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Sy_Accursed

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Everything posted by Sy_Accursed

  1. I like how you suggestion differs from crafting by including nearly all things we do with crafting. In crafting we spin stuff, weave stuff, use looms, sew stuff and we use these to make various clothing and armours like nearly all of the player-makable ranged and mage armours rely on crafting.
  2. Since its not possible to have a 1h bow arrow has the shield bows in place of 1h where they are weaker but have defence compared to the normal bows eg it's like having a bow and a shield. No 'dual wield' arrow format though - but presumably we could just have 'quick fire' bows that fire twice as fast
  3. One thing I'm slightly disappointing with for the port building upgrades is that they are just very much decor wedged inside a pre-defined shell. I mean there's loads of empty space behind the buildings, would've been nice if some of them got bigger to give more of a sense of the business expanding, as well as have some of the port general decor spruce up as you go along; like bit less mould/green about, more npcs that actually seem to be doing things, maybe tidy away roughly strew crates and stuff for more organised looking stacks.
  4. How do you work that one out? If all the new dual wield items are roughly similar to each other, I'm not seeing the unfairness of it. Lack of 2h weapons, or weapons from other classes, doesn't make it inherently unfair. The unfairness is it means in pvp meleers have greater dps than mage or range due to a new higher tier the others don't have. It also means in pvm crush, slash and stab weak monsters can be downed faster due to a new higher tier, whilst air/earth/water/fire/thrown/arrow/bolt don't have it. Half of what the eoc is and does relies on the fact they filled out all the blank spots in tiering, hence the abundance of new mage armours, and that the tiers remain filled out across all classes. Until we get a lvl 90 bow, crossbow, thrown wep and staff/wand/orb/book to match melee has a distinct advantage. Though I'm optimistic on Jagex sorting it out, I mean we do know we have a Ranged Slayer dungeon on the cards which would make a logic source for a set of lvl 90 ranged weps, which would just leave 1-2 lvl 90 mage items needing to be added.
  5. Seems like a nice month overall; one just hopes that in feb/mar we get lvl 90 ranged and mage weapons to match or it'll be like derp jagex already ruined their whole 'fill out the tiers fairly' thing. Though not much I'm likely to personally do other than Hati and Tasks.
  6. Also depends what your normal armour is, afterall obsidian is on par with torva/pernix/virtus roughly speaking. Plus I'd further add to what I said an important factor of using whole set is that is is all classless aside from helsm tht u swap anyways, add in any other armour bits that ain't classless and you'd be hit by the armour vs wep mismatch penalties.
  7. Nope its a set effect like void.
  8. If using obsidian method no. Full obsidian gives damage output boost AND damage taken reduction, but only IF full set is worn. With the relative weakness of monsters plus this effect you do far better using 1h; plus perma shield has bonus of using resonance basic for healing eg mess up a jad attack? Fire off resoance and let the next one hit ya for near full heal.
  9. Only autoattacks.
  10. No-one will pay for an rs client and to try and charge for one would get Jagex lawyers on your back for trademark, copyright and all tht.
  11. But the dwarves are becoming more social, and sharing there technology eventually it'll have to be able to be player made. And engineering certainly isn't dwarf exclusive. Gnome inventors have engineered all sorts of stuff. Desert folks traps and what not are engineered. Heck even something like Ava's backpack things are kind of engineered., if you ignore the undead chicken doing the work.
  12. Full obsidian + wand for water mage, 1h cbow for range and a 1h melee wep. Can't perfectly abuse all weaknesses but you can get within the right style atleast and the obby armour effects are a great boon
  13. I'd suggest as a bare minimum you pick up dragon spear or kosari sword for stab seeing as you kinda need all 3 styles in eoc. Other than that for your stats whip and ss are fine for crush and slash weapons, maybe try and get enhanced excalibur for off-hand slash
  14. I don't think anyone has finished them yet, each story mission seems to have 1-2 missions unlocked per region making it impossible to get all the way through just yet.
  15. Just because they submit late doesn't change the dates on the records unless they are committing fraud. The info submitted won't contain anything for gold packages as they are a couple of months too late.
  16. If you actually want to play RSC money is kind of entirely worthless due to low volume of players meaning very little in the way of a trade market. You have to make everything yourself or get it as a drop.
  17. Not really. Only one with consistent enough drops for good payout is Nex or perhaps Corp, both of which are unreachable as a skiller.
  18. Well, you would better start moving stuff to your alt/new account. It is called pathfinding, not routing. Yep, in RuneScape's 2D world that is possible; yet all the shortcuts have to be added manually. Which makes this idea useless... ... for now. Nit picking. Path finding and routing are synonymous terms for the same thing.
  19. Edit: I derped a skipped a line so this post is nonsense.
  20. Sy_Accursed replied to Defy's topic in Help and Advice
    This the spells have to be unlocked in order before any other rewards become available. None of the wish rewards are worth it, however unlocking all spells is a comp cape requirement.
  21. God no. Resetting a skill and gaining a meaningless 'prestige' number doesn't bring any new progress. It brings repetition. It doesn't bring something 'new' to do; it makes you redo that which you already did for no good reason. The gap between noob and top player isn't an issue; it's a natural factor of what those two groups are and it's not like it's a gaping hole where you are one or the other, it's a spectrum through which you grow from one to the other. And it is utterly false to say the 'average player' is the same thing as a 'top player' just from my personal experience I'd say the average player has most stats in the 50-70 region with a few higher subject to their play style; top players are those who sit down and grind out maxing to be the best level possible at everything. As for the economic things I think thats already a flawed argument. For one thing better gear that is rarer will ALWAYS be in higher demand, nothing will change that. For another thing many items such as food and armours have already had their demand greatly equalised due to what EoC has done, I mean food now all the fish are saleable because they serve different groups. Level-my-x is just going to further this where we gain the potential for a lower item we've used a lot to be a better tool to us than upgrading to the next tier. Plus there are plenty of perfectly feasible ways for noobs to make good money; they may not be the fastest ways but thats to be expected when your not maxed. Plus 'good money' is entirely subjective to what costs you have, when you are a noob and ur best gear costs like 500k for a set like 70k gp:hr is good money.
  22. Yeah smith thing would work very well with level my-x In terms of the equipment levels up and much like our skills unlocks new refinements that can be applied using various skills. Eg lvl 5 sword and +20 smith lvls on making reqs you can sharpen the blade to increase damage Lvl 10 armour with +30 smith levels and some craft and magic and rc you can embed enchantments.
  23. My thoughts on the Kalphite King is having a thread about it is almost entirely pointless and will just cause a page or 3 of meaningless guess work when we could just wait until next tuesday when we ought to have atleast some information due to January BTS and then friday when the video will give us more to go with before launch which presumably would be 7th-9th Jan.
  24. Thats pretty much exactly what I was thinking, just scrap it and rewrite it. Its just so bad at the moment. Too true, even within a 'grid-build' formula for houses they could give us more diversity eg: Make the grid squares smaller, so a current room square is divided 4x4 to give use more freedom of placement. Make rooms that aren't JUST square and same size, heck even give us some 2 storey rooms. Make it so rooms and furnishings are separate things - eg you can place room a or room b and they will have say window/curtain/lighting/door (door hotspot as in we can leave rooms with just open walk ways or put in decorative arches or lockable doors that only we can open) hotspots but then you can pick further if it's a kitchen or a study or w/e which would define what hotspots appear to be built in. Make it so that in the over world we can find various artisans who will give us plans/designs that we have to take to a work bench and practice that unlock more furnishings like more skill related items and more cosmetic differences; like we could learn how to make extra fertiel farming patches that grow slightly faster or say a herblorists workstation that can hold vials and herbs and water and seconds and when used offers a small xp boost. Make it so that hotspots aren't confined to being just 1 thing, like one by a wall could given choices of being a bookcase or a clock or a cupboard or a fireplace or a table. Expand the costume room concept to give us more storage for lesser used items. eg let us make cupboards we can put x items in, heck outright expand the costume room concept so we have wardrobes/racks/drawers/chests that can simply take any clothes items. Also big a one make all rooms moveable without having to rebuild. The whole hotspot paradigm is wrong. Make it more like Roller Coaster Tycoon or something, where we can place anything where ever we want (within reason, of course). Whilst I would agree with that in theory, I'm unsure whether it would be feasible technologically for a game like RS. Which is why I tempered my ideas within a hotspot framework, just loosened up a bit from what we have now. But certainly if they could do it it'd be amazing to see. I'm curious to see how far they do go with it cause there have been some murmurings in QAs etc about ideas for it and want to rework it and they did mention a concept of player owned streets whereby friends/clans would be able to combine their houses into a community. Plus with the whole premier members 'priority access to all 2013 betas' it does sound like we've got some big reworks tht will be betaed in store. And short of a wildcard all they could be (imo) is the construction rework, the summoning rework or the smith/mine rework alluded to in the brink of extinction faqs (Namely that obby armour was limited out of main stream use due to upcoming reworks designed to rebalance mine/smith to appropriate levels which sounds very much like rune is going to end up in the 50-60 range leaving a whole host of space for mine/smth content)
  25. I would agree other than Mod Osbourne and Mark expressly said in recent QAs these island are the entirety of what is known as the Eastern Lands and that at the moment there are no plans to let us go there.

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