Hi there. I'm also a range tank as you can see in my sig. Let me know if you have anymore questions about range tanking since your questions have been answered already. I'm just gonna expand a lil bit more on your questions. As of now, I have yet to fight a turmoil zerker. It's probably because I'm really laggy in +1 worlds so I stick to non +1. But I got 70 att and str before I decided I wanted to turn into a range tank. It's good for training your defence and for slayer. Even though you want to keep your str as low as possible against turmoil, I'm sure with the right tanking gear you still should be able to dominate turmoil zerkers. I've never PC'ed or SW'ed any of my stats, they all came from training. Again with prayer, I got 49 before deciding I wanted to PK. IMO, anything between 44-52 is good enough. I'm glad I stayed with 49 instead of going for 52 because those 3 pray lvls I didn't get saved me from gaining an extra combat lvl twice. As of now, my combat lvl is 96.85, so if I gain a lvl in ANYTHING, I'd be 97. 1 combat lvl doesn't matter much, but at the same time it leads to easier fights. I'd rather fight like lvl 96.15's than 96.85's. That rigour prayer is coming out soon if you want to get it. I'm leaning towards getting it myself; first I'm going to wait and see what the general consensus is before buying it. You also need to spend a lot of time in dung. Range tanks can do everything that is available except for the Blood Runs Deep quest, which requires 75 att and str. Getting 75 att and str will make you melee based. Of course, you can still get it and be a successful range tank. Don't listen to people if they say you're a fail range tank; 1 combat lvl shouldn't make a differnce at all in your ability to win fights. Being lvl 104 instead of 103 will not hinder your ability to range tank. If you want access to everything, don't be afraid to get 75 att and str and wear that quest cape :thumbup: Sure there are turmoil zerkers, but remember they need to spend enough money for 95 pray. Not a lot of people have the time and resources to do that. And if you DO manage to find someone, they'll have around 70 att against your 99 def. Sure they can hit harder, but it's going to be difficult to hit. A maxed zerker with 99 att and str might do better than a turmoil zerker with 73 att and 99 str. Good luck and I hope to see you in the battlefield. :twisted: EDIT: To stay range based, never take your att and str over a comined total of 149. 74 74 or 78 70 or 70 78 or any combination is ok.