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Quyneax

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Everything posted by Quyneax

  1. ^I'll just answer that for the heck of it. Max hit with 50 strength and no strength bonus is your strength level +13, or +16 with agressive. So that's a max of 53 or 56. Max hit with 1 strength is 5 + (1 + 8) * (strength bonus + 64) / 64 or 5 + (1 + 8 + 3) * (strength bonus + 64) on agressive. Basically, every 64 strength bonus adds 9 or 12 to your max, with your base max being 14. You need 278 strength bonus to get a max hit of 53, matching the max hit on accurate. To match the max hit on agressive you need a strength bonus of 192. It should be noted that the only way to get over 200 strength bonus at level 1 strength is with a chaotic maul, Bandos, strength amulet, berserker (i), dragon boots, fire cape etc.. I'm not sure but you probably can't get barrows gloves, so you might even need to use Vesta's.
  2. Not bunyip, I mean war tort, but I was in a rush and didn't remember the right level .
  3. Quyneax replied to B15's topic in Help and Advice
    1) If it's RS in general boring you, stop playing for a few days. 2) If an aspect of RS is boring you, remove it or replace it.
  4. He is not 'hard' like Jad for example, who will kill you if you mess up. You do have to be consistent, as the Nomad fight is much longer than the Jad fight, so there is more time to make mistakes in, and a row of mistakes causes you to run out of healing. If you get 68 summoning you will have no problem at all, at 57 it's also doable, just harder.
  5. what? i'm not talking about defense at all.. He means the post above his, not your OP. The formula that determines your max hit is as follows: 5 + (potted strength level * prayer bonus + 8) * (equipment strength + 64) / 64 * void bonus With fsh and salve amulet being part of the strength level. I'm not sure how they are factored in but I assume it's just another multiplier. The same formula applies for accuracy rolls, one attack and one defence roll. Of course the void/salve/fsh bonus don't every apply to defence. If your attack roll is higher than your opponent's defence roll, you hit. I'm not sure what happens when the rolls are equal.
  6. A3 B1 C1 D4 E2 which is pretty simple I think. Frilly capes are useless.
  7. ^I detect some bitterness :P. You should just drop it and save your comments when people ask for the 'most fun' boss. In all seriousness, corp is good cash if you can solo it without swh AND if you keep at it for years, but GWD is simply worse money than anything really. @ The rapier comment: not even true.
  8. @ Blue charms from hellhounds: They updated the charm table, I got the same thing with berserker (i).
  9. Smoke barrage rock lobsters if you need summoning xp, superheat (while mining) if you need smithing xp, plank make while woodcutting if you need con/wc/fm xp, alch while fishing if you need, well, fishing xp... there isn't a real need to train magic, but if you have to, I'd go with barraging.
  10. Actually a berserker ring (i) adds quite a few kills/hr to for example abyssal demons. 5+ more abyssals is around 1% of a whip, 5 ashes, a crimson or two, plus random other drops. The row is (thankfully) still weak.
  11. That doesn't mean it's not beneficial to level runecrafting, so here goes: Steam runes are pretty fast but they require quite a bit. You need a necklace of binding, astral runes for the magic imbue spell (which you can't cast yet I think), water runes, a steam staff, duelling rings, pouches, a fire/omni tiara, and pure essence. Use the rings to bank & teleport to the fire altar. Enter, cast the imbue spell, craft your essence, empty your pouches (small, medium and large), craft more, etc. You only have 10 seconds or so to do this. Alternatively you can do ZMI which is slower xp & you will be under some attack part of the time (nothing bad). For this you need the lunar magic spell Ourania Teleport, pure essence, low-weight magic defence gear, a full bank, a large stack of cheap runes (fire, mind) and pouches. With the small, medium and large pouches & the stack of cheap runes you can bring 42 essence per run, so set your withdraw to 21. You can fill pouches from the bank with a right-click (for steam runes, you can do 41 runes per run). In both cases, repair your pouches using NPC contact. To make money, your best bet is probably frost dragons even though they are crowded, or tds, or dks. If you do not have a yak, tds are the best, if you don't have a unicorn, frosts. DKS require overloads. Farming is the most reliable money and you should farm herbs (snapdragon, torstol with juju farming potions and a scroll of life).
  12. The base slayer gear is as follows (alternatives in brackets): [For all slayer monsters except those mentioned under other weapons] Chaotic rapier (whip) Bandos body + legs (Verac's skirt with either fighter torso or proselyte top) [Depending on prayer/accuracy needs] Fire cape/Soul Wars cape/Ardougne cloak 3 Barrows gloves (your best rfd gloves, at least rune) Dragon boots (rune boots) Amulet of fury (glory) Dragon defender (rune defender) Berserker ring (i)/ferocious ring if slaying in Kuradal's Dungeon (berserker ring, warrior ring) [Most important] Full slayer helmet. [For magic defence on waterfiends/aquanites] Karil's top and elite void skirt (black dragonhide body and chaps) [Crush attacks to use on waterfiends] Chaotic maul (Saradomin sword, Zamorakian spear) [stab attacks for higher-levelled dragons, when not using rapier] Korasi's sword (Zamorakian spear, leaf-bladed sword) Task-specific items such as mirror shields, antifire shields/potions, elemental shields, rock hammers, crystal chimes Cannon (optional, up to personal preference) Slayer setups generally emphasise strength bonus, which increases the average damage of each succesful hit (slayer monsters usually having rather low defence, hitting is not a problem). Secondly, prayer bonus is important to keep the cost of prayer potions down (as you slay with piety on, to increase the speed of your kills. This is cost-effective and highly recommended). As a rule of thumb, +15 prayer bonus or above is good, but don't overdo it (anything above +25 is a waste). Defence and accuracy bonus are usually not fretted over (any defence bonus over 200 will do; if you get hit too often you should be using a protection prayer). Dagganoth, black demon, lesser demon, hellhound, bloodveld and spectre tasks should be cannoned, as it dramatically increases xp rates (although it costs a bit). Some notes on gear: You'll want a fury and a berserker ring before you get bandos plate, and get that before tassets. You'll want accuracy bonus on higher-levelled dragons; if using stab attacks (which you should) you can use the Ardougne cloak 3 which provides you with +6 stab and +6 prayer bonus. Torso + sw cape and fire cape + proselyte are common cheap top/cape combinations; the former is better. Some levels to get for slayer (in approximate order but I'm not sure on the summoning): 68 summoning - bunyip 81 dungeoneering (you need 2 million xp, which takes you to level 80, but allowing some tokens for the scroll of life) - rapier 89 herblore (85 with a +4 stew boost) - extreme potions, superantifires 95 prayer - turmoil and soul split 88 summoning - unicorn 96 herblore (91 with a +5 stew boost) - overload 99 summoning - steel titan I'm sure I missed something but this is most of it. For you this means: sell your Bandos to get extremes. Purchase a fury, then a Bandos chestplate, then tassets, then sell your Bandos again to afford turmoil. Skill-wise, get a chaotic rapier while farming herbs (you are 3 levels away from snapdragon, either get it up fast (yew trees) or use pies (+3 boost)). Get a scroll of life and juju potions ASAP to fund turmoil. You can get jujus once you get 68 farming (easier pie boost) and you already have the hunter level to boost for them.
  13. If you want 70 ranged you have a few options. I'll list them in order of preference (long-term thought): Get elite void and a deflector, or at least regular void with a deflector. Use this with range-boosting gear (dhide top) & rune crossbow (broad bolts) & cannon to train on black demons, banking the ashes with a terrorbird or war tortoise. Aberrant spectres are also good but their charm drops suck. Since you are using protect prayers on both of these, elite void helps out a ton. Don't get void and do the above but wearing your best d'hide. Get void and train using knives or darts on yaks. Don't get void and do the above. This pretty much sucks. Before training ranged you may wish to get eagle eye as well, not sure what your prayer level is.
  14. 15 seconds is 25 ticks which is 5 longsword hits or 6.25 rapier hits or 4.16 Graardor hits etc. Guess that's another advantage of using cls :P.
  15. ^above is true but that's the spirit, don't settle for a god cloak :thumbup:.
  16. Quyneax replied to OrAnoS_eVo's topic in Help and Advice
    Use void (get it if you have to) and knives on yaks or chins on skeletal monkeys. Use prayer and potions, too.
  17. Yes and yes.
  18. Get Verac's skirt & a god cloak asap.
  19. Quyneax replied to ccesssu's topic in Help and Advice
    Moved to Help&Advice :).
  20. I'd say you can get around 600k xp with 5m, possibly more (8 gp/xp or thereabouts). 75 is 1.3m xp or so, which means you need around 1m xp. That's just taken off Grimy's sheets, planks might be falling due to the xp weekend finishing.
  21. ^Eagle eye is better, in this case.
  22. Are Grimy's sheets down? http://forum.tip.it/topic/254457-grimys-spreadsheets/ 554/hr for doors. 626/hr for tables. 600 and 840 xp each. 7.5 and 16 gp/xp. Also, don't do tables with a regular butler. You'll get only 3 builds per load instead of 4.
  23. I'd use ks on mithril dragons, and steels outside Kuradal's (for sure at lower attack levels, doubtful at 99). In Kuradal's, always use claws. On waterfiends I now prefer claws over KS though they are very close really. The interesting comparison is dds versus rapier. On low defence in Kuradal's dungeon the dds is probably worth it, but on higher defence you're really better off with a rapier.
  24. Yes but it's quite outdated afaik, it still recommends Verac's helmet - acp - tassets with a dragon halberd :wall:.
  25. Don't bother with Zamorak items tbh, not like any Zamorakian will be doing much damage on the way to/inside the eyrie. I'd use elite void deflector w/ acp, both using a unicorn, overloads, eee for spec and a rune crossbow with diamond bolts. You won't last terribly long, sure, but you'll get faster kills.

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