So it begins. This game is.... best described as a blend of insanity, tactics, and luck. You start in a small town with a few of your friends. You can choose to either be the leader, or be a "follower." Starting groups are limited to 3 people. You may have other players as a part of your group. The group can separate, but not in a way that they cease to be a group. (I.E. no roaming 300 miles to the west off on your own.) Each character has 5 main stats, along with other "proficiency" stats like those in Dungeoneering. These 5 are Leadership, Accuracy, Strength, Speed, and Defense. They determine various factors in a fight, of which there will be many. These can be altered by equipment, which will be addressed later. Accuracy determines the accuracy of that character's attacks, Strength determines the strength of the attack, Speed determines dodge abilities as well as how quickly the character can move to various places, and Defense determines how well that character can defend themselves. Leadership affects stuff only by way of the leader of the group, and affects morale and other passive elements. Every character starts with 1 Leadership. Each character has a starting class: [hide=Warrior] Starting skills: 3 Defense 2 Accuracy 2 Strength 1 Speed Starting equipment: Basic iron melee weapon. Starting abilities: 1.0 Melee [/hide] [hide=Archer] Starting skills: 3 Accuracy 2 Speed 2 Strength 1 Defense Starting equipment: Basic iron ranged weapon, and 30 pieces of ammo. Starting abilities: 1.0 Archery [/hide] [hide=Mage] Starting skills: 2 Accuracy 2 Speed 2 Defense 1 Strength Starting equipment: Basic elemental staff. Starting abilities: Can enchant equipment X amount of times, with X being the proficiency level of the type of magic being used 1.0 Magic of any elemental type [/hide] [hide=Rogue] Starting skills: 3 Speed 2 Strength 2 Accuracy 1 Defense Starting equipment: Basic iron knife. Starting abilities: 1.0 Agility [/hide] [hide=Craftsman] Starting skills: 1 Strength 1 Speed 1 Accuracy 1 Defense Starting equipment: Iron smithy's hammer Iron fletching knife String Starting abilities: 3.0 in 3 of any forging/crafting/fletching abilities. [/hide] Battles Combat is turn-based in a Fire Emblem style, sans the tile movement - that is, the leader of one group gets to move their people around tactically and/or attack, then the enemy gets to. The leader makes all tactical decisions, but if a player in a group decides that a different tactic is necessary, he can temporarily rebel against the leader at a varying cost and execute his own tactic on his own. If you wish to join another player's party, the party must A ) have room, and B ) have a leader that will allow you to join. If the leader has low Leadership, you may end up being able to join anyways. Party names will be chosen by the leader. Any empty spots in a party will be filled with randomly generated NPCs. If there's anything you have questions about, feel free to ask. I'm pretty sure I forgot to write some stuff in here, so I expect questions. Actions can be posted whenever, and will be replied to en masse whenever the mod (Me) has time. If a party leader goes inactive (5-8 actions), the character with the next highest Leadership in the party becomes the temprorary leader. Rest of first post reserved for party lists. [hide=Party Template - Party XYZ] [hide=Character Name 1] Stats, equipment, crap liek dat [/hide] [hide=Character Name 2] Stats, equipment, crap liek dat [/hide] [hide=Character Name 3] Stats, equipment, crap liek dat [/hide] Party Inventory, Morale, Crap Liek Dat [/hide] [hide=Team Unnamed] [hide=Mather (Leader)] Rogue 3 Speed 2 Strength 2 Accuracy 1 Defense Basic iron knife Glowing copper dirk 1.1 Agility 0.2 Knife [/hide] [hide=Earth] Craftsman 1.1 Strength 1 Speed 1 Accuracy 1 Defense Iron smithy's hammer Iron fletching knife String Cruddy pick 1 lb of copper ore Miniforge Glowing copper quiver 1.0 fletching 1,0 bowmaking 1.0 forging 0.2 improv 0.5 Mining [/hide] Nothing else in party inventory. [/hide] [hide=Team Maplewise] [hide=Icu Maplewise (Leader)] 1 Strength 1 Speed 1 Accuracy 1 Defense Iron smithy's hammer Iron fletching knife String 2.0 Forging 1.0 Crafting 0.2 Skinning [/hide] [hide=Cerena Applebottom (NPC)] 2 Accuracy 2.2 Speed 2 Defense 1.2 Strength Basic healing staff 1 Healing enchant 1.0 Healing [/hide] [hide=Mark Maplewise (NPC)] 3 Defense 2 Accuracy 2.2 Strength 1.2 Speed Basic iron sword 1.3 Swords [/hide] 4 headless, skinless wolf corpses, 4 wolf heads, 4 untreated wolf furs [/hide] [hide=Team Trinity] [hide=Jen, Mage of Ice (Leader)] 2 Accuracy 2 Speed 2 Defense 1 Strength Ice Polemace 1 Ice enchant 1.8 Ice 0.3 Skinning [/hide] [hide=Isabel, Mage of Darkness (NPC)] 2 Accuracy 2 Speed 2 Defense 1 Strength Basic dark staff 1 Dark enchant 1.6 Dark 0.1 skinning [/hide] [hide=Elisa, Mage of Light (NPC)] 2 Accuracy 2 Speed 2 Defense 1 Strength Basic light staff Flossom, Balance Alligator 1 Light enchant 1.8 Light 0.1 skinning [/hide] [hide=Grim, Mage of Fire] 2 Accuracy 2 Speed 2 Defense 1 Strength Basic fire staff 1 Fire enchant 2.0 Fire 1.0 skinning [/hide] 2 alligator skeletons, 5 skinless raccoon corpses, Untreated alligator skin, 2 alligator meat, 1 alligator intestines. [/hide]