Everything posted by brando13a
-
Post all RS Screenshots, Videos, and Sounds here!
It would make sense that d-chains would have an increased drop rate, to off-set the decrease in dragon plate pieces. Jagex, so it would seem given the speculation, is quietly adjusting things to go exactly how they want, chains will go down to make the plate more desireable, or just to make a fair margin between the two. that or people are just lucky, and its all coincidence. who knows?
-
16th December 2008 - Christmas Event and Quest
and on the 1st day of christmas jagex gave to us: An angsty representation of pop culture! Three cheers for angst everyone! YAY!! :thumbsup: Nothing against 'emo' kids, but really, that was a kinda pitiful if not accurate representation of alot of angst filled children. Home is too square, i'm gonna run away and freeze things in my super secret club house! ugh. good effort jagex, I'm sure you connected with a good chunk of players, but I wasnt too impressed overall. Decent event, glad you gave us stuff woohoo. and so Jagex flew away in their magic flying pinto, yelling merry angst-mas to all and have a good angsty night!
-
Dragon: Whats next?
Dragon Staff. Offers no elemental rune replacement, but would have a good mage bonus +13 or so. decent attack stats aswell. special: free spell casting for X amount of time. maybe something like 8 specials, for 8 free casts, or a full special bar consumption with a free 30 seconds of spellcasting. I think that would be an amazing addition, although it wouldnt need to be a dragon staff, any staff with the ability would probably be loved.
-
Lucky? How am I lucky?
Well, personally I think you're reading it the wrong way. I highly doubt anyone says "lucky you" in hopes of discrediting your work, it's more of a euphamism than anything. When i think of saying "you're so lucky" I'm more inferring that the person is lucky to have the opportunity to have an item, or achieve something great, I dont mean it in a derrogatory way at all, in fact I'm saying the person is lucky to have the ability to have that much money compared to my ability. I wouldnt take offence, the person doesnt mean anything bad, they arent saying you didnt work, they're just showing envy of you being better.
-
Starting out from scratch all over again.. share your story
Well, back in RSC, I had Brando. At the time I had leveled to 100 combat, was a pretty decent merchant (Started a merchant clan with a few high rank smithers back when r2h's were down to 700k, and pm'd them back up to nearly 1m a piece for about a week... good times) I got bored of the game around the release of rs2, and decided to quit, leaving my account (with stats at 113 combat by rs2's release, along with.. god only knows how much money. Party hats werent as expensive then, and were just nice to have.. By todays prices dear lord... Almost makes me want to cry at how poor I currently am with a 34 mil net worth :wall: ) Started brando13a, it is what it is, nothing too special. Tried my hand at merchanting rs2 for a while, I cant remember a specific date, but I remember purchasing a red h'mask for about 500k (and promptly dieing and loosing it). Brando was banned, brando13a is basically retired. all in all, rs was a good run, but all I have much taste for is forums and some people i've gotten to know through it.
-
While Guthix Sleeps Quest Log *Warning* Lots of pictures
Hmm. I dont play much anymore, but this is extremely interesting. i doubt i'll ever be able to do the quest myself, just drifting away from the game itself. However, One thing sparked my curiosity greatly (among other things) in Mavarios journal- the chapter on the barrows, mentions SEVEN warriors. Forgive me if this is already common knowledge and I just missed all mention of a seventh warrior. But this is the first i've heard, and I really really really REALLY wanna know more about it.... arggghhhh! great job by the way, too impressive to even convey! =D> :thumbsup:
-
Tip it is Cliquey - Share you thoughts/Experiences
I agree, but then again you cant fight human nature, some people elect themselves lord almighty, and some agree to follow, others are just good and strong people that eventually amass a following. This board is fun, there's nothing wrong with good debate and opposing views, but when debate falls into people just repeating one person over and over, without knowing, or understanding, apart from "interloper disagrees with *high status name*, mock mock mock!". my favorite, is when older forumites (or newer) decide they are better based on... what? post count? It's honestly the most pointless thing to throw at someone. thats like saying my opinion on pvp is better than yours because i have 3000 bars of soap in my garage*. I dont respect people based on post count, or if i've seen something they've done ingame that was impressive. I respect people bases solely on my experience OF them, what they say, how they say it, and what they try to say. I dont judge based on spelling, because thats another unfair way to cut people down. granted you should be able to type using whole words and punctuation, but its easy to see brilliance even if brilliance is spelled in leet speek. Overall, I'll just say that yes, Tif is cliquey- and that it would be a MUCH better place if people werent... people haha. I wont tell you to stop judging and being biased based on post count and punctuation, but tif would be a far better place if everyone did.
-
god pages
hmm, well this is interesting isnt it? 3rd age has a 1/10000 chance of dropping, and on Tif alone there are numerous pictures of their existance. at the same time, we have pictures of every other drop aswell, all of which are remarkably more common than 1/10000. Furthermore, we have had a grand total of.. zero pictures of ANY god pages. Now if we make an assumption and say we've had 10 3rd age drops (the RAREST drop in the game, debateably) in the past month, and zero god pages, we can deduce that either: 1) God pages have had their drop rate reduced to something greater than 1/100000 2) God pages have been removed entirely from clues. Period. edit- there's being unlucky- one person having a bad run. there's a data glitch- a small pocket of people having similarl cases of bad luck. and then theres wholeistic data representation, in which zero out of all of the sample group test negative. which in scientific communities is usually defined as a definite result...ish thing.
-
Grandmaster Quest Rewards
What I find interesting about the above picture is that both sides are exactly the same. Which in my opinion is very telling about the gods themselves- They are both the same, except for their view of what is right. probably just reading too deep, but as far as I'm concerned saradomin is no more the 'good' god as bob the cat is actually bob the dog. Also, how can we carry 28 kite shields in that tiny backpack? or 28 full barrels of tar? or 28 kegs o' beer? :? :o maybe we have a space-time eddie which makes our backpacks like the tartus! lets travel through time in our magical backpacks to crash the partyhat market!!! :twisted:
-
Grandmaster Quest Rewards
RobinHoodie wrote: Who? Who classifies 70 as high? That's not even 1/13th to 99. The only people that classify 70 as high are the level 50s. Its not even 1/13th from the experience perspective. However, from a total use perspective, it is over 2/3rds of the way to 99. the levels you gain between 70-99 may require increasingly godly amounts of experience, but the levels themselves arent actually any better than any other level you've earned. the bonus from 98-99 is the same as the bonus from 1-2, its just that by the time you have 98-99, you have the accumulated bonus of 1-98. so yes, 70 is high in terms of skill usefulness, but low on a scale of exp required out of the maximum possible level range.
-
Spike, It's freaking me out!
Not sure whether to believe it or not, but seeing as i dont really play anymore I dont really care haha. And what's this talk of a flaresword? or flare dagger, or what have you? is this some new joke item/ rumour, or is it actually an item? :?
-
The Gods Of Runescape
To those saying Guthix is causing imbalance by the fact that there is not labelled god of imbalance to counter him being the god of balance: Balance is the medium, the fulcrum if you will, and anything else is imbalance. Zamorak and Saradomin are both the same in they eyes of balance, because they both technically want the same thing- their way- but they use different means to attain "their way". We know Zamorak as being evil, because we are introduced to the game on the side of Saradomin. It's just like any war in history- Hitler was evil. To us he was evil at least, to his followers, he was a great man, doing nothing but good for the world. It's all perspective, and where you stand determines your perspective. For me, the 'power' of gods is subjective, as its clear that not all of the gods have ever met at once. We cant say Zaros is weaker or stronger than Guthix, as they never had the chance to meet, we know that armadyl was powerful just by the fact that her? staff was able to transfer godly power. Zamorak- is powerful, but obviously didnt get all of Zaros' power, as Zaros didnt 'die' he just dissapeared from this plane. he still had the power to curse 6 humans to remain eternally as ghosts (to me thats kinda impressive regardless if your a god or not). Saradomin- again powerful (is a god) but obviously not the strongest. Kinda boring as a god " I'm good, but I'm willing to get my hands dirty to win" meh, not exactly an admirable code. Bandos- Not enough info here Armadyl- also not alot of lore Guthix- Somewhat lazy, likes to nap. Not as powerful as we thought, but still pretty crazily powerful, able to BANISH 4 seperate gods at once. Didnt create gielnor, but did find it first and populate it. Zaros- my favorite god, because we know so much and so little about him. We know he's strong, because he had enough power zapped from him to make zamorak a potent deity, but still had enough power to live and curse people! We dont know if he was really evil, but we know he was feared by the other gods, although we dont know why. He had the strongest followers (mahjarrat), and totally dominated gielnor when he was here. Personally, I favor balance as a life virtue, and thus believe guthix is the most logical and well versed choice as a deity, however Zaros has the alure of mystery and dark power. Who knows! but when that zaros godsword comes out... :lol:
-
Heya all just wondering And dont BS on this
I love uneducated opinions, they just give me a nice foothold to try and point out many common misconceptions. And F2P happens to be one of my favourite topics that is always slandered by people complaining its a bunch of freeloaders loosing money and for some reason causing harm to p2p? Well you're wrong on every note there =D> F2P probably brings in about as much money, if not more, than P2P. This is due to the large number of ads that Jagex uses to FUND F2P!. F2P is self sustaining, and even goes so far as to keep the whole game of runescape afloat on its own. People really done realize just how much money ad companies pay to have people host their ads, and jagex- being a large and very well populated game- gets LOTS of views on its ads, thus they pay even more for the opportunity to have jagex host them. Apart from F2P funding the game (P2P is the "money maker" as in profits, which Jagex uses to pay employees/just be money-filled) it is also the largest provider of raw resources in the game. If any P2P players are complaining that F2P doesnt deserve anything because they dont benefit the game, in any way, economically or game wise: slap yourself in the face please and thankyou. F2P is the only reason P2P stays alive, because Jagex designed things the way they did, members is now a F2P dependant environment, where the members have access to large amounts of easy fast money, while the F2P do the labour, ie- collecting raw materials like, coal, wood, fish, essence etc. If there were no F2P, Runescape would cost about as much as WoW does, maybe more depending on how WoW does their marketing. AND P2P would suffer because of the lack of resources, forcing everyone to 'waste' their time collecting everything themselves, or paying arms legs and other appendages in order to skill. So dont say F2P is just some leeching parasite that does you no benefit: *It supplies you ingame, keeping your resources cheap. *It brings in monstrous amounts of money for Jagex, if it didnt, they wouldnt offer it :roll: *It brings in more interest for people to try the game, eventually leading to more members, which is always more money, which leads to a bigger company, which leads to bigger and better updates for you. And as a side note, ANYTHING given to F2P is also given to P2P, and almost always with extras. The more they do for the F2P, the more will happen for P2P in the long run. So dont be so near sighted and self-righteous about F2P being scum. OT- I cant say that anything is really NEEDED, but I'm sure Jagex will throw the F2P some bones to play with.
-
Forget this degrade BS, F2P now deserves dragon weapons...
This is a prime example of why the world is such a terrible place. He voiced a compelling point, but you disregard it why? because he doesnt spell according to your standards? Mind's work in many different ways, and just because someone may not sound smart, or say things that would convince you they are smart, doesnt mean they arent. Taking people for granted based on surface observations is major downfall of human nature- Albert Einstein was a pretty stupid kid, he even said so himself, but school just wasnt how he worked, he conveyed himself, and learned differently from what the government assumes you should be. Just a little quip wth your judgement system. OT- f2p could use some better gear, offensively. Whether they'll ever do that or not, is almost certainly a maybe, depending on how long this game lasts. Eventually, everything will be upgraded, its just a queston of time. For people arguing that f2p doesnt deserve an update simply because they're f2p.. well- ANY update f2p gets, p2p gets, anything that makes anything in f2p easier, will make p2p easier too, as resources/money flow will increase at the base. p2p gets updates, thats how it is, and thats fair, as people are actively supporting the game, however that doesnt mean that f2p is just dirt that should die. As I've already said in a previous post- members would die without f2p, the flow of base resources is now completely dependant on f2p for the majority. without them everything would go up, and inflation would destroy the economy, just look what happened after the bots were abolished. So appreciate f2p a little more, and remember that anything given to f2p is given to you, PLUS the fact that any bonus in f2p will lower prices related to whatever they get for p2p.
-
What IS a "safe" pvp world?
I love the idea- It would take some thought to make it totally balanced. On death, jagex would probably simplify things so that no matter how you die, you get a gravestone (unlootable). However, an easy "fix" would be to double your gravetime after being killed by a player, or have it automatically blessed. People against this, are obviously not grasping the concept by what you're arguing. Nobody is asking for a pvp world, where you kill people and get DFS and DFH and other great drops with 0 risk of ever loosing anything. No what we want is something where if you kill a player your reward, is that the player is dead, and wont bother you/crowd your area. The concept of the thrill of fighting players is a big one, thus castle wars, duel arena etc, however the concept of an open world version of these games is very aluring. There's no risk, but also no actual gain from killing people, aside from the person not being there anymore. Why anyone would oppose the idea outright is beyond me, new content is always welcome in my eyes. and besides, if you dont like it, no one is forcing you to use it :roll:
-
Forget this degrade BS, F2P now deserves dragon weapons...
I have to agree, F2p could definitly use some new weaponry. "dragon" isnt my first vote, unless it's adjusted dragon, with no special, *slightly* weaker, and under different names. To those arguing that f2p are simply freeloaders... lmao, lets just see how well you do once they're gone :twisted: You like you're ore ready and available at the click of a button? wood? food? essence? No dice, resources would sky-rocket in price substantially, membership would probably go up in price, and expect lots of members to leave. f2p ads bring in enough to keep the game running and then some, p2p fees are used for development and paying the people who work for jagex. so f2p= easy cashcow more content in f2p=more people willing to play runescape for the amount of free content available more players= more potential members more members and more f2p= more money more money=better, faster, and more rewarding updates, more often. There is NO downside to giving to f2p, apart from the fact that most members are too damn stuck up to see that its a good thing! I've been a member, I've been f2p, I'm neutral whether anyone gets updates or not, but it makes me mad when people go on righteous rants about how f2p are worthless dirt who just sap money and content from members, and give no benefit for their existence. They supply members with raw resources, and supply the company with large amounts of money.
-
Ranging in PVP using the wilderness ditch
Well, thats the first argument for this that actually says it might be ok, which is what I've been waiting for, so good job soma =D> However, in your argument, you state possible ways around the fact that this area imbalances the combat triangle to effectively make it: Range>melee+mage. Although you are right, there are ways to counter it, it doesnt stop the fact that rangers completely and single handedly dominate the area, no questions asked in terms of balanced gameplay. A game without balance is chaos. If Jagex started to get lazy and just say "it isnt THAT bad, we can ignore it" then there will be thousands of 'small' imbalances, which eventually overwhelmes the constructs of the games fundamental principles. So if the fact that it isnt THAT game breaking isnt good enough for you, how about the fact that if they follow your logic, eventually the game will corrupt into oblivion and require a basic 'reboot' before anyone will touch it again.
-
Ranging in PVP using the wilderness ditch
Just for the sake of argument, I'll set up an equivilant scenario, and you tell me how its different, and whether it should be fixed (supposing it actually happened). there's an area where there are ranged/mage barriers isolating every square for a rather large, and well populated player area. A melee'er in this hypothetical situation (lets pretend it was put in place to stop you from safe spotting monsters in the surrounding area) would have literally infinite hp, as mages/rangers couldnt retaliate, rendering the combat triangle useless. Now in our situation, we have a barrier which prevents all melee attacks over a large, and rather well populated player area. A ranger in this situation, (lets pretend it was put in place as a warning for the dangers of the wilderness to stop wanderer's/lurers/newbies) would have literally infinite hp, as mages/melee'ers would have no way to effectively retaliate, rendering the combat triangle useless. hmmm, now would you have a problem if jagex decided to even the playing fields rather than fix what's wrong now?
-
Things that make you turn your chat filter on.
I like to keep my public chat on, as if I happen to actually grace the game anymore, I tend to spend my time doing alot of nothing in particular and just help people. If someone calls me a noob for no obvious reason, or if i cant tell they're joking, I simply ignore them. saves me time, and it wastes there's while they sit and talk not knowing that I cant see a word they type. Ignore list- one of the most potent tools known to runescape, causes instant loss of stupidity and inflicts 150% time waste on target.
-
Ranging in PVP using the wilderness ditch
excuse me? How is the ability to abuse (your own words) the obstacle irrelevant? Bug or not, abuse is a relevant discussion for means to change something. Tylenol isnt illegal but you can abuse it to effects as bad or worse than main stream illegal narcotics. This may not be a 'bug' in the sense of broken software (then again, neither was the falador massacre, it was just an UNINTENDED USE OF PROGRAMMING) in which you click a coded action, and something else happens instead, but it is a bug in the sense that things arent happening how they should. This bug isnt "game breaking" in the sense that everything will stop working because of it. it is broken because it effects a rather large, and not to mention popular area. Just because it isnt as bad, doesnt mean it isnt bad. You're basically saying that shades of grey are ok if they benifit me. Sorry but thats not how rules and law works. Thats like saying a school shooting is ok, because its not as bad as the genocide in Darfur. sorry but I dont accept that logic bud.
-
Ranging in PVP using the wilderness ditch
Let me start by saying: I absolutely love when people do my work for me without noticing it. You just pick up a shovel and dig dig dig a hole for yourself to lay down in and let me bury you alive :lol: You sir just proved my point quite clearly. When Jagex removed the wilderness (a point AFTER the creation of the ditch) they had no intent to have pvp worlds. Which means, they had no intent for people to be attacking (ranging) over the ditch. Which means this whole discussion, is based on something Jagex basically forgot about in the process of making pvp worlds, after they got rid of pking with NO INTENT of bringing it back, which means they had no way of knowing that the ditch would act like this, or be used like this! BAM thankyou! So the ditch was never meant to be used as a ranged safespot- as said by you yourself. Jagex didnt knowingly bestow this godly "gift" to rangers, it was a mistake, and rangers just happened to notice and take advantage.
-
Ranging in PVP using the wilderness ditch
You cant use willow logs in BA can you? Again, the stepping stones of the lighthouse were never intended for combat, But i'd assume they work like many agility obstacles in that you cant shoot over them. however if they do act like the ditch, then yes that could be a problem... though not a very big one considering the popularity of pking at the lighthouse... and it may not be a bug to be able to drop your expensive items before you die, but I know for a fact Jagex doesnt want you doing it. If they can code something to stop you, I can guarantee they'll implement a fix, so no its not a bug persay, as much as it is a douche move to avoid loosing anything... If you're afraid to loose your items dont pk :roll: My intentions argument isnt as flawed as you try to say it is. Sorry but all of your examples are pretty weak, if you abuse something in a way jagex didnt intend that makes it a bug. remember the knife bug which allowed you deal massive damage? that was using something in a way jagex didnt intend aka- A BUG! Or the falador massacre? caused by what? people using houses in a way jagex didnt intend? using what? A BUG! And no, it isnt clear that they intended for people to use it as they are, it was implemented over a year before anyone could even try, Jagex had no idea it would be used like this, as they had no plans of implementing pvp worlds at the time they released the ditch! Jumping back and forth with no penalty or restriction is a problem, and imbalance in gameplay. There is a bug, and bug abuse happening. Jagex may change it if they deem it a worthy problem for them to fix, and the fact that they'd fix it would mean something is wrong, probably A BUG. As I've said before, I honestly dont care what happens, but saying this is how Jagex wanted things is wrong. and there is ample evidence to prove it, most of it based on the time difference of releases and obvious oversights in the release of pvp worlds (many of which are your own examples in support of this). Good day.
-
Ranging in PVP using the wilderness ditch
Ok, I think I've pinpointed why you dont see the problem. You're only looking at this as a fence. true, it acts as a fence. But, you also have to consider that it not only provides a fence, but also gives you the ability to jump the fence. The broken part isnt that you can shoot arrows over it, the broken part is that you can repeatedly jump back and forth, wilst shooting arrows. So yes it is a bug, you abuse the fact that you can jump an obstacle repeatedly while attacking, and in turn take no damage, and have no risk of dieing. There are similar area's in runescape, such as any fence with one of those small jump options, such as the one on the fence surrounding the cabbage patch. This could effectively be used in the same fashion, but its a very select area, the ditch covers a very large, and very popular area. The fact that you choose to go back to my admittedly poor analogy, just shows that I was at least partially correct in my logical assumptions of how jagex goes about coding. 1: the ditch was implemented before the wilderness was removed (pking wise) 2: It remained in place due to the danger of revenants in the wilderness 3: it was coded as a fence, that you have to click to jump. 3a:(it has the same coding as the jumpable section of fence in the cabbage patch, just a different animation, and addition of a toggleable warning) 3b: as it was coded as a fence, it was coded to allow ranged attacks. Whether jagex took this into account or not is debateable, as when it was implemented, there was litterally no reason to range over it. the only fighting took place on one side of the ditch. 4: Over ONE YEAR LATER pvp worlds was released. The ditch was implemented before PvP worlds was ever even thought of, so no, jagex DIDNT intend for this to be a ranged safe spot. How you can say that Jagex specifically gave this to rangers as a bonus to use in pvp worlds is beyond me. It was LEFT in the game during the release of pvp worlds, as was the rest of runescape. It was not given to rangers for the specific use of ranging and then abusing the jump function to make themselves unhittable by melee. I know this because it was added before rangers could ever attack a melee'er over the ditch. saying that it's current use in pvp worlds is its intended use is naive and stupid. It's use WAS to prevent luring/wandering into the wilderness. Currently, there is no INTENDED FUNCTION left on pvp worlds for the ditch. All it does is provide rangers with a blatantly unfair advantage over melee. Personally, I dont care if jagex does anything or not. I dont care that rangers use the ditch. I dont care that melee has been snuffed from the edge of the wilderness. The only reason I'm debating this is because it's obviously not right, and saying it is is a plain lie. I know what happens there, I'm smart enough to figure out not to melee there, but I'd still like to get the point across that this isnt a balanced game function, nor is it the intended use.
-
Ranging in PVP using the wilderness ditch
sorry SOMA, (an honest mistake on my part, settle down... you've just shown you've got serious temperment issues :lol: ) As for coding, true, I'm no expert, But I can make the assumption that they dont code everything ground up everysingle time, this would be inefficient and costly. What I do know about programming, especially in games like this, is that ground and open space are generally precoded, and a simple click and drag function to implement. After which, they augment depths and make their obstacles. What I'm almost sure they dont do, is go through and tick off block range before assuming that you CAN range. All allowing something says to me is that they didnt block it, that doesnt mean they intended for things to be the way they are. As a base layout for new areas, the ground is precoded, because all the ground is the same from a coding standpoint. After they shape the area, they then go in and design the details, such as textures, bumps, hills, trees rocks etc. most of these objects are also precoded, so they dont have to code how characters react when a tree is in their way every time they add a new tree. By you're statement, you assume that they code everything from scratch each time they add something, which clearly shows you dont know how an end product game is coded and produced. So no, they dont go through every tile of ground and code in whether you can range over it or not, they have default ground that they spread out, and it is assumed as "open" or "free" space, where all actions are open, such as walking and for that matter ranging. you cant range over an area you cant walk on, with the exception of fences, which are coded as a default to allow ranged. This means that Jagex didnt worry about their default programming when they implemented the ditch. This means that right now, the fact rangers can abuse this area is in fact a bug, as it is misuse of programming, that they overlooked.
-
Ranging in PVP using the wilderness ditch
True enough that those places dont give warriors much of a shot, but at least they have a shot. My whole reason for saying those places are better, is because they themselves arent all that fair to start with, and by comparison are a great deal to a warrior, when talking about the ditch. There's not much else to say, my point has been made and I'm glad at least one person understands it.