Everything posted by Jehosaphat
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Dungeoneering
Theros runs into the church. (Why the hell didn't I think of the church earlier? I mean, holy water, crucifix....)
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Dungeoneering
Theros mutters a few swear words, then tries one last time to stake the vampire with his bit of wood. If that doesn't work, he tries to light the vampire on fire with the charges in his staff and skull.
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The Back Room
I guess you could say right-handed, as that's the hand with the better handwriting, but I can do most stuff with either hand.
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Dungeoneering
Theros rips a chunk of wood off of one of the nearby buildings and tries to stab the vampire through the heart with it. (OH CRAAAAAAAP.)
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Dungeoneering
Theros chucks more fire at the bat.
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Dungeoneering
Theros tries to light the bat on fire with one of the spells in his staff.
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Dungeoneering
Theros charges some more fire spells, using the burning village as a power source. If his staff/skull become full, then he starts charging pebbles with the fire magic instead.
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Dungeoneering
Theros walks back into the village and tries to charge a bunch of fire spells into his staff and the skull with the fire that has probably now encompassed much of the town.
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Post all RS Screenshots, Videos, and Sounds here!
"I'm meeeeeelltiiiiinnnggggg...."
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Dungeoneering
Theros pokes his head inside the church. (Oh crap, I think I just set a village on fire while everyone was in church. D'oh...)
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The Runescape population
Some people left, yes, but many more gold farmers left. Most bots nowadays are "players" trying to get high level stats/gp. Pre-2007, most bots were just gp-farmers who would sell the gp for cash. That's what I meant. Loss of bots/goldfarmers caused a population drop.
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Dungeoneering
Theros lights the village on fire with the charges from the wolf's skull. (If it creeps you out, BURN IT!) Also, sorry about the delay, I had a small chore to do.
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Dungeoneering
Theros walks into the deserted village.
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Dungeoneering
Theros keeps on walkin'.
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Dungeoneering
Theros tries to imbue the wolf skull with fire spells as he walks.
- Dungeoneering
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Suggestions and the like.
Yeh you are, your saying that if someone attacks you they should be banned. I'm saying that if someone keeps everyone else back they should be banned. Yeah, well, that'll never happen. If everyone were being honest they'd tell you that the real reason Hex got banned was because we wanted an excuse to kick him out because we didn't like him. Pretty much this. Hex, back when he played Hegemony, was basically a troll who wouldn't go along with the Hegemony system. Normal Hegemony system was: You suggest an OP, unrealistic idea, everyone yells at you for it being such and suggests how to change it to be "acceptable". You then alter it to not be OP-and-unrealistic, but still useful. What Hex did in Hegemony: Hex suggests an OP-and-unrealistic idea, everyone yells at him for it being such and gives suggestions, Hex ignores them, throws around a couple insults and then suggests something equally [developmentally delayed]ed. This is just my recollection. Eventually, everyone got tired of Hex and moved to get rid of him.
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01-Sep-10 - Behind The Scenes - September
I can already pretty much see which of the listed requirements will be for which diary, and what the task will be... 96 Fishing - Barehanded shark someplace in Fremmy 95 Prayer - Turn Turmoil on, probably someplace in Varrock as that's closest to the main areas of that quest 93 Slayer - Kill an ice wyrm/get an ice wyrm task, probably in the Fremmy area. I love how Jagex just makes achievement diaries WoW-style quests. "Kill this, do this at this spot, and you get fancy new shiny thing! Yay!"
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The Runescape population
Funnily enough, most of the "down-trends" start around December of '07. Hmm. Wonder why....
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Late-Night Dungeoneering
I could mod right now if we get enough people.
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Late-Night Dungeoneering
As Edel/Iconic's sessions typically end before I get a chance to do much, I figured I'd start a Dungeoneering thread for those of us who can't usually play at the same time that he can mod. As I am typically on more at relatively late times, I'll (hopefully) get more modding in. Typical dungeoneering rules and such. Character starting sheet: Name (both nickname and full name): Backstory (if so desired): Starting Attribute: A little thing that gives your character an edge, without being a stat in itself. Good examples are: walljumping, learning boost, majorly differentiating height, etc. Extra Info: Any extra info that might be needed, such as the type of magic system used (if none is listed, I'll assume typical Dungeoneering-style magic). And I PROMISE magic and other stuff will be more balanced this time.
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Suggestions and the like.
BAHAHHAHAHHAHAHAHAHHAHAHAHAHAHAHAHAAAAAAA.... Oh, I haven't laughed like that in a while. Thank you, Icu. Now, on-topic: ...... I really can't think of anything. I just want another frequently-played Dungeoneering game so I can magically blow stuff up.
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Suggestions and the like.
I assure you we will not interfere with roleplays :) It's not our aim to restrict or hinder you guys. We're simply here to ensure that the rules are being followed and enforce them when necessary, as well as do any other forum organization/management work. We'd like to leave the main direction of this forum up to its participants. This is just an out-of-curiosity question, but would you guys play any of the stuff here in the Tavern if you had time?
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01-Sep-10 Court Cases II
This. Ended up doing them all anyways to make them GTHO my clue scrolls, though. Oh, and the new eyes are CREEPY AS ALL HELL.
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Dungeoneering
So long as this one lasts longer than 2 actions, I'm in.