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quelmotz

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Everything posted by quelmotz

  1. Anyway, scientifically (or chemically) speaking, you should be able to get plastic-like weaponry and armor from ash. Let me explain: Ash is made up of hydrocarbons, which are complex compounds that form just about everything alive, from bacteria to whales. When animals/trees get burned, they turn into ash. Plastic is formed from crude oil, which is the shells and other body parts of crustaceans crushed into oil after millions of years. Obviously, crustaceans are made up of hydrocarbons. Plastics can be very strong - even stronger than steel but lighter. So perhaps the Ashiaz discovered a way to make "ancient" plastic by exerting extreme pressure on ash. Maybe a arcane furnace or something in the Ashiaz village that can pressurize ash so much that it becomes a crude-oil like product which can then be boiled again in a normal furnace to get plastic. The petroleum and other by-products could be used to coat arrows to make flaming arrows and such. I suppose I should weaken the special attacks, but what do you suggest be the special attacks then? I'm not an expert on special attacks since I've never even used one nor even seen one being used. I'll send a PM to you. Thanks in advance! Regarding pastes to apply to the weapons...I'm not too sure about that unless Jagex is willing to introduce poison to F2P. Correct me if I'm wrong, but I think there's no way for a weapon to cause disease damage. If so, maybe we could consider this "paste" causing disease damage (obviously weaker than member's poison though). Anyway, about "solid" weapons, look at the top section regarding plastics and ash. I intended the ash weapons to be a cross between rune and dragon. Their requirements are level 50, meaning they should be somewhere between rune's stats and dragon's stats. I'm not an expert at weapon/armor statistics though, so if anyone would like to correct my stats, please go ahead. I thought the amulets could be created with oak ash/willow ash and such F2P tree's ashes? But I have no objection to allowing only members to craft the amulets. At least F2P can still buy the amulets from the shop in Ashiaz village. I don't really know what you're talking about...I thought amulets were already created using ash... But if you feel the amulets are too powerful for their requirements, I'll try to change the amulets' "ingredients". I don't really like the idea of Zamorak/Saradomin Charms. I mean, the rest of the world already revolves around these two gods - isn't it time for some "neutral" equipment that aren't related to them anymore? I'm getting kind of sick of Zamorak Zamorak Zamorak, Saradomin Saradomin Saradomin all the time. That's just my point of view though, feel free to disagree. Anyway, if you want to suggest other high-level amulets that are not god-related (other than the Ashiaz god of course :blink:), go ahead. ---------- Whew....replying to everything is tiring :lol: I'm going to have a hell lot of updating to do...
  2. Ok...I'll see what I can do about that. Perhaps combining ash with some other ingredients to make weapons instead? (suggest some please) Maybe the ash hardens the weapons/armor or something like that? After all nowadays we have things like bacteria-created plastics and all that - anything's possible.
  3. quelmotz replied to quelmotz's topic in Off-Topic
    Is anyone interested in a SS tournament?
  4. Thanks for all the positive feedback. :smile: It's great to receive positive feedback on a piece of work I put a lot of effort into. And Hawkxs, I'll send you a PM regarding the concept art. Thanks!
  5. Firstly, please note that I am not supporting making RuneScape easier. I'm just trying to hypothesise possible reasons why Jagex is trying to make the game easier for new players. I am by no means claiming that all my guesses are definitely true. "Challenge" is quite subjective. For some people RuneScape as of now is already too challenging for them, and they probably think an easier RuneScape would still give them the same "sense of accomplishment". It's just my hypothesis anyway. I agree. I've already exhausted most of the content in F2P, and the only thing I have left to do is to train some of my skills so I can access the RC guild, Crafting guild and get 1000 total skill level, and some other minor things. Perhaps Jagex feels that the current minigames, quests and such are not exciting enough? Maybe they are trying to entice more players when they are new, and maybe focus more on updates for high level players later? Or maybe they think the high level players should just make their own goals such as trying to obtain 99s in all skills? I personally found RuneScape quite exciting when I first played it, and that was maybe 3-4 years ago? Exploring a world and doing quests and killing monsters to get stuff is quite addictive IMO. But that is just me. I don't know about the rest of the RuneScape population. Maybe they find RuneScape too boring compared to other more action-based MMOs? As I said, I am NOT supporting making RuneScape have less variety or require less skill. I know that the effort will be worth it in the long run, and I know train-x reduces the existing variety in the game. But none of us can fathom how Jagex's bosses think. Although we might want more variety and challenge, maybe Jagex's bosses think business-wise it is better to make the game easier? No one knows except Jagex staff. Ok, I understand what you're trying to say. But I think Jagex should just go ahead and introduce some challenging new skills. Sometimes, the darkest night isn't before dawn. It's the worst when a new skill is first introduced. Many people will whine and nitpick and rant, but after a few months or so, 99% of people will get over it and stop ranting. As long as Jagex doesn't give in to them they will stop demanding. As shown in summoning. Although summoning was made easier, it was not significant and AFAIK summoning is still quite a tough skill. The shard prices being too high was a miscalculation on the part of Jagex I think. I don't really mind giving advice to new players on how to do things. Most of them are nice people, but the minority of irritating idiots who ask for advice and then beg for a lot of free stuff or just be plain irritating might cause the older players to dislike "newbs", and perhaps just ignore them even when they make a polite request for advice the experienced player could easily give. I agree that it's always better just to ask politely or don't ask at all instead of begging rudely. Look at terrorists - what have their actions accomplished? Deaths of thousands of innocent people, and causing governments all over the world to try and fight them. And normal people to loathe them for killing innocents. If they demonstrated peacefully for their goals, there is a much higher chance that governments would listen to them. Same for new players.
  6. I feel security issues should be Jagex's top priority, followed by honour and lastly respect. Security issues involve accounts and hundreds of hours of time spent by players. A player would be devastated if his precious account was hacked, so Jagex should attend to these reports first of all. Honour issues involve players spoiling others' gameplay experience. It can be easily compared to security issues, for example scamming of hundreds of thousands of gp. Respect is least important IMO. It's the internet - you have to learn to deal with the thousands of idiots in the games. Jagex won't make a real difference banning a few of them, as more will fill their place immediately. And so what if someone insults you - you don't even know him/her, and chances are he/she lives a few thousand kilometres from you at least.
  7. I don't know anything about this "concentrated" stuff, but if you mean multiple ores per rock than I think it'll be fine.
  8. Addy and mith ores are more valuable than they have every been. This is incentive alone to mine it. They are not as hard to mine as rune ore. Gold did need a boost, the fact that gold ore prices didn't crash with the living rock's update is proof enough. Gold ore prices are stable at 400+ gp. It's your opinion that mining is tedious and boring. Not all the skills have to be the same or easy. There are plenty of people who like mining. Again when you bring smithing into this argument you are basically saying smithing sucks. We haven't seen a smithing update yet. Mining is fine as it is especially for members. Well I was speaking more of F2P mining. F2P mining currently sucks like [cabbage], with absolutely horrible mining spots, especially for higher-level rocks like gold, mithril and adamantite (Not rune, rune's price is worth the trouble). Mining's goal is to SUPPLY SMITHING WITH ORES. The two skills are inter-connected, and not separate entities. If mining sucks, smithing will suck and vice versa. Please don't try to flame me for being a F2P beggar or what-not. If Jagex is going to introduce a new skill into F2P, they might as well fix the old skills first. I hate to be "that guy," but as a free player, your problems are mostly immaterial, as I'm pretty sure that everyone here, OP included, are talking about P2P mining. If you're going to throw your opinions out there, you need to specify that you're f2p. Your problems are not the same as our problems. The lack of good mithril/adamantite mining spots is prevalent throughout F2P/P2P mining. According to the OP anyway.
  9. I clearly stated that crush and stab weapons DO HAVE USES, but slashing weapons are much more useful, and probably have a few times the uses compared to the two of them added together. Define "a lot". Maybe it was just coincidence on some, or maybe personal gut feeling made your opinion biased? I highly doubt 75% or so of monsters can be killed more efficiently using crush/stab compared to slash. On the contrary, it's the opposite IMO. I've spent literally hundreds of hours Dharoking monsters. Crush is my default setting when using that set. I can't prove definitively that it is better in every case but most of the time it is at least as good, if not better. What is an experiment if you've never tried slash to see how effective it is? :roll:
  10. Foreword [hide]I'm sure almost everyone agrees that firemaking is the most useless skill in RuneScape. Most people train it either for the sake of a skillcape or as an easy way to use up your logs and for free skill levels (perhaps to get into the 1000 skill total worlds). In this suggestion I hope to "revive" firemaking by suggesting improvements for it to help other skills so as to entice people to train it not for the sake of glory and "bragging rights", but for practical purposes.[/hide] Problem [hide]So what is the issue with firemaking? On the surface, it doesn't seem like anything is wrong - decent exp for lighting logs, some quests related to it - everything seems normal. But I think Jagex forgot the fundamental fact that a skill needs to have a purpose, a role to play to help players to do something other than get an extra skillcape and more bragging rights.[/hide] Solution [hide]I’m sure everyone knows ashes are the end product of fires, right? But they are one of the only items in RuneScape with absolutely no purpose other than wasting space in the party room and for some quests/minor uses. Ash is supposed to be “holy”, especially ash gotten from burning dead bodies. The Ashiaz tribe resides deep in the dense jungle south of the Lumbridge swamp. Due to their remote location, they have kept their ancient traditions and ways of life for millennia. The Ashiaz people have a great respect for nature, especially trees, which provide them with everything from shelter to food. Forest fires are inevitable in nature, and after these events, the Ashiaz people mourn for the scorched remains of the trees, and use the remaining ash to perform holy rituals to appease the spirits of the trees. These holy rituals produce various products from potions to special weaponry. Outraged by Jagex’s banishing of tree spirits from appearing to prevent lumberjacks from felling trees in the world of Gielinor, they finally decide to come out of hiding to try and convince Jagex to reinstate the tree spirits. Unfortunately, this immediately led to impudent explorers, enterprising lumber companies and ignorant lumberjacks coming to invade their land to steal their precious resources. The few outsiders who knew about the existence of the Ashiaz tribe were respectful and never did anything to irritate the tribespeople; now any commoner could come and tour the jungle as if it was some sort of tourist attraction. The Ashiaz people decided that something had to be done about this impudent invasion of their land. The Ashiaz knew of the potent power of ash, but their gods prohibited them from abusing it for unnecessary purposes. However, their holy priests deemed that this situation was a grave one and the use of the ash from the trees could be justified. And so the Ashiaz armed themselves with ashen weapons, drank potions made from ash to boost their prowess, and used ash cream to camouflage themselves. The Ashiaz warriors massacred the explorers, enterpreneurs, and lumberjacks with no mercy in a bid to protect and preserve their sacred jungle. However, the Lumbridge duke, outraged at the ruthless slaughter, asked for permission from King Roald to attack the Ashiaz people, declaring that it was an “issue of the security of the holy lands”, and called the Ashiaz incarnations of Zamorak. King Roald was also enraged at the ruthless massacre, and arranged to send hundreds of soldiers to attack the Ashiaz tribespeople. This is where you come in – to either assist the King or the Ashiaz tribesmen. [/hide] Quest [hide] Quest: The Quest for Ash Requirement: Level 60 firemaking, decent combat level (i.e. 60+), level 60 woodcutting if assisting King Roald, level 45 smithing and level 45 crafting if assisting the Ashiaz people. How to start the quest: Talk to the newspaper seller in Varrock square, who is shouting about King Roald's planned attack. Reward: The art of ash-crafting and ash-smithing. I would be very grateful if someone who is good with conversations will help me type out the script for the quest. 1. The newspaper seller takes a neutral stance. You can either help King Roald by sympathising with him or help the Ashiaz people by sympathising with them. If you choose to help the King, the newspaper seller directs you to the palace. If you choose to help the Ashiaz tribe you are directed towards the jungle south of the Lumbridge swamp (new area to be introduced). *************************************** (If you choose to help the king) You talk to the King. The King is angry and insistent on the attack. You offer your assistance as a skilled lumberjack capable of helping the soldiers navigate their way through the forest to the Ashiaz village. The King accepts only if you have level 60 woodcutting and 60 firemaking. (cut scene)You head out towards the southern jungle with a hundred or so soldiers following. (/cut scene) As you reach the forest, you are attacked by some tribesmen. Javelineers (level 35) (4) HP: 30 Max with melee: 4 Max with ranged: 5 Spearmen (level 40) (4) HP: 36 Max with melee: 6 ----- You only have 12 soldiers to aid you. (assume the rest are behind) Once the soldiers die they may not be revived. Spearmen (level 45) (3) HP: 40 Max with melee: 7, average attack speed Swordsmen (level 44) (3) HP: 43 Max with melee: 6, average attack speed Bowmen (level 35) (3) HP: 26 Max with ranged: 5, good attack speed Greatswordsmen (level 50) (2) HP: 45 Max with melee: 8, but slow attack King's Guard (level 55) (1) HP: 58 Max with melee: 7, average attack speed Obviously the first attack is easily won, but there will be further attacks with better and more units as you proceed through the jungle. The jungle is like a maze, similar to the halloween spider web or the maze where the wise old man teleports you to, except the broken webs are replaced with traps, sending you back to the checkpoint after you beat the first attackers (with all soldiers that survived the first attack). Also, at some points in the maze random enemies spring up, with increasing difficulty (i.e. more and tougher opponents) the further you proceed. Sometimes your path is blocked by fallen trees in which your woodcutting comes in. You require level 15 to cut fallen oaks and respective levels to cut the varying fallen trees. (this is where the requirement of 60 woodcutting comes in) Some tree trunks are too huge to be cut up and will have to be burned. (each tree requires their respective firemaking levels to be burned) Some enemy units: Javelineers (stats above) Spearmen (stats above) Warriors (level 43) wielding clubs HP: 40 Max damage with melee: 6 (but more accurate) Atlatlmen (level 26) (weak but comes in huge groups) HP: 20 Max damage with ranged: 4 (better range than javelineers, and shoots slightly faster) Max damage with melee: 3 Shamans (level 30) HP: 23 Max damage with magic: 3 ( hex that has area effect) Can heal nearby units Worthy (level 46) HP: 38 Max damage with melee: 7 Chosen (level 73) HP: 63 Max damage with melee: 9 Max damage with magic: 4, very long range + can cause weak poisoning effects High Priests (level 51) HP: 34 Max damage with magic: 4 (hex with large are of effect + weak poison) Can heal nearby units (more than shamans) ---- When you reach the heart of the maze, you'll find the Ashiaz village. 3 Chosen, 5 Worthy and 2 High Priests will pop up. Be prepared for the fight of your lives! Once you kill the final sentinels, a cutscene appears depicting you and the soldiers capturing all the villagers. Some reinforcements finally arrive to help you. You capture all the elders but release them after some interrogation and a very stern warning. QUEST COMPLETE!! 3 Quest points Access to the ancient art of crafting and smithing with ash. (and herblore for members) Ability to burn trees down for 5x the normal exp for burning each log (however you'll have to be wearing the Necklace of Firemaking, explained later) NB: You will not be able to use or even buy any ash-related item unless you have started the quest and at least visited the Ashiaz jungle. I would appreciate if a member would suggest some ideas regarding potions with Yew ash or other high level tree ashes as their main ingredient. ************************************************************** (If you choose to help the Ashiaz tribespeople) When you head to the jungle, you are ambushed by some 2 spearmen and 2 javelineers. You can explain, but if you say something wrong you will be attacked (with no soldiers to assist you). They will only accept your help if you have 45+ crafting and smithing, and 60+ firemaking. After the leader accepts your aid, he brings you into the forest, traversing through the maze. When you reach the Ashiaz village, the tribesmen will teach you the art of ash-crafting and smithing. (herblore later) But first you will have to conduct some rituals with some charms and such the Ashiaz tribesmen give you, and then burn a few normal/oak/willow/maple/yew trees for ash. (normal firemaking levels required) You will have to assist them in making some suits of ash armor and weaponry, and help them to craft some holy charms and magical equipment for the shamans/high priests/chosen/worthy. After all the preparations have been made, you shall have to prepare for war. Your units will include: 2x Javelineers 2x Spearmen 2x Warriors 3x Atlatlmen 1x Worthy 1x Chosen 1x Shaman 1x High Priest You'll have to beat 10 waves of enemy soldiers. As the waves go higher, better and more units come (surprise surprise!). If you die, you will reappear at the start of the waves again (with all units intact). After beating the enemy units, the Ashiaz people will express their gratitude towards you. Pray at the altar in the village and beg forgiveness for burning the trees down. QUEST COMPLETE!! 3 Quest points Access to the ancient art of crafting and smithing with ash. (and herblore for members) Ability to burn trees down for 5x the normal exp for burning each log (however you'll have to be wearing the Necklace of Firemaking, explained later) And provided no one else is chopping the tree you're burning. NB: You will not be able to use or even buy any ash-related item unless you have started the quest and at least visited the Ashiaz jungle. [/hide] The script of conversation during the quest [hide] Work in progress, please be patient [/hide] Concept Art of equipment and such [hide] Courtesy to Hawkxs for the great concept art. All the charms and such are labelled. [/hide] Music [hide] Serenity: Plays when you're travelling through the forest. Spooky sort of music, reflecting the silence and serenity in the forest. Trepidation: Plays when you're in the Ashiaz village. Reflects the trepidation and fear of the villagers. *Also plays when you are in the small woodcutting village. Last Stand: Plays when you are fighting the respective enemies. (Regardless of which side you're on)[/hide] Process of obtaining ash equipment [hide] Firstly, you'll have to obtain ash, of course. You can do this by right-clicking a tree, and selecting the option "burn (name) tree". This can only be done while wearing the Necklace of Firemaking, provided no one is chopping the tree. You will only get 4-10 ashes from burning the tree (exception - you will only get 1 ash from burning normal trees). However, by cutting the tree down and burning the logs you get more ash on average, but it takes more time. Also, when burning trees down, you have a 15% chance of re-awakening the tree spirit inside it, causing it to attack you. The tree spirit's level depends on your combat level. Secondly, you'll have to turn ash into a refine ash such that it will turn into a plastic-like material that can be used as a material for equipment. The only furnace capable of exerting such huge pressure on ash to turn it into ash-plastic is the magically enchanted furnace in the Ashiaz village. Bring your ash to the village and put it into the furnace. Unlike other furnaces, the furnace in the village works like a mill, churning out molten plastic. To access your plastic, use the tap at the side of the furnace. Click the tap and an option screen will pop up, allowing you to select which type of ash equipment you would like to create using your plastic. (Kind of like the crafting screen when you put a silver bar into a furnace) The ash will flow into your mould, hardening to become weaponry or armor or other pieces of equipment. Congratulations! You now have a piece of powerful ash equipment! [/hide] Equipment [hide] ** Note that with this update the various logs when burned give their respective ash. Demonic ash is obtained from killing demons with the exception of imps which still drop normal ash. Better demons drop more demonic ash. Ash weaponry: Ash Parang (i.e. weed cutting large knife) Stab - 1, slash + 50, crush -1, strength +51 Speed 6, 1handed Requires level 50 attack and level 50 strength to use Uses: 2 magic ash or 4 demonic ash or 6 yew ash or 8 maple ash or 10 willow ash or 12 oak ash or 16 normal ash. Special Attack: RIP (literally): Rips your opponents into shreds. Makes 10 extremely inaccurate attacks (max about 30 or so with 99 strength and attack ). Uses 80% of special bar. Ash Club Stab - 1, slash -2, crush +46, strength +60 Speed 5, 1handed Requires level 50 attack and level 50 strength to use Uses: 2 magic ash or 4 demonic ash or 6 yew ash or 8 maple ash or 10 willow ash or 12 oak ash or 16 normal ash. Special Attack: "Die already!" - Does 150% damage to an opponent with less than 25% health. 60% of special bar. Otherwise does 120% damage. Ash Spear Stab +65, slash +2, crush +1, strength +47 Speed 4, 1handed Requires level 50 attack and level 50 strength to use Uses: 2 magic ash or 4 demonic ash or 6 yew ash or 8 maple ash or 10 willow ash or 12 oak ash or 16 normal ash. Special attack: Penetrating Thrust - Pierces an opponent, negating 25% of his armor's effect. Does extra 25% damage per extra square (length) the opponent occupies. Uses 50% bar. Ash Greatsword Stab +0, slash +77, crush +44, strength +69 Speed 3, 2handed Requires level 50 attack and level 50 strength to use Uses: 3 magic ash or 6 demonic ash or 9 yew ash or 12 maple ash or 15 willow ash or 18 oak ash or 24 normal ash. Special attack: Nature's Wrath - Stabs your sword deep into the ground, causing vines to appear and envelope your opponent, stunning him for 5 seconds, and binding for an additional 5 seconds after the stun. 75% normal damage. Uses 50% bar. Ash Javelin Stab +40, slash +1, crush +1, strength +40, ranged strength +45, ranged attack +47 Speed 5, 1handed Requires 50 ranged, 40 attack and strength to use. Uses: 2 magic ash or 4 demonic ash or 6 yew ash or 8 maple ash or 10 willow ash or 12 oak ash or 16 normal ash to smith 15 javelins. Special Attack: Unerring Accuracy - For the next five RANGED attacks you cannot miss. (you can still hit 0 because of strength though) Uses 65% of special bar. Ash Staff Stab +0, slash +0, crush +15, strength +10, magic +21 Speed 5, 1handed Requires 50 magic to uses Uses: 2 magic ash or 4 demonic ash or 6 yew ash or 8 maple ash or 10 willow ash or 12 oak ash or 16 normal ash. Special Attack: Hex - Your attack has 50% power and 75% accuracy, but it hits a 3x3 square instead of one target. ---------- Ash Armor Ash armor has the same requirements as rune armor except it is lighter, gives better magic defense but less ranged defense, and it is stronger against slash, but weaker against stab and average against crush. It can also be worn by rangers, since it does not reduce ranged attack or strength, albeit giving little bonuses to these two stats. ---Stats for Ash armor--- Ash gauntlets: Offense-----Stab + 0 Slash + 0 Crush + 0 Magic + 0 Ranged +0 Defense-----Stab + 9 Slash + 14 Crush + 12 Magic +2 Ranged + 9 Summoning + 11 Other-----Strength+ 2 Prayer+ 0 Ash helmet Offense-----Stab + 0 Slash + 0 Crush + 0 Magic - 2 Ranged +0 Defense-----Stab + 27 Slash + 37 Crush + 33 Magic +1 Ranged + 27 Summoning + 8 Other-----Strength+ 1 Prayer+ 0 Ash platemail Offense-----Stab + 0 Slash + 0 Crush + 0 Magic - 5 Ranged +0 Defense-----Stab + 76 Slash + 90 Crush + 87 Magic +0 Ranged + 75 Summoning + 45 Other-----Strength + 1 Prayer+ 0 Ash chaps Offense-----Stab + 0 Slash + 0 Crush + 0 Magic - 3 Ranged +0 Defense-----Stab + 46 Slash + 55 Crush + 48 Magic +0 Ranged + 46 Summoning + 19 Other-----Strength + 1 Prayer+ 0 Ash elongated shield Offense-----Stab + 0 Slash + 0 Crush + 0 Magic - 2 Ranged +0 Defense-----Stab + 36 Slash + 54 Crush + 48 Magic +0 Ranged + 43 Summoning + 45 Other-----Strength + 1 Prayer+ 0 There are also ash robes for mages. They are similar to Runecrafting robes except they give more defensive bonuses and less offensive bonuses. ** Please note that due to inventory space limits it might not be possible to smith ash platebodies using lower-level ash, since it will require 40 normal ash or 30 oak ash. ----------- Other equipment Necklace of Firemaking: Made by putting a sapstone (a yellowish topaz-like jewel, dropped by the tribespeople in the Ashiaz village after killing them) into an ash necklace. The necklace of firemaking speeds up the rate at which you light logs, and also allows you to set whole trees on fire. However this can lead to the tree spirit appearing (identical to the old random event). Anvilla Amulet: Lowers the chance of the golem appearing when you smith ash equipment by 35% (as in 50% - 35% not 50% x 0.65). Increases the speed of smithing/smelting. Spirit Tiara: Lowers the chance of the golem/tree spirit appearing by 10% (as in 50% -10% not 50% x 0.9). Gives some boost in prayer. Antichaos Charm: With this holy charm in your inventory, the chance of random events appearing is reduced by 50%. Charm of Serendipity: With this holy charm in your inventory, the chance of random events appearing is doubled. Jeweller's Charm: With this charm in your inventory, the chance of gems dropping from monsters/gained from mining is doubled. Charm of Control: With this charm in your inventory, the chance of food burning is reduced by 25%. The chance of ash breaking/burning is reduced by 40%. *All "other equipment" require 1 magic ash or 2 demonic ash or 3 yew ash or 4 maple ash or 5 willow ash or 6 oak ash or 8 normal ash to make, along with the respective "shards" dropped by the villagers when you kill them, e.g. to make the "Charm of control", you need 1 "shard of control" and varying amounts of ash depending on what type of ash you are using. **All "other equipment" can be bought in one of the shops in the Ashiaz village. However, only members can smith these items, though f2p players can gather "shards", buy the items in the Grand Exchange and trade them freely. [/hide] Experience and Miscellaneous Information [hide] EXP rates You gain 5 smithing exp for smelting normal ash. You gain 10 smithing exp for smelting oak ash. You gain 14 smithing exp for smelting willow ash. You gain 20 smithing exp for smelting maple ash. You gain 30 smithing exp for smelting yew ash. You gain 50 smithing exp for smelting demonic ash. You gain 120 smithing exp for smelting magic ash. You gain 80 smithing exp per 1 magic ash equivalent for smithing ash plastic items. Misc. Info A small village has opened just outside the forest, south of the lumbridge swamp, where a group of lumberjacks, their supervisors, and other visitors are living. There is a bank there. This bank can serve water runecrafters as well as ash-moulders. They will be recklessly chopping down the forest if you helped the King. If you helped the Ashiaz villagers, the lumberjacks will say they have strict guidelines, disallowing them from abusing the trees by over-chopping them. They are also not allowed to chop trees that are not mature yet, and a series of other guidelines designed to protect the forest from over-woodcutting. Also, there are some Ashiaz tribesmen monitoring the woodcutting activities. Once you have completed the quest, the village guards show you a quick shortcut allowing you to bypass the maze of trees and go to and return from the village quickly. The Ashiaz village has a few shops, selling ash moulds for weapons and armor, ash moulds for jewellery and charms, ash from various trees, and last but not least the charms and jewellery. It also has some of the tribespeople wandering around and you can kill them if you wish to. There is a huge variety of trees and monsters in the forest, from the common normal tree to rare yews and maple trees. Monsters include unicorns, giant spiders, snakes, monkeys, scorpions, and any other not currently existing monsters if Jagex wishes to add them. [/hide] Stuff I need help with [hide] Good that you have enough patience to read this far. Just bear with me for a little while more, I'm almost done. I need help in the following ways: 1. For a member to help suggest ideas for ash potions. 2. For someone skilled with conversation to type out the script of the quest. DONE 3. Don't worry if you don't know how to help in any of the above ways, just offer constructive criticism or suggestions, and reasons to support it and how you want me to change what you're criticising. It won't take you long, just a simple paragraph or two would do. I'll try my best to reply to all queries/criticism/suggestions, but I can't guarantee I'll change the thread according to your criticism. 4. Concept art has already being drawn by a volunteer. And remember not to flame or spam. I know I'm asking for quite a bit of addition to F2P, but don't you think F2P deserves a proper quest after so many years? And a tiny extra village + jungle and some extra equipment to go along with it? -------- And this is the hyperlink of the support sig. [url=http://forum.tip.it/topic/252019-reviving-firemaking-ash-equipment-charms-and-more/][img=http://i46.tinypic.com/jfyat2.jpg][/url] Picture of the support sig. -------- For those who have large sigs, this would be useful. Hyperlink of sig itself. http://i45.tinypic.com/2e3bhic.jpg [/hide] Thanks for reading!
  11. Superfluous IMO. Jagex has better things to spend their time on. I'm not saying it's a bad idea, but IMO Jagex has more important priorities.
  12. Why don't you stop trying to help pures? They don't deserve Jagex's effort and time to cater to them. If you VOLUNTARILY specialise yourself, you don't deserve Jagex's sympathy. (sorry for the large font, just had to get the point through) Jagex IS NOT stopping you from reverting back to a balanced character. If Jagex forced you to choose "classes" or something then I would agree with you, but not in this case. You restrict yourself to certain aspects of RuneScape so as to devote yourself to skills - you'll have to pay for it some way or another.
  13. Exactly. Coal and gold are perfectly fine. Coal is a good powermining ore for higher level miners. (60 (access to mining guild which is the best place to mine coal) and above) Gold is a good cash ore for medium-high level miners. (i.e. 55-85)
  14. What does he want me to do anyway? If I talk about members' slash weapons he'll probably flame me for talking about what I've never used, and if I don't he'll flame me for being a non-member noob and not covering everything in the post or something like that... :roll:
  15. Exactly. Do you expect the gods to leave a mine filled with an extremely precious and powerful ore empty of guardians? Or the same for a furnace capable of smelting the ore and the only anvil that can be used to smith the bars into divine weapons? Fat chance. ----- Anyway the name of the bow doesn't matter. You could always change it to the "Bow of Disaster" or something like that... And tsunamis can also be triggered by violent storms, so....
  16. Just ignore them. You yourself know you got the skillcape with your own hard work. Why bother to listen to some immature and foolish idiot who you don't even know anyway? People who use bots don't get a sense of accomplishment unless they don't have a conscience, whereas those who got their stats with their own effort feel happy when they get a 99.
  17. Thanks Numer0. Everyone knows 3hit4gmu or whatever [cabbage] his name is is a huge forum troll who has too much hot air in his [wagon] just because he's a member who supposedly has PKing experience.
  18. I think the bind for 20 seconds effect should be changed to something like avalanche. The bind for 15 seconds should be something like blizzard maybe? Tornado doing 25% extra damage is ok IMO. Hurricane=Typhoon=Cyclone. All mean a huge tropical storm, usually coming from the ocean during the monsoon season or something. They are so huge that they can be seen from satellites, unlike tornadoes. A tsunami is a (series of) waves up to 30m or so high that are usually triggered by undersea earthquakes. -------- Anyway, let's stop wasting time talking about pures. Pures voluntarily chose to devote themselves to skilling/combat, and so why should Jagex cater to them? Jagex never forced anyone to be pures in the first place. In fact they encourage "balanced" playing. If you choose to pursue skills/combat only, then it's your fault, not Jagex's.
  19. Good to see a post that isn't chuck-full of sarcasm and insults for a change. I believe balance does not only deal with ease of gaming. E.g. regarding the F2P combat triangle, which has nothing to do with how easy RS is, and balancing crushing/stabbing weapons, which also does NOT make the game easier/harder, but just provides different ways to train, e.g. using crush weapons to kill plated opponents instead of the same old scimitar. I don't understand what you mean by skills cannot be implemented because the majority wants easy/fun/fast skills. A new skill can be easy to train too, though most of the later skills introduced are quite difficult skills. I heard Jagex was planning to introduce a new skill to RS, for both F2P players and P2P players. I don't know whether it is going to be hard/easy, but anyhow it proves your point that Jagex cannot implement new skills wrong. Interesting point. Variety is one way to gain the approval of players, but making a skill easier does the same thing with less effort. You have to type hundreds of pages of codes to create a few new ways to train, although it has the almost the same effect as perhaps a page of code to implement a "(train)-x" option. Perhaps Jagex doesn't want to spend so much effort and time to please the players? I mean they also have plenty of other updates to work on too. I understand your point, but what Jagex is trying to do is to entice more new players to subscribe for membership than the number of experienced players leaving. Even with what you call "easy" methods of training, it still takes quite some time to get to a point where there is no more challenge in playing RS. 2-3 years of playing moderately, probably? I don't know how Jagex works, but perhaps making a low-level update is easier than making a high-level one, so Jagex chooses to implement low-level updates to entice new players instead of trying to please experienced ones. I doubt new players will get much wisdom from experienced players nowadays. Just look at the rants forum and you'll see countless rants on "noobs" irritating people for information. Most experienced players are too busy to waste time advising "noobs".
  20. Thanks for all the support/constructive criticism. I'm going to change the warhammer's suggested update to a slight decrease in accuracy (it shouldn't be any more accurate than a scimitar), but boost its power greatly.
  21. If your post wasn't directed at me, then ignore the paragraphs below this sentence. I don't flame Jagex. I rant and offer suggestions to improve the game in a way that it doesn't make the game "easy", but BALANCED, for example the F2P combat triangle and melee weapons. I don't want a skillcape or 99. I don't give a [bleep] about "bragging rights" and status. I also want to enjoy the game. What I'm saying is the game will naturally become easie/faster/more convenient as a part of progress, regardless of how much you rant against it. Jagex might be making the game faster by putting "cook X" and such, but this doesn't make the game easier as in requiring less skill. You've already been disproved on the fact that easier=faster by troacctid. You still need to find a suitable and fast method to train. Ok, so there might be guides telling you how, but Jagex didn't create them - players did. Even if Jagex created them, most of their guides don't offer the most optimal method of training. What Jagex has been doing is making the game FASTER and less tedious so it better fulfills its role as a game - for fun. People don't like grinding - they want fun. By making less tedious and tiring grinding and more interesting things into the game, they increase their business. Most people are simple-minded and they don't know "fun" unless it's thrown in their face. Most people in this thread are in the minority. And guess who Jagex caters to as a profit-oriented organisation, i.e. business? Jagex can only cater to a portion of the community, not everyone. As such they will obviously cater to the majority, which increases their profit. We voluntarily chose to decline "fun" being thrown in your face, so it's not Jagex's fault for catering to the majority so they can earn more $$$.
  22. I haven't logged in to these 1000+ skill level worlds yet (total level only 735 :-( ). I think they'll help so the so-called veteran players won't be irritated by the newbies, but I didn't really find that it inspired me to train to 1000 total levels. I usually don't have much problems with noobs anyway.
  23. I disagree with the first article. Yeah, sure, whining DOES get the job done - sometimes. Only massive-scale whining can make a difference to Jagex. If every 2 in 5 or so post was whining about the same thing, AND Jagex understands the logic behind it AND they don't have anything preventing them from resolving the problem, maybe they'll work on an update. But think of what a well-written, well-thought out, logical, reasonable post does. It makes a HUGE difference. Jagex might even update the game solely because of that post (though it's not very likely, it's still possible). Compared to one insult-filled, half-censored post with horrendous grammar, spelling and in general English. Would Jagex listen to the former or the latter? Obviously the former. One prime example is the wilderness rants. Jagex never took any action for the first one or so year after the anti-RWT updates, despite massive rioting and spamming of the forums. They knew the game would be harmed if RWT returned. In the end, the "**** you Jagex bring back wildy you ********" posts were ignored - instead a system (perhaps by a player?) was introduced. Either way, the whiners were ignored, and the wishes not fulfilled. AND they're still at it today... The second article was quite ok though.
  24. 50+ people on 50+ people for example. It's impossible to have an all-mage clan, and even if it is possible, not everyone would bind at the same time, leaving some warriors a chance to get up close and slaughter the mages. So even if some people were snared for "10" seconds (in reality approx. 7 seconds), others would still be able to charge and fight.
  25. Erewhon2 was spot on with this. She's shown you directly what you write. You don't make suggestions, you complain. Now whats this 'needing permission to play RS' all about from earlier? *Points to "Crushing and Stabbing weps not used" thread* You leave me with no choice: 1. Crushing/stabbing weapons almost useless (rants) 2. F2P mage and range underpowered (rants) 3. Reviving smithing and mining - divinite (I can't remember the exact name) (bugs and suggestions) Anyway, jrhairychest, you're on my ignore list. Go ahead and flame and insult and spam and spout [cabbage] - I can't hear nor see what nonsense you write.

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