Everything posted by Grimy_Bunyip
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What skill to spend money on....?
3-5 isn't enough money to get too much xp in all of those skills. i'd say, see if there's any quests that you need higher levels in those skills in. Then use the money to train up to those skill requirements. that or just save your money. 3-5 mil is better off invested than spent on those skills at your level.
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12-Apr-2010 - Dungeoneering Skill!
i managed to complete 2, 5:5 large games in 60 minutes, and another in 80 minutes. got about 45k-49k xp a floor @ 35 prestige on floors 29-31 problem is players get tired, and or they just never really cared in the first place. a large floor in 40 minutes seems doable if the team executes PERFECTLY wish teams were easier to find though.
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Better to solo or duo in Dungeoneering
a good 5 man team is easily 4x faster xp than a solo player. Just learn to find ppl who dungeoneer alot. as for your setup, Qeltar covered most of it. I would say that a high combat - high skiller setup is actually pretty ideal. the skiller of the party will always be busy openning doors anyways, so he won't be doing much combat even if his combat level were high. definitely duo in t his set up. Just make sure you and your partner define your respective duties well.
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guild registry
bring your potion of stench pickpocket the registrar use the key you just pickpocketed on the clock wait for the registrar to go fix the clock lure the hero knock out the hero with the blackjack steal the hero's key pull the lever enter the dungeon disarm the chest open the chest exit the basement through the vent return to the registry without your potion of stench speak to the registrar and cash in the bonds
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The 99'S Blues
find something in RS that you find fun and enjoyable, aside from getting the 99. It sounds like you reach the 99 then realized that, oh hey, I don't have any other skills I really want to train, or minigames I want to play.
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28-April-10 Buyers and Cellars (and Thieves� Guild)
very few people actually train thieving for the sake of earning gold though =\ I don't see it being "fair:, but maybe they won't nerf these.
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Some help with rates and spreadsheets
0.6 seconds an unf potion, 6000 per hour theoretical max expect 3000 per hour 1.2 seconds for unf -> finished, 3000 per hour theoretical max expect 2000 per hour expect 1200 per hour with terrorbird ps: http://forum.tip.it/topic/254457-grimys-reference-spreadsheets/
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12-Apr-2010 - Dungeoneering Skill!
damage magic attack bonus affects accuracy.
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Interview with Lead Designer Mark Ogilvie
what's the OP?
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12-Apr-2010 - Dungeoneering Skill!
just its tier
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28-April-10 Buyers and Cellars (and Thieves� Guild)
scroll of life returns seeds on live AND dead herbs!?! that's like an extra 18k profit off all torstol plantings. wowzers guess im gonna have to start farming again.
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Nomad is a good guy?
lol wut? we have no indication of this. anywhoo Nomad is most definitely a good guy our character does a good job of unwittingly killing off good guys remember king tyras? it's a theme jagex seems to enjoy. Our character seems to cause just as many problems as he solves in these quests.
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A Second Bonus Week
The amount of summoning xp i got during bonus week alone took me a year to get before bonus week. the problem with bonus week was that IF it only gave an extra 10 or so hours of xp, that would be okay. 99's ARE devalued But when used in combination with skills like herblore, summoning, and farming skills that would otherwise require more preparation beforehand a player saves alot more than 10 or so hours of xp. furthermore players will tend to target skills such as herblore/summoning/farming unless the design of bonus week is altered. it's not like people were just training the skills they normally trained during bonus week. The skills that were trained were devalued moreso than other skills.
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Post and discuss all Jagex Twitter updates here!
what was that Jmod quote responding to anyways?
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A Second Bonus Week
ugh between 99 herblore, farming, and summoning, I'm totally against another bonus week. What other skill could I possibly train? I suppose fletching with broad arrows or construction with mahogany planks. But neither are Ideal solutions. Herblore and Summoning gained alot of new 99's that week. Time to switch things up, and redistribute this to a few other skill capes.
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A Second Bonus Week
QFC: 234-235-400-60884477 The thread was made by a player, per request of Mod Fnord. Looks like Mod Fnord is bent on a second bonus week. He's just sitting around the thread looking for advice. Not much info from Mod Mark H, he's mostly on the defensive responding to fire against jagex community management The thread itself seems to favor a resource-skill or non-buyable bonus week, or anything in order to reduce economic impact. I believe I have copied and pasted all the Jmod quotes, but you won't find too much info there. A second bonus week does look inevitable, but I'd imagine it will be hard to say what exactly Jagex intends. [spoiler=Mod Fnord] [spoiler=Mod Mark H]
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Soul splitting TDs
uh I think you should pick a different boss for AFK-ish money making. TD's arent the only boss that makes decent money.
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Soul splitting TDs
never tried, but I highly doubt that soul split will be enough even at maxed stats definitely wont be enough at yours.
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12-Apr-2010 - Dungeoneering Skill!
I can understand that jagex doesn't want us binding a full set of armor. Removes the need for mining/smithing to make your own armors during the dungeon. But you're limited to binding customization if you can only bind 2 items. Almost everybody is just going to go with a spear and platebody. would be nice if we had more armor/weapon customization on each individual item we bound. IE the possibility of upgrading/enchanting our spears/platebodies/etc. oh and we definitely need to be allowed to bind more than 1 set of runes i think the fact that jagex makes you pick a set of runes OR arrows kind of silly. Mages get 1 stack of runes, not enough to cast ANY spells. Rangers have to bind arrows, so they can't get any other bonus runes for gatestone/cure/vengeance purposes. Melee has it best off, they get their weapon, armor, and a spare stack of runes for whatever purpose they need. I think we should be able to bind 1 stack of arrows AND 1-4 stacks of runes.
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Gluttonous Behemoth
Don't listen to this man. I'm cb 136 and I take on bosses with armor less than argonite if I have to, and I come out of the fight alive. +1 Ive only died twice so far soloing, and the best armour I can make is a mixture of Fractite and Zephyrium. -1 solartide, you only have 38 dungeoneering, what would you know? the problem with the behemoth is that you really only have 1 shot. It's not like other bosses where you can go in, fight for a bit, warp out, eat back up, rinse repeat you have 1 shot at the behemoth, and you'd be well off not risking yourself by taking low armor. decent armor is more important for the behemoth, than most other dungeoneering bosses. Or you could just use gatestones? :mellow: Edit: And "you only have 38 dungeoneering, what would you know?" You know not everyone has to be 70+ dungeoneering just to know how to beat the Gluttonous Behemoth. -.- gatestones dont work as well on the behemoth, the moment you leave he eats, this is the point <_< you have to reserve your gatestone for use inside of the boss room in case you die as opposed to teleporting out in the case that you're in danger.
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Gluttonous Behemoth
Don't listen to this man. I'm cb 136 and I take on bosses with armor less than argonite if I have to, and I come out of the fight alive. +1 Ive only died twice so far soloing, and the best armour I can make is a mixture of Fractite and Zephyrium. -1 solartide, you only have 38 dungeoneering, what would you know? the problem with the behemoth is that you really only have 1 shot. It's not like other bosses where you can go in, fight for a bit, warp out, eat back up, rinse repeat you have 1 shot at the behemoth, and you'd be well off not risking yourself by taking low armor. decent armor is more important for the behemoth, than most other dungeoneering bosses.
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in Dungeoneering, can you Trade items or use the Assist Feature with teammates?
you can trade, never tried req assist, seems kinda pointless.
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Prayer Flashing
You can turn off your prayer the moment you see the attack animation start, you don't need to wait for it to end.
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Agility Training
Alright thanks, so Ape to 85, Gnome advanced to 90 and Barbarian advanced to 99 is it? start gnome advanced at lvl 80, just use summer pies You COULD start barbarian advanced at lvl 85, but note that the max barbarian advanced course xp rate is only marginally faster (3k? i think?) but you will be failing the barbarian advanced course, whereas with summer pies you can guarantee success on every lap for gnome advanced. you stop failing gnome advanced at lvl 88 93 for barb advanced
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Runescapes End?
jagex said that once they're done with all the storylines on the current continent, they'll move on to eastern lands.