [stab attacks for higher-levelled dragons, when not using rapier] Korasi's sword (Zamorakian spear, leaf-bladed sword) Task-specific items such as mirror shields, antifire shields/potions, elemental shields, rock hammers, crystal chimes Cannon (optional, up to personal preference) Slayer setups generally emphasise strength bonus, which increases the average damage of each succesful hit (slayer monsters usually having rather low defence, hitting is not a problem). Secondly, prayer bonus is important to keep the cost of prayer potions down (as you slay with piety on, to increase the speed of your kills. This is cost-effective and highly recommended). As a rule of thumb, +15 prayer bonus or above is good, but don't overdo it (anything above +25 is a waste). Defence and accuracy bonus are usually not fretted over (any defence bonus over 200 will do; if you get hit too often you should be using a protection prayer). Dagganoth, black demon, lesser demon, hellhound, bloodveld and spectre tasks should be cannoned, as it dramatically increases xp rates (although it costs a bit). Some notes on gear: You'll want a fury and a berserker ring before you get bandos plate, and get that before tassets. You'll want accuracy bonus on higher-levelled dragons; if using stab attacks (which you should) you can use the Ardougne cloak 3 which provides you with +6 stab and +6 prayer bonus. Torso + sw cape and fire cape + proselyte are common cheap top/cape combinations; the former is better. Some levels to get for slayer (in approximate order but I'm not sure on the summoning): 68 summoning - bunyip 81 dungeoneering (you need 2 million xp, which takes you to level 80, but allowing some tokens for the scroll of life) - rapier 89 herblore (85 with a +4 stew boost) - extreme potions, superantifires 95 prayer - turmoil and soul split 88 summoning - unicorn 96 herblore (91 with a +5 stew boost) - overload 99 summoning - steel titan I'm sure I missed something but this is most of it. [/hide] But you probably knew all that. You should cannon every task besides irons, steels, abyssals (can't cannon these anyway). I personally hate cannoning LRC but without a cannon they are very slow so I skip them. Block jungle and desert strykewyrms, warped tortoises. [hide] [/hide] My house layout. Steam runes: duelling to Al Kharid, enter altar (tiara), cast magic imbue, have necklace of binding equipped, craft, empty pouches, craft (10 seconds since casting), duelling to cwars, bank, repeat. Get rapier now. Stringing is good for magic, so are rock lobs once they get fixed. Do extremes for herblore, stew to make spec recovers for starters.
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MTK
Herbs are very low now and no longer the best profit. 9/10 mining and the rest on mahogany or maple is the best according to the wiki calc (that is including nests & seeds).
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Barrows?
Void melee, yes. Bringing the mage hat is not crucial but it works as well, don't bother getting it if you don't have it really. Bring a good shield for some defence (tunnels).
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Fast Fletching
^That's pretty much it, broad arrows are fast as hell. http://forum.tip.it/topic/254457-grimys-spreadsheets/ Broad arrows are the most efficient arrow at the moment. Dragon darts are also good but I doubt they sell/buy well. Adamant bolts are at about 75-80% of the speed of broad arrows and every so slighly profit. They have no make-x.
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House Layout
Enter, go 1w for summoning, 1s for prayer, 1e for glory or 2e for teles or 2e1n for other teles.
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LRC slayer
Mining them is very efficient if you can do it lossless ;).
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Barrows?
Since you lack the stats to go all melee (which is not the fastest method either), and your ranged level sucks, you will need to go mage (so far so good :P). I would recommend the saladmander + barrage method unless you got a staff of light/chaotic staff, arcane stream necklace and perhaps extreme magic pots. If you got that just barrage the lot. If going all-out mage just wear max mage with a tanking piece or two (helmet & shield for example) to help a bit in the tunnels/when you mess up. You can switch to whip to kill Ahrim and barrage Karil, or whip Karil as well. Either way, do Ahrim after Karil if you melee the latter as Ahrim curses you. Clawing out Ahrim works well. If you have it, void works well as you can bring the helmet for a little more power on Karil & Ahrim.