Everything posted by Elf Spice
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But your leg, AAH, it's caught in a bear trap!
Nice job, I use the 400k on slayer too :thumbup:
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10m armour budget
10m slayer gear Black Mask - 1.8m (Do Smoking Kills ASAP) Whip - 3.5m Verac's skirt - 2m D Boots - 450k Warrior Ring - 440k Combat Bracelet 21k (Until you get Rune or Barrows Gloves) Glory - 65k Obsidian Cape - 60k Cost - About 8.4m
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money making?
Looking at your skills: -Get 78 magic and do Lunar Diplomacy if you haven't. Superglass Make can make 800k-1m/hr although it is very intensive. -Ghaahking single nats is around 250-300k/hr -Farming Ranarrs - 100k for 5 minutes a day -Thieving Master Farmers - maybe 200-300k/hr at your level with ardougne cloak/gloves of silence I heard Grenwalls are extremely profitable at 77 hunter but I don't have any firsthand experience with them.
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nomad
He brought 3 regular restore pots. If you don't need to restore prayer points, they're the more economical choice.
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When to start at ape?
65, with Summer pies.
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What to wear for Blood Runs Deep?
3 should be enough.
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What to wear for Blood Runs Deep?
The color of her hide determines what type of combat she is vulnerable against. When she turns orange, iirc, she's weak to melee. You can pray protect from melee and hit her with the Balmung then.
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What to wear for Blood Runs Deep?
For the Dagonnoth Mother, your best ranged armor, since you need to attack with all 3 styles.
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Post all RS Screenshots, Videos, and Sounds here!
Nice...what's the street value on that set?
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Flipping Advice?
-Don't pick an item that is in the top 100 most traded to flip. -Items with 10 or 100 volume limit generally work best. Ideally, buying at the volume limit should be at least 50% of your cash. -Look for any cyclical patterns in graphs. They can help you predict when an item is going to rebound. -W2 GE is a good indication of where prices are going. At the far left, for example, are people selling GWD items. If several people advertise "Selling arma plate and skirt", you know they're going down. -Forums are also a good indicator of price trends. -You may test the GE by buying one item you are interested in. If it buys immediately for medium price, it is probably going down. If it does not buy for medium price, it is probably going up. -Typically people put buy or sell offers in with even numbers (e.g. 3,500,000 for a whip). You can exploit this by subtracting or adding a few GP from your offer (3499542 to sell, 3501245 to buy, for example) -Sometimes when you know the direction an item's price is heading but don't know the equilibrium price, you can further test the waters. If you know an item is going up, you can put 1 item 1% above med and the rest 4% above med, for example. If the 1% item sells but the 4% don't, then you know the equilibrium price is between 1-4%. Keep doing this until you figure it out. Hope that helps :lol:
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p2p moneymaking
Item flipping. There are plenty of merchable items that you can buy the volume limit at with 7m (25k nats for example - they're going up).
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200M in all Skills
Just wait until sw0rd95 stumbles across this thread. I jest, of course.
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AH MAH GAH
Hmm....I'd say get 1 more mage level to pot up for Vengeance. That could make a huge difference, seeing as Jad only has 2550 LP. Then with extremes/dclaws/piety you might have a chance of rushing him.
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Soul wars 100 points
Well, if you never plan on playing SW again, then the whole XP/hr thing is irrelevant, I guess. But if you are, think about it this way: 1.2 hours to gain 98k summoning xp at lobsters or 3.5 hours chinning to gain 792k ranged xp.
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Soul wars 100 points
Charms are never worth it, IMO 90 Zeal takes around 12 hours to get, assuming you win every game, waiting time included. 98k/12 = 8.16k xp/ hr Barraging rock lobsters easily gives 10x that amount per hour. But if you were dead set on buying charms, I think Crimsons are more xp.
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Drop rates..
My bad, but a drop rate of 1/300 would raise the p value even higher, so the point remains :wink:
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Few Jad questions
1.5k broad is good enough. 300 diamond is pretty overkill for Jad though. I would ditch guthans and just range the whole way. EE is optional SW Cape is better. Brews:Restores should be a ratio of 1:2, 1:1 if you're not experienced with Luring/safing. Might consider a Holy Wrench. Zammy book/ Amulet of Ranging is preferred.
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Drop rates..
I'm bored, so time for a Chi-square GOF test! Assume you killed 250 dragons, the drop rate of a d legs/skirt is 1/80 and the visage is 1/6000 Category -----Observed----------Expected D legs ---------------0 ----------------3.125 D Skirt --------------0 --------------- 3.125 Visage ------------ -0-----------------.0416666 Nothing -----------250--------------- 243.7083334 X^2=6.454, df=3 P=0.0915 Interpretation: There was a 9.15% chance that such a drop distribution happens, therefore it is not statistically significant. You're just slightly unlucky.
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Nomad Fight
Unless you're really good, you will die a few times, but each time you should be more familiar with Nomad's attacks and be better prepared next time. That's what people mean.
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AH MAH GAH
Hallying Jad might be a good idea. You're much better off relying on Jad's visual cues than his auditory cues, especially since by the time you hear his range attack, it's already too late. Bring a rune thrownaxe to spec the healers.
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Ardougne elite diary: pouch
Correct me if I'm wrong, but the abyssal creatures don't drop pouches with ess in them, so rswiki is wrong there.
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Dungeoneering - Rushing Ettiquette
Wow, nice link! I'll get to put my second monitor to good use now :mrgreen:
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Dungeoneering - Rushing Ettiquette
Thanks for the feedback. I postponed dungeoneering so I can train my noncombat skills and come back later to it. One question: Is it typical to farm lycopus to make strong melee pots for the entire team? I'd imagine it would help tons on the boss and might save time compared to rushing with normal stats.
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Dungeoneering - Rushing Ettiquette
As we all know, the main goal of rushing is to maximize XP. However, outside of the usual key grabbing and monster/boss killing, I've wondered for a while what forms of skilling are acceptable in a typical rush party. As skilling deviates from the normal rushing strategy, the tradeoff here is slowing down the rest of the party to gain some non-combat XP and to facilitate floor completion. To that end, what tasks are tolerated and can be performed? On a scale of 0-10, with 0 being strongly discouraged and likely to result in getting kicked from the party, to 10 being strongly encouraged, how would you rate the following tasks? 1. Fishing 2. Cooking food 3. Farming mushrooms 4. Crafting ranged/mage armor 5. Farming herbs 6. Mixing melee/defence potions 7. High alching 8. Mining Ores 9. Smelting ores / Smithing armor 10. Thieving chests 11. Crafting combat/Non combat runes 12. Cutting trees