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Powerfrog

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Everything posted by Powerfrog

  1. I'm not necessitating that all rares result in RWT, I'm saying that by introducing rares, RWT becomes a lot easier and wide spread. Still not following. Whats wrong with GP?
  2. Players always assign worlds to use for PVP so they're all condensed in a few worlds and can find fights easy. Which worlds are used most in 07? Thanks. EDIT: I've just been told world 2 in game. :)
  3. I don't follow your logic on rares being necessary to sustain the economy... Rich players will just use something else to use as token cash like spirit shards. (Only thing that currently comes to mind, i know it's not in 07.) If they are to be introduced i think they should be introduced as an extremely rare random event, with a limit of say 50 each rare, after these have been obtained in the first few months no more would be handed out. Limit to 1 per player, too. This way the players out earning more xp would get more chance of rares while those not playing as much would not have as much a chance, seems fair. Make the random completely unique and somewhat complex, so that bots miss their opportunity to get the rare! :D :D :D "Rare = RWT" I also don't understand your logic... Why is the rare necessary for RWT to happen?
  4. Let's face it, runescape has a lot of "click and wait" parts to it. While doing these types of things a lot of us like to watch TV or do other activities, but you can't play many games as they take too much attention or simply would be annoying to pause every 30 seconds. Know of any good games that are not really time restricted and can be played leisurely? Stuff like card games or turn based strategy games come to mind. I've been recently playing online poker (gf £10) but kinda bored of it now plus it's online so time restricted. I personally play rs on a massive tv screen so can easily window it and the game to small sizes and have them both visible :P
  5. I started off with the combat xp giving quests, including the grand tree, so I just picked up the stuff there. I did this before ever stepping foot in varrock :3 (Also, it's funny how all the big attack giving quests pures can do are very close to that area... Waterfall, gnome village, grand tree, fight arena...)
  6. DDS with rag gear (str ammy, metal gloves, climbers) is ridiculously OP for 1 iteming and you don't even smite anything, if they risk their DDS they use something like fire cape or torso as the +1 item, but they usually don't even risk the DDS. 1 iteming is always going to be a problem and I think we need some high risk wildy worlds regardless of any other updates. I'd definitely be in favour of buffing the d2h and chain so they're better than barrows, even if this means changing their equipment requirements or even changing the item itself. How about replacing dragon chain with Kalphite plate and Dragon 2h with Kalphite 2h, let dust devils and chaos ele keep their dragon drops, making them worth doing for the lame vanity items that people love, and giving the most difficult boss some actually good drops. Also fix the queen so that she attacks multiple targets if they're standing on opposite ends of her otherwise it's no challenge. Give the kalphite plate slightly better sttas than torags possibly with a small strength bonus. Give the kalphite 2h stats a little lower than godswords but more than d2h, and give it a useful spec such as the BGS spec that isn't overly powerful for pure KO power, but useful.
  7. The family gloves with fire bolt are always an increase in DPS over barrows gloves. They increase your DPS by a massive 25% over no gloves, and +6 mage accuracy will never be able to make that much of a difference. But they only work for bolt spells so anything else they're obviously rubbish.
  8. I've always been talking about some time in the future and not right now. I won't be max combat in 07 for years, if ever. I agree with what Ring World said about DKs, but don't see how GWD ISN'T already that... - A monster that is very hard to kill _ All of the GWD bosses are significantly more difficult to kill than DKs are. - A drop that has is best in slot (maybe best boot drops, best cape, best spec weap, best str training weap, best skill training tool, etc.) _ Sara sword + bandos armour, best strength training weapon and best strength giving armour, neither being ridiculously better than alternatives. D boots introduced at the same time via weak slayer creature in the dungeon... - A drop that does not turn pvp into spec/veng matches like they were after GWD _Very expensive weapons almost always used to "1 item" with cheap armour. Introduce high risk wilderness worlds and you will pretty much never see a godsword, but those that enjoy godswords can 1 item with rag gear vs each other. - A balance between drop rate/utlity as to not make the new boss the best money maker in the game long term while not making it abandoned content in 2 weeks _Literally impossible without new content. PVM will always be the best money maker as everything else is botted to extreme levels. DKs or barrows are currently the best money, GWD would beat them, that's just how it is. Good anti-bot stuff could have a serious impact. Daggonoth kings was a balanced update - Hard to kill all 3, and eliminating safe spots would make this a perfect challenge _Safe spot DOES exist though making effective DKing a semi afk mage training method. =/ - Best in slot rings among others _Yes this is a good thing I like to see. Like tassets, best item for that slot but only by 2 strength at the cost of some defense. Or BCP, same strength as fighter torso but with better defense. Very small increases. Less so than the zerk ring itself. - A useful drop that does not radically alter the pvp environment (power creep) _I really do like rings because they're great DPS boosters, but too expensive to use for anything but very high risk PKing. bandos armour is similar, and the godswords would be the same if high risk wilderness was released. - The drop is common enough to make it good money, and uncommon enough to not make it the best in the game (long term) _Actually without another PVM update such as GWD, DKs will probbaly be the best money maker in the game forever. The rings help pures as well as mains so have a much larger demand than barrows armour, and the dragon hatchets will always be valuable to skillers. - Another added bonus is that it does not kill older content. _It does not improve on old content as rings have never been very useful before the DK rings. This is not the case for any other item slot so it's kinda unfair to judge other updates in this way. It's true that arma and bandos armours pretty much outclass barrows armour, but I see it as adding a high level expensive option for richer players to use and stand out from the plebs that have 3m. Looking at the comparison perhaps the issue is that GWD introduced too much all at once?
  9. I'm not sure about those figures, i though the 2h was considerably more common, and that itself must be over 1/100 as it's also very rare. Pretending the chain is 1/150 and sells for 16m that makes KQ about 1m(each)/hour duo... Ignoring the 2h and smaller drops that would boost this further. I don't see it. I'm sure it's near 1/1000... I care about it sucking because I like advancing in this game and going from barrows to dchain would be a step backwards. It represents everything i dislike about the game, crappy vanity items worth more than better stuff because of rarity. ninja edit: For the record I'm content with double nats being better cash than max combat PVM, it's much more tedious and takes a similar amount of time. I just ask that max combat (100's of hours training, with significant risk of death and cost of supplies) is better cash than alching yew longbows or the other silly crap people have complained about not being the best money makers in this thread. People will always bot double nats, though. It's not the PVMers fault that everything BUT PVM is botted as it's so dull and repetitive. Perhaps that should serve as a lesson why we want more PVM.
  10. Can you seriously tank 360s now? Sounds... Balanced. ;3 Anyway my advice for jad would be to change your prayers when Jad signals he's about to use that attack, he gives a lot of time for you to switch so just relax and don't panic click. If you can pray on hotbar now do that as it'll make it even simpler, I'd recommend putting mage and range prayers on opposite sides of the keyboard so you don't have to look or think about it too much. You'll probably have to deal with the healers in EOC instead of out DPSing their healing(?), so trap them at least 4-5 tiles from jad without killing them. Do this in your own time and prioritize pray switching above all else, then finally kill Jad once the healers are no longer healing.
  11. The droprate of chain is in the thousands is it not? Also it's a bad item. Price is currently high because of few being in the game, and it'll remain fairly high for rarity and vanity, but it's a bad item. ---------------------- "Rex solo being bad because crashed" - Anti crash. Fairly fast respawn with relatively slow kills, so with good anti crash stuff a crasher would probably help you more than anything, see it as an involuntary duo partner you only split 20% of loots with. ;) The reason you're crashed is because there is nothing better for PVMers to do. I refuse to believe the crashing is so bad that it would make teaming more efficient, especially 3-5 man teams, that is just objectively never more efficient.
  12. Dag kings are good bosses but unfortunately the best way to actually do them is to stand in a corner and farcast the melee guy, the one with the most valuable drops. It's not really efficient to hybrid them without 2013 gear as you won't last very long solo. KBD: No drops. No challenge for higher level players although could be fun to "inefficiently" take it on at lower levels. Mole: Same as above but anyone with 43 pray has literally 0 challenge. More tedious than anything else. Chaos ele: Fun novelty, bad drops, terrible location. KQ: Bad drops. Exploitable with multiple players. Has semi-predictable attacks so prayer switching to survive longer is kinda fun. Most attacks ignore defense so eh... Barrows: Doesn't really count as a boss, just use prayer and/or far casting. Grind. If you actually want money you pray and mage Rex.... Or you pray and mage barrows. Fun.
  13. KQ is badly designed and can be exploited by multiple players. Sure, it's difficult to solo (If you suck at prayer switching). But duo? 6-7 kills in 1 trip, easy. I'm not saying KQ isn't challenging though. If you PVM only for a challenge, it's quite fun to solo and predict the prayer switches. The drops suck just too much for it to be something you do outside of novelty, though. Both of it's (extremely rare) drops are vanity items with no real use. "They don't degrade" is only valid for the chain BECAUSE there is no PVM to justify having higher defense for a small cost, and the d 2h has terrible DPS, so it'd only be used in PVP. But it's outclassed by the anchor and dharok's, both of which are much easier to obtain and cheaper to replace. (Also outclassed by dds/mace/longsword for KO power with specs)
  14. I'm confident there is absolutely no way possible for GWD to get 75% vote. As is, too many haters that dislike items or know they'll never be able/want to do it themselves or think it unbalances money making. Nerfed items, many of the same people dislike it, still plus the pvm for cash guys won't settle and want better items. More powerful bosses, see above. Plus the people that think the items are expensive and powerful will be even more annoyed. I'd personally vote yes on any possible GWD because once i get bored of PVP I'll have nothing else to do.
  15. Unnecessary, Graardor is pretty tough to solo without the eoc content. A skilled 126 would be lucky to get more than 6-7 kills per trip. Noobier players would have to team, and they wouldn't get too many kills either without resorting to such large teams the split is not worth bothering. I think it's perfect as it is, as long as no overpowered content comes into the game. (such as summoning and soulsplit) I'd ask you to try it with 07 gear now and see for yourself, but sadly eoc has made it into even more of a joke than it ever was.
  16. You can identify herbs when trading other players actually in the trade screen. For example, someone claims to be selling 100 unid snapdragon herbs. You will withdraw 26 empty vials or any filler item, then 1 unid snapdragon and more than necessary coins. Trade the guy and buy his herbs. If it allows you to trade, they are snaps. If not, they are not snaps. Similar tactic can be done when buying multiple herbs but "no guam or marrentill" etc...
  17. I played in the school tech room as a kid so... 04 or 05, I didn't own a computer at the time and didn't become a member until 07. My PVM addiction is fairly recent, I didn't try GWD until like mid-11. I did nothing in the game but Edgeville pk for well over a year beforehand. (I potted vengeance at 90 mage for several months wasting millions on magic potions as I didn't want to do boring mage training lol. I think I gained a level purely in vengeance casts.) I'm going to be PKing exclusively in 07 too, only intend on doing barrows for some start up cash.
  18. Maybe I have truly been warped by my own impatience and bloodlust, but i honestly thought the vast majority of people find things like RCing extremely boring and monotonous while things such as PVM are less so and they'd rather do them in their free time. My world vision above is under the assumption everyone would prefer to GWD, not just me. Maybe I'm wrong though, i guess Runescape being what it is would attract players that actually enjoying RCing, as it's a large part of the game that they play. Apologies for my ignorance if this is truly the case, I just can't comprehend it. I also don't understand the term "RC PKer". Most RC, Natures specifically, does not include the wilderness, and it's unlike PVP worlds will ever come back. Plus doesn't everyone absolutely loathe being killed while RCing and frequently (ridiculously) demand for something to be in place to stop it from happening?
  19. My vision of a bottless world would make skilling worth a ton and PVM not so much. Which would you rather do, craft nature runes, or kill a boss with friends? I'm ignoring anyone that doesn't say kill a boss >.> You'd rather kill a boss. So everyone kills bosses and floods the game with more boss loot than it has players, those people I'm ignoring do the less exciting stuff like crafting nature runes, but hey, people still need to train magic! People still need a lot of nature runes! And there's your money maker. Supply and demand, baby.
  20. What part of this makes sense to you? I'm curious.
  21. You might as well argue 80 strength should be max because not everyone can get 99 and it's unfair because 99 has a real advantage. That argument would be MORE justified, as with better stats you risk nothing extra, with better equipment you're risking your items. High risk wildy worlds is what we need. 1 itemers are always going to be a problem, I'd rather be AGS rushed than gmaul rushed. Plus I've smited an AGS before, that's fun.
  22. Buying almost everything the culinaromancer chest sells is decent money. I dunno how long stuff takes to restock.
  23. The game could just trigger several 1000 randoms at the same time every now and then. A few guys ready to answer capchas in a timely manner would be useless for 99% of the bots.
  24. I remember reading about it but i don't know if it was just a clue scroll obtainer (kill enemies) or it did the clues, or both. It was talked about quite a lot so i suspect it did both.
  25. With the relatively high value of GP MTK is probably not even a profit at the moment haha. Can't think of dalies but you could do shop runs, deaths sell for 180 at max stock and market is around 210, other runes are good too.
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