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quelmotz

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Everything posted by quelmotz

  1. Increasing the HP to level ratio in any way simply doesn't work. sorry to say. i thought it would be cool too but even in pvp its stil bad. It would work fine if jagex halved all hp related percentages but without such a tweak the idea is unimplementable. If people had twice as much hp as before then do you know that sweetcorn would heal almost 20 health for a maxed player. Phoenix necklaces would heal almost 60 hp for a maxed player. Saradomin brews would heal almost 30 hp a dose. Which puts the new player hp max. It would kill player vs monster of every kind and player vs player. With a divine+ sol + deflect melee. You already have 80% melee protection. Heck with just deflect prayers, players would have to do on average 75 damage a hit to kill a player. and because saradomin brews have 4 doses that means that it would take at least 2400ish damage to kill a player. (and thats with a player carrying 20 of em, Players can carry up to 58) bosses like Jad and the corp beast would be jokes. along with nomad and any boss that ever was hard. Sure players would be alot more reliant on hybriding but they would still have to deal a large amount of hp per hit to win. It's better than the unrestricted use of Force Fields... And I meant it as sarcasm. Anyway, force fields would be FAR worse, since any rich guy can just load up on runes, then walk into any boss without any fear whatsoever. Since he can carry a virtually unlimited amount of runes in his inventory, he'd never run out of health unless the boss hit through his force field and he somehow forgot to put it back on/eat before the boss killed him. Which is highly unlikely.
  2. No, it isn't going to work whether Jagex sells RS stuff on their online store or not. The whole CONCEPT is dumb, regardless of how it is implemented.
  3. Instead of creating a family of spells to reduce damage inflation, why not just make 1 hp level = 2 hit points?
  4. Fluctuating prices are not a sign for an instable economy. What economy has all items/stock selling at an uniform (or more-or-less uniform) price? Please don't be ridiculous. Complaints being at an all time high does not reflect that the game is in a bad state. Here in Singapore idiots complaining against the government are extremely common online, but if you haven't failed your Geography you'll know Singapore is one of the most successful countries in the world. Inflation is inevitable. Your parents' lunches when they were in school probably cost much less than yours, assuming that money had the same value then as compared to now. Again, can you please explain to me how statuettes allow people to make huge profits from "barely doing anything"?
  5. First off, on the issue of whether you're lying or not. That wasn't meant to offend anyone. It was just a question to challenge your claims. Yes, I admit that the statement can also apply to me, but your claims are bigger, and I've not made many statements - I've merely questioned your claims. Reiterating my point - how do your prove that prices pre-2007 Dec 10 were stable? As I said, I'm NOT stating that prices pre-2007 Dec 10 were STABLE, however, I am challenging your point, not stating a point myself. Pardon my ignorance, but how do statuettes abhorrently affect the economy? Young kids playing RuneScape is somehow related to RWTing? Only rich and spoiled kids will have the money to buy their gp (this is a different point for teenagers). And what is the proportion of rich kids compared to middle-income/poor kids? With regards to conduct, that I agree. However, games inevitably grow, and as a part of this growth, more immature idiots will enter, and thus worsen the community. Who doesn't wish for less idiots? Sadly, Jagex can't do anything to solve this. Idiots aren't determined by IQ or any other measurable statistic. As for your first paragraph, your statements are just CLAIMS. If you have no way of backing them up, then they're as good as just an opinion. I don't disrespect your opinion, but you can't prove anything with it but no one can attack you for having a different opinion either.
  6. Can you explain how is it funny rather than serious? As for "ash-holes" and such, there will always be idiots or people with too much time on their hands making lame jokes.
  7. What BS. 5+ years? Most of the "5+ years" RWT hadn't even surfaced yet. It only started becoming serious close to 2007 or so when RuneScape was becoming bigger. Can you explain to me how people are becoming rich "doing absolutely nothing"? You mean money falls from the sky and lands on their heads? Wow. If you're talking about merchants, they don't "do absolutely nothing". It takes skill to be a successful merchant for goodness's sake. As for price manipulators...that's a separate issue. It's illegal and I think Jagex should ban it or take some form of action against it. Old-fashioned methods are still reliable and efficient if you are persistent and you know the "secrets of the trade". The "string of updates" was because people were complaining about Jagex's fixes, not because they couldn't solve the problems properly. It was the [wagon] PKers who screamed and ranted about the loss of the precious wilderness and how lousy the updates were. Jagex was pressured to cater to them since many supported them. You claim the game "functioned normally". What evidence do you have? You could be lying. You can't believe everything you see, especially on the internet. Furthermore, a single, probably highly biased viewpoint cannot conclude on an issue just like that. RWTing is a crime. Also, the RWTers maltreated people and also committed other crimes like credit card fraud and such. Jagex had to take action to curb the issue quickly, hence the hasty solution. They were pressured by banks who threatened to prohibit their customers from using their credit cards to pay for membership. You're pathetic.
  8. that would fix everything, but who wants the 3 combat classes be clones. combat in tersm of combat tryangle would be rather boring :( Precisely. The optimum solution is the one that would eliminate all variety and fun. That's why we its not easy to make a combat system where all combat styles are balanced YET it is not overly boring and dry.
  9. Um...no duh if you have played for longer you're going to have more money and stuff. Of course if you play for longer you're going to have accumulated more money. Someone who started back in 2002 is obviously going to have more money than someone who started yesterday. The whole point is that by the time you get to the same playtime as the person who started 8 years ago, there's no reason why you couldn't be in exactly the same place they're at now. I'm not saying that you can just decide, "I want to be rich." and see a phat set miraculously appear in your bank. Functionally, there's very little difference between playing longer per day and having started playing sooner. You need to keep in mind that the relevant statistic here is not total wealth/accomplishment but the rate at which it increases. If a rich guy has a 100 million gp, and a noob has 100gp, the rich guy earns 10k per day, the noob earns 20k per day. The noob will take 100million/20k days to catch up, BUT keep in mind that the rich guy is still earning money. So the noob can't really catch up unless this experiment goes on and on. I see your point about reaching the same amount of money as the rich guy, BUT my argument still stands - how is someone who plays half an hour a day, earning say 50k catch up with someone who has 100 million gp? He'll have to play for 2 million days to catch up. Even if your target is 10 million gp or something more realistic, you still have to play for 20 000 days, which is approximately 54 years. How possible is that? If the guy is around 15 years old, he'll have to play until he's 70 to get that amount of money. Even if he can play 2 hours on weekends and public holidays, etc, I doubt the decrease will be significant. maybe 40+ years still. Making the target a million gp, you'll still have to play roughly 5 years to acculmulate that amount of wealth. And I'm sure most rich guys have far more than a million gp. No offence but your argument is really bad. 20,000 days for 10m? What are you talking about? I don't think its taken anyone that long to reach that kind of money, not even for a "noob". I think what you're not taking into account is that a "noob" will increase their income overtime, he/she won't just stay at 50k an hour or whatever they're making forever. I'm not sure where you're pulling some of your numbers from, but 5 years for 1 mil? At a modest 200k an hour you can get that in 5 hours playtime. 50k in half an hour is quite high for F2P, which is the context I'm talking about. I doubt a poor guy has enough money for membership -.-. For a guy to getting 50k an hour, he'll take 40 hours to get 1 million gp. And most busy people have around 1-2 hours to play, on weekends. So he'll take around half a year to earn that 1 million gp. That is reasonably short, but to catch up with a REALLY rich guy, it'll probably take 2-3 years or so, even with increased profit along the way. To get 100 million gp, a poor guy would have to play for 1000 hours, provided he earns 100k an hour. It'll take him ~10 years to earn 100million gp. And note that 100k/hour is very high for F2P unless you're a really good merchant or have very high levels. Let's just push the limits and make it 200k/hour. He'd still take ~5 years. Not exactly what I'd call a reasonable period of time. In summary, the fact still remains that the noob will take a long long time to catch up with the rich guy. P.S. I'm sorry that I calculated wrongly - I wrote 50gp in place of 50k in the calculator. No wonder I got such distorted numbers.
  10. the tif is a hotbed of faux-maturity and assumed airs of pseudo-intellectualism Wannabes, basically. dont worry son, i'm only playing why so serious ;) -.- If you're trying to cover up and pretend you're just joking to save your "face", I can see through it easily. You can't fake intelligence - all it takes is someone smarter to see through it (that is, unless you're Albert Einstein, but that's besides the point... :blink: )
  11. A saber is basically a sword/longsword. A sabre is a scimitar-like curved sword. AFAIK anyway...
  12. Um...no duh if you have played for longer you're going to have more money and stuff. Of course if you play for longer you're going to have accumulated more money. Someone who started back in 2002 is obviously going to have more money than someone who started yesterday. The whole point is that by the time you get to the same playtime as the person who started 8 years ago, there's no reason why you couldn't be in exactly the same place they're at now. I'm not saying that you can just decide, "I want to be rich." and see a phat set miraculously appear in your bank. Functionally, there's very little difference between playing longer per day and having started playing sooner. You need to keep in mind that the relevant statistic here is not total wealth/accomplishment but the rate at which it increases. If a rich guy has a 100 million gp, and a noob has 100gp, the rich guy earns 10k per day, the noob earns 20k per day. The noob will take 100million/20k days to catch up, BUT keep in mind that the rich guy is still earning money. So the noob can't really catch up unless this experiment goes on and on. I see your point about reaching the same amount of money as the rich guy, BUT my argument still stands - how is someone who plays half an hour a day, earning say 50k catch up with someone who has 100 million gp? He'll have to play for 2 million days to catch up. Even if your target is 10 million gp or something more realistic, you still have to play for 20 000 days, which is approximately 54 years. How possible is that? If the guy is around 15 years old, he'll have to play until he's 70 to get that amount of money. Even if he can play 2 hours on weekends and public holidays, etc, I doubt the decrease will be significant. maybe 40+ years still. Making the target a million gp, you'll still have to play roughly 5 years to acculmulate that amount of wealth. And I'm sure most rich guys have far more than a million gp.
  13. What a hypocrite. Let me just kindly tell you that if you want to post rashly and spout BS, then the debate forums isn't for you. Nor any forums in the TIF for that matter. Get your [wagon] back to the RSOF if you want to spout nonsense - here in the TIF they'll just get shredded to pieces. EDIT: Wait, you still haven't learned your lesson after 997 posts in the TIF? Wow, you're really thick.
  14. And this, my friends, is why we can't have nice things. And also why they don't allow ten year olds to work as psychiatrists. "I'm depressed about my life." "lol kill urself." Nice one.
  15. How would that ruin the game? I personally think it's a nice idea, and as Quelmotz says, it ties in well with other skills like Agility. You guys are just like those people who rant in the RSOF just for new things being implemented. Thanks for supporting my suggestion. My reason for tying it into agility is that (at least according to what I've read) agility is not very useful as a skill, since it just makes you run longer. AFAIK the time spent training agility could have been used to make money and buy energy pots or whatever they're called. Agility also gives you shortcuts which save lots of time in the long run. as a f2per have you walked to edgeville from GE? With agility you can do it in half the time. Shortcuts are useful I admit, but they fall far short of the usefulness of many other skills. On a side note, why would you want to walk from the GE to Edgeville frequently anyway? There's a bank at Edgeville, so you can always deposit your stuff then take it out there or whatever. And nowadays you can PK anywhere, so I don't see why you often need to walk to Edgeville from the GE.
  16. Well, first: Just because playing Runescape is a bad idea doesn't mean the option does not exist. You always have a choice. That doesn't mean you always have a good choice. But ignoring that, where you're caught is on the difference between hours played per day and hours played total. Let's say your millionaire friend plays 6 hours a day because he can afford to. Okay. In 400 days he's played for 2400 hours, or a total of 100 full days in-game. Now let's say you're a busy college student who can play for half an hour a day on average, but that's it. After the same 400 days, he's played for a total of 200 hours, less than 10 in-game days. Now, are you going to expect a player with 8.3 days in their Adventurer's Log to have the same kind of wealth as a player with 100 days in their Adventurer's Log? Of course not. The millionaire will be much richer in the game, but it has nothing to do with his real-life wealth, only the fact that he played for twelve times as long. Now, I know what you're probably thinking. "The rich guy has the ability to play for twelve times longer." No he doesn't. Jagex doesn't impose a time cap on poor people that forces them to shut down their accounts after they've played for a certain number of hours. "The poor guy has to work longer to get the same amount of money." No he doesn't; the rich guy had to spend twelve times as long to get twelve times the reward. Here's the thing: we don't measure our wealth gain per day. We measure it per hour of gameplay. If you think of wealth per day, you're doing it wrong. I can work for ten minutes and earn 500k. A n00b can work for 5 hours and earn 500k. If I play twenty minutes a day and earn 500k, and the n00b plays 10 hours a day and earns a mil, which of us is richer in the long run? I am (at least until the n00b decides to go look for a moneymaker that doesn't suck so bad). I'm earning 1.5m gp/hr and he's only earning 100k gp/hr. As long as the rich guy and the college kid are earning the same average gp/hr during their gameplay, they'll both accumulate wealth at the same rate. 150k gp in half an hour is the same as 1.8m gp in 6 hours. I would wager that the college kid's average gp/hr is likely to be even higher, as he'll be able to spend proportionally more of his gameplay time on high-efficiency but limited activities like farming. Ridiculous. Of course a poor guy would have the ABILITY to play the same number of hours as the rich guy, but what he would have to sacrifice would be MUCH greater than the rich guy. So unless the person is incredibly passionate and zealous about the game, he won't play as much as the rich guy. You can argue that this does not invalidate the fact that the poor guy CAN play as much. However, anyone remotely familiar with experimentation, surveys and research will know you can't build your arguments on extremes. Few things are impossible, but the sacrifices and consequences along the way are so huge it wouldn't be practical to try and achieve them. Everyone has 24 hours per day. The rich guy can play 6 hours per day, the poor guy can only afford to play 1/2 an hour per day. Even if the poor guy earns four, five times as much as the rich guy per hour, he'd still be poorer than the rich guy. If you play 20 minutes and earn 500k, AND you have no way to significantly increase the time you play, and the noob earns 1mil/10 hours and he CAN play 10 hours every day, obviously the noob would be richer in the long run. Unless you can play more than ~40 minutes per day, you won't be richer than the noob.
  17. People really don't think before they speak on the internet, do they? <_< (by the way, this is a rhetorical question. I doubt anyone wouldn't know the answer...) Guess it's all part of internet culture where you don't have to pay for what you say online unlike in real-life.
  18. No one asked for real-life lessons to be inculcated into computer games. Seriously, we already have enough of "educational" games which are completely idiotic. So someone who wears a shiny watch and walks into an alley at night deserves to be robbed? Uhh...... Ya. Besides these noobs deserved it. It's called PLAY THE GAME, not BEG NOOBS FOR MONEY. Really if you go up to someone and say will you hold 1mil in CASH what do you think will happen? The point is no one is going to ask someone to hold 1 million in cash for you. Don't try to exaggerate your stupid examples. Whereas wearing a shiny watch and taking a shortcut through an alley after a movie is a realistic real-life situation. And since when did I talk about beggars? Don't try to sidetract. And are you so sure there weren't any beggars in RSC? Where's your evidence? Show me a picture of Lumbridge in RSC where there weren't any beggars (at a reasonable time, don't take a picture at 3pm in the afternoon). Why should I believe you, especially on the internet, when you haven't shown me any proof?
  19. Your ignorance of probability is shocking. So I flip a coin 100 times. The first 99 times, the result is a tail. For the last flip, what is the chance of me getting heads? No, the answer isn't "very high chance" or something like that. It's 50%. <_< Think about it. What makes the coin have this sudden "urge" to turn heads for you just because it has been tails for 99 times in a row? A coin isn't human, it doesn't get sick and tired of doing something.
  20. How would that ruin the game? I personally think it's a nice idea, and as Quelmotz says, it ties in well with other skills like Agility. You guys are just like those people who rant in the RSOF just for new things being implemented. Thanks for supporting my suggestion. My reason for tying it into agility is that (at least according to what I've read) agility is not very useful as a skill, since it just makes you run longer. AFAIK the time spent training agility could have been used to make money and buy energy pots or whatever they're called.
  21. Face it, easier methods to get a 99 are going to surface every day. Rant all you like, but change will proceed like a steamroller.
  22. I think this is a decent idea, but I would prefer that it be incorporated into the currently not very useful agility. I.e. higher agility level = faster attacking speed, etc. A stand-alone ninja skill would not be very viable since it would overlap with agility and other combat skills. Also, what about drawing out the ideas? You can't expect others to suggest and post the weapons/light armor for you.
  23. No one asked for real-life lessons to be inculcated into computer games. Seriously, we already have enough of "educational" games which are completely idiotic. So someone who wears a shiny watch and walks into an alley at night deserves to be robbed?
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