Everything posted by canadiansmurf
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The Ban on Minigame Clans?
^ Err, of course they aren't doing their job well. How is banning certain minigame clans from RSOF going to stop this? It isn't clans will move to different forums to communicate. There are lots of problems with GOP people have been giving suggestions for improvements and jagex hasn't been fixing that game FORCING players to play fair fixed GOP games. ALSO this is the year of upgrades that should be improving existing content, instead Jagex has been lazy and just leeching off their loyal players. Why advertise that Runescape gets regular content updates when that hasn't applied at all to this year. We asked for fixes to existing minigames to make them useful. We haven't seen any of the older minigames tweaked yet, instead we get new things like MA which aren't really needed. None of the skills (except agility and that is debateable) have gotten updates. So yes Jagex is NOT doing their jobs.
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The Ban on Minigame Clans?
RS forum mod's jump the gun to close threads illogically. Just make a new thread when that mod has left in a few hours. I used to play CW games with a few friends and we always took turns winning, it was fun and social. I had no interest in the CW rewards anyhow as the top armour takes too many tokens to acheive. This whole "spirt of the game" issue is interesting, Jagex is always so ambiguious. It seems just breathing on RS is against the "spirit of the game." I've come to the conclusion that Jagex are control freaks. I think they should quit the MMORPG's and just make a single player game. They seem to hate player interaction. There are so many warnings given out about exchanging personal information between players but by not allowing us to send private messages within RS if someone isn't logged in they force you to exchange email addresses. And by discouraging these minigame clans on RS forums, that we are paying for as members by the way, they are forcing us to use other forums or other channels outside of RS and these could compromise our accounts. It's a joke, and yes Jagex are hypocrites. . ^ If the mini-game allows it than why are players punished for playing it that way. This is ridiculous. Also fixing games and interacting co-operatively seems great to me, why do they want us to spend hours at each others throats. Currently games are so unbalanced that one side always dominates if the game isn't fixed beforehand so that everyone earns a decent amount of tokens. Why would someone want to replay something when they keep losing. Fixing games so that each side wins fairly actually balances mini-games out. They tweaked and nerfed the Great Orb Project because people were co-operating. Soon they will ruin all mini-games with their tweaks punishing co-operation. The reason why the MA thread is allowed is because MA is their new baby, they want everyone to love their hyped up new mini-game and they are embarrassed that not even noobs want to play it. I also laugh at how you get punished for playing Stealing Creation competitively, the peaceful Stealing Creation games finish earlier if all resources are gathered. So by playing the mini-game as it's meant to be played you actually earn less of a reward because you spend more time in the mini-game. The smart, logical thing would be to make a universal token for all mini-games so that everyone can play their favorite mini-game and then get access to all rewards.
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Fletching Cape.
They aren't all equally hard though, some are harder. Any 99 cape is nice, and for someone's first one it makes sense they would go for the easiest cape to get. I am a cape snob though because I find that someone who has 99 cook or fletch wears their cape 24/7 and they tend to be newer to the game. While I am social in-game I find it irritating to be around the very new players as they drown you with questions. In my experience the cook and fletch cape wearers do this or they have the hugest ego's because so many lower level's compliment them on their cape. I barely wear my capes.
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End Game Content?
Support. Having higher levels should unlock MORE content, RS is set up almost the opposite way, medium levels can unlock almost all content. With assist a level 3 can cheerfully smith a rune plate. I remember when furies were craftable at level 90 crafting and people rushed to level crafting so they could profit from it. If there were cool things to make or do at higher level's players would have more incentive to level. Also the new things unlocked by higher levels in a skills should not be assistable. There's so much variety and choice for lower level items in this game but for higher levels the choices seem to narrow. For smithing it would be neat if players could add extra features to existing armour. Like a player smithed runeplate(e) would have enhanced stats. Or even if at higher smithing levels there could be modifications made to existing armour that are untradeable but benefit the player. Like at level 99 smithing you could enhance your armour so that it weighs less or something. Or there could be a special defense bonus that could be smithed if you have the level. Enhancing skills like this would also make skills more profitable to level again. I think the new agility overhaul update didn't add to the skill, there should have been more content and rewards added as people level up agility. If agility is the type of upgrades we can expect for skills then it's Jagex again taking the easy way out and not delivering higher level content. Being able to level agility faster has no point if the skill doesn't offer tangible rewards at each level from 90-99. Also why does agility let us dodge some damage sometimes but not while in pvp or pvm, if agility worked with defense to decrease damage with a small defense bonus after you reach level 90 agility it would make more sense. There's room for so much content at the higher levels of skills, I'm very disappointed that more than half the year has passed for this upgrade year and skills for the most part have not been improved. PVP has gotten reward after reward with brawling gloves, and huge financial rewards for drops, why can't skills have rewards as well? If you get a level in a skill you should automatically receive a brawling glove or something. So many skills haven't been updated or slightly updated since they were introduced to RS. Theiving could be so much more dynamic and interesting. I wish Jagex would create more creative and fun updates for skills. And it's not only skills that are incomplete but items are incomplete too. Slayer mask offers a strength bonus, but where are the slayer mask equivalents for range or magic while you are on task. Also where is the crystal halberd, it probably won't be used as there are so many strong weapons in the game but it should have been out. I'll do the work for Jagex on this one. 10: Dibbs Potion Gives you exclusive rights to the next spawn of monster/resource. Combat level/required level of monster/resource must be 29 or less. Can only be used once every 3 minutes. My main frustration with slayer is that monsters don't spawn solely for you. Making us compete with other players for monsters just so we can finish a task without hopping worlds is annoying. Plus this makes people hate the other people slaying around them, I get so much hate for using a cannon on tasks. Slayer would have been insanely popular if they made it so monsters exclusively spawn for you if you are on task. 20: Wealth Potion Counts as a ring of wealth for a few minutes. ^ Ring of wealth is junk. A real ring of wealth or luck would be a good start. 30: Ore Potion Cause an ore to spawn in a rock. Up through addy. 40: Tree Potion Cause a tree to be regrown. Up through yew. Also works with all player grown trees. Does not speed up growth. ^ Farming has tree patches that allow you to have your own tree. This would take away a major benefit of farming. 50: Speedgrowth Potion Greatly reduces the time it takes for a farming patch tree to fully grow. (Perhaps by halving the clock.) 60: Familiarity Potion Increase the duration of the familiar by 10%. Only once per summon. 70: Acid Potion Throw at monsters to deal splash damage. One dose = 1 hit. Meaning a 3 dose potion thrown into a group of 8 monsters will only hit a random 3 of them. Or thrown at a group of 2 monsters will hit both, but waste a dose. ^ No, because if you have to click to throw something at a monster it is annoying and slayer is set up like this for example gargolyes have to be finished off with a hammer. Plus those hits are so low, it would never be worth it. 80: Ceasefire Potion The monster currently attacking you will stop for a few seconds. But you may not attack anything for a minute. Only works on the last monster to attack you if the combat level of the monster is less than your combat level + 40. 90: Quick Attack Potion Slightly increases the frequency at which you attack. (Melee, Range, & Combat Magic) ^ If attack only worked this way it would be awesome. Higher attack should increase weapon speeds. That would be a really good incentive for levelling. 100: Make 4 dose potions (w/ special vial made in crafting/smithing.) ^ If you take pots to some NPC he will make 4 dose's for you. I could see this being a lunar spell though. There we go. 9 original potion ideas and the 4-dose option that I wrote down just for you/Jagex. I came up with these, if you use them as a suggestion, please give me credit.
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Good Quest, Plox?
F2P SHOULDN'T get new quests, the whole point of members is more content. I liked the storyline and creepy atmosphere of Underground Pass, always failing the agility obstacle was frustrating though. I like short quests that I can finish fast, as long as it has some storyline, but it should be balanced with longer quests. If enough people rant on RSOF they will probably up the weekly exp for this new quest. 1. Moar Dailies and weeklies that give good rewards. If anything I think we have too many, I wish there was a way to just do all of these at once it takes too much time to do everything that is weekly and daily. The kingdom and juna and penguins are worth it as well. 2. Universal tokens from all minigames that count towards a consumable reward or useable reward that degrades. I LOVE this idea, especially when you have different tokens taking up bankspace. I don't see why I'm forced to do Mobilizing Armies just for a reward when I'd rather do another minigame. Forcing people to use content just for rewards doesn't work because as soon as you get the reward you abandon the minigame. If I wasn't forced to do MA I might have liked it more.
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Once a great game. A story/Rant for veteran players.
It's been like that since RS2, it was even included as a feature of agility in the agility guide, all of a sudden a few years later it's unfair? Do you ever think for yourself? Or do you simply trust every single thing Jagex ever says to you? Your teachers must love you. Err no they are NOT putting out regular content this year. Stop being delusional. They did all of these little fixes last year as well AND they put out regular content. This year has been horrible for new content so far.
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Once a great game. A story/Rant for veteran players.
Ratchet thanks for replying. I'm not picking on you. It's just that when you reply, you do reply fully. I'm confused for the few people who are continuously posting on this thread, and the rants forums. You all think Jagex is perfect. This is the RANTS forum not compliments. If you love the game so much, go play or go post on the compliments forum. Don't tell me to adapt or leave, players have another choice to rant til the problems they see are fixed. Clearly your gameplay experience is different from mine, but it doesn't make your opinion "wrong" or my opinion "wrong". It's weird that you think I'm a scammer, again from my experience there just weren't that many scammers. Did I like that new players were targeted for the bulk of scams? No. But they didn't have good stuff to being with and they learned not to fall for scams. "You people". Don't generalize me or my viewpoints. Err, Jagex is the company running RS, it's not a democracy. Jagex made the decisions that led to the present game. I've never once said I hate Jagex. I do think some of the problems we are seeing with present-day RS is due to Jagex's decisions. You wrote: I never see people buying or selling accounts, I never see anyone like that anymore compared to before... Your words back at you Ratchet "And because you didn't know one that meant the game was fine and there was nothing wrong." Now there are plenty of players running around RS who bought their high-level accounts. Gravestones that last even if you disconnect. It's almost impossible to lose items now. It's a SAFE game. What happened "long ago" is still impacting the game. Jagex did have my support initially, but I no longer support them. I think they did handle things badly, and that is my OPINION. You weren't able to buy or sell pre-GE but lots of people were, I loved trading pre-GE, it was much easier to actually buy the bulk of what is needed. The GE is convenient and I wouldn't want it gone, but pre-GE trade was player organized and worked as well. Why all the anti-wildy hate -.- If jagex decided to take out F2P and make RS members only people would rant because what they did on a game was taken away.
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Whats with this? (afk'ing on spiders)
This is not new. People have been splashing mage xp since RS2 started. Some of my magic levels are from this, before some AFK spells were good exp, but Jagex nerfed it. This method used to be included in the how to train mage guides on fan sites. It's a SMART way to train magic.I have no problem with this. And no one uses this method to reach 99 magic, it's good for lower magic levels though. Before there were randoms though so most people AFK'd but would look at their screen every 5 minutes. It's a way to train, the xp isn't that great, and like many people said if they weren't afk there are better methods to train. How does this method of AFK compare to the woodcutting AFKers or other skills that are AFK'd? Runescape accomdates AFK with make-x etc. get used to it. Don't just single out mage, combat trainers do this all the time at bandits and other places. As long as someone is not autoing I have no problem with it. I'd rather they were afk, and I don't think it's against the rules, the wording is so ambigious. And how is it fun being at the screen watching your char splash spells? There is no point.
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Once a great game. A story/Rant for veteran players.
I don't buy your losing money argument. Who cares if 1% of profits were being lost, Jagex was still pocketing the other 99% there was no need to get greedy. Jagex was EARNING more back then than they probably are now. There were more players then. Now F2P is better and it seems every other player on F2P is an ex-member. Jagex took a risk with the way they implemented trade restrictions and wiped out old wildy which was integral to the game. They knew some players would quit and they went through with it anyway. Now they aren't as quick to let players quit, notice how they responded promptly with 1-item worlds as pker's cancelled their memberships. I think they've realized that one lost player represents a lot of lost players. This is all water under the bridge now, I think if they even brought back free trade and old wildy RS wouldn't be as popular. Greed was the motivation to make skills easier to cater to new players. They did drop the ball though, once skills are easier there are more higher level players who ask, now what. It would have been logical to make higher level content, but this is something they are staying away from for whatever reason. This year of upgrades would have been the perfect time to fill out skills instead we got nerfed agility. Also it's a joke that they advertise regular new content on the new ad they've put up when you get to the RS page. We haven't seen regular content for the past 8 months. False advertising to new potential customers, how Jagex.
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Once a great game. A story/Rant for veteran players.
Ratchet, you are too bitter. Yes there was a huge need for a woodcut tutor. If you even read the last few posts, this course of action wasn't the only choice Jagex could have made. Every thing Jagex does is bad, sucks, and makes them idiots so why continue to remenisce about the good ol' days? Why continue to live in those times? Move on, seriously. This is 2009. Not 2004. Pull yourself to the present and quit whining. Runescape will continue to change for the rest of the time it is around. I don't think even Jagex knew what the outcome of tweaking and changing the game after restricting RWT would be. Before all of these changes I never saw a high-level player or veteran complain. Now I see lots. Before higher level players were given respect, now veterans are seen as whiners who complain. Hands down the community was better before, now most players AFK. This game is not the same game it was before. Everything is too easy. Some of you see the game being made easier as progress I don't. Skills and levels meant something before now for the most part it means that you afk'd or played some minigame or bought the level. Sometimes, I think Jagex continues to do a lot of little updates because it gives people who don't give a damn something to laugh about when people complain that the little update destroyed the game. Jagex has few updates because this is the year of upgrades to the game. Also they are focussing on Mechscape, which is why RS has less updates even if they won't admit it. Ratchet you may not have liked the game like it was before. I'm surprised that you even stuck with RS as you prefer the current safe version of RS. You seem so bitter about all the scammers. Were you scammed lots? Also even with all the restrictions the cheaters are still around. They buy accounts. They get other people to level their account or directly gather gold for them. You probably are happy with the new game because you can put in less time and get 99's. Before level's meant something. As a player from before it's frustrating seeing the game become easier, having the skills I have 99 in get the make-x option, seeing new minigames that let you level the skill without doing the skill. Skills like slayer used to be respected, now with the new prayers and godswords and the slayer task blocking and summoning slayer is the easiest it's ever been. Even the soul wars mini-game gives slayer exp. I remember when getting 10k slayer exp an hour was considered good. I hate the GE. While it works for basics, it's horrible compared to the free-trade that existed before especially for new items. I hate GE merching, it's nothing like the merching that existed pre-GE that actually needed thought, skill and work. Also the econony pre-trade restrictions was balanced with stable prices. To you though all I'll ever be is a whiny player who is stuck in the past and is sad the wildy is gone. I don't know why I bother arguing. Not that you care, but I think the best update Jagex did pre-trade restrictions was Barrows, this update was accessible by higher and lower levels, and the game was probably the most balanced at that point.
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Once a great game. A story/Rant for veteran players.
I like pizza too :wall: I agree with the main point of the original poster, RS WAS a different game pre-RWT restrictions. Jagex should just rename this game Runescape 3, as it's what I feel I am playing, the gameplay is so different after anti-RWT measures. I'm not quite sure why the OP is getting so much disrespect. Yes, he generalized about the negative impact of younger player's, but that is a small aspect of his post. I don't think his post is even a rant, it's more him remembering what the game used to be like before, both the good and the bad and regretting that the game he knew and loved is gone. As the rants forum is so dead, I don't see why a nostaglic post is so out of place :roll: I played RS before the fight on RWT and I play RS now. More was lost with the fight on RWT than gained, this is my opinion. For those who weren't playing before you just wouldn't understand. The biggest loss was player interaction. Now when I play RS other people are silent. With fewer randoms, longer log-out times, and gravestones most people AFK. For every scammer, lurer, bot there were decent helpful players as well. People were incredibly generous to new players. Almost everyone I know has stories of how some higher level players would give them tips on how to play and give them items expecting nothing in return. I don't hate jagex for changing the game, but it has changed and it is different now. No where in his post does the OP say he hates Jagex. No where in his post does the OP say he is quitting the game over game play changes. I want RS to survive. I want RS to have a better community. What seems to be forgotten 2+ years into the major gameplay changes to combat RWT is that it was the long-term players who for the most part fully supported Jagex's changes to the game. We were ALL fed up with autoers and all the other stuff. I don't think any of us, players or jagex staff could foresee the impacts of those changes though, in hindsight yes there was some stuff jagex mishandled. RS was popular before it's a fact. It's a fact that now less people are playing. I also don't understand why people are nitpicking over the smallest details over someone's post and at every turn just saying "if you don't like RS don't play." We may not like small aspects of RS that are being ranted about but clearly if we are posting it does mean that we like RS overall. Also, be careful what you wish for, lately more players are leaving RS, I think that losing "veteran" players is a bigger loss to RS than even trade restrictions.
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Chasing Perfection: Jagex's Quest for a PvP Utopia
The problem is that the RS economy is so intertwined with pking just because skilling produces items that should be consumed and disappear with PVP. Monster killing and quests use up some items but the bulk of items are used up whie pvping. While there was limited PVP the economy for player produced goods crashed. If PVP loot stayed only on PVP worlds, the complaints would swing the other way about the economy everyone would complain that prices were too low, and no one would sell anything that they produce they'd start hoarding if the prices crashed. Right now even though there is inflation it's still possible to buy items because another player may decide to fish or woodcut because the profits are good. If prices fell again who would supply the goods needed? RS needs pvp, but the generous drops are unbalancing the game. Like the OP said though, how much longer will the tweaks to pvp continue? It's endless, there will never be a perfect system. Even pre-trade restriction wildy wasn't perfect, but it worked well overall and everyone was used to it flaws and all and there was balance between pkers and skillers.
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Chasing Perfection: Jagex's Quest for a PvP Utopia
They already chose stopping RWT over their own players. They are fine with losing players. It will be interesting to see how many people will play Jagex's next online game mechscape. Given the track record with Runescape there's no way I would ever play another Jagex game ever again.
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Chasing Perfection: Jagex's Quest for a PvP Utopia
Best post so far that I've read on the whole PVP issue, excellent analysis and great title. 100% agree. Exactly, PVP should just be listed under minigames now as there are so many rules. This is the truth. Agreed. When EP first came out you were punished by having your EP drop when you got too many kills close to each other. It was frustrating getting kills but not getting decent drops. This system actually punishes people who pk well.
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Official year of upgrades / Month 7 / FAILS
Pie wrote: I'm not offended and if I were a newer player or someone who just played to chat I could care less that the game keeps changing. If you've played RS for a while though you sort of learn how to play the game and if the rules keep changing it's annoying. Some change is good but lately RS changes gameplay so much that I'm tired as a player that has to keep adjusting to every single change. I hate that prices change after every single update, it seems lately everything is more unstable, pre-ge I don't remember the rs economy being so volatile. I just wish the updates or changes were more well-thought out so that the impacts to players gameplay was minimal. Less glitches and bugs with updates or tweaks would be nice too. Less pvp updates and more updates to the rest of the game and skills would be a nice change as well.
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Hypocrites
^ I blame him for everything too. :shock:
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Official year of upgrades / Month 7 / FAILS
I think RS IS harder for high level players, because high combat level doesn't mean they will always win the fight (obviously yes against a level 3, but not always against a combat 100+) and higher level skills don't have much rewards apart from RC, there are some monsters with nice drops like at GWD's but it's all based on luck. I think it should be hard for lower levels to play this game, but it's just becoming easier and easier My level three can survive muggers. With the new agility and rest update at least you will get there faster and with teletabs you can tele without levelling magic. Plus rings & necklaces that tele you in members. Plain logs sell - now willow's sell as they are junk used for the new MA mini-game It's not hard to earn 76k gp with very low skills, even by mining clay or rune essence or something. Soft clay takes no skill to make and is a nice profit atm. Prayer? Protect item prayers have been removed from PVP it CAN'T be used Most people do the 26k in f2p / 76k in members trick with a friend. Gaining ep takes time, but you can afk gaining ep and the rewards are worth it. And the time to get an account to level 20, gain ep, gain 76k and then get a good drop is not that much. Once you get your first drop worth 1 mill+ there is no need to skill just keep doing the 26k/76k trick. And if you get killed my someone other than the person you are tricking, you've only lost 26k/76k. Most people are 26k/76king though so it doesn't happen that often, there is low risk. The rewards are comparable to a higher level, and the higher level has put in more time into the game, this isn't fair. I'm not saying give higher level's more, I'm saying take away some of the benefits lower levels are getting, cap the drops they get or something. Also with EP nice drops are almost guaranteed. A higher level killing a monster for good drops, isn't guaranteed anything. To make monster killing profitable again, it would be fair to put in the EP system there, someone who's killed 10,000's of a monster should get a good drop. Agreed, there are lots of people who don't quest or skill. I still find the quest monsters easy, especially now that I can't die and lose stuff as my graveyard will be visible. Almost dieing, isn't dieing.
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Official year of upgrades / Month 7 / FAILS
No reason for this. ~meol I agree that skills cost more now, and you lose gp skilling, I also agree that pre-GE the game was much more balanced and skillers earned a healthy profit for their time. I disagree that the game is harder or that skilling is harder now. Actual skilling is easier now with make-x, fletch-x, smith-x, cook-x, grind-x at ecto for prayer and all that. Plus stealing creation tools do half the cost of construction and some other very expensive skills. There are also fishing gloves for bonus exp and brawlers. Also random events that interrupted skilling have been taken out of the game (like the woodcut spirit, or the exploding pickaxe). There are still a few randoms but they are rare now. While skilling isn't profitable, PVP is profitable, which is why I said now the lvl 20 has the same earning potential through PVP as a higher level experienced player. This imho unbalances the game. Higher level players should be rewarded with more gp as they've put more time into the game. People with high skills should be rewarded for having a high skill level, but right now it's not working that way except for runecraft and for the moment woodcraft, and mining as raw material prices are at an all-time high. Also if you fletch maple logs, you do earn a nice profit, the problem is that fletched maple longs are junk, and never sell. I don't understand your question? With the PVP update, you need to be at least a lvl 20 to PK. While drops are random, lower levels could potentially earn as much as higher levels. A newly created account which can be easily trained to lvl 20 could start generating as much wealth as someone who has higher combat, because of the random but generous PVP drops. There's the 26k/76k tricking that makes this easy. Also these drops are based on the amount of time you've spent building potential in dangerous areas on PVP worlds. The PVP worlds also are more rewarding than monster drops. Monster drops are based on luck, and the PVP drops are based on earning potential, so with PVP you get better drops than if you were 99 slayer even. This does make the game easier for new players especially, but also causes inflation and pisses off those who don't PVP. How does this dumb down the game? All you need to do on a new account is pvp, earn some gp, then watch tv while using fletch-x or something while you get 99's easily. No one needs to pay attention as skilling randoms have been taken out. Just check back to see what your character is doing every few minutes while you afk. And hey if you manage to die, that nice gravestone you bought means you won't even lose anything. The game is dumbed down and too safe currently plus new players almost have the same advantages as people who have been playing the game for a while. I wouldn't have a problem with this if RS was always like this, but RS before used to reward higher levels, now it's more geared to beginners and the casual player. Have you noticed the inflation happening lately? Yews have doubled or tripled from pre-GE prices. I disagree, higher requirements doesn't mean that a quest will be harder. It just means it has higher requirements. While monsters in quests have higher hp, that doesn't make it harder. We have weapons now that do much more damage, and if we can't afford the very expensive weapons we can always borrow it. Also now your gravestone will appear if you die to a monster in a quest. So what if you have to attempt to kill a quest monster a few times, it's not risky. Also, the "hard monsters" are not so hard if you go in prepared. I don't find it a challenge. Like for fire capes, pures can do this easily as long as they are prepared, and this is meant to be a hard boss.
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11-July-2009 Jagex Security Key Response
True! If it came coupled with getting your items back due to a glitch I would purchase the extra security for sure.
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11-July-2009 Jagex Security Key Response
Yeah and a lot of hacking is done by people you know who have something against you. Sometimes Jagex does reverse the banning or mute though if they have proof you didn't have control of your account at the time.
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11-July-2009 Jagex Security Key Response
The logical incentive to buy this enchanced security would have been to offer to replace potential item's lost due to Jagex glitches from the time the security tag is purchased. But if someone puts in a false report that benefit would be taken away. The bank space incentive is so unrelated to better security.
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11-July-2009 Jagex Security Key Response
Also I've been aware of the potential hacking problem since I started playing RS. That directly affected the way I play, I have some nice valuable items. I've also poured wealth directly into my character's stat's though in case I get hacked. I wonder why that prevention measure hasn't even been brought up. No one can "steal" your stat's. The problem with this is that high skills don't always earn you decent gp now, but that is a gameplay issue more than anything. Before at least high skills guaranteed a fairly nice income depending on the skill.
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11-July-2009 Jagex Security Key Response
Jagex has no customer service, I'd pay money if I could get the items I've worked hard for back and that have taken a long time to get, it's better than being told, no sorry we don't give back items lost to glitches. I think it's inappropriate that they can consider advanced anti-hacking technology while avoiding and ignoring the players who lose items due to Jagex's own glitch. To me the two should go hand in hand. What will happen the next time someone pays $10+ for this security device but ends up losing items due to a Jagex bug? I bet they won't stop complaining.
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11-July-2009 Jagex Security Key Response
On another thread people came up with lots of logical ideas: The best idea was to charge real money to put in an item lost due to bug report. $5 towards this could well cover the costs of labour, as well if it is a fake report than Jagex could keep the $5 but if it's legit than that $5 could be applied to membership. It's very easy for them to see what happens with our accounts, this is how they go about banning people who abuse glitches. Their policy to not give back items due to glitches is outdated, before people could trade items to other accounts and then claim it as lost, now with trade restrictions this is impossible.
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11-July-2009 Jagex Security Key Response
Yes, but if their logic is that customers are unsatisfied if they lose items due to hackers, than why not address the game glitches that cause players to lose items? Hackers are somewhat preventable, game glitches are out of players hands. Currently if a player loses items due to Jagex glitches, its basically oh well, too bad but items aren't returned if lost to glitches.