Jump to content

quelmotz

Members
  • Posts

    1650
  • Joined

  • Last visited

Everything posted by quelmotz

  1. Being fit makes you more socially confident since people tend to look at fit people in an envious kind of way. But my main motivation is it makes you feel good and healthy. I don't take exercise too seriously though. I mostly play soccer and walk like 1.3km (one-way) to school and back. I jog occasionally, especially when there's no one at the park to play soccer with, e.g. just after a downpour.
  2. So? That's both a benefit and a disadvantage, although it's more beneficial for the lower levelled people than the higher levelled ones.
  3. You're a jerk because you decided to attack a monster that someone has attacked for the past few times? Please - it's not a queue, and neither is there a first-come-first-serve sign. Argue that we have a "weak" argument - you don't even have one. Your pathetic argument about being polite simply doesn't apply in a MMORPG. Someone has been camping for the past half an hour. Shouldn't he be the one moving? He's already escaped from the hassle of hopping worlds for quite a while. The person who just entered probably has been switching a few worlds already. Since you think crashing is such a big issue, why not go ask Jagex to put up a queue in front of every monster? Then someone who has been queuing for a longer time will be able to attack the monster and have immunity to crashing. [/sarcasm]
  4. You ever played any other MMOs or visited any other parts of the internet? It's all about the same as far as I can tell. It's much worse in many other MMOs. So just because something's in real life we have to take it extremely seriously? Go tell that to drug addicts, gamblers, hardcore criminals, people who hang out with their friends all the time, couch potatoes, what have you. Tell them to take life seriously and stop wasting it away.
  5. Respect in a MMORPG? I'm very sorry, sir, but you must have been walking around blindfolded for the past few years you've been playing.
  6. First article was a decent one, but the second article was outstanding. It's very difficult to create a story that is rich in theme yet is funny/interesting in some other way.
  7. Don't YOUR 10s-20s eat away at the lvl 90s' health too? I can't trade hits in a fight like that. Even if its damage under 10, which is usually the case, if I have 10-20 people doing that my Health will fall before I can kill them fast enough. Before, they would all miss, except maybe 1-2 people. Now, its constant damage. Granted I do "eat away" at their health, but at the rate I'm losing health, I'll only have killed maybe 2-3 before I die. True, but you've got to look at the other side of the equation. Won't you be the one laughing (ok maybe you're not sadistic but you get the point) at the person getting piled in Clan Wars or whatever when your small damage splats eat away at his health too? Looking at your stats, you probably don't come into such situations too often though...
  8. *Looks around* - Where's that "First Come First Serve" sign? I thought it was here a second ago? Oh damn, that crasher must have taken it and thrown it away! *CUT* Seriously though, you don't own the place - what makes you entitled to having the place to yourself? Unless you paid Jagex for the exclusive right (though I doubt they even sell it) to have that place for yourself, anyone can come in and "crash" you. Since when was it YOUR place? It's everyone's place. Just because he came in later doesn't mean he has the obligation to hop worlds. Sure, it's basic courtesy, but no one gives a damn for courtesy in-game. I'm not in any way advocating crashing, but honestly, someone just logging into the game (most probably) coming into a combat zone, and being asked to leave. How would you feel? You're stressed out and probably tired and want to relax after school or work or what have you. Some other people that have already been there for the past (insert number) minutes tell you to get out, politely or not. Seriously, most people aren't going to delay their personal enjoyment and relaxation for the sake of being courteous.
  9. The RuneScape community is the worse of any MMO? Your ignorance is really shocking. ----- You post your account details on the forums and expect the RS community to be completely free of thieves?
  10. Don't YOUR 10s-20s eat away at the lvl 90s' health too?
  11. i agree, the solution to fixing usless skills is not to replace them with equally useless skills. Care to explain how it's useless? --------------- On topic: I think this is a decent idea, but I don't think it can stand alone as a skill. It'll do better as a simple add-on to the game IMHO. how does it benefit anyone at all in anyway? It doesn't..we have the assist system, and you can always just trade cash for these items if you want someone to bank for you. We already have glorys+rings of dueling which teleport you on top of banks, so this adds nothing new to the game, its useless. Trading cash for items IS selling and buying. What blatant idiocy. Glories and rings and stuff work, but miners would find it more convenient to just pass his ores to a messenger (taking only a few seconds) compared to teleporting to the bank then coming back (taking a minute at least). if your effectively skilling at all it should take you under 30 seconds to bank. Also the idea of needing someone else to train a skill is repulsive, nobody would be able to train it to begin with because everyone else would be training it. "Trading cash for items IS selling and buying." I'm not sure what your refering too here, i was just stating that this feature is already basically in game, just not as a skill. Whatever. Passing the items on to someone else is still much faster than that 30 seconds needed to bank. On the second point, there would always be people who want to take advantage of the huge amount of messengers. On the last point, what feature are you talking about? Trading is NOT helping someone bring something to a bank. That's the former rune essence running, which has since expired due to the trade limits.
  12. i agree, the solution to fixing usless skills is not to replace them with equally useless skills. Care to explain how it's useless? --------------- On topic: I think this is a decent idea, but I don't think it can stand alone as a skill. It'll do better as a simple add-on to the game IMHO. how does it benefit anyone at all in anyway? It doesn't..we have the assist system, and you can always just trade cash for these items if you want someone to bank for you. We already have glorys+rings of dueling which teleport you on top of banks, so this adds nothing new to the game, its useless. Trading cash for items IS selling and buying. What blatant idiocy. Glories and rings and stuff work, but miners would find it more convenient to just pass his ores to a messenger (taking only a few seconds) compared to teleporting to the bank then coming back (taking a minute at least).
  13. Since you're attacking the system, why not suggest some ways to improve it instead of saying Jagex is too idiotic to do so? Apparently it's as easy as clicking your fingers. Where? You're the one who's been slow in providing evidence, so stop being a hypocrite. Easy to say "if I did such and such" eh? You were clearly claiming that the EXP rates haven't returned to "normal" EVEN AFTER the bug fix. On the contrary, this is an example of you blatant idiocy. Your evidence being? You can't just cite a few cases and hide the other 95%. I'm asking you what you mean by your "back-end methods".
  14. quelmotz

    Skillers

    you make it sound hard it's not Of course not, but neither is pking/ Gwd. it's not rocketscience, but it requires slightly more than clicking a tree and tabbing to youtube it's also less boring, if you enjoy virtual woodcutting/cooking/fishing or mining you're clearly quite a boring person killing stuff is cool man! ;) :> It requires slightly more what? Attention to the game? FYI, Jagex doesn't care whether you're paying attention to the game or not, they just want you to subscribe to membership/play so they earn money. Something being boring is completely subjective. I think my classmates no-lifing violent handphone games are doing something very boring. And IMO, skilling requires much more perseverance than PKing, since it takes much more time to train all skills to 99, and many skills like smithing and crafting are very difficult to train.
  15. quelmotz

    classics

    From the title and what you say it seems you want to go back to RS Classic, yet you've never even played Classic? Lol.
  16. quelmotz

    Skillers

    :thumbup: I couldn't have said it better myself. What abilities does it take to be a PKer/clan war player? Nothing more than experience and good reaction and some advice from guides/more experienced people. What do you mean by a skiller doesn't have abilities? Don't they also need experience like a PKer? Don't they need the most efficient methods to train? Don't they need perseverance?
  17. quelmotz

    classics

    Another of these? Seriously... :rolleyes:
  18. Because the problems it supposedly addresses are among the core problems with the current system. It wasn't even directed at solving those "core problems". The solving of the core problem for lower levels was merely a side effect. For somebody constantly asking for evidence, you've been pretty slow in providing any yourself. Plus I'm in a position to know about high end exp. Quoting your statement, that's a complete logical fallacy. Just because I've been asking for evidence doesn't mean I have to provide it. It's like asking "how do you know the Loch Ness Monster exists?" and you come back and say "hey, you better provide evidence that it doesn't, since you're asking for evidence that it does." The second sentence is the epitome of hypocrisy. I think you've enough intellect to understand why. No, meaning the hourly gain is the same as it was before the const update. There's been no increase.So isn't that "returning to normal"? Again, learn to read. First off, you say "those people" like I'm not one of them. Second, when I'm observing something and other players I talk to, including guys who do over 2m melee exp a day and routinely do things like set daily records, are telling me that they're observing the exact same thing, I'm inclined to believe them over some guy who claims he has math supporting his position yet lacks real practical experience in the subject. Scanning the forums, I can't find any threads pertaining to the topic of EXP rates being reduced. I'm inclined to believe these players would rant on the recent updates forum where they would have a minutely higher chance of receiving attention from Jagex rather than talk about it in-game. Although it's impossible to know 100% of what the CIA has done, almost all of their blunders make world news. They've helped put more dictators in power than they've taken out. That's purely subjective. 1. All banking industries have suffered similar setbacks at one point or another, even if not as spectacularly. Precisely. 2. Prominent non-US banks were involved the same crap and suffered similar setbacks, such as RBS. 3. The US is one of the world's leading nations.So? The world can now be confined to one of its leading nations just because it is leading? Exactly my point. Just because these guys are in charge of something doesn't mean they know what the hell they're doing. Is this a blatant attempt at sidetracking? Not really. Like I already said, just because you're in the position doesn't automatically mean you know best. But in general, if you're in a position you should know better. An experienced player is basically on par with an experienced staffer... There are specific areas were certain parts of Jagex staff excels, just like there are specific areas where players are far superior. Such as? Again, that's a logical fallacy. That's only the front-end system, you have no idea what changes were made on the back-end. Meaning? Again, if actual changes were made to the core system then things would be more exciting for low-leveled players as well as high. However, things WERE exciting for low level players in the first place, just because the exp curve means you gain levels far more frequently in the early game. Simply leveling up might be exciting for some people, but not for others.
  19. Teens in general love violence much more than chopping down a tree. So obviously they look up to those people who are good in combat.
  20. Well written articles this week. I really liked the article on PMods. It reflects well what the community in general thinks of PMods and clarifies most common misconceptions.
  21. Yes, there will always be a more accurate scale. 1 damage used to give 4 xp. So now 1 damage gives 0.4 exp. Of the 10 possible hits (X.0 -X.9 where X is an integer) the average hit would be X.5 or so. So you're actually gaining...2 xp more per hit...? That sounds incredulously large. ???*confused* Good point you bring across. Perhaps Jagex just dreamt that it would be too difficult? Or more likely, the players never complained because they would have left immediately after getting bored. EXP is one issue. Boredom is another. There was no difficulty gaining EXP since every hit gave you a significant amount of exp for that low level range. But hitting so many 0s can get boring, although the EXP gain is reasonable. Many people can stand through the early level boredom, probably because of some kind of feeling of adventure. But some people might still get turned away regardless. I don't know how many percent of them do get turned away or whatever, but Jagex must have felt it was significant enough to do something to try and prevent as many people from quitting before too long. This is just speculation, though, I've no evidence whatsoever to back up what I said earlier. About woodcutting and such. That's different. That's not what people do for fun. People are driven by either quests/bragging rights/what have you OR money. Both of which are strong motivators. Whereas early level fighting is for fun, for exploration. If people find they take near forever to kill a mere goblin (or at least they FEEL LIKE it, hitting so many 0s), they might get discouraged, since there's no real motivation behind it other than fun. And these people might turn to other games for fun any time, since they aren't really "absorbed" into the game yet.
  22. quelmotz

    RIP OLD SCHOOL

    Isn't it rather easy to infer? Weather patterns that follow a set (to a certain extent) cycle/pattern? E.g. predictable increases and decreases in temperature, etc.
  23. How can an update "forestall" change that it wasn't even DIRECTED at? 1. What evidence do you have to support your hypothesis? None, except a scrap of circumstantial evidence. Very convincing. 2. The exp hasn't returned to normal after the fix? What's this then? 3. And they didn't? How many of those people have you actually talked to? Obviously I was referring to RELATIVE change. I can pull the same card as you, my dear friend. 1. How do you know the CIA's plans "often backfired spectacularly"? Do you even know how many plans they have per se? Citing a secretive organisation isn't the best way to get your point across. I've nothing to say about the banking industry. The US is just one case. Don't take the US for the world. Let's just put it this way: Do you think you can do better? It's easy to criticise people for their mistakes. Barring blatant idiots like George Bush, I doubt most of us would have done any better (and most probably significantly worse) than the people we criticise. 2. Don't the updates have to be approved by the experienced people in Jagex before being implemented? 3. I never claimed Jagex was "always right". I merely pointed out that Jagex was in a better position to judge whether an update would be good for the game or not. I never said that players' opinion was worthless. Players are making an overly huge fuss over what they claim an unnecessary update. My question is - do they know better than the experienced Jagex employees? I'm not saying they can't judge an update, but in such an issue where in-game experience DOES NOT MATTER, Jagex is in a much better position to judge. No doubt, that is a completely subjective assessment. But since you offered your point-of-view, why can't I offer mine too? Hitting 1-2 is better than hitting nothing at all IMHO. Mathematically speaking, hitting 1/50 is better than hitting 0/5. The point is, the HP update wasn't even meant to FIX the combat system. It was just meant to make the game more exciting for lower-leveled players, and as an update to open the game to further extensions later on. The MAIN focus of the update was to make the game more exciting for lower-leveled players. The side benefits were that further extensions could be made and the damage-determination flaws at the low end of the scale were fixed. The update WAS NOT directed at fixing the damage-determination flaws, but rather, the fixing of the damage-determination flaws at the low end of the scale was a side-effect of sorts. On a side note, it's not that easy to make an overhaul to the combat system that completely fixed everything and left no loopholes. In fact, it's practically impossible, and it'll take a heck lot of effort to make an update that was remotely 'perfect'.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.