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BeNiceOk

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Everything posted by BeNiceOk

  1. BeNiceOk replied to All_Is_Great's topic in Rants
    I would say the use of the portal far benefits the use of any other hotspot. The group portal is almost the key essential item to have in a large dungeon as it can move groups of people from across the map in a matter of seconds. That being said, I don't really think putting to many options in the main hot-spot is a great idea. I would hate to remove my portal for something that's not quite as useful. I think it would be better to have more hot-spots scattered around the map. This way you could build multiple group portals, multiple alters, and multiple of anything you wanted. This would also open room for different types of construction items in different rooms, such as the option to make a furnace or anvil in a certain room, but not in others.
  2. BeNiceOk replied to Gurshnak's topic in Rants
    @ above, you'd be surprised how many people don't talk in-game when they do certain activities, especially those that are AFK-able. Granted, I'm sure some are bots, but don't take not talking as a way to tell if someone is a bot or not. I went from 92-99 WC at ivy with only talking to maybe 2 or 3 people. Usually I'm on messenger, so I don't need to talk in-game. I've heard and actually seen for myself that some bots can even TALK! I saw one bot while I was cutting ivy that had a random phrase that was said anytime someone said the word "bot". It wasn't very obvious at first, but after being there many hours WC'ing with it, I noticed it to be a script. So point being, don't let "not talking" be your only judge on who and who isn't bot. More OT, I have this problem alot while crafting in Edge. I usually get people asking me random questions, I am a slower typer so I can't answer them that quickly and they usually type "bot?" or "138's are too good to talk to anyone" before I can even type a reply. That really annoys me that people demand an answer to their question without even waiting more than 10 seconds. And if you don't respond in 10-20 seconds you must be a bot or stuck-up. *sigh* Usually I just reply with some sarcastic phrase towards myself. If you already make fun of yourself, what can they really make fun of? :P
  3. I had this picture in the main Dungeon Thread when the skill was released, so I figured the best place would be to put it here since the room has been updated and the new use of the portal has amazing benefits to having a designated skiller. This setup is for teams on a large map, since all the supplies can get quite confusing if scattered around. This way everything stays organized and can be easily found. I wont explain it in to much detail, but having a designated skiller can use the group stone (dropped by the fighting group) to quickly ferry supplies to and from your team at any location. In addition to this, they can set up their own gate-stones to a farming patch, quickly growing herbs to make potions for your team.
  4. Batch 2 was said to be here well before the end of the year. That being the case it could be here sometime between now and the next 4 months or so? I would recommend holding onto your tokens if you don't really "need" another chaotic item. Another item might come in batch 2 that made you wish you used your tokens on that instead. Having the tokens already means you can buy that new item right away. If you spent them all you would have to do tons of dungeon to get that item. So to be safe if you had another 200k tokens I would hold onto them until batch 2, and then make your decision.
  5. I personally dumped my Prom Spear and changed to a Prom LS. So far I'm pretty happy with it. I mainly solo so this was a good choice for me. Prom LS has a nice +111 slash offense to it, which works on both Accurate and Aggressive. It also holds a +80 controlled stab for those monsters weak to stab. So with a Longsword you can chose both accurate and beserker class with quite a bit of accuracy, and stab without boosts if necessary. The only thing it lacks is the crush bonus, but few NPC's require crush. Most monsters that are weak to crush are also weak to magic. I see LS as the more "all around" weapon (since you can tank with it as well), but the rapier could replace it too for speeding though dungeons. I see Spear as having an advantage because it can use all 3 combat styles, but no ring bonus. LS having benefits of accuracy or beserker bonus with medium speed and power. Rapier having benefits of accuracy and beserker bonus with fast speed but less power and accuracy. Jagex did a fairly nice job if they left the spear out, because now there are actually better alternatives than each-other in some circumstances.
  6. Or maybe add some other variable: run speed! This would allow for kiting, which actually IS the advantage of using ranged skills.. Then kiting naturally becomes better vs melee (yet not so much vs range, if the initial range of the mage is lower than a ranger he doesn't have advantage of his faster run speed) I've always thought run speed would be interesting, and make agility worth it. With resting the stamina boost is worth nothing. This. I am a firm believer that Magic has gotten as powerful as it needs to be in terms of damage amounts. The best way to make magic even more powerful and balance it is special effects. Special effects can easily be set to a triangle advantage and not mess with range, powering it greatly over melee enough to blast it away but not overpowered. Special effects such as mud spells (disabling your opponents run), curses like in pokemon (cuts the users Hp in half, but damages the opponent each turn), More holding based effects, Melee reducing effects, Damage based on your opponents weapon (hitting 2x damage if your opponent is wielding a melee weapon), ect.. would all be welcome special effects. Really what needs to happen is that the special effects should require a magic staff to be wielded to activate. If you do that, you can increase holding spell timers and keep it from being overpowered since if you un-wield the staff the holding spell effects stops working.
  7. How can you prove your right? With your only cited sources; your memory which didn't correctly recall the dialogue at the beginning talking about Nomad working for Surok, and a page on the forums you cant find. First you said Nomad had nothing to do with anything related to MOTM storyline. Then you said Nomad was related to Surok, but not anything with Lucien. If the facts all match up against your favor, and you cant find any sources to prove your correct, and you keep changing your story on who is related to who, how you can say you were always right? I'm not trying to single you out, but don't say one thing and then change your story and then try to say, oh well I was never wrong. Nobody cares if you are wrong, but saying you right 100% of the time just proves you make inaccurate claims and nobody will ever believe you about anything.
  8. I searched through all the Q&A's around that time period and found none of the them stating Nomad will not show up in a mahjaratt quest. There is more evidence that he WILL show up in a related or semi-related quest to the mahjaratt, but no evidence he wont. Also FYI Nomad DID work for Lucien indirectly and this was part of the beginning of the quest, so you just missed it or didn't pay attention to it. Since you missed it, this is what happened at the beginning dialogue. This is put together by a few more well known Runescape historians from the ROSF:
  9. Well these dungeons have level requirements... so there is a point in getting a higher dungeoneering level rather than just for tokens. Yup and also remember batch 2 will have higher floors, possibly up to level 99 if not higher. Higher floors = higher prestige, and more XP per round. More xp per round = more tokens. So while it might sound like dry XP now, once those floors are released the extra XP will pay off quite nicely.
  10. TT items would be quite risky atm to invest in. Its really a 50:50 chance on anything since we know there is an update but don't know exactly what will change. Jagex have a tendency to change more than they announce ahead of time. For all we know it could be as I suggested on the update thread, where the rewards cascade and level 3 clues can access 1, 2 and 3 rewards, level 4 clues access 1,2,3,4 rewards ect.. If that were to happen you could easily see a crash of any extra street value of certain clue items, especially level 1 and 2 clue items. If you want to invest in TT items, then do so at your own risk. However this point I see them as dragon imps. Chances are you will lose money but there always the small chance you might ten fold what you spent if the aces are dealt in your hand.
  11. There is a small problem if they were to extend caps from 99 to 120 with how the game is right now. While some skills such as smithing would benefit from putting the cap past 99, far to many skills would be open ended. Aside from smithing and a select few skills, most skills max out content at the high 80's or low 90's. There would be huge amounts of blank space between 90 and 120. This is not to mention that there is already large amounts of blank space on 1-99 for most skills. Putting the Skill Mastery at 99 and True Skill Mastery at 120 might not be a bad idea for the future, but I think they need to work on filling all the gaps from 1-99 first before they even think about making more skills max out at 120. Until they have the content to go with the levels, raising the cap would have no effect on anyone whatsoever other than peoples total levels. Total level is just a number. I'd rather have content to go with that number.
  12. Except there is nothing illegal about botting. It is against the Terms of Service of the game, but not against any real world laws. Botting no, but selling "virtual items" that another company "owns" without their permission is against the Law. The same way with stealing an image off a website and selling that image for real life money is against the law. This isn't limited to just items but accounts too. Everyone thinks botting is the only way to get cheap resources, but that's not really true. If all the botters would suddenly be removed, prices would rise slightly, but then people would do things that were worth alot to makey GP. The items would then fall back to a normal price. This is a normal price curve on how the economy should act for raw materials. The economy would never let dragon bones be 15-20k. At that point Jagex would step in a make an update to balance this, but they can't do that with bots around. Bots on the other hand only make a steady downward curve on supplies until they are no longer profitable for anyone. This is the point of no return. What happens when the bots invade your money maker? What happens when you cant find a Corp/GWD/KBD/DK world because every world is full of bots? What happens when bots invade every money maker in the game and there is no way for you as a legit player to make ANY gp at all. Bots don't need you as players to survive, so don't make the mistake of thinking you have an advantage on them. Saying bots should be ok is like saying its ok that neighborhood kids set the houses around you on fire. It will only be a matter of time before they come for you, and at that point there will be nowhere left to go.
  13. So I went to go and report some bots @ green dragons for lulz. Teled back to edge after a bunch of reports and killed an imp I saw while telling my friend about how many bots there were at drags, and the imp dropped this.. How nice is Karma?
  14. BeNiceOk replied to ghjkl's topic in Rants
    if you can get to the boss room and have sufficient supplies to kill it, why should you have to waste your time killing irrelevant monsters, wasting food and prayer, just because of an arbitrary limitation in the game engine? Aim of Getting to the boss room =/= Point of dungeons is to get to the Boss room as fast as possible. If Jagex only wanted you to "get to the boss room and have sufficient supplies to kill it" then there wouldn't be 30+ rooms on a map. Heck, you would only need about 10-15 or so rooms to get enough supplies to kill the boss. All the other rooms just slow you down right? If Jagex actually believed the point was to bypass all the extra NPC's that wont help you for the boss, they would not have a NPC reduction on the final score for how many NPC's you did not kill.. The final goal is to get to the boss room yes, but another Jagex-set goal is to explore the dungeon and every room that is inside. This is why you get XP off for rooms you don't open. So I can say it was NOT designed to be rushed as fast as possible to the boss because with the other mechanics (Such as point reduction for not killing x-number of NPC's) it clearly proves they were not designed to be rushed. The problem there lies that each dungeon is to little XP and thus encourage grinding for xp as fast as possible. If dungeons gave 4 or 5 times the XP they do now, but required you to kill every NPC on the map, they would be quite balanced.
  15. If there was or wasn't a leak, it doesn't really matter to much, especially in the long term of the economy. The old climbing boots shop had a stock of 20 that took almost a day to go back to maximum stock. Even if a select few players knew about the update a week ahead of time, at most they could buy from their own stocks a hundred or so boots. Boots were not really buy-able on GE (one reason for this whole update), so we know the people didn't get any from there either. The only way they could of gotten a hold of more boots is player to player trades. And player to player trades didn't really "create" any boots, it just transferred them from a player to a player. Not only would the people who had the heads up need time to gather enough boots for it to matter, but they also had to have a serious cash pile and/or "rare" items to persuade other players to actually trade them the boots. Unless they knew about the update several weeks in advance (which is highly unlikely at the rate RS rumors spread), then IF players had inside info it still wouldn't of mattered. All this would of done is transfer boots from a player who already had a bunch to sell, and would have gotten all that GP from the update anyways.
  16. Basically, yes, except each stage is actually further divided into short substages roughly a minute or two in length. The substages get reset, not the full stage. Otherwise, my herbs would not grow at all while Rune Mining, because it doesn't take 15-20 minutes to mine 1 rock before I world hop. Yes and to be exact I believe the sub-stages, or "farming ticks" to be 2.5 minutes long. This can be seen with the limpwurt and evil turnup plants as they progress in animation every 5 mintutes. However, since limpwurts harvest at 17.5 minutes that means each 5 minute animation is broken down into smaller segments, 2.5 minutes each or possible even smaller. So in other words, limpwurts progress every 2 farming ticks. The two farming ticks, or an animation change, is what we can call a "growth cycle". Remember that term for later on. Now that we know the farming timer is every 2.5 minutes we can see how it effects plants differently. Unlike counting up with each tick, the plants simply run off the ticks provided by the server. This means that if your are transferring worlds while the "tick" occurs, you will not receive the progression for that tick. Being in the lobby, offline, or online will all allow the tick to progress the plant. This is why herbs and quick "tick" (growing) crops are done almost always on time no matter how much world hopping you do. It is very difficult to miss multiple ticks by world hopping, especially if the farming ticks are broken into 30 second segments or less. As for trees, the reason trees can take so long is due to different reason. Keep in mind when a plant gets diseased it misses its next "growth cycle" after it is cured with plant cure. Farmers watching crops DO NOT protect against disease, they simple act as an infinite form of plant cure that is applied on every farming tick, and keeps the plant from dying. After the plant is auto-cured from disease, it will not progress in development on its next "growth cycle". This is important because each growth cycle can be tons of farming ticks. On limpwurts you wont notice it, since its only 5 minutes, but in the case of fruit trees the ticks could be could be 40+ minutes. Because the tree is auto-cured so fast, you will never see it get diseased, but this does explain why some trees can take their normal farming time, an hour longer, and others can take 4 times the normal growing time, if they get diseased and delay the growing cycles several times over. This is all my interpretation on how the farming system works. I can't say its 100% accurate as I have no proof otherwise, but its the best I can assume how the system works based on the information given to us as players.
  17. I agree with this. Almost all of the most interesting things in the game (Dragonkin, Elf City, Nomad, ect..) are interesting because they are important and we hardly know anything about them or can't see them. Its the lack of information on something that is epic, that makes them interesting. You can't have the knowledge on it and that makes you want it more. All in all I think it was a very well done quest. The 100 Tabs was a nice reward too. It prevented mas buyouts of the tabs in GE. If we didn't get them it would be "OMG I can't buy tabs in the ge... Jagex failed again... mumble mumble climbing boots." I loved the humor parts, and I enjoyed this quest just as much as My Arms Big Adventure. :thumbup:
  18. Is it bad that I still hear chopping sounds. :unsure:
  19. they said no matter what you get clue scroll specific item...I have a feeling the price of purple sweets is going to crash big time. It depends how they manage the rewards. If they are making a 100% reward per clue completed, I have a funny feeling they are going to cascade the reward system. What I mean is.. Clue Level 1: Level 1 Rewards Clue Level 2: Level 1,2 Rewards Clue Level 3: Level 1,2,3 Rewards Clue Level 4: Level 1,2,3,4 Rewards So a level 3 might be able to access all level 1, 2, and 3 rewards making the class 3 rewards still quite rare.
  20. Rollback? Ya, some accounts were stuck in "login server limbo" about an hour ago, and Jagex rolled back the accounts stuck about 20 mins or so. Lost my rune boots drop from it, but oh well. A *near* perfect farm run. 4 Limps & 52 herbs total. (Average 10.4 herbs per patch) :grin:
  21. @ above, TD's is excellent (if not the best) GP for a player soloing, but he said he didn't want to change weapons, or armor ect.. So they are out of the question. In all honesty that pretty much leaves the Giant Mole, or Barrows as your main options. Barrows is a long term "boss-hunt" in that you won't get rich quickly, but in the long term it is quite profitable for the time spent (Around 1m an hour on average depending on which strategy you use). The best thing about barrows is, it is always solo, so its only dependent on you. Nobody to fight for spawns, no need to world hop, no need to change anything you don't want to. The strategies are also very flexible, you don't have to sit within 6 squares and just grind for hours upon hours. It sounds like this would be prefect for you based on your desires, and I would also recommend it too, as Barrows is just plain fun.
  22. With that equipment it should be very easy for you, however I have something I'd like you to consider. Soloing without a yak, I recommend making short trips so you can make sure to bank all the hides and bones you get. An easy way to do this is only to use a lava titan. Full prosy + Slayer helm + Z Spear, 2-3 ppots, 2 antifire, anti-poison (normal is fine), extremes, and a few food, Oh and teleport runes :P The idea with this method is you kill for a bit until you run out of supplies, or are full of bones/hides and then teleport to your house. Rechrage prayer, tele to edge, restock, and use titan to tele back to KBD. If your quick you can bank in almost the same amount of time it takes for KBD to respawn on low pop worlds. Setups are different for each person, so the nice thing about the above technique is if you run out of x supply quickly, you can easily restock. If you chose to go in bandos with uni, You'll have less inventory space and likley have to bury bones, which I don't recommend. Inv would be about the same, maybe 4-5 ppots, tele out, antifires, extremes, SGS if you wish, and uni scrolls. How much food you will need depends on if your plan to pray turmoil & prot: melee. Uni scrolls might heal you all you need.
  23. Unlike normal melee weapons which are dependent on what you hit, the Stat hammer special works exactly like magic specials do. If you hit, the special activates. If you miss, the special does not activate. Keep in mind you can "hit" a 0 if the dice rolls below 1 LP, but this is very very rare with the LP system. So just for sake of being easy, if your hit is above 1 LP with the special, its 30% off your opponents defense. This special also stacks on itself. With 3 specials per bar, lunar transferring spec from friends is heavily advised on monsters such as Corp. Below is an example of what his defense would be if you speced 6 times in a row. 1 Spec) 100 * .70 = 70% Defense 2 Spec) 70 * .70 = 49% Defense 3 Spec) 49 * .70 = 34.3% Defense 4 Spec) 34.3 * .70 = 24.01% Defense 5 Spec) 24.01 * .70 = 16.8% Defense 6 Spec) 16.8 * .70 = 11.7% Defense
  24. I would just like to add to this that the actual formula for maging is as follows: Base damage * Equipment Damage % * Potion % * Slayer % + Special bonuses (Always in this order) So your actual values with staff of light = 15% Equipment Damage Arcane Stream = 15% Equipment Damage Hexcrest = 15% Slayer Damage Wolpertinger/Extreme Magic = 21% Potion Damage would be, 120 * 1.30 * 1.21 * 1.15 = 217 217 + 40 + 30 = 287 Max hit. I've tinkered with the magic damage formula alot and found this one to be very accurate with max hits. EDIT OT: Also fun fact about slayer dart. Slayer dart damage is based on your magic level (100+magic level). Boosting your magic stats increases the base hit of slayer dart to 206. 206 * 1.30 * 1.21 * 1.15 = 372 + 40 = 412 Max hit. Still not quite as efficient as chaos bolt though.

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