Everything posted by quelmotz
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Reviving Firemaking - Ash equipment, charms, and more!
I like your idea on the heal upgrades for the beef. And perhaps because succulent beef only heals 9 hp at level 65, it could give some temporary bonuses or buffs? For example, eating succulent beef empowers the user with the endurance of a bull, thus increasing defense by 5% for 1 minute. About the grills of various metals, I think this is a great idea and can be expanded to include the ability to create various cooking materials, tools etc. This could bring in the Construction skill, such as building a backyard grill would require certain pieces of material: -Steel rods -Heat-treated Steel bowl (heat-treated by smelting 25 fire runes along with the iron and 2 coal ores, then smithing the bowl out of the heat-treated bar) -Adamantite grill -etc. This could bring in various other skills to make things more integrated. That's what I was thinking as well with the temp. weapon upgrades. My thought process was: The game is called "RUNEScape". Why not make Runes more central in their application in various skills, instead of just being limited to Runecrafting and Magic. Great! Trés bien. Merci, merci beaucoup. I wish I had time to put those ideas into words...too bad school life is so busy I can't really work on it except maybe on certain weekends. If you can, maybe you'd like to help me with that? s'il vous plait?
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Skill Capes
I fully agree. I was the creator of a (now dead) thread in the debate club called "skillcapes - advantageous or disadvantageous". I advocated the fact that they were disadvantageous for the game since it not only encourages people to belittle others, but also widens the gap between raw materials and processed products.
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Reviving Firemaking - Ash equipment, charms, and more!
I think charred staves/arrows would be great. For flaming arrows, what about coating arrows with oil (obtained through herblore) and lighting it with a tinderbox? Something like that. You'd take longer to fire, but your damage would be greatly increased, especially on cloth.
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institutionalize real world trading?
ah, witty - lets e-respect you ;) Since when did I ask for respect? I'm here to debate, not to demand attention.
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Reviving Firemaking - Ash equipment, charms, and more!
Thanks a lot for your contribution. :smile: Brilliant idea regarding grills. What about having different sorts of grills, i.e. iron to rune, that will greatly decrease the chance of burning, and with sufficiently high firemaking/cooking level in conjunction with good grills, can attain a lower rate of burning than even the conventional stoves? Or if this seems rather illogical, maybe a chance of producing high-quality food that heals more than usual/have special benefits e.g. recover run energy/prayer points? I think juicy beef should heal hit points by a significantly larger amount, e.g. 7-8 hp. After all, 4-5 hp is still rather pathetic compared to fish, which are cheap. Or perhaps a few levels of juicy beef. Level 25: Juicy Beef - heals 5hp Level 45: Tender Beef - heals 7hp Level 65: Succulent Beef - heals 9 hp Same for lightly charred beef. I think the concept could also be applied to similar foods. I like the idea of temporary weapon upgrades. It could be further extended to water, earth and fire runes too. Or perhaps even body runes. Water: Smooth-flowing water improves your accuracy, decreasing chance of hitting 0s. Earth: Rock-hard earth allows you to parry better, giving bonuses to defence. Fire: Fiery flames allows you to do more damage, giving bonuses to strength. Body: Body runes causes opponents' highest stat to lower by 3% every hit. Also, the concept could be applied to ranged weapons and staves.
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institutionalize real world trading?
he was being facetious And I was being sarcastic.
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Merchants ruin the economy.
Even if they do, only the masters will be able to make the profits, and so the novices will all drop out sooner or later. Anyone can start a business, but only the true businessmen will make huge profits.
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RIP OLD SCHOOL
Poverty is usually measured as either absolute or relative poverty (the latter being actually an index of income inequality). Absolute poverty refers to a set standard which is consistent over time and between countries. The World Bank defines extreme poverty as living on less than US $1.25 (PPP) per day, and moderate poverty as less than $2 a day. It estimates that "in 2001, 1.1 billion people had consumption levels below $1 a day and 2.7 billion lived on less than $2 a day."[120] Six million children die of hunger every year - 17,000 every day.[121] Selective Primary Health Care has been shown to be one of the most efficient ways in which absolute poverty can be eradicated in comparison to Primary Health Care which has a target of treating diseases. Disease prevention is the focus of Selective Primary Health Care which puts this system on higher grounds in terms of preventing malnutrition and illness, thus putting an end to Absolute Poverty.[122] ------------------------ What's this then? Funny how you pulled out the random number of $2 per day. Sweatshop workers would be more than happy to work on say $1 per day, and possibly less. That doubles the profit. Also, the money you can earn increases exponentially as you level up, since higher levels entitle you to make money faster. Most bots will probably get banned before they reach remotely high levels, and so can't earn as much money per hour. @polo2340: What makes you think your post will be the one among millions to influence Jagex to change their decision? What evidence do you have to back up your post? It is mere opinion. The business world needs cold, hard facts to change their minds. What facts and data do you have? Nothing. It's all just influential writing. Plenty of people can do this. I can do this, my classmates can. A conman beats all of us at that. Intelligent people don't fall for persuasive speech/writing. You can't deny Jagex's employees are smart people. How else would they come up with such a successful game? I'm not trying to persuade you to shut up. I'm just showing you how unlikely it is a post of pure opinion is going to shake Jagex from their decision, or even to make them deviate slightly from it.
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Doors
Realism in RuneScape? You must be joking. Carrying a bag full of coal ores doesn't increase your strength but using a dagger to kill a rat does... A billion gold pieces doesn't weigh anything... Hitting a trained warrior (i.e. knights, etc) for 1 damage gives you less attack exp than hitting a big fat giant for 5 damage... The list goes on with many more illogical and severely unrealistic things. Don't try using the realism card in RuneScape. People will at least respect your post if you simply said "why must doors automatically close" and not try to use "realism" to back up your answer.
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institutionalize real world trading?
Care to explain how?
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The Contemporary Spellbook
Melee doesn't have any max hits; is anyone complaining?
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RIP OLD SCHOOL
No offence, but why don't you offer a suggestion instead of whining? I think someone has already stated before - botters (and practically all criminals) are always 1 step ahead of the law/regulating officials. It's impossible to design a completely foolproof bot-detection software, neither is it to have policemen stationed everywhere to prevent thefts, burglaries, etc. Even if you can increase the number of policemen or improve the bot-detection software, criminals and botters will ALWAYS find a way around it. So it's impractical to just respond every time the situation starts getting out of hand. As Omali (I think) said, there's no point patching up a collapsing building - it's better to demolish it and rebuild it. That's what Jagex did to RWT - make it so inconvenient for them to trade gp to their clients that they give up on their businesses. Granted, it isn't foolproof - a RWTer can still trade gp to a client, BUT I'm sure the client would be better off just earning money ingame by himself instead of buying it, hence the RWT "business" went bust. If the huge amount of botters are really unstoppable, then every game would have them. But Runescape is just one of the easiest games to bot. Many games DO have large numbers of bots. For example, Maplestory is infamous for its huge numbers of botters and hackers. Botters aren't stoppable. Jagex can devote a lot of money and time to make the game ALMOST bot-proof, but computer experts would still be able to bot. The point is it is impractical to try and stop bots, not that Jagex can't make it almost impossible to do so. It'll be a huge waste of their time and money. Also, what about sweatshops? The "players" there aren't bots - they're people.
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PvP on every world?
I don't support this. If I'm not wrong Jagex did say somewhere that the low number of worlds was to restrict RWTers from abusing the PvP system. Making all worlds' wilderness' PvP zones would completely undo everything. I support increasing the number of worlds if it's deemed necessary, but DEFINITELY NOT making all worlds with wilderness PvP.
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Tip.it Times 21 February 2010
A very good article. Although I'm not a member or anything, I agree wholeheartedly with the concept. Skills are mostly a measure of reading guides and pure persistence (and also a lot about how long you spend on the computer)... Whereas minigames, puzzles, etc are good "equalizers" since they require actual skill to think and such to complete them/do well in them. With these, no idiot who grinds on the game 10 hours a day can accomplish everything. Whereas a intelligent person who might not have that much time on his hands but still has decent skill levels can beat the quests.
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RIP OLD SCHOOL
[ModEdit: Removed content irrelevant to the topic] No offence, but why don't you offer a suggestion instead of whining? I think someone has already stated before - botters (and practically all criminals) are always 1 step ahead of the law/regulating officials. It's impossible to design a completely foolproof bot-detection software, neither is it to have policemen stationed everywhere to prevent thefts, burglaries, etc. Even if you can increase the number of policemen or improve the bot-detection software, criminals and botters will ALWAYS find a way around it. So it's impractical to just respond every time the situation starts getting out of hand. As Omali (I think) said, there's no point patching up a collapsing building - it's better to demolish it and rebuild it. That's what Jagex did to RWT - make it so inconvenient for them to trade gp to their clients that they give up on their businesses. Granted, it isn't foolproof - a RWTer can still trade gp to a client, BUT I'm sure the client would be better off just earning money ingame by himself instead of buying it, hence the RWT "business" went bust.
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Bank loans
You expect the money to still stay with the same guy? He'd have spent all the money, and unless there's some identification code for the money, you wouldn't be able to remove it from the game. Furthermore, how is it fair to take away say 500k from a guy who sold items to the guy who refused to pay back his loans? I don't support this idea at all. This is similar to real life bank loans. You take them to get started. After that you can manage with the money you have made. Then you can pay it back. This idea is not meant to be a quick way to get money, so you can spend them all just for the sake of getting the item. It is simply a little help to get yourself started in money making. What are you talking about? I never said that anyone else than the loan taker himself would have to pay anything. The money stays with the seller as normally. Loaner is the only one who is going to pay for his loan. You make it sound like, lets say, I buy bread from a store for 5 euros. Then when the payback date expires, the bank will take the money from the store owner. I hope you didnt mean this. Oops looks like I misread the thing really badly... Anyway, the fact remains that this bank loan thing is going to be EXTREMELY complex if it's going to be implemented to prevent abuse, and people will get confused and such due to all the rules and regulations, etc etc.
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RIP OLD SCHOOL
Now the rant is going down the drain. There's nothing wrong venting your frustration because you can't fulfill your nostalgia. It's another issue to try and demand that the game is reverted back to 2004 whether it's 1-2 changes or a massive revamp. Let me say it again - CHANGE IS INEVITABLE. There's no point ranting and trying to get Jagex to reinstate certain features of 2004 that you enjoyed. I'm sure you won't enjoy them now. You've changed. The game has changed too much too. Everyone would be ranting about how frustrating it is to buy/sell items, how much harder training is, etc etc. You might enjoy the game for a while, but soon frustration will overcome your feeling of nostalgia-c pleasure. [ModEdit: Removed content irrelevant to the topic]
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Help that is unwanted?
On a side note, people wear costumes and such all the time. What's stopping someone from liking the look of mithril? Furthermore, mithril is a very light metal, so perhaps he could be wearing it so he still has some protection when training or running around. So someone wearing a costume from some random event will automatically be classified as poor since costumes are essentially free?
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RIP OLD SCHOOL
I know what you feel like. I sometimes get the nostalgia-feeling of my early days in RuneScape too. It can't really be recreated since you'd get bored far too quickly if you created a new account and tried to do the same stuff again. But face it, change is inevitable. MMOs are continuously changing, and they'll always become easier, and their community is going to become more immature as it expands. It's absurd to request Jagex to revert the game back to the old version. And honestly, think about it - would you ENJOY the old-fashioned game if Jagex reverted back to it now? I can't answer for you, but I'd miss all the "modern" conveniences like the Grand Exchange, etc. And your expectation of pleasant feeling due to nostalgia would soon be overcome by impatience and frustration of being unable to do what you can do nowadays. However, the crap about 2010ers and "veterans" is stereotypical [cabbage]. It's like saying anyone younger than you is less mature than you. There are plenty of nice people joining the game, and I'm sure the proportion of trolls and idiots back in 2004 wasn't that much lower than now.
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Merchants ruin the economy.
From an economic standpoint, Manipulators DO NOT MODIFY SUPPLY. In fact, when Manipulators pick an object, and it starts to rise in price, the quantity supplied increases. That's right, more of that item enter into the game! The fact that the GE doesn't update prices fast enough is a rant in itself, and should be separated from manipulators. enough of my mini econ-naziness. If you objectively look at what manipulators do collectively, you should thank them. The idea of "OMFG I CANT BUY ITEM X BECAUSE OF MANIPULATORS" is one for whiny brats. Imagine a young person screaming at the top of their lungs "BUT I WANT IT NOW!!!!". That's what people sound like when they rant about manipulators. "I saved up my moneys for months, until I was ready to buy that GS, only to find that clan x was manipulating them, now I can't afford it because they bought all of them out." Right... months to buy a GS, and when you're ready to buy you can't afford it. Can't you wait like, 4 days? Then, not only will it have crashed, it'll also be a good deal, saving you millions anyway! If you notice a manipulating clan has picked a certain item, messing with it over and over, you can PROFIT OFF THEM! You have to buy and sell the item out of phase... when they dump (and the item falls below equilibrium), you sweep. When they grab, you give. I've done this with silver ore... I bought 10M in silver ore when a clan was dumping, and I sold it back to a different clan when they were buying out. I made 4M by just messing with the manipulators.... "Reduce" in this case means lower the amount of the item effectively available to buy. Interesting way to mess with manipulating clans. If only everyone was as good at economics as you, there wouldn't be any manipulators at all. Sadly, the large majority of people are ignorant idiots, like the "OMG I CAN'T BUY XXX ITEM" type. Just like how it works in real life...
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Merchants ruin the economy.
MERCHANTS for goodness's sake. I can't influence your likes and dislikes, but I just can't stand ridiculous spelling errors, especially in such a short sentence - how much effort does it take to spellcheck the words? Firefox even automatically does it for you... Can you simplify what you're saying? Not everyone has studied economics.
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Bank loans
You expect the money to still stay with the same guy? He'd have spent all the money, and unless there's some identification code for the money, you wouldn't be able to remove it from the game. Furthermore, how is it fair to take away say 500k from a guy who sold items to the guy who refused to pay back his loans? I don't support this idea at all.
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Merchants ruin the economy.
I wasn't speaking to you, but the other idiots who couldn't tell the difference between merchants and manipulators. [cabbage]. Altering the Grand Exchange such that it updated prices frequently doesn't solve anything. Explain how it disallows or disrupts manipulators from driving up prices through mass purchasing of items. Manipulators DO stifle supply. They prevent normal people from buying a certain item, which is the meaning of STIFLING. I never used the word REDUCE.
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Help that is unwanted?
The "new generation" is made up more of immature idiots than mature people. It's probably because the average age has decreased, and IN GENERAL, teenagers and kids are more immature than adults. I am by no means saying all adults are mature nor all teenagers/kids are immature, but I'm just citing a general stereotype, a trend. Anyway, looking at your post, you seem to be just as much at fault. Seriously, asking him if "you need help gp-wise?" is like saying "hi beggar, need any cash?" or something like that. Couldn't you just have asked "want some gp?" or something along those lines, or better still, just offer trade and give him some gp when he accepts the offer? There's absolutely no need to phrase it the way you did - it just makes the person think you're trying to insult him. And on a side note, there's no need to take pity on people unless they request it. It is offensive to some people if you pity them since they feel belittled and that they have no power/money/whatever.
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Merchants ruin the economy.
I can't stand ignoramuses who can't tell the difference between a merchant and a manipulator. Seriously, STOP attacking merchants. They're just investors trying to predict the market to gain wealth. They lose money sometimes, gain money sometimes. It all boils down to their skills. Manipulators, on the other hand, are people who form clans CLAIMING that you'll make huge profits by investing in this XXX item, so clan members buy it and drive prices up sky-high. Then without informing their members, the manipulators dump their items back into to GE for a huge profit, but also essentially leaving all their members with worthless items. They're mere scammers. They trick people to do what they want for a so-called profit, then they backstab them and abandon them with worthless items (or at least much less valuable than the price they bought it for). Manipulators require virtually no skill - any idiot on the street with a bit of cash can do it. All they need to do is to gather a clan and convince the members to invest in a certain item, driving the prices up so they can dump the item back into the GE for huge profits. Therefore, they greatly reduce supply with false demand. I honestly don't see why Jagex doesn't ban these scammers. They rip people off and also affect the public by stifling supply. And IMO, a merchant clan is just a clan of merchants who discuss mer