Everything posted by Sy_Accursed
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Battlefield
One my clan mates found fun was a simple death box rammed with monsters, or a nice practical joke layout. Eg make a death box with HEAPS of high lvls in leading into it have a short-ish conveyor with blue portal at end. To the side have a room with red portal, some potions etc and a red door into the kill box. Fool 1 or 2 people into going blue alone, then watch as they get piled and can't quit as auto-retaliate drags em onto conveyor to quick.
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Mourning's End Part 2
The handholds are just EVIL. I had 70 agility when I wrote the original guide for tip.it and I failed like 25 times or so. Even at 99 agility they have a pretty epic fail rate apprently
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Troll Invasion Help
It's not too hard at all. Just take pretty standard melee gear. Take a spec weapon and/or EE and perhaps a uni or bunyip; though the potion table should more than suffice. Take some pots (supers or w/e) if you like to speed things up, few bits of food and prayer pots can be taken just in case. Other than tht just make sure you have a ranged weapon to 1) Shoot dynamites immediately so they explode before reaching the table 2) Attract Poorly Cooked Karabwan back from up the path where stone throwers are. Then just use tip.its guide for kill order, pray mage for cliff, summoners and wizards. Some like to pray melee for generals as they can hit hard.
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Future Update Discussions
Well we know from bts: that tree is one that's wod can be fashioned into powerful weapons that can defeat vampyres and Drakan tried to destroy it in many ways but failed and subsequently sealed it in a vault into which we will be breaking. We also know from requirements and the amendments that it can be made into a range weapon and a mage weapon; also vyrewatch deffo not icyene. By Drakan and other high vampyres appearance and various books we know: Infected human becomes the hunched over weak Vampyre Juvenile. It then develops more vampyric nature and becomes a juvenite lossing all humanity. Juvenites then progress into vyrewatch becoming more animalistic and gaining many of the vampyre powers (eg the slight future vision that flail combats) Finally the high ups re-gain a humanoid form that they can swap to opposed to the vyrewatch form and more self- as seen in all 3 Drakan's and Vanstrom Klaustrom or w/e his name is. Also judging by Count Draynor who lost much of his power when the the Salve cut him off from the vampyre homeland Drakan setup they lose their vyrewatch form when weakened. Though of course it is not impossible that some vampyres are not icyene; afterall they did live in Hallowvale same as the humans.
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Photo Log - 15th Oct new stuff
I did actually consider trying a panorama for the sunset, but it's like impossible without literally climbing onto the roof which mother wouldn't allow me to do and I don't wanna do that (not good with ladders). Debating (subject to what weather does between now and bed) getting up like 4 - 5am to try a panorama of sunrise out the other side of house, can get the angle that side and probably a much longer panorama.
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Dungeoneering During Bxp
Based on past weekends: The final xp value, as in after its done deaths etc etc., gets multiplied by your current multiplier. But tokens you only get on the ORIGINAL xp, not on the bonus.
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ZMI RC (+Agility)
To the first question: No. he only other choice to not majorly slow down banking would be to not bank runes at all, but that limits ess per run so much its not worth it.
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17-Aug-2011 - Temple Trekking: Revamped
For reference: lvl 75 for jayene and pazuzu 79 for zachory 80 for dean 92 for smiddi 20 for rolayne Is when they start telling ya.
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17-Aug-2011 - Temple Trekking: Revamped
Combat gives the most xp, but completing events also gives a small amount of xp. On Rolayne and Smiddi all you can do is rush through completing as many treks as possible to get xp for them. But Dean, Pazuzu, Jayene and Zachory you want to let them kill as much as possible, so let them do ghasts, snails, snakes, shades, nail beasts.
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17-Aug-2011 - Temple Trekking: Revamped
Dean is the fastest Jayene and Pazuzu are pretty evenly matched then Zachory is the next slowest. Then massive leap down to Rolayne as he can't fight like at all, but does fight a little 20+ then again much slower for Smiddi as she don't fight at all. When I did it I got zach to 25 while jayene got to 30ish then started of pazuzu and she got to mid 80s when jayene maxed; just luck of the events
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17-Aug-2011 - Temple Trekking: Revamped
Pazuzu is one of the fastest to level, if you think she's slow don't go near Zachory, Rolayne or Smiddi they are all much slower.
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Bxpw Smithing
Not really; that kind of smithing is best done with sc hammers. Sc hammers don't work. So as soon as it goes under 2.0x it fails. How quickly does it go under 2x xp? assuming they keep it same as prior weekends 150 minutes til it hits 2.0 And its at 2.0 it becomes a waste as you're getting exact same xp as you could get without the weekend.
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23-Aug-2011 � New Rewards for Minigames
Based on the fact most reports so far first item came at rough same point you need 500 wins before you get it. So trading kills thats 1000 games. So even at 10 seconds a game u'd be looking at nearly 3 hours. Using a more realistic 30 seconds - 1 minute it'd be 8 hours - 16 1/2 hours
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Bxpw Smithing
Not really; that kind of smithing is best done with sc hammers. Sc hammers don't work. So as soon as it goes under 2.0x it fails.
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Bxpw Smithing
Crafting can be, depends on method and whether you usually us sc needles. Construction is definitely worthwhile as the only xp booster for it is small enough tht until ~1.2x you are doing more xp than it allows and in terms of efficiency the suit takes too long to get so even 1.1x used on con is a good move.
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Bxpw Smithing
Goldsmith gauntlets won't apply. No xp boosters do. Essentially smithing on bxpw by and large = aweful idea. Goldsmith gauntlets don;t work meaning even at 2.4 multiplier and lower you are actually getting worse xp than normal. SC hammers don't work so regular smithing is lame. Smelting is sloooooooowwwwww xp so tht blows. Artisan's workshop might be nice xp for the weekend, I guess. But yeah remember the golden rule of bxpw ANYTHING that normally boosts xp is turned off, so a lot of training methods/entire skills become pointless to do. Plus anything that requires competing for resources blows as it'll be overcrowded.
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Photo Log - 15th Oct new stuff
Some new sunset grabs added.
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Discussion of Bot Removing with Captcha
Won't work. Bots can easily decode captcha, thats why the captcha based fatigue system that pre-dated randoms was removed.
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BXP weekend
I'd like to point out any more who invests in prayer specifically for the bxpw is foolish; but if prices crash may as well grab for after the weekend as a money saver. Though I doubt any crash will last dumb people who do the above will make the rise like made same as herbs etc. Afterall during weekend all bonuses turn off means even at the max 2.7 multiplier prayer gives less than standard gilded or ecto
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23-Aug-2011 � New Rewards for Minigames
Gained 500 pc points so far with no boots.
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23-Aug-2011 � New Rewards for Minigames
From reports I've seen the rarity curve drop off is quite steep; so after the first item from a game the later 2 follow quite quickly; which seems like a bit of a saving grace.
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Which pouches to make for summoning 78+
http://users.telenet.be/glodenox/Charms/CharmPattern.html This rules. Summoning is hard to instruct as pouches vary so greatly subject to charms. That calc you can turn off any pouches you hate/want to avoid (the worst culprits even have nice easy buttons) Program in your charm numbers and hit solve. It works out what to make it what order to maximise xp from your charms and tells you how many shards you need etc. As for "options" aside for pouchs that kinda double up (eg some of the elemental titans) on the same level, same charm, same shard and same xp its hard to do options without impacting on your xp/hr and general productivity; I'd jsut say if any sky rocket and are beyond your budgeting turn them off so the calc works around them.
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BXP weekend
My bad didn't notice the new news post since I got in.
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23-Aug-2011 � New Rewards for Minigames
Yes but only inside the mini-games. Outside they are statless. ? where does it say that? All I saw in the Kb was that they provide extra 15% damage aplifier when in minigames if using the full set. EDIT: nevermind...I was being blind... "Hybrid armour can be obtained from various minigames. These pieces of armour are entirely cosmetic except for when they are in the following PvP minigames" The +strength bonus is anywhere on the map. The +15% bonus is for the mini-game, so in the mini-game you get +strength and +15%. No. ALL the stats every single last one of them are not in effect outside the mini-games. The +15% is jsut a set effect it also gains in mini-games where you can actually wear the whole set. Outside a mini-game hybrid armours are 100% cosmetic only Given how vague Jagex was with the announcement, I'm not sure how sure we can be about this until someone on TIF actually gets a piece and posts a screenshot with the stats. Yeah real vague there; I mean what could no statistics and entirely cosmetic mean? It's so cryptic!
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23-Aug-2011 � New Rewards for Minigames
Yes but only inside the mini-games. Outside they are statless. ? where does it say that? All I saw in the Kb was that they provide extra 15% damage aplifier when in minigames if using the full set. EDIT: nevermind...I was being blind... "Hybrid armour can be obtained from various minigames. These pieces of armour are entirely cosmetic except for when they are in the following PvP minigames" The +strength bonus is anywhere on the map. The +15% bonus is for the mini-game, so in the mini-game you get +strength and +15%. No. ALL the stats every single last one of them are not in effect outside the mini-games. The +15% is jsut a set effect it also gains in mini-games where you can actually wear the whole set. Outside a mini-game hybrid armours are 100% cosmetic only