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Kalafai

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Everything posted by Kalafai

  1. Solo PK-ing world should be made Stay out of multi combat. Monsters should not be able to interfere Don't go near monsters, they aren't hard to avoid. They run, run and run Bind, Teleblock, SMASH!
  2. Kalafai replied to Hunt3rz's topic in Rants
    they say they've fixxed the mirrors to show if they are up or down, but I aint pullin the levar to find out. I assume there might have been more ease in trial and error the first few weeks as there would have been people there smashing the shadows seeing if they'd drop anything, or just getting them out of the way.
  3. Just stand with a friend, and wear armour. I kill these guys so fast we don't take damage, especially when there's 2 archers and two mages.
  4. My pvp theory. Grab hammer Run to level 43 wildy Find someone 20 levels lower than me. Smash. Shout: red: GB2 Lumby Kitchen! smash more. grab bones. Bones to bananas Feast on delicious corpse. Hail Zamarok!
  5. Wow,just like my first attempt at runescape, except this time I figured out how to use the door out of the first room! I missed you tutorial island! And woot, made it to lumby, the furthest by far I ever got in classic!
  6. 123, give or take a century. Still feel old though.
  7. In the game (not the anime), when you are traveling through high grass you have the chance of encountering a wild Pokémon, and when the battle starts it has the dialog "A wild *name* appeared!". err... Lets take a few steps back. Aint that a Dragon Warrior line?
  8. Me too! I also lag when cleaning herbs. It's annoying. lucky you. Instead of the second fire, I got a tuna potato. yeah, if you withdraw the last of something, wait a few seconds before clicking something later in line, or you'll get a random object from a random tab.
  9. Swag, implied. The higher you skill the less swag finds it's way into your pocket from their accounts. Clerical errors, of course. Easier to pass off if your banker has lower skill.
  10. Mice were there since it first came out. Only recently were steel/iron bolts made the second drop to arrows, and more uncommon and rare items may have been added to the list, but I haven't seen them yet.
  11. Problem I see is that the market is not inclined to naturally balance. In fact, it's artificially disinclined, what with price caps and all... seriously, 3 gp difference between filled and empty vials!? Not worth anyones time.
  12. Banking: walk behind the counter and bank for people... the higher your skill, the less finds it's way into your pocket from their accounts.
  13. Two NEW theories Beard: at level one you are an elf, at level 99 you are a dwarf, getting a shave resets your exp. Breathing: Press this button every (skill over five seconds) or lose stats til you pass out!
  14. Since Time Kitten can get them, and Kalafai cant, I'm guessing it's something to do with how old the account is.
  15. I always, always turn my public chat from hide to off when I plan on going to the GE Sorry people selling stuff I might want, too much spam about.
  16. Wasting your money there. 76k in noted willow longbows (u) more likely
  17. Well, thanks for reminding me... only up to three feathers just barely, and down to 200 mithril brutals, but I'll see about getting a slew and a half more and working a bit each week now.
  18. but there's kitchens in the game.
  19. Well, want to work on this more, but giving it a start. Describing what each of the triangles are, what the ideas of where they should have gone could have been, and what I think is cool. Melee. Due to how popular, and indeed how balanced everything is to it currently, I'd say keep what is being used now, minus defense, doing whatever major update to that as would happen. But there are aspects of melee not used, such as hammers and shortswords. Indeed, every weapon worth it's salt is slashing. Slashing just does the most damage currently, and is extra strong against mages (though I would keep that with my later suggestions) But piercing and crush are out for now. Crush. It's the anti-melee melee-damage type. It's countered by going with square shields rather than kites, and chain rather than plate... in some aspects of f2p pvp... maybe. I suggest a mere rebalanced so crush is enough of a threat to prep against, sacrificing the versatility of slash, for more damage potential. Stab. Well... we use it against dragons... possibly accidentally while trying to poison things? Perhaps leaving dragonhide a bit weaker to this would work out just a bit. Would do well as a counter to chain and square shields with crush accentuated. Range. Alright, right now, it's safespot, or maybe get one or two hits before becoming a fragile melee choice. I'd love for rangers to have the potential to take down some medium level things before even being reached. Heavy armour is always their weakness when dealing damage, and that is the purview of melee players. Right now damage is less than melee, but less risk. Attacks range from heavy hitting to fastest in the game, currently. Personally, I'd like to keep rangers at range, but not by safespoting. I see this as the perfect place for summons, providing a blocker while the ranger does his thing. Yes, I realize that the hunter 's pet from WoW does much the same thing, but so does the warrior, palladin, bear druid... filling the roll of mobile fortifications to hold the enemy at bay while it's riddled with arrows. Magic. Broke. Yes, I said it, broke. Maybe you can deal some impressive damage with anchients... maybe. But you are weak as all heck, and have nothing to show for it that a whip couldn't match the damage of, that a chinchompa couldn't match the area of. Let's face it, even in mini games, a mage is there for their utility. Slowing other players, and dealing a more indiscriminate sort of damage. Even their armour is weak vs. the default of melee, and while rangers have the advantage, melee can stack that advantage on their own by wearing ranging gear. The point magic should occupy on the triangle is weak vs range, strong vs melee. Right now they are flimsy rangers. I propose magic to do low damage at high range. Thus, a ranger just has to stay at range, and they can sweat off all the damage the mage can deal. I propose magic to do high damage at melee. Thus, when a melee closes with them, it turns into a quick race for damage. One the mage will win. I'm proposing a falloff for magic damage based on distance. You can be safe like the ranger, but ineffectual, or fearing for your life soaking up damage, but melting through enemas left and right, with a balance somewhere in the middle there. It could be as "simple" as that. But I think it should more be divided into current spells, such as the strikes and waves, and shielding effects that clearly dictate the exact why of not wanting to stand directly in front of the person shoving fire in your face. Sorry for being incoherent and poorly worded, but I do plan on returning and fleshing out my ideas better at a later time when I've taken more thought to this.
  20. I go to the top of the keep, to see if I can see the tower, but looks like a no go, way too much fog. Strangely, I find what appears to be a bank up there. I wonder if I can get a personally loan, maybe a first time home owner's... Apparantly I only qualify for deposit services, something about ordering twelve hundred bunyips on a major credit card. I've never had a credit card.... I at least ask if I get interest. Nope, that all goes to paying off my debt... aw man. Well, I at least put all my supplies in so I don't have to lug them around. I set a pin so nothing like that can ever happen again. It goes something like two nine... or was that a five... three eight? Well, I'm sure it will work out... of I go! I meet a well dressed guy on my way down, I ask him for mon3ys.. he tells me to learn woodcutting or something. I ask again, and he gives me some sort of amulte to take the the wizard's tower... then grumbles something about hoping I get turned into a newt. I run. I run fast. I reach the wizard tower, sure looks wizardy.... or at least towerly, and full of wizards. There's a most lovely pair of boots on the table in the library, I snatch them while the wizard on duty isn't looking, and run around the corner. I stumble into the basement... looks rather unkempt, so might be a good place to hide while they forget about the boots. Sedridor, the wizard I was sent here to meet catches me down here, I distract him by shoving the talisman at him. He tells me all about something called rune stones, and that he wants to know what they are about, and hands me a package like I'm some sort of errand girl. If it's soo important, can't he just like... teleport to Varrok himself? I head to the indicated hovell in southern Varrok. A crazy old man with a monical tries to sell me runes, but I shove the package at him... maybe someone in lumbridge can tell me more about this magic stuff on my way back to the wizard tower with the return communique. In the Lumbridge barracks, I find a lady named Mikasi. She looks wizardy. She tells me I need runes... not much else, but she does offer me use of the training dummies... well, back to what I was doing. Sedridor gave a long boring speech. I admit I wasn't paying attention. But he gave me the talisman, and I wondered off, maybe I'd ask Roddy what's next.
  21. Hiya, me, your spunky waif once again. After some crying in a ditch, reminding me of many years of my childhood, I ask Roddy what I should do. He says... Web of Shadows, complete it. He points to the most middle of nowhere spot ever in Argansia on my map, but I don't question him. Because questions are what get you smacked. The sky darkens over, and I come across a suspicious looking portal. This looks like the place. It leads to a rather cleanly and well kept place. I pass through the forer, and there before my terribly innocent eyes is a rather grim and terrifying figure, Death, and what I can only assume to be the souls of the damned running every which way around him. I plead for my life, and he offers me a chance to trade my services for preservation of my mortal form. I am given a task, a terrible task, a most frightening task indeed. Oh, Sarodomin! It's bigger than me! Maybe if I can intimidate it... Maybe ask nicely... Okay, carefull questioning... yep, only the spider queen can tell him to move, I just need to tell old grimmy and that's a wrap! Oh... No... no... NOOOO!!! I whimper and cower, but Grim opens the portal, apparently I must brace the spider queen, and force her to resend the orders of the giant spider... well, got death on my side, right? I wander the dark, gloomy, rickety webs for hours it seems there is no end. Eventually, I come across the thicker areas, which at least stand up to my impressive acrobatics, trained for years upon the couch of agility. I eventually make it to a stable chamber... Filled to the brim with monsters! People just lining up to be eaten. I feel I have no choice but to brave the same fate. I'm sent deeper into the lair, surely as a sweet snack for their horrid queen. My experience within the chamber is too horrible to recount here. I return to the Grim manner in a daze, guided by a terrible warden of that dark world, to spread misery to the manor of death. A fate almost too horrible to imagine. The task, otherwise, is simple, at least until I have the brace the foul beast in the tea room. It was inflicting horrible tortures upon the damned souls about as I arrived. Eventually I manage to lull the breast into submission, but the horrid thing commanding me has allied with it... twice the doom for me, it seems. I finish, and set to return news to the spider queen... A reward, my life is enough... what a um "lovely" silk cape but... on no, my captor wishes to keep me under watch... to never let me free! On the way home to Lumbridge, I seem to have been attacked by some unknown assailant, and gone to Grim's work office. He explains death isn't so bad. Then why couldn't he kill the spider? We'll never know. I manage to recover my things just as Grim said, but also managed to free myself from my captor, and the mark of the spider queen. A little creepy having my own bones in my pocket through, so I bury them respectfully under a majestic yew tree. Roddy scoffs at my story, and tells me to go help some wizards or something, then grumbles that maybe the'll turn me into a pile of ash or something. I don't think I was meant to hear that, so I reflexively run before he can hit me.
  22. 12424 exp per hour... but I only have 29 days to my name, and it is clear my main focus has been quests. As soon as I get the levels for fast exp, it will turn around.
  23. I can't seem to find the feature for some reason.
  24. On rapid you'll have two splashes up at a time with knives, and up to three with the darts.
  25. Mechscape in the window on the left. Runescape in the window on the right. I see no problem.

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