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Sy_Accursed

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Everything posted by Sy_Accursed

  1. Lots of people suspect he is one; but next update is this sinkholes thing so wouldn't be to do qith the quest unless they are surprising us with a double barrel.
  2. By what logic are the everyday cash rewards that most users get at least 1 of a day only a 'small part' of the cash rewards? The ONLY bit of cash rewards untouched is the 200m jackpot prize, which is a tiny part of the cash rewards as it is 1 prize and so rare that almost no-one actually gets it.
  3. Wut? Why add a morale hull? We already got a top end one. Also why randomly hack up Oxhead stats to address a imbalance that purely exists in the final stats of ship upgrades; surely crew should be left alone and address the ship upgrade imbalance in ship upgrades alone.
  4. Few more teasers for the Sinkholes Looks like this guy is not in true DG, also seems Skal'drun(sp?) has something going on (maybe new sagas?) unless it is an entirely new npc.
  5. The best bit of that jmod post imo is 'address seafaring imbalance' because it is just poor design that mission reqs are uniform across all 3 stats yet searing ends up 1000 behind the others. It wouldn't even be that hard to do 1) Despite being jade vs steel tier hull nudge the storm riders hull up to match the golden katana/blazing lantern hulls. 200 knocked off mis-match right there. 2) Add as a separate category or into the ram/figurehead category 'crows nest' 1 for each region, stats cloned from the rams/figureheads but for SF. Heck you could even simplifying it further and just make sea-faring prows with like 'wavebreaker' and lanterns and stuff on em.
  6. It's hard to have an opinion since sof gave me no bags today.
  7. From what I've heard kp stuff is unwieldable and purely exists as quest item of sorts.
  8. What aura exactly are you aiming to get this xp out of? It does kind of have an impact on the answer.
  9. Most armour has nothing to do with DPS really, so if you define 'best' by dps alone you want no armour only the best staff in-game that's not degrading (arma) + Arcane Stream for it's boost. Assuming you actually want defence (which in eoc you do unless you are insane) as well then yes Subjugation + ragefires is the best non-degrading mage options available. Edit: Yeah as below in terms of pure DPS void works. forgot about that!
  10. *grammar It's pronounced 'grammer'. Gotta love english. Trudat. Though unfortunately it is still spelt grammar.
  11. Interesting that he appears to be inside dg
  12. Err, No it doesn't !! I would imagine they are referring it to being fixed in their code, not necessarily having been pushed to the live game which will most probably either have to a) happen with system update or b) happen with port reset
  13. Could be that they lowered the cap. That wouldn't surprise me you seemed to be able to stockpile far more of them than any other.
  14. Are you sure it's adventurer reroll? Doesn't crew reroll use that same icon in the rewards screen?
  15. There is a distinct difference between something unintentional (eg prayer flashing) that is still within the normal operation of the system and something that specifically goes against the intended system (eg being able to manipulate kk attacks). The later is bug abuse because it is a bug; the former is emergent gameplay that finds ways to use the system to it's advantage. True the KK one isn't a major bug abuse that warrants epic bannings and such, but as an unintended feature to be patched it is still a bug. The only reason it's any sort of issue is this specific bug allowed Woox to solo the KK and Jmods still give him a fame boost and praise for it even though it is a hollow achievement resulting from abusing a bug.
  16. No their not. The KK attacks were not meant to be able to be manipulated to avoid specific ones happening. The fact they were is therefore a bug. To manipulate them is therefore bug abuse. If Jagex doesn't intend something to work a certain way and then it does it is by definition a bug, especially when it is subsequently fixed. The act of it needing to be fixed indicates it was broken.
  17. Seems to be a standing issue, doesn't work on my macbook or win 8 desktop either. Though of course one would point out to a potential user the calc is all but useless at the moment anyway as (like most of the cmb xp calcs) it needs major work to bring it in-line with the EoC changes.
  18. I don't see how people are so behind on the scrolls tbh. I'm not especially hunting them; failed a few, turned others down for story or w/e and thus far I have Rocktail Soup, Seasinger body, Seasinger Legs and Death Lotus body scrolls completed and I'm only a few days into the Bowl region.
  19. I dunno how to feel about that Soloman shift, cause it's the first new item each month opposed to existing stuff so might be kinda naff items.
  20. I was going under the impression that you can have all three shipwrights built and you're able to use them interchangeably. Now that I think about it, that doesn't sound very realistic lol You can swap but you need to pay the build costs each time so it is not really worthwhile to do so, which means seafaring is the best choice due to the 1000 short fall on ship upgrades.
  21. I dunno if it's really worth the effort to add to everything since they are mostly uniform resets. I mean task dailies - midnight gmt Bork, phoenix, sandstone and sand in quest - midnight D&Ds and msic - midnight Kingdom the daily tick occurs whenever you beat the quest basically so very user dependant Vine is an awkward one, health check pops up a little under 24 hours after you planted it. Then again a little under 24 hours for it to go wild iirc. So again very user dependant Weeklys all wednesday midnight gmt with exception of kingdom, which ticks daily as detailed above and shattered heart which resets midnight gmt of the day you last completed it and tears which gives a verrrryyyy precise count of exact 7 days since you last did it. Monthlys bost 1st of the month. So long story short all tht really is needed is each section to be headed with 'resets at midnight gmt' 'resets at midnight gmt wednesday' and 'resets midnight gmt 1st of month' Then just add notes Kingdom, Vine, ToG and Shattered heart that are the exceptions to the rules. Also whilst I am here I might add you guys missed Meg off the weekly D&Ds! (Also I guess you could argue the only available on thursday 'Barmaids Tip' ought to be included as well)
  22. But they dont all offer the same boost. The 4 top end ones offer 3% to 3/4 ship stats and 5% to 1/4 ship stats. The sums done specifically chose to use the seafaring favouring shipwright as seafaring is the lowest stat of the 3 that matter when all other factors are maxed, hence 1.03* to m/c and 1.05* to sf.
  23. Will it be possible to consistently 100% scroll and trade good voyage missions in the pincer if you've maxed out your crew/ship? Assuming level 10 in all crew & captain at level 10 with +400 from traits: 2400 * 5 = 12000 from crew 1800 from captain 1350 * 2 from deck 1400 from hull 800 from figurehead For seafaring, reduce the total by 1000. Then multiply by 1.03 for morale and combat and 1.05 (or 1.03*1.02, not sure) for seafaring. That gives you the maximum of 19261 for combat and morale, and 18585 for seafaring. The requirements are 20k single stat. So, no, not all scroll/trade good voyages can be 100%ed. Can certainly get closer than I would of expected though! Ahh well, it's a shame but I suppose it isn't too bad. Looking at a 100% success rate would be nice though. Thanks for the math by the way, Quyneax. I assume the x1.03 is for the shipwright? The shipwright gives a ship boost of 3% and then an additional M/C/SF boost, which was the only one you included, so add another 2% in there I believe. Not sure if that's what I'm reading though I thought that was covered. Shipwright gives 3% (the 1.03*) With an additional 2% to stat of your choice, which was covered in the 1.05* (or might be 1.03*1.02). In the math it is assumed you go for the 5% (or maybe 3%+2%) seafaring boost because that is the best choice because seafaring falls 1000 short of morale or combat on the ship upgrades so therefore is in most need of extra boost.
  24. It worked once you picked up the elemental runes on the ground. #idonteven I know. My point still stands. It's not really a bug seeing as ALL the dominion tower bosses with supplied items only respond to the supplied item. Pest Queen only responds to the Kosari given in the room, Delrith to the silverlight supplied etc. It's always been that way ever since the tower came out.
  25. Right-Click the staff I believe.

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