Everything posted by JacTise69
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What should I do?
Dungeoneering is a new "skill" that rewards you with tokens on a 10:1 ratio for exp rounded down. These tokens can be used to purchase game breaking rewards in the form of new weapons that make an abby whip look like a piece of floss and other things such as new prayers/ways of decreasing the cost of leveling herblore/and a bag that can hold 100 uncut gems. Charms are drops you can receive from monsters after completing A Wolf's Whistle quest. They are used in training summoning which while generally useless at lower levels also has gamebreaking mechanics in the form of a way of banking away from a bank, ways of increasing inventory capacity, fighting familiars, and familiars which heal you. (familiars are the things that you "summon"). As to what you should be doing.... Hard to say, I would start with aiming for all stats ~50+ and all the beginner/easy/intermediate level quests done. Farming specifically is worth getting to 38 ASAP for farming toadflax for ~100 k profit every hour and a half. Edit Welcome back to your unhealthy addiction, we've missed you! :twisted: Edit again... http://www.tip.it/runescape/?page=quest_experience_guide.htm Consult that before leveling a skill to see if you can get the exp from a quest first. http://www.tip.it/runescape/?page=new_members_P2P_guide.htm Some limited useful info in that link as well.
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Summon figures
Wow, fail. Way to read the actual post. He's giving the money to a friend who is going to burst... OT: Most figure's I've heard have put bursting at 170 crimsons/hr at a cost of ~600 casts/hr at ~ 1 k per cast = 600 k per 170 crimsons. Have him figure out how many crimsons he needs and then you'll have your answer.
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Moneyyyy
Fixed. Snaps (8 runs a day with jujus and scroll of life) 2 mil a day. Dailies 1 mil a day. MTK 1 mil a week 22 Mil in 7 days , 30 mil in about 11. That's assuming you don't do ANY other money makers, which unless you're busy irl like me you should be doing.
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Dungeoneering Rants.
Has to do with your stance (accurate, aggressive, defensive). Not sure which one is the one that draws aggro but I'm pretty sure thats your problem.
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Alternatives to Armoured Zombies
No....just no. Barrows armour is overkill for slayer and you should never go to barrows for the purpose of getting armour to use for yourself unless you are a DIY account, its much faster to make money and buy it. Power-slaying involves piety/turmoil, cannon, and maxed gear which he just said he doesn't have.
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Summoning help?
+1 to both of the above posters. Slayer ends up being ~1:1 ratio slayer exp/summoning exp. In reality its a little less (you won't get 99 summoning from 99 slayer). Obviously CT Waterfiends are out of the question, cannoning black demons would be good as well as bursting/barraging lobs. Those two of the list Nik gave are your best options. For easy to kill monsters who have a mediocre charm rate (crimsons obviously as they are the best exp) you can try shadow warriors in the legends guild, dust devils, or greater demons. Note, I do not in any way shape or form submit that the three monsters I listed are good ways of getting charms. They are just easy to kill. All in all I would vote for cannoning black demons because of the effigy drops.
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Fastest fishing exp?
Barbarian fishing, shilo village fishing, and rasolo fishing (probably spelled his name wrong) are the fastest options. Instead of dropping the fish you can low alch them and it won't interrupt fishing the same way superheating at LRC doesn't interrupt mining. It's minor mage exp if you want it and it less clicky than dropping.
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not sure what to do
Grenwall's are decent money only at 90 + hunter. The success rate for catching them at 99 is still fairly low (~35%). You can not use a hunter boosting familiar due to the need for a fruitbat to hunt them effectively. So no, do not hunt them at 80 hunter. Going from 80 to 90 hunter however should be done at the herblore habitat. This will be the fastest exp you can get as well as gaining you invaluable assets for later, like farming juju's and if you still want to hunt grenwalls by that time scentless potions. At 99 hunter using scentless potions almost doubles the capture rate allowing for ~1.5-1.7 mil an hour. There are no really good guides out there, I'm planning on making one once I have ~1 k scentless potions stocked up to spend a lot of time there for cash/research. Short guide though is 5 box traps, bonecrusher for convenience, a fruitbat pouch with ~ 1 k scrolls (you won't use them all but it's always better to not run out), and three scentless potions (3 dose). Summon your fruitbat and cast fruitfall, gathering only the papaya's until you have ~7. Bait 5 box traps to catch pawya's and once you have ~3 pawya meats keep a balance of 2-3 traps baited with pawya meat and the remaining baited with papaya's (depending on which bait you have more of in your inv). Each fruitbat lasts for 44 minutes and each dose of scentless lasts for 5. 5x9=45 min so almost perfect with your fruitbat's timer. Have a stop watch app up on your screen so you remember to pot up every 5 min (although you will get a reminder it can get missed in the wall of text). As you hunt grenwalls they will randomly give high level herbs as well as the spikes so one fruitbat will generally last till a full inv of herbs. I can't answer the question about TD's, I know nothing about them sadly... :thumbdown: However I have a hard time believing that you only will make 30-40 mil from herb farming and marigolds seeing as snapdragon is easily 1 mil a day, with only four runs avg profit of 250 k with a scroll of life and juju's, and 8 runs a day is possible. Here's a guide for herblore habitat http://forum.tip.it/topic/281681-herblore-habitat/ And here's grimy's spreadsheet for farming for referencing which herb to farm at your level. https://spreadsheets.google.com/ccc?key=0AhdHFDsdlxujdHZ5WDZDRGo3cU5CeDV4SUE1U2hBLXc&hl=en#gid=0 Cheers! :thumbsup: Edit 95 k exp/hr seems obscenely high, I was averaging 70 k at 99 hunter. Also Q beat me to posting...darn my longwindedness (yes it's a word).
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Lost profit from farming Torstols?
At least now that Golvellius told us farming sucks for money we know for sure that farming is totally worth doing. :thumbsup:
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Where can i get the best money/hour with 45 def maxed zerker?
I always tell people to not aim for money/hr stuff. [hide]1. Herb farming. If you don't have the farming level you can reach ~30-35 farming from quests alone. At that point spend the little bit of money on your highest level trees to get to 38 farming and begin farming toadflax. Each run should net ~100 k profit (more if you have a scroll of life and use Juju potions) and should be done every ~1.5 hours. Unlocking the patch from My Arm's Big Adventure is highly suggested as it is always disease free. Consult Grimy's Spreadsheets for the most profitable herbs to farm... http://forum.tip.it/topic/254457-grimys-spreadsheets/ 100 k for 5 min of work every 1.5 hours (5 times a day) = 500 k for 20 min worth of work 2. Manage Thy Kingdom. Finish the quests to unlock this activity and consult... http://runescape.wikia.com/wiki/Calculators/Miscellania ...for where to place your workers. Average profit per day is ~150 k for near zero effort. 150 k per day for investing 2 min of time once a week. 3. Dailies. There are tons of shops which you can buy stock from and sell on the GE for profit, along with numerous other activities you can do to bring in a profit. Consult this guide for a complete list of things you have available. http://forums.zybez.net/topic/1421537-how-to-get-145m-profit-a-day-in-45-minutes/ or if you are a tip.it loyalist... http://forum.tip.it/topic/254632-daily-activities/ 1 mil profit a day for ~1 hours worth of work = 1 mil / hr Utilizing what I have outlined above you will make in one week 400 k /day herbs * 7 days in a week = 2.80 mil 150 k / day MTK * 7 days in a week = 1.05 mil 1,000 k / day dailies * 7 days in a week = 7.00 mil Totaling 9.85 mil per week average 4. Flipping your cash two times a day results in an avg 1-3% increases in net worth as well. Utilizing this (assuming a 20 mil cash pile to start with for the week) adds ~6.31 mil profit*** in that week (assuming a 2% return on investments twice a day). This brings the total to 16.16 mil for that week alone. Stay consistent and once you find your niche in flipping the money will just happen and you wont have to worry about it. [/hide] Ignore the part about flipping for now, with Free Trade coming back the market needs some time to settle. With all of that making ~10 mil a week is easy. Hell I make a mil a day just from herb farming (cuz I do snaps with scroll of life/juju's.) My average for a week is ~12 mil cuz I don't get on every day to play. Then I'm free to do whatever I want regardless of if it makes a profit or not.
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herb yields are very bad!!!
+1
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Lost profit from farming Torstols?
Since the rate of living for herbs if supercompost is used is 90% (I've also heard 85) the 10% chance at seeds back almost perfectly offsets that. It's a little skewed as my arms patch can't die, and even dead patches can give back a seed at random. To add to my other post, another advantage of farming snaps is your ability to use a scroll of cleansing for additional profit in making the unf pots of snapdragon. Torstol you can't do this with because unf torstol pots are used in Zamorak Brews and nothing else while the torstol is wanted for overloads.
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Lost profit from farming Torstols?
+1 also snaps are much lower risk and still decent profit. I've made over 4 mil profit now from 100 seeds and I've still got 30 seeds to go...
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Kalphite question.
Instead of speculating about what you think the reward is it might be a better idea to find out and then post what it actually is in the form of a statement of advice or help. The reward is a new area to fight Kalphites which according to rswiki (so take this with a grain of salt) contains 2 guardians and 6 soldiers as well as 4 cactus potato spawns. It is accessed through a hole in the second level (aka where the KQ is) but once you get to it from inside you can unlock an entrance to it that is south of the first level entrance. In other words go in the traditional entrance. Go to the KQ level. Open the new area and its outside entrance. From then on you can access the KQ by going through the first area and then her lair or going through the third level and then her lair. IMO seems like a great place to cannon them.
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Complete Slayer Guide
fixed Maxed players have super anti-fires and turmoil so DFS is never needed. A zammy book maybe if you've a fetish for range slaying but even then in most scenarios void + deflector (ACP) is going to be at least competitive if not better.
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The BEST Non-Prayer Melee Guide to the Giant Mole!
correct me if I'm wrong but isn't it weak to stab attacks? And no, the abby whip being better than the godsword is not a matter of personal preference, its just a fact. Weapon order should then should be Chaotic Rapier > Chaotic Longsword > Korasi's Sword > Whip or something like that. For armour Bandos is better than all other alternatives. Otherwise fighter torso would be better than barrows again for the str bonus. Especially if you're "not using prayer". Dragonfire shield is worthless, either be using a d defender/rune defender. Neit helm is better than all the barrows helms. Berserker ring (i) > Berserker ring > warrior ring (i) > onyx ring (i); never use a wealth. Its worthless. I've heard that it can die from poison while underground causing you to lose the drop, but I don't poison it so I have no personal experience on that matter. There's really no reason to no pray, the cost of p pots is nothing for the increased speed of killing. Lastly, make a note about the seer's diary headband as a lightsource.
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Last one to post wins
just literally laughed until my ribs hurt looking at all these gifs
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The 'You're Banned' Game (over 38,000 banned!)
banned for believing in God at all
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guthans for slayer?
If you want to bounce idea's we have a general discussion section in these forums... We aren't being mean, we're just telling people not to follow your advice because it's not good. Spend some time researching the best ways to do things so that the advice you have to give is a little more useful. On topic, sell guthans now if you haven't. Prices aren't going to go higher once free trade comes back. Probably the opposite.
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Herblore
And why is the suggestion that he take a path that costs twice as what he has a good suggestion? Because he also stated he is killing td's for cash, one claw drop pretty much covers the distance for making up for the money he doesn't have right now.
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Range And Mage Training
http://forum.tip.it/topic/222890-melee-ranging-and-two-slight-diversions/ That guide has a chart with approximate # of chins from level to level. Just check that vs. the ge price. I'm 99% sure there's no damage cap for %damage increase for mage. If you've done waterfall and have the dg level and don't care about burning cash you could cannon fire giants in the resource dungeon while ranging them across the gap. If you need to use an altar and I'm online feel free to pm me. My in game name is Tieszen. If you can stomach it get void + deflector. it's invaluable.
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Thanks Sumona!
Probably worth noting in your first post about your profits that 10 mil of the 2.5 was from a clue scroll though...as that's not likely to happen for the OP
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Herblore Habitat
Flowers, bushes, herbs, and trees all take the same amount of time to grow as outside the mini game ones. Jadinko hunting is always better than red chins. At this point red chins are never worth hunting. If you can only do four traps you can either do red salamanders, penguins, or falconry if you have a bonecrusher. However you can come here at 70 and just hunt common jadinkos for a while because all of the seeds you'll get in leveling will be invaluable later.
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Herblore Habitat
Withered vines do not make compost anymore. You're just stuck with them =(
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Herblore Habitat & Hunter Training
Swamp lizards until 47, if you want you can choose to bank them as they sell as a summoning second and are mediocre cash. At 47 switch to orange salamanders. At 53 either go hunt regular chins or stay at orange sallys. Either way at 59 switch over to red sallys. DO NOT hunt red chins, they aren't worth it until you're at least 80 hunter and bots crowd them like crazy. Stay at red sallys until 70~75 at which point herblore habitat is the best exp until 95 (where barehanded black warlocks take over). And yes it is definitely worth doing the minigame for the juju farming potions, scentless as well if you have a grenwall hunting fetish or just want to maximize exp while hunting jadinkos. Since getting farming potions 2 days ago I've made over 3 mil from ~ 9 farming runs (snapdragons). Check out this guide for all the info you'll need once you get there http://forum.tip.it/topic/281681-herblore-habitat/