Everything posted by Sy_Accursed
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Bank Organization
My tabs currently: 1) Currencies and in-use - This is where I bung stuff I am frequently using for a farm run or w/e that maybe is not normally in my bank or would be spread over several tabs. A good example is I have my Strange Rock gathering supplies in here. 2) Consumables/Combat 'tools' - Potions, food, runes, urns, charms, pouchs etc. + things like slayer rings, fer rings, bone crusher 3) Combat - Armour and weapons 4) Farm/Hunt - All the seeds, teleports, outfits etc. 5) Con/Rc - Kind of a 'dead' tab that I'll probably merge into 4 6) Getting Around - All my teleports, keys, greegrees, speak amulets etc. Basically any item that teleports me somewhere or allows access to somewhere. A lot of quest items in here (eg sigil, commorb etc) 7) Costumes - All sorts of cosmetics I like to where sometimes that won;t go in costume room. 8) Clue Scrolls - Kinda empty atm but this is where I gather all the items used for 'wear-x' clue scrolls.
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11-Dec-2012 - Player-Owned Ports
Pretty normal the adventurer reqs are for SPECIAL voyages for that good, they can all show up in normal voyages at anytime. The key difference being normal voyages have very low payout whilst the adventurer ones generally have higher making them the practical way to acquire them.
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Are any of the runespan rewards worth obtaining?
No. The staff does not allow you to cast a spell on a different book, it simply holds all the runes for a specific spell making it available to cast when on that book.
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Replacing specific skill lamps on SOF
Honestly, if people wanna buy spins then why not. That's their game experience and how they want to play. I don't mind people buying spins to get some free gp, cosmetics, supplies to be used etc. What I do mind is buying spins being so close to directly buying xp and shortcutting the entire game process when for years Jagex stance, which was imprinted on to all the old school players, was 'real life wealth should not give an in-game advantage'; buying xp does just that.
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11-Dec-2012 - Player-Owned Ports
Thing that is really getting on my nerves now is people in chat etc. being like: I sent 2 voyages at 60% and succeeded but then sent 2 at 80% and failed. Great logic there Jagex! It's like please go away now before I succumb to the desire to stab you! 2 succeeding at 60% and 2 failing at 80% is perfectly functioning success/failure on a small scale, just because you are more likely to succeed with a higher percent doesn't magically mean you will. Unless you send it at 0% or 100% then it is a perfectly logical result to come back as success or failure regardless of the percents. I mean obviously sending at 1% failure is far more likely, but given the 1% exists it is still a perfectly logical result to succeed. Whilst equally sending at 99% success is far more likely, but the existence of the 1% again means it is perfectly logical to get a failure outcome.
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Java 0day in the wild
The mere fact of posting it as a warning of something to look out for in gen diss opposed to tech, to me, qualifies as scare mongering as it implies we need to know about it in relation to rs; plus the article linked is very scare mongering.
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Java 0day in the wild
More needless scare mongering. Stay off dodgey sites, don't open suspicious attachments etc. = No threat at all from this.
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11-Dec-2012 - Player-Owned Ports
Its automatically added to the skill associated with the adventurer who supplied it.
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Og Blog: Upcoming Changes to the EoC
I suppose they could spin off a tale something along the lines of the symbiotic thing in Spiderman (that turns him into Venom). The chaotics simply latch on to anything and enhance the chaos in them. (Perfectly missed oppurtunity for an awesome quest to go along with this update, to be honest...) I don't see why there'd need to be any sort of disparity between Dragon and Chaotic. In some dialogues Dragon equipment is reference as coming from Frenskae, which is where the Mahajaratt came from. If this is true then holds to reason Mahajratt folks (such as Bilrach) would likely have access to lots of dragon-equipment and could've easily fashion an attachment to add to one from the chaotic metal(?) he came across in digging Daemonheim.
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Which Armor?
This is sort of right, aside from extremely wrong repair value and seeming ignorance to recent changes. 1) Bandos is getting strength bonus back next week so is an obvious winner over barrows once more. 2) Pre-warning of next week changes has sent Bandos through the rough; street price is like 16m on chest alone. 3) Barrows full set repair was 330k, this got tripled in eoc to 990k; of course one is not likely to be using the full set but it's still a good 600k for full repair assuming no smithing reduction via armour stand.
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Workout advice - hypertrophy
Hypertrophy isn't exactly complex. The basic of it is: Use your muscles to their limits and you will gain a mixture of strength and muscle size. To further break it down: high weight low reps = strength lower weight high reps = size Eg being able to do 3-5 reps with a 20kg dumbell on bicep curls will build more strength than size. Doing 8-12 reps with a 15kg dumbell on bicep curls will be more size than strength. In terms of rest between sets it basically ought to be until you feel ready to do another set; which is very much dependant on what weight you use etc. Personally I'd say aim for around a minute at most. As for building strength and size what I've found works for me thus far is: Once a weight become relatively easy to do 8-12 reps with move up to a higher weight; if you do it soon enough the new weight will be heavy enough that you have to cut back your reps until you gain more strength. Doing it this way I've been upping the weight for my workouts maybe once every 1-3 months (depends on plateauing and how big the jump is) and found it means at first I gain strength then I gain some muscle size; then when I reach a point where I feel I don't really care to gain more strength I can just focus on doing a few more reps and a adding in sets to work on size.
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Og Blog: Upcoming Changes to the EoC
Is this not basically a less controlled version of the level my x idea they mentioned they wanted to develop, whereby your gear levels up through use and can gain different boosts and effects through choices in the levelling. Eg your sword would level and give you a choice of say extra crit boost, an enchantment slot or a str boost.
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ccb vs Royal
I think I already know the answer but just wanted to double check. For slayer using momentum which is better dual ccb or royal?
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11-Dec-2012 - Player-Owned Ports
Voyages have been a pita for me past few days, I mean I get good ones up but like all 3 are Morale or Morale/Seafaring and I manage to send 2 out but the ones tht replace them are also Morale so it's like either reroll perfectly good voyages or leave ship 3 doing sod all.
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Jagex Company Status: Active - Proposal to Strike off
I think reading it at a skim as a lose is flawed. I mean granted PR etc but we know they invested lots in some big lawsuits past year or so and Jmods have mentioned that they have been reinvesting most of the profits to expand and start new ventures. We really need more account knowledgeable folk to pick through and determine what money went where to see if the existing businesses turned a profit within themselves; opposed to the overall picture being a loss which could be due to investment.
- How exactly is the clan world dying?
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11-Dec-2012 - Player-Owned Ports
I think the bowl morale crew is a woman Seems same rough gender balanced throughout Arc: 2 Women 7 men 2 Fantasy Skull: 2 Women 4 Men 2 Fantasy Hook: 2 Women 4 Men 2 Fantasy Scythe: 2 Women 5 Men 1 Fantasy Bowl: 3 Women 4 Men 1 Fantasy NB: I counted all the traders as women, this could be debated but the earrings, general face shape and eyes seem to match their women faces more than the men imo. Looking closely it's just shading on their chins though at a glance it does look like a goatee; the only exception is Scythe where it does look much blacker and more defined so might be intended as a man.
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How exactly is the clan world dying?
Yeah it's typical 'tunnel vision' akin the the wildy/free trade removal where pkers were all saying they made up the majority of players even though any poll on play style showed pkers to be a distinct minority. Only waring/pvp clans have need to be on multi-clan forums and such to a huge extent; these are a dying breed and thus the forums go quiet and the people who see those forums as a marker of the clan world at large thus deeming it to be dying. Whilst the hundreds and thousands of non-pvp clans bubble along nicely as they ever did, if anything I'd say clans got stronger again since citadels and avatars because most everyone wants to be in a good low req clan to garner the boosts it entails either from citadel work or just pure avatar boost.
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Quest boss help!
I'd advise mage setup with ice barrage, but take a crush wep in with ya. Down the first ranger fast then he will spawn 3 meleer guys who won't hit you much at all. Ice mage keeps him perma stunned which removes that stress from you and allows you to focus on avoiding the floors. Few well timed threshold abilities and he'll die in no time. Dreadnips are a big help to if you have them. @Above Dreadnips work on quest bosses EXCEPT those that appear in the tower. Eg they won't work on Nomad or Pest Queen. As long as its not on dom tower roster they work. Other than the other exclusions (Ttrail stuff, Nex, Spirit from pyre ship, tormented wraith, animated armour in guild, barrows bros and edge special slayer monsters)
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Replacing specific skill lamps on SOF
I dislike this because it makes it too easy to buy xp. I mean it's bad enough as is with type-free lamps letting you get heaps of xp via buying spins if you so desire. Put this in place and all it will do is make it that much easer based on the fact users are likely to want xp in at least one of each set making it so all lamps become 'bought xp' opposed to having around 50:50 throw away vs keep (subject to stats)
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11-Dec-2012 - Player-Owned Ports
Thus far it does seem to be 1 story instalment per region, however since we are not psychic it is impossible to say if this is the limits of the story or if there will be a bulk of end-game story missions in the final region. Stories offer big trade good payouts (according to jmods) for being finished plus completing the right 3 unlocks triple adventurer stories for even bigger payouts. It would seem the triples are set to be Botanist, Missionary, Convict and Occultist, Whaler, Assassin. Whilst this is purely speculative at this stage we have a fair bit of evidence to back up these sets. Firstly comp cape (t) claim reqs states complete the Quin and Hyu-Ti stories, so we have the ball park of the stories. Moving beyond this the Botanist wants to study the sea orphans (I and i believe ultimately protect them), The Missionary is trying to convert the orphans to Saradominism and The Convict has become Khan of the sea orphans and all 3 of these stories centre on the island of Hyu-Ti. Meanwhile the Occultist is on the run from the 'Khan of the Sea' who wants her immortality. The Whaler is obsessed with Shuma the Whale who transpires to want revenge for how a mighty sea singer has used the sea monsters. The Assassin is looking to stop the Death Lotus coming after her after she failed to assassinate Quin. The powerful sea singer is also known as the Khan of the Sea who happens to go by the name of Quin.
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11-Dec-2012 - Player-Owned Ports
Worth noting Saradomin is NOT the opposite of Zamorak In the Guthixian balance thing Armadyl is Justice as an the opposing force to Bandos War Saradomin is Wisdom as an opposing force to Zaros Might* Zamorak is the pretender god who represents Chaos and thus is an opposite to the entire Balance system Guthix represents. *This is unconfirmed lorically, but jmods have alluded to it and what we know of Zaros fits with it.
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Og Blog: Upcoming Changes to the EoC
But cls was already useless due to being worse in dual wield than whip and ee
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Og Blog: Upcoming Changes to the EoC
Chaotic Claws are kinda a nice sly move by Jagex, they solve 2 issues in 1: 1) Re-value d claws make TDs more worthwhile 2) Patch the issue of cls being average vs whip/ee fast which made dual cls 2nd best slash for dual setups.
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Repeating floors and binding in Dungeoneering
This is why it is not an issue to repeat higher floors for lower tick offs, but doing lower floors for higher tick offs costs you.