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Powerfrog

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Everything posted by Powerfrog

  1. I'd be ok with that but it would just make everything buyable which people seem to hate. I'm good at and quite enjoy doing fight caves so I'd love to do it as predictably one of the best moneymaker things you can do in the game.
  2. Untradables destroyed when dropped in the wilderness!!! It's so... Unbalanced, to be able to use fighter torso, void, fcape, defenders, penance helm... All superior to alternatives and FREE to use infinitely. It makes the low risk fights significantly lower risk which in turn makes PVP much less profitable as the prices of supplies doesn't change. To give you an example of just how drastic it is: >50K risk Whip (Protection prayer) Void Fire cape Rune Defender Strength amulet Climbing boots DDS >100k risk as above but with rune plate legs, rune gloves, fighter torso, penance helm. The first build is much more damaging with some defense sacrificed than using a much more expensive no untradable zerk build, and the 2nd one is objectively better than the much more expensive no untradable zerk build. It's fun to fight using your untradables, sure, but that is what things like duel arena and castle wars are for. This is seriously ruining the potential for profitable pking for anything other than dharokers.
  3. That's not what i meant, I mean if you click the DDS just after your whip hits the enemy, it often won't register and you'll still be wielding whip. This is much worse when you're equipping like 5 pieces of mage armour and selecting a spell to cast all before the next attack tick, most of the clicks won't register.
  4. Better equipment switching. It's really buggy at the moment and makes equipping your spec weapon or armour very difficult or at best unreliable. Oh and visible health, run energy and prayer would be useful, as would quick prayers. Not NEEDED, but would be very nice. Path finding was the biggest one and I'm glad to see they're going to fix it. EDIT: What is JAG? I've heard of Jagex Account Guardian or something but I don't know what it does or how it could possibly be useful. Oh and yeah I support bank tabs (as well as just MORE bank space... Feel kinda restricted with this tiny maximum allowance) . While we're on the subject "Remove all but 1" would be useful too!
  5. For early cash just run double nature runes for someone. No man should ever have to subject themselves to picking flax. That is a job of the machines. After that get 43 prayer 35 magic, do the few useful quests for faster access to barrows, learn to farcast melee brothers (requires lots of running) and slowly loot many chests until you get a few million gold to spend on training skills efficiently. You could get to the point where you have those stats and quests done, with over 2m in the bank, in about 8 hours off tutorial island, with "average luck" in terms of items...
  6. Yeah sadly there isn't much of an end game. Your choices are Abby demons (Boring grindy), DKS (Can do as a noob), Barrows (Can do about 3 hours off tutorial island) PK is the only end game content there is. Things like GWD and Corp have yet to be COMPLETELY removed from hope for future updates, although honestly it's looking increasingly unlikely.
  7. Almost anywhere beats crabs... Skeles in ape atoll are probably the best, tragically completing MM actually means you can't use this area as a pure; while you can if you don't complete the quest, it's backwards I tell ya. Black demons in taverly, fire giants, wallasakis, ghouls, 90% of cannonable slayer tasks... All good choices. All way better than rock crabs.
  8. It's not the location that is the problem it is the way that the community decide to use the location. Fally and varrock are both more than big enough, but people seem to only use varrock west as it's unorganized. Which is exactly my point regarding pots and herbs.
  9. Are you a special 1 attack account or something? If you are not, it would be wise to just get 30-40 attack very quickly by quests or with a scimitar before looking for a halberd... If you are, then good luck finding one lol, i looked on zybez for you and there is literally NO buyers OR sellers in the past 48 hours for bronze or iron halberds :P 999 - Dragon halberd can be pretty good for meleeing fight caves, you can take out the prayer draining bats, you can be lazy and not kite 360s, and you can safely attempt to quickly spec out jad from 1/2th hp before the healers can become a problem, it's also pretty good for mass pvm events as it deals more damage than any other weapon in the first tick, granting you the loot. Though they're all niche, unreliable and unnecessary uses I'll grant you!
  10. Oh I'm well aware, just saying, if we're going to bring it back we might as improve it in the initial stages rather than get into bad habits.
  11. Would probably be wise to separate raw/cooked food and possibly have another section for cooked sharks/mantas I see no skillers stuff like ores bars logs bowstrings... No section for pots? Herb spot would be awfully packed if you did seeds herbs AND pots there... (Plus herbs and pots have completely different target buyers)
  12. I'm in support of it but doubt enough people will actually do it and kick it off as an on-going thing, which is unfortunate as it really is a better place for it than varrock. I'm personally happy sticking to zybes and minimizing the amount of time looking and waiting for traders. People that don't want GE can go to hell, it was perfect, and trading with humans face to face is agonizing.
  13. I notice there is no range strength listed in old school... Is it just the same as always but the value is hidden? (IE black knives hit a little bit higher than steel knives)
  14. Can you alch while mining without it interrupting? I've never even attempted to mine anything but iron so it's never been relevant, but I'm sure it would make mining gold or runite a lot more worthwhile.
  15. I was at such a high level by the time I started doing fight caves I would easily out damage the healers so never actually lured them. In fact I used to just claw + veng Jad out as soon as he hit half hp so they often didn't even appear. So old school with low stats will be an interesting challenge for me...
  16. You do not need to re-attack after changing prayers... Gosh that would suck XD
  17. OK cool thanks for the advice, looks like we have the easiest rendition of them then :) I know at a time there were 8 total so kill 4 and 4 more come, then no more after that and of course when they healed regardless if they were aggro'd as long as they were close to Jad, ugh.. I'm going to be meleeing the caves with blood barrages as healing, I think I might just barrage the healers and take them out. Then poison Jad and hide, to minimize my chances of messing up :P Wait so there are 8 healers then? I think the other 4 used to spawn when Jad hit half hp (so if he had less than half hp when the first 4 died, no more would come...)
  18. I know Jad healers have had a lot of changes over the years I dunno how they work in old school... What happens if you kill them? (Including only killing 1-3 of them) How far do they need to be lured from Jad to stop healing?
  19. Actually now you mention it, i guess there is no reason for me to keep the clean herbs as I have the unidentified all ordered out so know what they are anyway. (And re-organizing cleans wouldn't take any special effort) Getting rid of cleans and keeping everything I get in an unidentified state until i need to train herblore would save a ton of bank space. :) Thanks for the insight!
  20. I've got my bank sorted so the grimy herbs are aligned with their clean counterparts. This way every time i put an UNID into my bank I will know which Grimy herb it is... (I'm currently lacking torstol but it's obvious where they'd fit in) All you have to do to do this is get 2 of every UNID, leave 1 as a bank space holdert, and identify the others 1 by 1 remembering where they are placed in the bank. (Use Nardah) The leave the clean ones as bank space holders.
  21. This is exactly what I mean when I say letting others do your work is the most efficient way :P Thanks though that list is way more useful and easy to scan now.
  22. Sure I agree with you here, I just assumed that would be done anyway as I believe you can already have several RSNs listed (I've seen people with 2 before)
  23. flail is ~200k and plate is ~250k... Haammers are basically alch value (96k) and hood is garbage.
  24. As I'm lazy i just ran your image through a text extractor and it did a really good job lol. Ring Codes AJR S1ayer Cave AKS Fe1dip Hunter ALQ Haunted woods BIQ Desert Ka1phite Hive BKR Mort Myre swamp BLR Legends‘ Gui1d CIP Misce11ania CIQ North of Yani11e CJR Sinc1air Mansion CKR Karamja South CKS Canif1s DJP Tower of Life DKP Karamja North DKR Edgev111e DKS SHOW Hunter DLQ Nardah North DLS Myreque Hideout ALR A1ternate Abyss BJR Grai1 Cast1e BKQ Enchanted Va11e¥ CKP Cosmic Entity P ane DIR Gorak P1ane AIR DLR DJQ AJS Resistance HQ
  25. DT req... Everyone should have 50 fm, asap tbh. Well you do need DT for the only super useful portal tele (canifis on normal spellbook) so yeah, lol. Although realistically it'd be best to just kill green dragons and buy the planks straight up.
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