Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Powerfrog

Members
  • Joined

  • Last visited

Everything posted by Powerfrog

  1. Drop rate is roughly 1/400. They used to be a decent profit for me when masks were 2m, lots of snap/dwarf/torstol seeds too. The fact they're magic based makes them ideal for low defense accounts too.
  2. I've personally always hated that. I mean i understand the thinking behind it, "This is rare and impossible to obtain other than trading. As the owner, i'll make the trading price rediculously high and true collectors have no choice due to limited competition" But i guess i'll just never be one of those collectors.
  3. Oh. If it's safe then sure, DPS is probably better as opponents are less likely to run away/tele/eatgoodfood if they risk nothing. Maging really depends on your opponent. VS full rune you can hit extremely accuratley with 0 mage bonus. VS dhide you may need to stick to druidic/runecrafters.
  4. I'd argue strength is best for the standard edgeville fight. When you're almost certain your enemy will run/tele, you don't need to think about DPS. It's about KO power. You will miss slightly more often, but when you hit you'll have a higher chance to kill, not giving the enemy opportunity to escape. Plus the fact zealots is so hard to replace, strength is 1k. The best method for f2p pking is maple shortbow on rapid, to gravite 2h on crush in a running attack, which makes both hits damage the opponent at the same time, potentially dealing over 500 damage. This involves great timing and switching your attack style in less than half a second. Short to rune 2h is a cheaper, easier, lazier method. Sticking to gravite 2h only is also pretty good, but you do not have a suprise factor, and your opponent will typically 'safe' making killing him impossible outside of a very lucky series of high hits, assuming he doesn't tele.
  5. Ok, I understand your first two sentences. But you guys should look at this before saying updating dragon is "misplaced nostalgia": Now ask yourself, does this or Barrows look better? I can bet the majority without knowing the origin of the armors would say the dragon has a more powerful look and feel with better design elements as well. Although some will find a liking to Barrows as well. So, why would they put so much work in armor that's underrated and outdated? That's what doesn't make sense to me. Which is why I am suggesting what I am. I'm basically only suggesting two things separately or both. Either add a new set of armor that is not only more affordable because it wouldn't be dropped by bosses and actually smithable by Smithing which gives another set of gear for smithers to make, and also or boost dragon armor's stats by a bit and also or its defence requirement. As far as I can tell, the 60 defence requirement was just for it to be a "stepping" stone up to high-leveled armors. But if the armor looks like this it shouldn't be a stepping stone, the new 60 defence armor should be. That would loosen the need to have the armor still at 60 defence with it's minuscule and unworthy stats. Like I've explained in detail, again, if they simply add a new set of armor at 60 whilst keeping dragon there, not only would they have a slight room to change its stats which cancels out the possible decrease of value to dragon, the new armor would be affordable while the dragon armor still remains as the reprised armor everyone seeks for while hunting bosses. Those are indeed random, baseless ideas based off one preliminary being to focus on offense. Which itself is a opinionated concept, as people do enjoy and consider defensive bonuses. My idea of adding a new set of armor for 60 defence or at least beefing up some 50 defence armor (granite just looks lame, but who knows they can always update it graphically to look more worthy and BE more worthy) which has grounds in several factors as I've explained in the main post. If it were a smithable armor it would be another step towards two different skill trees. Smithing has been looking for a profiting update for some time now, this would do. And as for defense, like I've said, from rune being the most worthy for it's requirement, no other armor sets are really practically used except when you reach 70 def. Which is why something should be added in between, not over powered, just another stepping stone which dragon is clearly not considering its price verses its stats. Consider me, being a pure, I am a minority. But considering players in general, 60 defence is a level passed by by many players. With Jagex focusing on the front of new players becoming members; by updating Buthrope and Taverly to be new-member friendly and updating all the low-leveled gear, their next step would be in continuation of those players, updating mid to high-level armors. What do they unlock at 60 defence? Dragon, but most of the main pieces are prices past 10M+, who could afford that to train with and fight? That leaves the majority, which includes me, with rune to wear. As for granite, I think no one even wears it just because they think it's noobish (don't ask me why I've read other people's posts about it) and barely having any extra stats. So, why does someone have to get to 40 and wait till 70 to get the next tier of good armor/affordable armor (65 for Bandos but Bandos is way expensive)? Everything in between if you look at Quyneax's post are overpriced for it's value, except for Bandos, which once again leads to my prior suggestion of making Dragon the same requirement as Bandos and having varying stats but of the same power; what a waste of dragon's new look if it were to stay the way it is. My point is that armour defense ratings is pointless. It's simply unnecessary to worry about the 10% better armour. Defense does nothing but lower your need for food in 99% of scenarios. And to be in the 1%, you're typically well past dragon. Rune -> Granite -> Dragon -> Barrows is a very stable balance. The only expensive pieces are the platebody and full helm, because of their rarity. These are replacable with chainbody and medhelm, or lower tier armour. 80+ armour are what need to be looked at further. Speaking of pures, surely you should be asking for more offensive armour, to make those defense levels worth getting. Because clearly you do not value them at the moment. Again, the only piece that exceeds 10m is the full helm, which is incredibley rare and has several (better) lower level replacments such as nietznot helm. Many players can afford it, too. It would be a greater shame to have NO high cost armour for these players to show off with. Finally... 50-70 defense takes less than a day of no lifing. Unless you wish to settle on 60 defense (Protip: Don't.) you'll only have to deal with a few hours training until you're able to use better armour.
  6. Not needed. There are many armours from 40-70 that are fine and dragon is just another stepping stone to the top. Plus dragon isn't even that expensive nowdays, other than the full helm. Any other 60 defense armour would just make dragon even more useless than it already is. What we need are more gimmick/situational armours. Defense is essentially useless in most situations, with access to healing such as soulsplit or even regular cheap (relative to drops) food. Offense is always appreciated. Berserker Body, 90 strength requirment, gives +6 strength, negative defense stats. Spiked Platebody, 60 defense requirement, rune platebody stats, deal 1/20th of damage as recoil damage to the attacker. Does not apply to thick-skinned enemies. (dragons ogres armoured knights etc.) Toxic Helm, 50 defense, rune full stats, 5% chance per hit that you squirt poison at your enemy, dealing upto 100 damage instantly and poisoning them for 58 damage. Does not apply to creatures immune to poison. Those are just some unworked ideas from the top of my head. Oh. AND NO MORE DEGRADING EQUIPMENT.
  7. "Familiars will no longer stop being able to see their target from certain angles." Hell yeah. If you're one of those people that think jagex are running the game to the ground and disappointed with every update; look at the patch notes. Theres often a hidden gem like this one that will show they actually care about improving the game.
  8. Had a good look at all the calculators, and then at various forums posts, then youtube videos of supposed max hits (People with 70 range hitting 200's with dbow. Grrr.) and the conclusion i've come to is... No one seems to know. Max hit with a magic short bow special, using god arrows. Max hit with cannon. Max hit with dbow. Max hit with dbolts. All with void and rigour. All on a player in the wilderness. (If you have data on maxes with extremes they'd be good too, don't want the highly situational things like slay helm/cwars/ferocious ring.) Evidence to your claim would be great if you have it. I've seen so many 'max' hits that don't even come close, or are obviously too high to be true.
  9. When you buy a computer you shouldn't think about what you need now. You should think about what you might need a few years from now. Games, and everything else, keep getting more and more system demanding. Buy a $500 computer and have mediocre gameplay on average settings for a few years and then replace it. Or buy a $1000 computer and be in gaming heaven for a few years, and then have a mediocre computer for new games in the future, that you can still upgrade relativley cheaply to keep up. To be honest unless you're paying for a brand, or you want the latest supercomputer, you shouldn't spend much over $1000.
  10. the 3rd season was already requested at the same time as the 2nd. plus it seems like the main people want to make more episodes. i'm not worried. Yeah i know it's pretty much a cert, but theres always a chance, especially with the guy that plays watson doing the hobbit soon. (Thanks for the hide tags, Tripsis, I didn't know this forum had those! :))
  11. 1. You can do it an infinite amount of times as long as all logins are under 60 seconds. 2. Typically you can do two inventories of extreme ranging, three inventories of overloads, and 1 and a half inventories of other extremes. Login - withdraw supers and herbs - close bank - make extremes - bank extremes - withdraw supers and herbs - logout Login - make extremes - bank extremes - withdraw supers and herbs - close bank - make extremes - bank extremes - logout Repeat. Averages 1.5 inventories, or 21 extremes a login. (Little over 1k pots an hour, including lobby time) All of these are the safe methods, you can technicaly do a bit more but if you lose your boost you're screwed so it's not worth risking unless you're a robot. (lol and they're gone now :P) They do still require you go pretty fast though. Make sure your pots are in an easy to see space in the bank to minimise time wasted finding them.
  12. SPOILERS OF 3RD EPISODE [hide=Spoilers of third episode]I'm still kinda WTF'ing over the final episode. I obviously knew that sherlock would be fine from the very beginning, but HOW?! We saw him jump off a building, bleed heavily and then get his pulse taken. How is he alive?! If they cancel the show and i never find out in series 3 i swear i'm torturing the answer out of the writer.[/hide]
  13. Nope. It's never going to beat chinning, but ruby bolts are pretty epic, at over 1k xp per special hit. Dunno about his magic defense. Definatley worth trying.
  14. Yeah in practical terms it's going to be impossible to get a steady 2k pop world because jagex are too proud to close more worlds due to the majority of their playerbase being broken robots. You can almost always get the max pop world though. Theres very little competition, and most of it is low level.
  15. Ganodermic is not cost effective. Use Ahrims, pray range, and take some food. (until you get SS) I recommend maxing magic offense and ignoring defense (Most offensive magic items will give a decent defense anyway.) Miths aren't really amazing profit. (Well i've done 10 hours and got dfh, so like 5.5m/hour, but that's luck :D) And there are much better things to kill for profit, such as weaker dragons. Miths are howerver really awesome for effigies, and decent charms.
  16. Zerker is a bad example, it's +8 strength (after imbuing) makes it not only better than anything in its class but also better than the best of other classes. Well. The comp cape is also the best in it's class and gives very amazing stats too. +10 all accuracy, +12 all def, +4.5 str, +13 prayer. That's better than +8 strength in almost any situation. (Of course it's not one or the other here, you obviously use both. But they are fairly similar in terms of cost and stats given.)
  17. Because that is situational and mostly untrue? What do you mean by 'not worth obtaining'? You mean not worth getting 99 in a skill? I agree for things like cooking, but things like summoning are useful and needed to train to get to the best bits of the game. If you mean not worth wearing, well, yeah. I agree. But they make a good alternative to other tradable capes, and i believe they're the best for those without SW and Fcape.
  18. Melee. PPS gives bad mage experience anyway. If you want xp use SoA. (firesurge is good xp, but it's overpriced for it's effectiveness imo.)
  19. Ahrims are better DPS than void mage. You will lose a bit of defense though. I'm not sure if melee void's bonus is applied before or after the invisible damage bonus of the polearm. If it's before, str gear is best. If it's after, void is best. I've never tried this method. If you're very accurate, void is best. If you're very innacurate, arma is best. If they're one handed, void with deflector and replace body with arma body would be the best. Nez is better than fighter hat unless you really need accuracy. Honestly, nez is probably better DPS even on corp beast with defense draining specials everyone uses. The reason everyone uses fighter hat on corp is 1). Because others do. Seriously. No one thinks for themselves these days. 2). Because corp attacks players on a damage system. Basically, hit over a certain amount and corp will focus on you. Fighter lowers your max hit, but still keeps your overall damage pretty similar. Meaning you get hit less without sacrificing too much of your own damage. This is the same reason people use onyx ring over zerker (i). So yeah... Use nez on everything other than extremely high defense, and corp (Unless it's defense lowered FFA, then i definatley recommend nez.)
  20. I would take: 3 overloads. This is an hours worth of constant boost. You normally finish in 45-50 minutes with magic. If you somehow take longer just save 1 dose for jad, the others aren't important but speed things up a little. Blood barrage runes (You don't have soulsplit so the extra healing will be very useful) 12 super restores. This is enough to do the full caves and have some spare for countering brews on jad. EEE. Extra healing. 9 brews. You definatley won't need all these if you use EEE and blood barrages often. But they're a nice backup if jad hits you multiple times and you need to heal fast. That's with PPS. With arma staff just replace 1 super restore with the arma runes (Because you'll do caves much faster and won't need the prayer) If you're cheap, replace a brew with ahrims body. Use this until you get to jad. This will save you about 200k in charges. You will probably use less, but take 1500 arma runes at least. Theres nothing worse (Or more awesome) than running out of runes and needing to kick jad to death. @ Q, 700k in arma runes? That's 380 casts... Way overkill for just jad, nowhere near enough for the full caves.
  21. Powerfrog replied to OrAnoS_eVo's topic in Help and Advice
    You *can* solo him... But you'd get like 1 kill a trip tops and easily be crashed. So i'd definatley not recommend it. Get 70 prayer, 67 summoning and extreme melee potions and you'd do much better. Higher attack/def, 95 prayer, 96 summoning and overloads and you'll own. For now i'd recommend just getting 85 dung and cannoning with melee frost dragons. They're better profit than any boss you can currently solo, they're also better melee + range xp and better effigies/charms. You could solo glacors for good money/charms/effigies, but you need a lot of quests completed to unlock them. A LOT.
  22. Because they give fairly nice stats. Same reason max and completionist capes are 2.475m and 5m respectively. They're worth it. If they were free everyone would use them for pvp and things and have an advantage over people without one. And would drop nothing when they die.
  23. Extremes. All the way. I personally did 1k of each extreme with the exception of atk and str, of which i did 3k. 4k spec restores and 200 super antifires. This was to 91 herbore, which i now boost to 96 with spicy stews. Currently have about 400 made overloads, and make more whenever i feel like blowing some cash on torstols. I'll be 93 herb by the time the initial 1k are done, making boosting it a lot easier as i progress. You'll use your extremes and overloads eventually, then spend more money making more of them. So if you really want to be efficient, you'll make them now and have stock for months/years depending how often you do combat. As a nice side bonus, extremes are the fastest way to train too, so theres no reason not to do them :) (The spec rests probably seems a little excessive, let me explain, i do a lot of bandos solo and use the spec restores to guarantee fast kills. If you don't do a lot of things that require spec restores, i wouldn't recommend making that many of them, replace them with more extremes.)
  24. True, I forgot to take that into account. @ Powerfrog: Storm is only 20 base xp/cast less, so at average hits of like 266 and 412 (on task max gear no fero) that's 90 + 53.2 xp vs. 70 + 82.4 xp. Plus that SoA gets 25% more base casts per hour anyway, so the base xp/hr is 90*1200 or 70*1500 - only 3000 xp/hr difference. Overall the xp/hr difference is about 171840 vs 228600 (100% accuracy no attack turns missed), or some 30%. That's like using a rapier over a dscim xp-wise. Saying that it's 'almost identical' is a bit inaccurate. Right my bad. I thought it was 35 base xp for some reason. Yeah, at 70 base xp SoA will be much better, even for mage xp.
  25. Oh wow i didn't realise how expensive surge was, or how relatively cheap SoA was. Yes definatley use SoA. Although it will be about 20% more expensive, it's much more damaging. (The mage xp will be almost identical though. SoA has a fairly low base xp but much better damage, so you'll get similar mage xp but much more constitution xp as fire surge.)

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.