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quelmotz

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Everything posted by quelmotz

  1. quelmotz replied to Gudi's topic in Rants
    A hasty solution would solve nothing, as Dirkmetal said. And can you please stop calling them "merchant" clans? Merchants are not doing anything illegal, price manipulators are. Merchants don't affect the market much, price manipulators do. Stop labelling anyone who buys something at a low price and sells it at a high price as a "merchant". Merchants usually work alone and don't use large amounts of cash to affect the market in their favour, whereas price manipulators just buy a ton of items, depleting its supplies and driving its prices up, then dumping the item back in for a large profit.
  2. quelmotz replied to Dilts36's topic in Rants
    Ratchet said it all. You're playing a MMORPG. If you don't expect beggars, noobs and idiots, then you shouldn't be playing. Ranting about them isn't going to help, and it just makes you look like an idiot. Anyway, I have three words to say: Ignorance is bliss.
  3. We talking here doesn't contribute to society or community either. We slaughtering others in PvP worlds are wasting their hours of effort training to get cash to buy their armor or whatever. I could go on with tons of examples, but you get the point. People are selfish. Most don't give a damn about "contributing to society". Most companies or other organisations donate to charities not sincerely but just to boost their public image.
  4. ^^^ Merchants have to study and analyse the prices of items they are planning to buy and then sell. This requires real "skill" in price prediction, economics and such, and often a bit of luck. Price manipulators just get a truckload of people (and money), buy a ton of items to cause prices to tilt in their favour. As there are few of the items left in the market, the items' prices shoot sky-high. Then, they dump their items back into the GE and make a tidy profit by just using brute force. This doesn't take a [cabbage] bit of skill at all, and ruins the game for other players. ---- I don't have anything against merchants. They use perfectly legitimate means to earn money. They don't affect the market much, since most of the time they work alone. Whereas price manipulators just use brute force by buying up tons of products to drain the market of it, making use of very fundamental supply and demand to shoot the prices up, then they dump the item back into the GE when the prices are high, making a tidy profit, but at the same time affecting many players as the players cannot buy any more of the items. But sometimes I agree that it isn't price manipulation driving up prices, but just plain demand of items. It's difficult to tell which is responsible, unless you have access to inside information telling you that it is a clan of rich manipulators all buying up the same product, instead of a random bunch of players that are not related buying items for some new quests, or whatever that requires the item.
  5. Your siggy looks bigger than 200 pixels tall to me... but that's not including pictures so I guess it's ok... Anyway, you should check out the small version of the support sig. It's right below the big support sig. I don't know why you missed it because I just put it in yesterday. Anyhow, thanks for the sig with hyperlink. I don't know why the sig didn't have a hyperlink...
  6. $7.00 for only 80 hours? You do realize that a majority of runescape members pay $5.00 for 696 hours of play, $7.00 for 80 hours is a big rip off. I doubt anyone would really play about 20 hours per week (i.e. 80 hours per month). That's almost 3 hours PER DAY. With this "time card", you get to play 80 hours through a period of a few months if you're a less intense gamer. If you play 3 hours or more per day then by all means get "normal" membership, which by the way costs $6 not $5. If you want to compare pricing you should compare it with the current pricing for new players not old ones. So perhaps a player plays 1hour of RS per day, which is quite reasonable. He'll be able to play for 11 weeks and 3 days, which is close to 3 months. He doesn't get forum access, but who gives a [bleep] when you can already post for FREE on the TIF or other forums anyway.
  7. By that logic, Jagex should only update the middle levels that the majority of players possess. This is also logic that is completely killing the innovation and development of the gaming industry. The PvP update was an exception (which I know you are thinking of), but that was mainly because it threw the economy into wild inflation, which in turned harmed players with no relation to PvP. The main point that the high-level runecrafter supporters were addressing (and yes, crying about as well. Some people are so melodramatic) is that the update effectively ignored any benefits for high level runecrafters; in other words, no increase in runes, and therefore profit, along with the rest of the skill. That is a perfectly valid point that you shouldn't ignore. They're whining about nothing. Just ignore them for a while and they'll shut up. If Jagex introduced this "scale" system from the start, would they be complaining in the first place? They've already earned enough money from their 91 RC. It's just that they're greedy for more. And regardless of the lowering of the prices of nature runes, isn't 91 RC still profitable? It's not like it suddenly became completely useless. They can still earn MORE money than those with less than 91 RC, albeit (not so) significantly less than before.
  8. I fully agree with the second article. Although it was kind of just regurgitating what has been stated countless times, it's completely true. And regarding the author "attacking" the ranters. No one is against ranting AFAIK. But many are against stupid pointless knee-jerk reaction rants that just criticise any Jagex update that comes up. The author was just criticisng those ranters who rant for no reason against a perfectly fine update. There's nothing wrong with such a rant.
  9. Updated with concept art of weapons, charms and such, and the support sig, thanks to Hawkxs. If you have extra space in your sig, can you please support this thread by placing the support sig into it? Thanks!
  10. Yup. Wondered if it ever crossed any of Jagex's staffs' minds that the same principle could be applied to mining. That's assuming, of course, that you consider the runecrafting update a success. And a casual look at the forums shows that quite a few people would disagree. Jagex doesn't need to please everyone, just the majority. Furthermore, most of them are just 91 runecrafting nature runecrafters whining about the loss of their profit.
  11. Finished! I revamped the smithing process and such, and also changed the trivia slightly. I also added a small village at the south of the lumbridge swamp for the sake of water runecrafters and ash-smithers.
  12. ^^^ Ok, I'll start organising the stuff. Thanks!
  13. irony much? I only make sarcastic comments when the person I'm replying to started it.
  14. Yup. Wondered if it ever crossed any of Jagex's staffs' minds that the same principle could be applied to mining.
  15. Agreed. But I guess Jagex thought it would be too much of a hassle to file this and that, hammer this, sharpen it, etc etc etc. You have a good point. I guess I should just change it to "the gods". Or we could avoid this controversy completely by saying "Outraged by THE banishing of tree spirits..." and "they decided to come out of hiding to try and reinstate the tree spirits in their rightful place" or something like that.
  16. Not true. One strategy is to poison your opponent before switching to a different weapon. Special attacks and poison are seperate. If I poll 1000 people, how many would rate a weapon as a useful one because of the fact that poison can be applied onto it? The dragon dagger is an exception to the daggers suck rule... But it an auxiliary weapon. Players only use it if their regular weapon has a bad spec or no spec. (Whip, barrows weapon, d scim) And even then it usually isn't worth bothering with unless you are fighting something hard to beat, where poison helps. I don't bother with it because it has a lower accuracy and power. Exactly. The dragon dagger, although decently useful as far as daggers go, is still an "optional" weapon, a good-to-have, not a must-have, unlike slashing weapons which are almost compulsory for 99% of PvM or PvP in RuneScape.
  17. Not true. One strategy is to poison your opponent before switching to a different weapon. Special attacks and poison are seperate. If I poll 1000 people, how many would rate a weapon as a useful one because of the fact that poison can be applied onto it?
  18. Is that disapproving or approving? :-?
  19. quelmotz replied to quelmotz's topic in Off-Topic
    And anyway I'd have to be playing at about 10-11 a.m. Singapore time (which I can't anyway). That'll be about 8-10 p.m. US time...depending on where in US you stay. Off-topic: Linkzelda, what's your FunOrb username? Mine is the same - Quelmotz regardless of RS or FunOrb.
  20. In that case, disregard my previous comment about the magic ash thing... But then I think there ought to be a reward of sorts for making it with a higher level ash, so perhaps have them degrade over time or number of uses? And have magic ash be worth like 25 uses, and yew be worth 20 to normal ash being worth 5? I'm not sure if that's a bit low, but anyone doing the quest would have a good fm level so I don't think that would be an issue. Also maybe add that you must have at least started the quest to use or buy any ash-related item. Ok. But I feel it is reward enough to be able to craft 28 (subtract a few due to equipment required) amulets/charms/such with one inventory of magic ash compared to 3 amulets/charms per inventory with normal ash. However if you still feel there's a need for extra bonuses for using higher-level ash, I'll think about it. Yep. I'll add that point about not being able to use or even buy any ash-related item if you have not at least started the quest. Thanks for reminding me! Thanks for the support. :smile: ------------------------------------------------- IMPORTANT: Any opinions regarding the plastic-ash conversion? Or oil-coated arrows that can be set alight (using a tinderbox or something?). ------------------------------------------------ Anyway, please bear with me for a while. I need some time to edit the OP. I'm just waiting for the concept art and script. Thanks!
  21. quelmotz replied to quelmotz's topic in Off-Topic
    I doubt it. Yeah looks like it.
  22. Living Rock Caverns Yeah, it basically means multiple ores per rock. Ok. I'm so ignorant about member's stuff :lol:

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